PDA

View Full Version : [Deck] Goblin Warrens



Bane of the Living
12-29-2006, 07:42 PM
Finally a new approach to goblins!

I've been waiting for this card for some time now. Affinity always had disciple to give it a combo edge and now gobs has Empty the Warrens. I like playing with Aether Vial but lets face it, playing the same old goblin deck gets boring after some time. I put the deck here in the open forums because its well known in the extended community by now, and goblins have a shear force that we all know puts up better numbers than any other aggro deck. Heres the list.

2 Mountain
4 Wooded Foothills
4 Ancient Tomb
4 Taiga
4 Chrome Mox
4 Land Grant

4 Rite of Flame
3 Fecundity
4 Empty the Warrens

4 Skirk Prospector
4 Goblin Lackey
4 Mogg War Marshall
4 Goblin Piledriver
4 Goblin Matron
4 Goblin Warchief
4 Goblin Ringleader


Ive been playing the deck alot in extended and I've come up with 31 damage on turn 3 in one game, and 45 damage turn 3 another game. Its got blistering fast starts. Turn one Warchief is the man, and often steals entire games. War Marshall is an important part of the deck, often producing 2 extra mana with prospecter and chief in play. He's also amazing with Piledriver since dropping them with chief out is 2 mana for 7 damage. Thats 11 If you count chief. Prospecter often turns a warrens lethal by using the mana to cast Matrons into drivers and such.

I wanted to find room for Goblin King but Im not sure what to cut. Has anyone else tried anything similar to this? The combo matchup gets alittle better since you can make 8-10 guys on turn 2. Its worth it to try something out of the box.

We all know goblins fundamental matchups. So I wont post them here without detailed games to hash out differences between normal vial goblins and goblin warrens. I'd imagine anything Vial was huge in gets a bit weaker, such as Pox or Landstill. Matchups like the mirror get much better however.

/////////////////////////////////
//JANUARY 3, 2007 UPDATE//
////////////////////////////////

I finally added Fecundity. The card is obviously powerfull and I find it strong whether or not Im able to combo it with Warrens. Green splash meant foothills, and opened up the possibility to play Land Grant. Grant in theory should work amazing. Turn 2 land grant, mox, rite, warrens for 8 men. We'll see if its a problem to thin the deck of that much land.

Ancient Tomb helps accelerate us into a turn 2 Fecundity. Aside from that it lands earlier Matrons, Leaders, and Warrens.

Eldariel
12-29-2006, 08:05 PM
I was thinking (and this applies to the Extended version too), Burning Wish could be promising. Gives you effectively more Empty the Warrens, more Storm and a versatile SB for dozens of sitiuations. But yea, Vial is insane against anything but fast combo (even strong against Solidarity to make your dudes, most importantly Lackey and Piledriver, resolve), something I really wouldn't want to lose.

Bane of the Living
12-29-2006, 08:21 PM
I hate Vial against Solidarity and I actually sideboard it out. Its tough to argue with consistancy. Chrome Mox one for one isnt a trade of with it, yet the rest of the mana accel really ramps up your plays. I hade a game earler go like this..

Turn one; Mountain, Chrome Mox, Rite of Flame, Warchief, swing.
Turn two; Mountain, Ringleader, rip ringleader, prospector, piledriver. Swing

Thats such a retarded start. Thats 6 damage out of your opponent and a fist full of goblins ready to win the game turn 3. Red finally got its rituals, and was it ever hungry. You can certainly get games like this too..

Turn one; Mountain, Prospector.
Turn two; Mountain, War Marshall, sac marshall and tokens for 3 mana, play seething song, play lackey, play warrens for 8 goblin tokens. Sac 3 tokens for 3 red, play Warchief, sac 1 token for Piledriver, swing 19.

xsockmonkeyx
12-29-2006, 09:03 PM
I have been using Skirk Prospectors in place of Mogg Fanatic for a while now in my vial goblins and I like them a lot. I have yet to determine which is better but the prospectors are very strong. The switch appealed to me because the Fanatics were pissing me off as late game topdecks and I felt that the Skirks would be benefitial at more points in the game (early as accel, late as mana boost to finish the game). Adding Fecundity to the deck a-la dirty kitty really makes Prospector shine though.

