_erbs_
09-05-2006, 07:21 AM
Hello All,
I was hoping I could find an answer or something regarding Legacy STAX, I know almost all would oppose to playing STAX in legacy bec. its too slow to set-up and it looses to random decks and has a hard time winning consistently over the tier 1 legacy decks.
I don't know if there are any STAX fanatic that view or posts in this forum, it would really be appriciated for the help.
I've been playing several Legacy STAX build, but they are all sub-par. My last atempt in playing legacy stax was using Angel STAX.
After playing different legacy stax i've come up with:
Lands
4 Ancient Tomb
2 City of Traitors
4 Mishra's Factory or Treetop Village
4 Savannah
2 Forest
2 Plains
3 Wasteland
------
21
Mana Accelerants
3 Mox Diamond
1 Lotus Petal
2 Talisman of Unity
------
6
Lock Components
4 Smokestack
3 Sphere of Resistance
3 Trinisphere
3 Tanglewire
3 Chalice of the Void
3 Suppression field
------
19
Utility
4 Sylvan Library
3 Jester's Cap
3 Crusible of Worlds
4 Uba Mask
------
14
Sideboard
4 Warth of God
3 Tormod's Crypt
4 Devout Witness or Seal of Cleansing
4 Juggernaut
I haven't go the chance to play test it but i want to hear your comments on the current deck.
----------------------------------------------------------------------
CARD ANALYSIS:
Mana
Ancient Tomb - eventhough it hurts alot its the best 2cc producing land in the current format
City of Traitors - a terrific 2cc producing land but the drawback of exploding itself is bad especially if your going for a fast lock
Mana Accelerants
Mox Diamond - a great permanent mana booster but sometimes you get stuck with them due to there requirements thats why i only made them 3
Lotus Petal - i just placed them specifically for mana boost i know they are not good for a STAX deck that needs permanent so it could be fed for smokestack
Talisman of Unity - for additional colored mana or for additional mana to pay for SoR or Trinisphere
Lock Components
Whats with the 3 offs instead of 4
- I would like to make them as much as possible to be 4 offs so that they would be more consistent but due to lack space i've made been 3 with the expection of smokestack. And since i had tutor i could easly get 1 of them. Wasteland too 3 offs ? vs mono colored decks his kinda useless in you see alot of mono colored legacy decks, atleast here in our place.
- I have 12 cards that i want to cast on my 1st turn most of the time wheather im on the draw or play. I think this very essential so you quickly stall your opponent and give you time to establish a good lock.
Trinisphere
Sphere of Resistance
Suppression Field
Chalice of the Void
Trinisphere & Sphere of Resistances - stalls opponent and gives you time to achieve a good lock.
Suppression Field - eventhough it gives conflict with my win condition its a very strong card that could nearly shutdown specific decks by itself. its too good to pass.
Tanglewire - basically it just gives you 2 free turns giving you time to breath or pull out some sort of miracle , but once the counter hits 2 its almost irrelevant.
Chalice of the Void - a sold locking component that could shutdown deck that has a low mana curve.
- To support that 1st turn casting of any lock components I have 6 lands that produces 2 cc mana, 1 cc mana via lotus petal , and 3 conditional manas. so that makes it 10 +/- on the condition of moxD.
Utilities
Sylvan Library - to speed up the locking process and would act as a draw engine with the help of uba mask
Uba Mask - to cut and lessen the resources of my opponent and abuse sylvan library that would act as a draw engine thus solving the old legacy stax problem that doesn't have a draw egnine and just rellied on top decking.
Crusible of Worlds - a big factor for that would make smokestack go in favor of me, beacuse it would help in recycling my win condition, wasteland, and lands.
Jester's Cap - while your in stalling mode or haven't completed a good lock you could remove upcoming threats that would be dished out by your opponent.
Win Condition
Man Lands - i can't think of any other win condition that doesn't need much protection form counter magic or anti creature, eventhough its prone to wasteland and pithing needles, once crusible of world hits the table, man lands becomes a very resiliant card. And if lock your opponent eventually it could finish off your opponent.
