View Full Version : Locket of Yesterday
Maverick676
09-25-2006, 03:29 PM
I've been brainstorming ideas on how to break this card and here's what I've come up with:
4 Polluted Delta
3 Flooded Strand
3 Windswept Heath
4 Tropical Island
4 Tundra
1 Plains
1 Forest
2 Island
4 Locket of yesterday
2 Enlightened Tutor
4 Quiet Speculation
4 Intuition
4 Brainstorm
4 Roar of the Wurm
4 Call of the Herd
4 Swords to Plowshares
4 Force of Will
4 Daze
Card Choices:
Locket of Yesterday: the deck doesn't work so well without this card.
For Reference:
1
Locket of Yesterday
Spells that you play cost 1 less to play for each spell with that name in your graveyard.
Quiet Speculation and Intuition: The engine of the deck. It allows you to get Calls and Roars into the graveyard for incredibly cheap tokens.
Enlightnened Tutor: Helps find locket. Sideboard could also potentially be built with it in mind.
Force of Will, Counterspell, Swords to Plowshares: Protection for the deck and lets you not die to 1st turn lackey, ect.
Brainstorm: The deck runs blue mana enough said. Although this might be better as careful study I will test it when I get the chance.
This deck allows for some awesome fat early in the game. Imagine a hand of Locket of yesterdays, Quiet speculation, Force of Will, 3 Land, Brainstorm. You could go turn 1 Locket, turn 2 Quiet speculation for 3 Roar, turn 3 get 2 6/6 wurm tokens with another waiting to be played on turn 4 for only 3 mana!!!
This deck is just a conceptual idea so far as I have yet to do any actual testing, but I thought I'd share the idea incase anyone else wanted to pick it up and do some play testing.
Bastian
09-25-2006, 04:05 PM
The deck works perfectly without Locket of Yesterdays. Actually you're spending ten slots - 4 lockets and 2 tutors (which can only get lockets) and the 4 Quiet Speculations. The deck loses a sixth of its actual space just so you can play these threats for cheaper? That's not a good trade.
If you want to use Locket of Yesterdays you should be packing a lot of cards into the graveyard fast! I think I might try this artifact with dredge...
Maverick676
09-25-2006, 04:17 PM
The deck works perfectly without Locket of Yesterdays. Actually you're spending ten slots - 4 lockets and 2 tutors (which can only get lockets) and the 4 Quiet Speculations. The deck loses a sixth of its actual space just so you can play these threats for cheaper? That's not a good trade.
If you want to use Locket of Yesterdays you should be packing a lot of cards into the graveyard fast! I think I might try this artifact with dredge...
UMM... WTF? First of all you don't want to pack alot of cards into your graveyard, you want to pack alot of the right cards into your graveyard, quiet speculation is the best card for the job. Quiet speculations at their worst fetch 3 of your win conditions so that you can play them. It's a 3 for 1, thats awesome for 2 mana.
I can understand not wanting to run enlightened tutors though, it's true they only fetch the lockets, maybe adding in additional utility for them to fetch or removing them altogether would be a better idea.
Mirrislegend
09-25-2006, 04:18 PM
As much as I like the deck concept, Mav, the dude has a point: you've wasted a bunch of deckspace just to make things cost less. Thats only worth it if what you cast at this discounted rate is truely gamebreaking. And in this creature-control heavy environment, making 2 big dudes (with all those inherent weaknesses in tokens) doesnt cut it. Maybe in Iggy Pop? But really not likely at all.
Maverick676
09-25-2006, 04:43 PM
I really don't understand what you guys are talking about. I'm using exactly 6 slots to make things cost less. Quiet speculation is good even without the locket, it just happens to have great synergy with it. Lets not forget that It tutors out 3 of the decks win conditions. Six slots is not that many and 2 6/6 tokens for G and 1G is pretty goddam gamebreaking if it's on turn 3 or 4.
tivadar
09-25-2006, 05:15 PM
Ya know, I think this deck really needs to be UG. You should be running Ancient Tomb as well, IMHO, especially with wurm. Quiet speculation seems bad. Use more flashback and go with flash of insight, Compulsive Research, and Intuition. Green should have Roar and Call definetly. Have you considered mongrel?