ForceofWill
12-30-2006, 01:50 AM
Yah Skirk is kinda of why the deck wins. You have amazing speed with this deck and one of the major problems with it in extended is the fact people play wrath of god. Without having to worry to much about that in this format you can easily dump you hand and overwelm your opponent.

Fidicen
12-30-2006, 07:05 AM
EXT: Ditry Kitty

4 Bloodstained Mire
4 Wooded Foothills
4 Stomping Ground
1 Blood Crypt
6 Mountain
4 Skirk Prospector
4 Goblin Piledriver
4 Goblin Warchief
4 Goblin Matron
1 Goblin Sharpshooter
1 Goblin Sledder
4 Mogg War Marshal
4 Seething Song
4 Rite of Flame
2 Brightstone Ritual
4 Empty the Warrens
4 Fecundity
1 Grapeshot

This is the list posted on Wizards website Deck Tech: "Dirty Kitty" I find this a very good deck in extended, and I realize you are trying to use the Empty the Warrens as a combo part of the deck. I've tested out both in extended and have found that Dirty Kitty can find wins against matchups not so clear for you to win. I think that implimenting this into your Legacy deck would be helpful for you. This is a list of the deck I would try out. I don't have to much of a legacy community to help playtest with me, otherwize I would playtest and give you good results. However, cards and skill is very limited where I live.

4 Bloodstained Mire
4 Wooded Foothills
4 Taiga
1 Bad Lands
6 Mountain
2 Chrome Mox
4 Skirk Prospector
3 Goblin Piledriver
3 Goblin Warchief
4 Goblin Matron
2 Goblin Sharpshooter
3 Mogg War Marshal
4 Goblin Lacky
2 Seething Song
4 Rite of Flame
2 Brightstone Ritual
4 Empty the Warrens
4 Fecundity

What you really want as a first turn hand would consist of having anyone of the 8 saclands, prospector, Fecundity, and some type of ritual effect. You hold the Prospector in your hand until you plan on comboing off. However, if you have the Lacky always send him out there. The point of the Lacky is to have the attack and win stragety, but some matchups you will not be so lucky, so you will rely on playing empty the Warrens and comboing them out. A good turn two would consist of playing Rite of Flame, and playing Fecundity, then turn 3 you want to have enough to combo for the win.

Common errors while playing the deck is figuring out the mana you have avaible, and playing Matron, and not getting another Matron. I find this very effective as it adds to storm count, and if you have a Fecundity you want to sacrifice it anyway and it will just take a few more mana. If you don't grab another Matron, you want to grab War Marshall which is really something that adds one mana and draws two cards if you have a prospector and Fecundity.

For the win, it may not be obvious enough, but after you play your second, or third Empty the Warrens you should have a sharpshooter and a Warchief in play, so you use your Prospector to add mana to your mana pool, send damage through the Sharpshooter, and choose not to draw with Fecundity. I know this seems very obvious, but yet again I don't know who will be testing, if anyone will test this at all.


Possible Sideboard
4 Cabal Therapy
4 Pyrokinesis
4 Red Elemental Blast
1 Siege-Gang Commander
1 Goblin Piledriver
1 Goblin Sledder


It's always really hard to decide what you want in a sideboard, because it basicly depends on what you plan on playing against. With this type of goblins you are already based against goblins normal bad matchups. I am always a big fan of Cabal Therapy, especially because it goes so well with Mogg War Marshal as you lose nothing. It's very effective against combo, and even against decks like Threshold if you fear they put in addition hate against your combo such as stifle. The Red Elemental Blasts obviously go in against anything with blue, as there will always be something you want to counter or destory. The Seige-Gang/Piledriver/Sledder is in there in matchups you want to move away from the combo side, and run into beatdown. Some matchups might be Affinity, Salavager, Iggy Pop, and maybe some other type of combo decks not excluding High tide. In the goblins mirror matchup the Fecundity helps both players, so it may not be the best option while playing the mirror matchup, you still want to leave in a lot of the combo pieces, because having a high storm with empty the warrens can very quicky change the matchup. The Pyrokinesis is what I would replace for Fecundity, because in the earily matchup if they play lacky, and you have no good answers for their lacky. Or if you simply want to get lucky and save your lacky, and kill their lacky with Prokinesis in hope that your lacky gets though be my guest, because in that situation there is a good chance I would too. Pyrokinesis would also be very effective in against Affinity, taking out the same thing as you would in the Mirror matchup, because no one wants Affinity to play free guys, sacrifice them to make a big ravager drawing cards to play more spells, and Disciple of the Vault being his win condition in your own combo pieces.