OT: Sorry MODS for my offense on my 1st take on this one.
I was hoping I could find an answer or something regarding Legacy STAX, I know almost all would oppose to playing STAX in legacy bec. its too slow to set-up and it looses to random decks and has a hard time winning consistently over the tier 1 legacy decks.
I don't know if there are any STAX fanatic that view or posts in this forum, it would really be appriciated for the help.
I've been playing several Legacy STAX build, but they are all sub-par. My last atempt in playing legacy stax was using Angel STAX.
After playing different legacy stax i've come up with:
Lands
4 Ancient Tomb
2 City of Traitors
4 Mishra's Factory or Treetop Village
4 Savannah
2 Forest
2 Plains
3 Wasteland
------
21
Mana Accelerants
3 Mox Diamond
1 Lotus Petal
2 Talisman of Unity
------
6
Lock Components
4 Smokestack
3 Sphere of Resistance
3 Trinisphere
3 Tanglewire
3 Chalice of the Void
3 Suppression field
------
19
Utility
4 Sylvan Library
3 Jester's Cap
3 Crusible of Worlds
4 Uba Mask
------
14
Sideboard
4 Warth of God
3 Tormod's Crypt
4 Devout Witness or Seal of Cleansing
4 Juggernaut
I haven't go the chance to play test it but i want to hear your comments on the current deck.
----------------------------------------------------------------------
CARD ANALYSIS:
Mana
Ancient Tomb - eventhough it hurts alot its the best 2cc producing land in the current format
City of Traitors - a terrific 2cc producing land but the drawback of exploding itself is bad especially if your going for a fast lock
Mana Accelerants
Mox Diamond - a great permanent mana booster but sometimes you get stuck with them due to there requirements thats why i only made them 3
Lotus Petal - i just placed them specifically for mana boost i know they are not good for a STAX deck that needs permanent so it could be fed for smokestack
Talisman of Unity - for additional colored mana or for additional mana to pay for SoR or Trinisphere
Lock Components
Whats with the 3 offs instead of 4
- I would like to make them as much as possible to be 4 offs so that they would be more consistent but due to lack space i've made been 3 with the expection of smokestack. And since i had tutor i could easly get 1 of them. Wasteland too 3 offs ? vs mono colored decks his kinda useless in you see alot of mono colored legacy decks, atleast here in our place.
- I have 12 cards that i want to cast on my 1st turn most of the time wheather im on the draw or play. I think this very essential so you quickly stall your opponent and give you time to establish a good lock.
Trinisphere
Sphere of Resistance
Suppression Field
Chalice of the Void
Trinisphere & Sphere of Resistances - stalls opponent and gives you time to achieve a good lock.
Suppression Field - eventhough it gives conflict with my win condition its a very strong card that could nearly shutdown specific decks by itself. its too good to pass.
Tanglewire - basically it just gives you 2 free turns giving you time to breath or pull out some sort of miracle , but once the counter hits 2 its almost irrelevant.
Chalice of the Void - a sold locking component that could shutdown deck that has a low mana curve.
- To support that 1st turn casting of any lock components I have 6 lands that produces 2 cc mana, 1 cc mana via lotus petal , and 3 conditional manas. so that makes it 10 +/- on the condition of moxD.
Utilities
Sylvan Library - to speed up the locking process and would act as a draw engine with the help of uba mask
Uba Mask - to cut and lessen the resources of my opponent and abuse sylvan library that would act as a draw engine thus solving the old legacy stax problem that doesn't have a draw egnine and just rellied on top decking.
Crusible of Worlds - a big factor for that would make smokestack go in favor of me, beacuse it would help in recycling my win condition, wasteland, and lands.
Jester's Cap - while your in stalling mode or haven't completed a good lock you could remove upcoming threats that would be dished out by your opponent.
Win Condition
Man Lands - i can't think of any other win condition that doesn't need much protection form counter magic or anti creature, eventhough its prone to wasteland and pithing needles, once crusible of world hits the table, man lands becomes a very resiliant card. And if lock your opponent eventually it could finish off your opponent.
OT: Sorry MODS for my offense on my 1st take on this one.