Clark Kant
09-25-2006, 05:35 PM
This is an interesting and cool new idea. Props to that, I love brand new ideas and innovations.
In order to add something actually productive to this thread...
I would run 2-4 Deep Anaylisis, 1-2 Ancient Grudge and 1-2 Ray of Revelation.
All the cards are great on their own and are great at wiping out equipment and many other annoying cards.
That way Quiet Speculation becomes an awesome card even when you don't have Locket in play.
Maverick676
09-25-2006, 06:05 PM
Thank you clark for actually suggesting something useful.
I'll definetely add 2-3 deep analysis to the maindeck. I was going to run both ray and ancient grudge in the SB, but one of each in the main would be great utility for game one.
Originally I was thinking of 4 AK in place of quiet speculation, but I like the speculation because it not only interacts well with the locket but gets you more threats to flashback at very low cost. I would greatly appreciate it if people posting would actually think about all that quiet speculation can do for this deck instead of just saying how bad it is and how it should not be run.
Negator131
09-25-2006, 06:50 PM
Show me where it says that Locket of Yesterdays reduces Flashback costs, and I'll tell you that this is a viable deck idea.
Maverick676
09-25-2006, 06:58 PM
Show me where it says that Locket of Yesterdays reduces Flashback costs, and I'll tell you that this is a viable deck idea.
UMM... In the rules?
Flashback
The official rules for the flashback ability are as follows:
502.22. Flashback 502.22a Flashback is a static ability of some instant and sorcery cards that functions while the card is in a player's graveyard. The phrase "Flashback [cost]" means "You may play this card from your graveyard by paying [cost] rather than paying its mana cost. If you do, remove this card from the game instead of putting it anywhere else any time it would leave the stack." Playing a spell using its flashback ability follows the rules for paying alternative costs in rules 409.1b and 409.1f.
When you play a spell from your graveyard by paying its flashback cost, its mana cost doesn't change. You just pay the flashback cost instead.
Effects that cause you to pay more or less for a spell will cause you to pay that much more or less for its flashback cost, too. That's because they affect the total cost of the spell, not just its mana cost.
When a spell played with flashback resolves, it never goes to its owner's graveyard, so abilities that trigger on cards being put in a graveyard won't trigger. The card is removed from the game instead. Countered spells played with flashback are removed from the game, too.
Cards with the flashback ability have a gray tombstone icon in the upper left corner. This icon makes it easier for you to see which cards in your graveyard can be played again.EDIT: Just out of curiosity were you guys ragging on this deck because you didn't know locket reduces flashback costs too?
Pinder
09-25-2006, 07:33 PM
Wow, you actually posted a deck around this thing. Props to you man, I wouldn't have been brave enough to :laugh:.
And as far as things that get better when the Locket hits, why not AK? I realize that it doesn't have flashback, but your second one is instant speed 2 cards for U. That sounds pretty damn sexy to me. Third one is Ancestral, and 4th is broken.
And if we want to throw things into our yard, what about Intuition in place of ET? If you intuition for 3 Lockets, it suddenly becomes free. And it can throw AKs, Roars and Calls into your yard, too.
EDIT: I'm an idiot. Intuition for Locket only makes it free if you already have one. Still, Intuition is pretty damn good.
EDIT for 2008: i'M DUMB, YOU'RE ALREADY RUNNING INTUITION i'M DRUNK, YOU.
scrumdogg
09-25-2006, 07:38 PM
The problem is that your mana costs are inaccurate. When you play the spell with flashback it is no longer in the graveyard, it is on the stack. Unless they changed Spec/Intuition to get 4 copies you're 2x Roar wil cost you G1 & G2. Which is still pretty efficient, btw, but not nearly as game breaking as you won't have that mana on Turn 3 (the reason for people suggesting Tombs et al I believe). Call of the Herd is also better off being hardcast then flashed anyway, if possible. You might explore some recursion since you are green & have access to Genesis & Eternal Witness and try repeating gamebreaking stupidity...like Deranged Hermit for GG every turn, as SotF might be a more stable enabler than Spec (although Intuition remains a brilliant call...). This also gives you a good alternate use for E Tutor. Speaking of uses, you are blue, so I assume running Teferi would be in order? :) As might Mystic Snake and possibly Counterbalance. The deck idea/use of the card is cool, but I'm having trouble envisioning it (as currently built) scaring any of the top tier decks or even many of the near-top contenders.