In conclusion the deck is open to a lot of ideas, I am not saying this version is any better than the version you have posted, I am simply trying to give you an additional idea for testing. The list can be twiddled with to see the perfect combination of goblins. I would like to keep all 4 War Marshalls in the deck, and same with the Piledriver, or cut the Piledriver in all and move him into the sideboard adding another sacrifice engine like Goblin Sledder/Mogg Raider. Hopefully you will take my advice and give feedback. Most likely I will not read the feedback in any short period of time, as I usually follow the Pro Tour. I am brought here today looking for deck ideas for a 40 Duals Tournament in Chicago. However, I decided out on going because yet again, I am short on cash.

Good Luck

Zilla
12-30-2006, 07:37 AM
Moved to Developmental. Proven in Extended doesn't mean proven in Legacy. Once an optimized decklist has been thoroughly tested against a wide array of competitive Legacy decks, the thread can be moved to Open.

Bane of the Living
12-30-2006, 10:56 AM
3 Goblin Piledriver
3 Goblin Warchief


Blasphemy! I suggest you always keep those 8 goblins in the deck unless someone chewed yours up and threw em out the window or something. If I sold off my whole collection Id still hold onto those little gobbies.

Anyways, thanks for the very detailed feedback. The deck is without a doubt a contender. The red rituals really power out the aggro plan when you cant find combo pieces. Im not sure how I feel about Fecundity, I havent played with it yet. I know its slow in extended, things get much worse when you port to legacy. Warrens and rituals work because if you happen to draw the warrens your solid, but the rest of the rituals supply you with early game aggression. With legacy Fecundity will probably be more trouble then its worth. With Daze out there and other tempo cards such as Wasteland, Id rather minimize the amount of dead draws/bad cards. Keeping mono red really seems ideal but I will try out Fecundity regardless.

ForceofWill
12-30-2006, 12:27 PM
I've played with fecundity in extended and it's not slower but makes the deck more resilient. Basically you add fercundity and between prospector and your rituals you cast your entire deck the turn after you cast fecundity.

Lego
12-30-2006, 12:44 PM
This is definitely the way Goblins will go if they ever ban Lackey or Vial. It's funny that even without either of those two cards, the deck is still a contender.

Bane, I'd consider something more along the lines of Dirty Kitty as well. Maybe without Fecundity and with a few less rituals, but even so, things like Ringleader and Siege-Gang Commander seemed to clog up my hand and slow down the win. Then again, I never played it in Legacy, so Ringleader and Siege-Bang might be a whole lot more important.

Either way, I think the deck is strong, I just wonder if it is stronger than Vial Goblins. At least it can win on Turn 2 with a single land in play :wink:

Cavius The Great
12-30-2006, 01:37 PM
I wanted to find room for Goblin King but Im not sure what to cut.

Isn't Goblin General much better than Goblin King, because it gives itself +1/+1 as well?

Happy Gilmore
12-30-2006, 04:11 PM
If you cut the two Songs you can get the fourth War Marshal (really needed) and the 4th Wastland which is nice all around. Just a thought.

Edit: haha, this deck even has a turn 2 win lol...

1 Mountain
1 Prospector
1 Piledriver/Matron
1 Warchef
1 Empty the Warrens
3 Rights of Flame

Bane of the Living
12-30-2006, 05:02 PM
Isn't Goblin General much better than Goblin King, because it gives itself +1/+1 as well?

Who?

I really do want the 4th Marshall, but Im not sure what to cut. Probably Siege. Wasteland is nice and all but Im not sure If I can afford to draw two since the deck has a high demand on red mana. I also dont know how much I want to drop a mana source rather than keep it to try and combo. More testing needs to be done.

etrigan
12-30-2006, 05:26 PM
I'd like to second the Fecundity idea. Looking at the original decklist, I just dont see how you're better than Vial Goblins unless you draw Empty the Warrens. And I think Fecundity solves that quite nicely.

