FTW
09-08-2023, 12:34 AM
Living End Cascade has never really been competitive in Legacy before.
But there are recent developments:
1) Grief scam is tier 1
2) The new 1-mana landcyclers
3) Bowmasters normally punishes cycling, but landcycling gets around it
4) RUG Waterfalls went from a meme deck to winning Legacy challenges because cascading into Rhinos plays well around the current meta
If cascading into 2 4/4s is enough to win games, cascading into Wrath + good creatures should be strong. Cycling also helps you draw into the combo enablers, while Waterfalls depends on already having them in hand. You don't need to Living End on turn 1, which means you don't need to run Spirit Guides (bad draws) and can take your time cycling to fix your hand. Living End also pitches to Grief. Hardcasting the creatures is also a reasonable lategame plan after heavy disruption, while Rhinos can only suspend and wait 4 turns.
4c Living End
//Combo: 11
4 Violent Outburst
4 Shardless Agent
3 Living End
//Protection: 13
4 Force of Will
4 Grief
4 Brazen Borrower
1 Force of Negation
//Cyclers: 24
4 Street Wraith
4 Striped Riverwinder
4 Architects of Will
4 Troll of Khazad-dûm
4 Generous Ent
4 Oliphaunt
//Lands: 12
2 Tropical Island
2 Volcanic Island
1 Taiga
1 Bayou
1 Underground Sea
1 Badlands
1 Forest
1 Mountain
1 Boseiju, Who Endures
1 Otawara, Soaring City
//Sideboard: 15
4 Faerie Macabre
3 Force of Negation
2 Foundation Breaker
2 Boseiju, Who Endures
2 Anger of the Gods
1 Brotherhood's End
1 Currency Converter
16 creatures castable at 4-mana, so you're not helpless if opponent shuts down Living End. Fair beatdown is a plan. Cascading into Currency Converter is the ultimate backup plan when all else fails.
The 4c mana is a bit greedy. 12 landcylers help fix colors and also ramp to hardcasting mana.
Another option is to forget black and use UG as the main colors. You lose Grief and casting Living End, but Green offers Endurance, Force of Vigor, Boseiju, Who Endures, and Colossal Skyturtle.
RUG Living End
//Combo: 11
4 Violent Outburst
4 Shardless Agent
3 Living End
//Protection: 15
4 Force of Will
4 Brazen Borrower
4 Endurance
3 Colossal Skyturtle
//Cyclers: 20
4 Street Wraith
4 Striped Riverwinder
4 Curator of Mysteries
4 Generous Ent
4 Oliphaunt
//Lands: 14
4 Wooded Foothills
2 Tropical Island
2 Volcanic Island
1 Taiga
1 Forest
1 Mountain
3 Boseiju, Who Endures
//Sideboard: 15
4 Faerie Macabre
4 Foundation Breaker
3 Force of Negation
3 City of Solitude
1 Colossal Skyturtle
City of Solitude is basically Defense Grid that works with cascade, pitches to Endurance, and doesn't backfire if you let opponent play 3 lands.
Here's a link to Modern Living End: https://www.mtggoldfish.com/archetype/modern-living-end#paper
We could copy that, but Legacy is also a different format with different obstacles to play around.
But there are recent developments:
1) Grief scam is tier 1
2) The new 1-mana landcyclers
3) Bowmasters normally punishes cycling, but landcycling gets around it
4) RUG Waterfalls went from a meme deck to winning Legacy challenges because cascading into Rhinos plays well around the current meta
If cascading into 2 4/4s is enough to win games, cascading into Wrath + good creatures should be strong. Cycling also helps you draw into the combo enablers, while Waterfalls depends on already having them in hand. You don't need to Living End on turn 1, which means you don't need to run Spirit Guides (bad draws) and can take your time cycling to fix your hand. Living End also pitches to Grief. Hardcasting the creatures is also a reasonable lategame plan after heavy disruption, while Rhinos can only suspend and wait 4 turns.
4c Living End
//Combo: 11
4 Violent Outburst
4 Shardless Agent
3 Living End
//Protection: 13
4 Force of Will
4 Grief
4 Brazen Borrower
1 Force of Negation
//Cyclers: 24
4 Street Wraith
4 Striped Riverwinder
4 Architects of Will
4 Troll of Khazad-dûm
4 Generous Ent
4 Oliphaunt
//Lands: 12
2 Tropical Island
2 Volcanic Island
1 Taiga
1 Bayou
1 Underground Sea
1 Badlands
1 Forest
1 Mountain
1 Boseiju, Who Endures
1 Otawara, Soaring City
//Sideboard: 15
4 Faerie Macabre
3 Force of Negation
2 Foundation Breaker
2 Boseiju, Who Endures
2 Anger of the Gods
1 Brotherhood's End
1 Currency Converter
16 creatures castable at 4-mana, so you're not helpless if opponent shuts down Living End. Fair beatdown is a plan. Cascading into Currency Converter is the ultimate backup plan when all else fails.
The 4c mana is a bit greedy. 12 landcylers help fix colors and also ramp to hardcasting mana.
Another option is to forget black and use UG as the main colors. You lose Grief and casting Living End, but Green offers Endurance, Force of Vigor, Boseiju, Who Endures, and Colossal Skyturtle.
RUG Living End
//Combo: 11
4 Violent Outburst
4 Shardless Agent
3 Living End
//Protection: 15
4 Force of Will
4 Brazen Borrower
4 Endurance
3 Colossal Skyturtle
//Cyclers: 20
4 Street Wraith
4 Striped Riverwinder
4 Curator of Mysteries
4 Generous Ent
4 Oliphaunt
//Lands: 14
4 Wooded Foothills
2 Tropical Island
2 Volcanic Island
1 Taiga
1 Forest
1 Mountain
3 Boseiju, Who Endures
//Sideboard: 15
4 Faerie Macabre
4 Foundation Breaker
3 Force of Negation
3 City of Solitude
1 Colossal Skyturtle
City of Solitude is basically Defense Grid that works with cascade, pitches to Endurance, and doesn't backfire if you let opponent play 3 lands.
Here's a link to Modern Living End: https://www.mtggoldfish.com/archetype/modern-living-end#paper
We could copy that, but Legacy is also a different format with different obstacles to play around.