Maverick676
09-25-2006, 07:47 PM
The problem is that your mana costs are inaccurate. When you play the spell with flashback it is no longer in the graveyard, it is on the stack. Unless they changed Spec/Intuition to get 4 copies you're 2x Roar wil cost you G1 & G2. Which is still pretty efficient, btw, but not nearly as game breaking as you won't have that mana on Turn 3 (the reason for people suggesting Tombs et al I believe). Call of the Herd is also better off being hardcast then flashed anyway, if possible. You might explore some recursion since you are green & have access to Genesis & Eternal Witness and try repeating gamebreaking stupidity...like Deranged Hermit for GG every turn, as SotF might be a more stable enabler than Spec (although Intuition remains a brilliant call...). This also gives you a good alternate use for E Tutor. Speaking of uses, you are blue, so I assume running Teferi would be in order? :) As might Mystic Snake and possibly Counterbalance. The deck idea/use of the card is cool, but I'm having trouble envisioning it (as currently built) scaring any of the top tier decks or even many of the near-top contenders.
The cost is locked in when you use the flashback ability, at that time the flashback cost is reduced by 1 because of the card itself being in the yard.
EDIT: I was mistaken about this. You put the spell on the stack and then pay its cost so it doesn't reduce its own cost by 1.
EDIT: Recursion with something like deranged hermit sounds sinister and interestingt though. Ancient tombs will definitely be a consideration.
@ Pinder, Intuitions are at 4 in the deck already man.
kicks_422
09-25-2006, 07:56 PM
WHy not take a page out of Uber Madness and add LED's? With a Locket in play, Quiet Spec, crack LED in response, and get 3 Calls in the yard, get 2 3/3 tokens (is my math right?)... That would be an aggro-route though, since you're discarding your hand... Might want to take out the counerspells if that's the way to go... :D
Why would you not just use Catalyst Stone instead? It's only another mana to cast and reduces it by 2, and it doesn't require multiples of a card for the effect to be good. And it has the added benefit of making opponent's flashback cost more if that happens to be the case.
Also, maybe LED would be good too. Gets stuff out of the hand and it gives a pretty good boost.
EDIT: post above me mention LED at the same time. wierd.
Maverick676
09-25-2006, 07:59 PM
I prefer to run the locket because it can be dropped on turn one, and also allows for a cheaper non-flashbacked spell, if you have a call or roar in hand already.
EDIT: LED might definetly kick ass in the deck.
Then why not the Stone to compliment it then? Enlightened Tutor is slow and requires another turn, whereas running Stone in that slot would be the same, only you'd have the card immediately.
Negator131
09-25-2006, 08:14 PM
I don't like the fact that the deck only really has eight cards that combo well with Locket. Get some Deep Analysis and Accumulated Knowledge in here, for starters.
Second, with those additions, I think Careful Study is better in this deck than Brainstorm. Stacking your graveyard without having to spend two-three extra mana seems like a solid plan for accelerating your early game.
Lion's Eye Diamond seems strong in here as well. Would a Madness component to the deck be worth looking at? Circular Logic seems far better here than Daze, as later in the game you don't even need to Madness them out for them to be effective..
I'm also in the 'doesn't like Enlightened Tutor' camp, though I think you'd be better off adding more card draw than Catalyst Stone.
Pinder
09-25-2006, 09:41 PM
@ Pinder, Intuitions are at 4 in the deck already man.
Wow I'm dumb. Ignore that.
EDIT FOR 2008: I'M DRUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUNK
ALSO WE HAVE A BLACK PRESIDENT! HOLY SHIT, IT'S THE FUTURE MAN.!
Mirrislegend
09-25-2006, 09:47 PM
UMM... In the rules?
EDIT: Just out of curiosity were you guys ragging on this deck because you didn't know locket reduces flashback costs too?