I know you prefer mono-red Goblins, but I really think it's necessary here. Unless you want to run Gamble or something, but I dont think that's a very good idea.


Isn't Goblin General much better than Goblin King, because it gives itself +1/+1 as well?

Goblin King has been of type Goblin since, I believe, 9th Edition.

Marco
12-30-2006, 05:53 PM
Isn't Goblin General much better than Goblin King, because it gives itself +1/+1 as well?

No, Goblin General (http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=6604#) is not better than Goblin King (http://ww2.wizards.com/gatherer/CardDetails.aspx?id=83111#).

You people need to use Gatherer (http://ww2.wizards.com/Gatherer/IndexV2.aspx)

Fidicen
12-30-2006, 09:00 PM
Isn't Goblin General much better than Goblin King, because it gives itself +1/+1 as well?

The reason why Goblin General isn't better than Goblin King, Goblin General is already a 1/1 goblin, and the reason for the Goblin King is against Black you put in Goblin King against Engineered Plague. If they have an E-Plague on Goblins, The general just bites the dust.

Another benefit of Goblin King is that it gives Goblins Mountain walk. Which is key in the mirror matchup.

Cavius The Great
12-31-2006, 07:13 AM
Wow you guys are right. I never realized that Goblin General was such a worthless piece of crap. What was I thinking? :tongue:

Tao
12-31-2006, 12:57 PM
4 Bloodstained Mire
4 Wooded Foothills
4 Taiga
1 Bad Lands
6 Mountain
2 Chrome Mox
4 Skirk Prospector
3 Goblin Piledriver
3 Goblin Warchief
4 Goblin Matron
2 Goblin Sharpshooter
3 Mogg War Marshal
4 Goblin Lacky
2 Seething Song
4 Rite of Flame
2 Brightstone Ritual
4 Empty the Warrens
4 Fecundity

You can think about adding Land Grants to the deck insted of 4 Fetchlands. They increase the Storm for free and can be pitched to Mox.

Lego
12-31-2006, 05:36 PM
Wow you guys are right. I never realized that Goblin General was such a worthless piece of crap. What was I thinking? :tongue:

Additionally, aside from the fact that Goblin King is already a 2/2 and all that, without Warchief Goblin King works immediately, while Goblin General takes a turn to work.

insertnamehere
12-31-2006, 08:24 PM
Wow you guys are right. I never realized that Goblin General was such a worthless piece of crap. What was I thinking? :tongue:

Gee, have you ever read a magic card?

What about using Mass Hysteria:
Casting Cost R
All creatures have Haste

This effects all creatures, but if your deck is as fast as you say, this could help accelerate if you have problems with the Warchief(playing it).

Maveric78f
01-02-2007, 07:20 AM
The deck is fast because it relies on 7-card hands and it cannot afford to play such useless cards as mass hysteria.

This deck is a bad aggro deck and a bad combo deck. But, the two game plans make it an overall very good deck.

Let's have a look to the classical gob hates :
- plague => too slow and useless once fecundity is in play
- walls => useless
- wrath/tivadar's crusade/pyroclasm/rolling earthquake => too slow and bad when fecundity is in play
- pernicious deed => clearly too slow
- moat or propaganda => slow and can be played over very fast thanks to the sharpshooter + prospector.

The combo hates :
- force of will/counterspells => quite bad against gobs
- discard => quite bad against gobs
- meddling mage => completely irrelevant
- chalice => except a turn 1 chalice@1, it's still very irrelevant.

Actually this deck looks better than usual gob decks with or without splash.

Tao
01-02-2007, 07:40 AM
- plague => too slow and useless once fecundity is in play

The combo hates :
- force of will/counterspells => quite bad against gobs
- discard => quite bad against gobs.

Actually this deck looks better than usual gob decks with or without splash.

Even though this deck is very powerful it is not strictly better than Vial Goblins.

Plague is not too slow unlesss your opponent plans to play only lands on his first 2 turns. It wrecks you just like a normal Goblin deck unless you have Fecundity, which can be fought, too.

Counterspells are bad against Goblins because of Vial. Unless Lackey connects your spells can be countered like every other decks spells. The Warren token from the Storm count can be handled, too.