No. I was really just concerned about viability. I do like the idea, and I probably will come around, but for now, It just seems like another deck that folds to Legacy in general (aggro control and gy hate pwn this deck)
Lanfeng
09-25-2006, 10:05 PM
Dude you should stop being such an egotistical bastard and listen to reason, the deck is considerably weak because you choose to run a card that really is a combo that gets owned up the ass by counters or swords or wraths. Congrats 6/6 wurms don't always win games, and that is assuming you got them on turn 4. Second of all dredge would be amazing, playing stuff at one less is always helpful, points for creativity, but just running everything without locket wouldn't change much. In fact if you changed it enough it would do better as a turbo flashback. you shouldn't base your deck around a card that can be easily destroyed and when in use does not have a big enough effect. Also you probably don't want to overextend with your wurms by playing 2 a turn cause it seems like that might not be the best idea in the world when you get wrathed.
Mirrislegend
09-25-2006, 10:56 PM
Thats accurate, if a bit harsh. But, like I said before, the concept is cool, and props on the creativity. Now lay it to rest.
Maverick676
09-26-2006, 01:36 AM
Dude you should stop being such an egotistical bastard and listen to reason, the deck is considerably weak because you choose to run a card that really is a combo that gets owned up the ass by counters or swords or wraths. Congrats 6/6 wurms don't always win games, and that is assuming you got them on turn 4. Second of all dredge would be amazing, playing stuff at one less is always helpful, points for creativity, but just running everything without locket wouldn't change much. In fact if you changed it enough it would do better as a turbo flashback. you shouldn't base your deck around a card that can be easily destroyed and when in use does not have a big enough effect. Also you probably don't want to overextend with your wurms by playing 2 a turn cause it seems like that might not be the best idea in the world when you get wrathed.
What is it with the people on this site? I said in the first post this was just an idea and had exactly zero playtesting. Yet everyone ragging on a drawn up list because it isn't viable in legacy. Well no fucking DUH, you can't expect a thought up list to be immediately viable. It was just an idea for a combo that I thought up, so I drew up a list. So if you want to test it and make some suggestions then that would be awesome. If you just want to take potshots at an untested list that will obviously not be very good at first, Then JUST SHUT THE FUCK UP.
BTW I am an egotistical bastard and if you anyone has a problem with that. TOO FUCKING BAD.
Bastian
09-26-2006, 12:43 PM
Mav: I've read the entire thread and no one but you has started attacks on others.
I've made the simple suggestion that your deck is losing efficiency because Locket dillutes the consistency of the deck too much. You're giving up a sixth of your deck just so you can play threats cheaper and none of them are going to win you the game in the next turn or two.
The only thing you've been doing is firing back at anyone who disagrees with you and thanking anyone who seems to agree with your ideas. The problem's not with anyone in the site. Never was. You shouldn't post a deck if you're not thick-skinned enough to withstand criticism.
Everyone who didn't said packing Lockets into the deck wasn't good suggested other better routes instead for the deck.
Locket of Yesterdays is a cheap card that makes spells cheaper. Thus it has potential to be good in a deck, but so far not on the one you posted.
Maverick676
09-26-2006, 02:59 PM
Mav: I've read the entire thread and no one but you has started attacks on others.
What attacks exactly? All I did was defend my inclusion of quiet speculation because it works like a cheaper intuition in this deck, infact it gets one more card into the yard than intuition does.
I've made the simple suggestion that your deck is losing efficiency because Locket dillutes the consistency of the deck too much. You're giving up a sixth of your deck just so you can play threats cheaper and none of them are going to win you the game in the next turn or two.
I play exactly 6 cards that make things cheaper.
I'll repeat that....
I play exactly 6 cards that make things cheaper.
4 locket + 2 enlightened tutor = 6 cards.
quiet speculation serves as a massive tutor for 3 token generators at once. It grabs win conditions that can all be played from the graveyard. Spending one card and getting three, thats huge.
Now 6 cards out of 60 is 1/10 of the deck not 1/6.
EDIT: as for accumulated knowledge and LED, they definitely sound solid in the deck and will be tested for sure. I also think wonder might have a place if LED is included since 2 6/6 flying worms on turn 2 or 3 is just plain sexy.
deadlock
09-27-2006, 12:07 PM
Hi there,
i really appreciate the discussion about Locket of Yesterday, but i also think that you have the wrong approach to the card. This said, i want to suggest Locket in a Sensei Sensei deck, as a replacement for Helm of Awakening.
This is the list, i am currently testing (note that this is a very rough build, made without much testing):
Combo stuff:
4 Locket of Yesterday
4 Sensei's Divining Top
3 Future Sight
3 Brain Freeze
Tutor/ draw:
4 Artificer's Intuition
4 Brainstorm
4 Thirst for Knowledge
4 Conjurer's Bauble
3 Intuition
Protection (might not be enought):
4 Force of Will
Utility:
1 Pithing Needle
Mana:
4 Chrome Mox
4 Seat of the Synod
3 Flooded Strand
3 Polluted Delta
8 Island
Some Card Explanations:
Artificers Intuition works very well here, discard random artifact for Senseis, discard Senseis for Locket etc. The biggest problem here is that there is no "Artifact - Squee" - an easy way to bring an artifact back to your hand from gy. So you will run out of artifacts and will need Thirst to refill your hand:frown:
Future Sight: I know its expensive, but with Locket and one Senseis (+ one in your yard= you actually can draw your whole deck, which make the kill possible without Brainfreeze in hand).
Conjurers Bauble: I think you need these as extra pitch - artifacts and they work very well under Locket. To return relevant cards to your library is good too.
Other cards that i have considered:
AK, Deep Analysis, Merchant Scroll, Cunning Wish, Lotus Petal.
Just some thoughts so far. I like it, because you can keep it mono blue and have good cards like Thirst for Knowledge in the deck :cool:
At the current state it is too slow and too vunerable, but i think its a good start. Comments are so much appreciated.
SillyMetalGAT
09-27-2006, 01:07 PM
What is it with the people on this site? I said in the first post this was just an idea and had exactly zero playtesting. Yet everyone ragging on a drawn up list because it isn't viable in legacy. Well no fucking DUH, you can't expect a thought up list to be immediately viable. It was just an idea for a combo that I thought up, so I drew up a list. So if you want to test it and make some suggestions then that would be awesome. If you just want to take potshots at an untested list that will obviously not be very good at first, Then JUST SHUT THE FUCK UP.
BTW I am an egotistical bastard and if you anyone has a problem with that. TOO FUCKING BAD.
Then maybe you should do some REAL testing and figure out what the fuck is wrong with the deck. Heads up too, the mods don't like egotistical bastards unless its another mod, so drop that image real quick.
Maverick676
09-27-2006, 02:38 PM
Then maybe you should do some REAL testing and figure out what the fuck is wrong with the deck. Heads up too, the mods don't like egotistical bastards unless its another mod, so drop that image real quick.
And I give a flying fuck why?
Nightmare
09-27-2006, 03:02 PM
And I give a flying fuck why?Because we have the ability to make you either a) look like a complete fucking moron when you post (actually, we don't need any help there, you do a good job yourself), and b) ensure that you never post on this site again. It's understood you feel a bit of resistance to your idea. That's what we're here for. If anyone specifically offends you, report them to a mod and let us deal with it. Starting trouble is not a solution, and won't be tolerated. Being "an egotistical bastard" won't be either. For now, consider yourself lucky you're only recieving an infraction. Thread Watched.
Mirrislegend
09-27-2006, 03:39 PM
I like deadlock's idea. I've always liked Sensei-esque decks. And Helm has always been the weakest part (besides resolving Future Sight, although my builds never need to do that). And it lets you run Artificer's Intuition, which is good, because you only need to run 1 LED to aide in playing Future Sight. AI also helps if you go the other route, like I tend to, which is Top<->Top--> arbitrarily-large-number-storm-count brainfreeze. So anyways, I'll go into specifics on his deck idea now.
-4 Conjurer's Bauble- Why is it in there in the first place?
-2 Brainfreeze, +2 Cunning Wish, +1 SB Brainfreeze +SB Wishboard- Just a better way to do it
Consider ditching a few moxen, as you dont have much to spare, as far as pitching goes. Along similar lines: -2 or -3 Seat of the Synod, +2 or +3 Island. The strength of mono-colored combo is in its stable land base. While the fact that you can tutor for land is nice, you dont really wanna draw those lands.
Consider maybe dropping 1 Intuition and 1 Thirst for Impulse? In all Sensei decks ive played, its been the ideal draw/filter spell besides Brainstorm (especially cuz topdecking flak is more debilitating to combo, than to other archetypes)
(sorry about the terrible grammar, formatting, and punctuation. I'll come back and edit when i get a friggin sec XP)
Maverick676
09-27-2006, 03:57 PM
-4 Conjurer's Bauble- Why is it in there in the first place?