Discard is bad against classic Goblins because Duress is dead. Against this deck Duress is really strong. It takes out the Rituals, Warrens or Fecundity.

emidln
01-02-2007, 10:22 AM
Actually this deck looks better than usual gob decks with or without splash.

As an UbaStax player I see the following hate for this deck:

Pithing Needle naming Sharpshooter
Rolling Earthquake with one of my 3-4 Uba Masks in play
Chalice @ 1 or 2
Trinisphere
Ensnaring Bridge (once Sharpshooter is no longer a problem).

With the exception of Rolling Earthquake and Ensnaring Bridge, regular Goblins largely avoids these problems. Granted, there aren't many UbaStax players, but the cards involved are heavily played in other decks (Needle and Chalice particularly).

Lego
01-02-2007, 01:07 PM
Pithing Needle naming Sharpshooter

It's funny how often people name Skirk Prospector with their Pithing Needles. Then you combo out (or if you're Jack Elgin, you just punch them in the face)

Maveric78f
01-03-2007, 07:45 AM
Well usually this deck doesn't kill with sharpshooter... The deck can do the same as gobs a bit slower but you'll have to face also the combo part of the deck. So, maybe, UbaStax, as a solid anti-combo deck, faces better vial gob than gob warrens. But that may be the exception...

I don't claim that this deck is strictly more powerful that gobs, I say that it looks overall better because more consistant.

Zilla
01-03-2007, 08:14 AM
It's funny how often people name Skirk Prospector with their Pithing Needles. Then you combo out (or if you're Jack Elgin, you just punch them in the face)
Correction: you fall over the table as you attempt to punch them in the face.


I don't claim that this deck is strictly more powerful that gobs, I say that it looks overall better because more consistant.
Vial Goblins is quite likely the most consistent deck in the format, without exception. Removing redundancy in favor of combo pieces inherently reduces consistency, not vice versa. It may be comparable in terms of power, but it's not remotely as consistent.

As far as incidental hate is concerned, there's also Rule of Law and Arcane Lab, which largely nullify Empty the Warrens.

Also of note is Leyline of the Void, which completely nullifies Fecundity.

Here's my problem with the deck: It's a worse aggro deck than Vial Goblins and it's a worse combo deck than Solidarity. It could be argued that its strength lies in its ability to play both roles, but a counterargument can easily be made that every competitive deck in the format is packing hate for at least one of these two decks, which means they're packing hate for you.

Bane of the Living
01-03-2007, 08:05 PM
Correction: you fall over the table as you attempt to punch them in the face.


Vial Goblins is quite likely the most consistent deck in the format, without exception. Removing redundancy in favor of combo pieces inherently reduces consistency, not vice versa. It may be comparable in terms of power, but it's not remotely as consistent.

As far as incidental hate is concerned, there's also Rule of Law and Arcane Lab, which largely nullify Empty the Warrens.

Also of note is Leyline of the Void, which completely nullifies Fecundity.

Here's my problem with the deck: It's a worse aggro deck than Vial Goblins and it's a worse combo deck than Solidarity. It could be argued that its strength lies in its ability to play both roles, but a counterargument can easily be made that every competitive deck in the format is packing hate for at least one of these two decks, which means they're packing hate for you.

I notice you come into alot of threads and say, "What about Leyline of the Void! Dun Dun Dun!" If I was playing against Iggy, the only deck that maindecks them, I would simply not waste the mana and turn to cast Fecundity. I dont think many decks would side their copies in to deal with just Fecundity when the gobs are so much more dangerous.

Saying this is a worse aggro deck at face value is incorrect. The largest reason you foresee the deck as aggro lacking is because the list is missing vial. Something replaced by fast mana. I dont see where that dictates how aggro the deck is. As far as the combo side, the deck is just combo enough where combo hate isnt very relavant or effective, yet it combos dangerously enough to contain a turn 2-4 win.

I took out the single copy of shooter but I want him back in. Ive got no idea how to cut that deck down. Is anyone else shuffling this up?

Kronicler
01-03-2007, 08:22 PM
I've got a bit of time on my hands and this deck looks interesting, so if you would post your most recent list I'll proxy it up and test it out for ya. Seems like a cool hybrid gobos deck.