Consider ditching a few moxen, as you dont have much to spare, as far as pitching goes. Along similar lines: -2 or -3 Seat of the Synod, +2 or +3 Island. The strength of mono-colored combo is in its stable land base. While the fact that you can tutor for land is nice, you dont really wanna draw those lands.
I assume seat of the synod, moxen and conjurer's bauble are in there to use as fodder for the artificer's intuition. Four seat and four moxen are the right call as this deck should have as many artifacts as possible to pitch to artificer's intuition.
-2 Brainfreeze, +2 Cunning Wish, +1 SB Brainfreeze +SB Wishboard- Just a better way to do it
Seems a little slow in this deck. Since the deck doesn't play helm, that's 5 mana just to get the kill card, after resolving a future sight so you need 10 mana to win in one turn.
I don't see how this deck benifits from having locket as opposed to helm. Locket forces the deck to get artifacts into the graveyard as well as into play before going off, It doesn't get reduced costs for cards like future sight, cunning wish, brainfreeze ect. Beyond that the deck can be totally shut down by needle. Running helm, dropping artificer's intuition and running more protection seem like a much stronger choice.
Also in terms of viability isn't Iggy-pop or solidarity a much stronger choice for a combo deck?
deadlock
09-27-2006, 04:16 PM
First off, thanks for your input.
-4 Conjurer's Bauble- Why is it in there in the first place?
Consider ditching a few moxen, as you dont have much to spare, as far as pitching goes. Along similar lines: -2 or -3 Seat of the Synod, +2 or +3 Island. The strength of mono-colored combo is in its stable land base. While the fact that you can tutor for land is nice, you dont really wanna draw those lands.
Concerning these two, you really need that many artifacts, because there is no squee like card for artifacts. Think about it, you have to play one Locket and two Senseis for the kill, so when you tutor them up and play them, you need a couple of artifacts to pitch. So most of the time you dont want to tutor for these, but want them in your hand to be pitchable for AI.
Most of the time when you play Future Sight, you already have the Locket - Sensei combo already on the table (at least with one Senseis). So you can draw your deck, play Moxen and win (hopefully).
-2 Brainfreeze, +2 Cunning Wish, +1 SB Brainfreeze +SB Wishboard- Just a better way to do it
Cunning Wish is on the same slot as Thirst for Knowledge. which is clearly superior (you want the card advantage and the artifacts in your yard) and Intuition, which i choose because it can fetch everything in your deck and makes you less dependend on AI.
herbig
09-27-2006, 04:50 PM
I play exactly 6 cards that make things cheaper.
4 locket + 2 enlightened tutor = 6 cards.
Now 6 cards out of 60 is 1/10 of the deck not 1/6.
None of the cards cost cheaper until you get something into the graveyard. Quiet Speculation only puts cards into your graveyard. With 4 Quiet Speculation, 4 locket, 2 Tutor you are running 10 cards designed to make things cheaper, not counting Intuition, which could arguably increase that count to 14.
10/60 = 1/6
But aside from the clarification, I agree that without more targets, Enlightened Tutor is a bad choice. And man if you can't handle criticism maybe you should stick to the Slivers thread.
Maverick676
09-27-2006, 07:45 PM
None of the cards cost cheaper until you get something into the graveyard. Quiet Speculation only puts cards into your graveyard. With 4 Quiet Speculation, 4 locket, 2 Tutor you are running 10 cards designed to make things cheaper, not counting Intuition, which could arguably increase that count to 14.
10/60 = 1/6
But aside from the clarification, I agree that without more targets, Enlightened Tutor is a bad choice. And man if you can't handle criticism maybe you should stick to the Slivers thread.
I don't know how many times I have to repeat myself. Quiet speculation gives you three threats in the yard that you can then play, for only two mana, If this deck was built without locket it would still run quiet speculation.
Ebinsugewa
09-27-2006, 10:04 PM
because there is no squee like card for artifacts.
Though it might suck, there is Myr Servitor.
Mirrislegend
09-27-2006, 10:47 PM
@ deadlock: Ok, well all those points are well defended. I will gladly cede those.