Kronicler

Zilla
01-03-2007, 09:50 PM
I notice you come into alot of threads and say, "What about Leyline of the Void! Dun Dun Dun!"
No, I've only done that with two threads, this one and your reanimator deck. Both of which have problems with Leyline, hence my reason for mentioning it. This seems like rather basic logic.


Saying this is a worse aggro deck at face value is incorrect. The largest reason you foresee the deck as aggro lacking is because the list is missing vial.
No. The largest reason I see the aggro as lacking is because I've tested against the deck and if it doesn't resolve its combo pieces, it is much more easily dealt with on a purely aggro basis.

Where Vial Goblins is favored (if only slightly) against Thresh, this deck is unfavored (if only slightly). All they have to do is keep Prospector and Fecundity off the table, which is not overly difficult. At that point, they're dealing with an inferior version of Vial Goblins.

The same is true of Landstill, which has a problem with Vial Goblins solely because of its mana disruption, which this deck lacks.

Let me clarify that I'm not asserting that this deck is unplayable or even bad. I am refuting the ridiculous assertions that the deck is more consistent than Vial Goblins, or is comparable to it on a purely aggro level if it's unable to resolve its combo pieces, as these assertions are simply untrue.

Bane of the Living
02-12-2007, 06:09 PM
A member of my favorite team, ayb (all your bases) played this recently with some success. Ancient Tomb seems like an auto include but I dont know about only playing 3 lackeys, yikes. Has anyone tried this version of goblins in legacy yet? Id imagine at least some of you goblin loving mf'ers wouldve gave me some feedback.

4 Ancient Tomb
4 Taiga
2 Wooded Foothills
2 Bloodstained Mire
2 Mountain
4 Skirk Prospector
4 Mogg War Marshal
3 Goblin Lackey
4 Goblin Matron
4 Goblin Piledriver
4 Goblin Ringleader
4 Goblin Warchief
4 Chrome Mox
4 Empty the Warrens
4 Rite of Flame
4 Land Grant
3 Fecundity
1 Grapeshot

Sideboard:
3 Gempalm Incinerator
1 Goblin King
1 Goblin Sharpshooter
1 Goblin Pyromancer
3 Tormod's Crypt
3 Red Elemental Blast
3 Naturalize

Kokusho17
02-12-2007, 07:37 PM
You dont need the Land Grant. I dont think it would be bad if you switch them out for Seething Song, as Seething Song works so well in the extended deck

Cavius The Great
02-12-2007, 07:41 PM
Maybe Lotus Petal in place of Land Grant would be better since it's a free mana source.

Jak
02-12-2007, 08:24 PM
I made that exact same list Bane, but with 4 lackeys and a 2/2 split of mox and petal (only 2 moxes). The big problem I had was the crap hands I would get with tons of Grants, Flames, and other cards I didn't want to see. I would not find Fecundity which I think is hard to go off without. I hated to see Grants and cutting them would help by just adding more lands or accel.

I love the deck though. Ending up with a horde of goblins on the table then cast grapeshot owns. I just hate playing against decks that pack counters because game 2 they know what to hit. I will test some more tonight once I get my tombs back.

Bane of the Living
02-17-2007, 12:51 PM
This is the updated list..

2 Mountain
4 Wooded Foothills
4 Ancient Tomb
4 Taiga
4 Chrome Mox
4 Land Grant

1 Grapeshot
4 Rite of Flame
4 Fecundity
4 Empty the Warrens

4 Skirk Prospector
4 Goblin Lackey
4 Mogg War Marshall
4 Goblin Piledriver
4 Goblin Matron
4 Goblin Warchief
1 Goblin Sharpshooter

I added Grapeshot so the deck could win against Engineered Plague without any problem. You can easily cycle through the whole deck for it. I added shooter for another way to win outside of combat.

What I need to test most is Land Grant vs Seething Song. If anyone else has been testing this deck let me know how you feel about this choice. Try both.

Radley
02-28-2007, 03:14 AM
This is the updated list..