@ Ebinsugewa: Servitor returns his buddies to play, not to your hand.
@ Mav: Yes, indeed, this as solely combo is pretty rough. I always build it into control shells however, so its a bit different for me.
Maybe Academy Ruins (Legendary Land T: add 1 // 1U T: put target artifact card in your graveyard on top of your library) is good enough to put in this deck? It's good against basicly everything, the only weak point is that it doesn't produce U but 1.
If the cards you are putting in the yard have flashback, why not use Catalyst Stone? Just a thought. Or some combo deck, maybe Memory Crystal, for buyback. Hell, with all these cards that do the same thing, you might be able to create some sort of amazing deck. Like, just throw in Helm of Awakening, some tutors, Capsize, Force of Will, and Tendrils of Agony, and you'll be able to play Corpse Dance, Worthy Cause, and Whim of Volrath, all for free!
Grollub
10-10-2006, 01:17 PM
Sweet! There already was a Artificiers/Locket thread.
Regarding the deck, do you really need Future Sights, that many lockets and so forth? Couldn't it be more interesting running disruptions in the likes of Engineered Explosives (with a support color - obviously - green for Roars out of the board?), this would in return give the deck some more tools to fight off anoying stuff like Chalice and Needle, as well as giving the deck some game against horde-esque decks.
It seems as if the decks main focus should just be getting AI in play, and then setting up a win (or surviving long enough) with all the shuffling/tutoring power it yields in conjunction with Top.
Pinder
12-28-2008, 03:48 AM
Geez Man This Deck Loses To Grip Anyway.
Mordenkaynen
12-28-2008, 09:06 AM
@ Maverick676
I can see a positive side of this in the fact that the threats nearly ignore counterbalance. However, the flows are obvious:
1) graveyard hate. Leyline, planar void, crypt, withered wretch, wheel,... The good point is that you fill the grave just before you play threats. That's why you can add tutor targets: o.ring and needle (and wan't be usless). Needle can be a dead-draw, o.ring hardly can.
2) then, comboes seem to rape you. With a single FoW in hand you are likely not able to stop them. With the locket (and Catalyst Stone also) you can try Sphere of Resistance (and may be Thorn).
Note: your threats are not faster than Dreadnaught so you have to understand that the main "Pro" is that you get multiples by playing speculation or intuition. O, yes, and once more, wurms and sometimes elephants ignore c-balance.
e_hawk77
01-16-2009, 02:43 PM
the deck does seem to have some major flaws. Most notably that it has no way to deal with krosan grip. Maybe meddling mage or duress type cards should be added to the board or main. Also it seems like trinket mage could be a good addition. He can get many silver bullets and if you do splash black for duress or thoughtsieze you can play execusioner's capsule as another target. And lastly why is there no counterbalance? It seems like great way to protect the combo and helps against other combo.
Captain Hammer
01-16-2009, 03:40 PM
Quiet Speculation is a strong and underrated card. Play UG or UGw.
You should play 1 Ray of Revelation and 1 Ancient Grudge as someting you could tutor with Quiet Speculation.
You should also play that Thirst for Knowlege clone but for lands rather than artifacts, so that you can discard cards in your hand with flashback to the yard.
And you should cut Enlightened Tutor because Locket of Yesterday is not good enough that you would ever want to tutor and lose a card draw just for the card. Play Brainstorms and such instead.
Play Tarmogoyfs, Force of Wills and if you play white, StPs.
Make it like thresh, but with Quiet Speculation to get you your non Goyf win conditions and to tutor for you artifact and enchantment destruction via Ray of Revelation and Ancient Grudge.
Here's a list of solid cards you can tutor with Quiet Speculation. It's basically like a 2cc Ancestral Recall where you get to pick the three cards that you draw (as long as they have flashback).
Deep Anaylisis
Roar of the Wurm
Ancient Grudge
Ray of Revelation
maybe also Call of the Herd
and Krosan Reclamation in the sideboard.
rufus
01-16-2009, 03:59 PM
The Artificer's Intuition / Sensei-Sensei version of the deck probably wants to play Glaze Fiend and Salvage Titan.
How about LftL + Retrace instead with Oona's Grace, and Worm Harvest as a wincon.
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