2 Mountain
4 Wooded Foothills
4 Ancient Tomb
4 Taiga
4 Chrome Mox
4 Land Grant

1 Grapeshot
4 Rite of Flame
4 Fecundity
4 Empty the Warrens

4 Skirk Prospector
4 Goblin Lackey
4 Mogg War Marshall
4 Goblin Piledriver
4 Goblin Matron
4 Goblin Warchief
1 Goblin Sharpshooter

I added Grapeshot so the deck could win against Engineered Plague without any problem. You can easily cycle through the whole deck for it. I added shooter for another way to win outside of combat.

What I need to test most is Land Grant vs Seething Song. If anyone else has been testing this deck let me know how you feel about this choice. Try both.

Has anyone tried this deck for tourney?

Bane of the Living
02-28-2007, 08:23 PM
I havent brought the deck to a tournament yet but did some playtesting with it. It certainly has merit. Goblins have the evil lackey that kept this deck from seeing as much play in extended. Playing the deck in legacy provides a great sneak attack with gobs because opponents dont see the combo coming. The figure they have extra turns to live because there arent enough bodies on the table, or they pithing needle, naming vial. I suggest people start picking this deck up, its powerfull and loads of fun.

Noman Peopled
03-06-2007, 04:03 PM
A friend owes me 400€ in cards (long story), so I'm gonna get him to get me a playset of Doorknobs and shuffle this up. I alway liked Fecundity.

Aaaanyway, how about a semi-transformational sideboard? It seems to me that all decks will keep some form of disruption in to fight the combo, which slows them down a tad (there is no coherent sideboard plan for aggro-combo right now), which in turn could allow us to play more controllish cards like Blood Moon, REB, Chalice, Pyro Pillar, Scald, Needle, Tsunami, or even Vial, Wastes, and Ports. Many of these would have solid synergy with the fast mana already main, siding out comboish cards like Warrens, Sharpshooter, Fecundity, and the like.

Though I haven't tested the deck yet, I agree Land Grant shouldn't be in there. Peek is a good metagame choice for Solidarity for a reason; and aggro-combo especially doesn't want to show an opponent what outs it has or which route it is more likely to follow (in case you're not going off right away).
Seething Song I could see as a two-of, maybe, but losing a turn to a counterspell well before turn two makes it far worse than it is in Standard and Extended. I'll try Petal first.

Jak
03-10-2007, 04:25 PM
Okay I have been testing the deck again, but with a different list. I hated Land Grants like everyone else and stuck some more accel in. Here is the list.

Lands
4 Wooded Foothills
4 Taiga
4 Ancient Tomb
2 Mountains

Goods
4 Fecundity
4 Empty the Warrens
1 Grapeshot

Accel
4 Rite of Flame
2 Chrome Mox
4 Lotus Petal
2 Seething Song

Creatures
4 Skirk Prospector
4 Goblin Lackey
4 Mogg War Marshall
4 Goblin Piledriver
4 Goblin Matron
4 Goblin Warchief
1 Goblin Sharpshooter

The things that i missed were Ringleaders. I would sometimes fizzle by not drawing them. Like when I need to go off then and I just get into a chain of sac and draw, I really wished I could draw one of them or use them to get more gobs to start comboing. I really didn't feel the need for Shooter. By the time I would get to him he would have no effect and grapeshot gets the job done easier. I am thinking about changing Shooter into one Ringleader to tuor for or something. Thoughts?

And the added accel is working great. I don't have problems with not having enough mana now. I really like the 4-2 split of petals and moxes. Moxes are really only good early so I would much rather draw my petals mid combo. Seething Songs are really good. They work to get explosive starts and to get 5 mana easy for a solid win.

So how does the build look?

Bane of the Living
03-10-2007, 04:44 PM
So petals have been treating you nicely? I havent tried them at all but it looks like its worth a shot. Do you like running four warrens? It seems necessary but Im wondering if we could fit Glimpse of Nature in the deck somehow. It works alot like Fecundity but its cheaper. Grapeshot is definitly needed in at least the sb to fight Plauge. Has anyone brought this to a tourny yet?

Jak
03-10-2007, 05:25 PM
Oh snap! Forgot Grapeshot. I have that definitely in. That is why I don't think Shooter is necessary. I will edit them in. Petals have been working great. They are a lot better than mixes in this deck because to get that faster win, you really need all the gobs and accel to get going smoothly. I sometimes got stuck when I would need mana and a creature and couldn't do it.

Yeah 4 warrens are necessary. Just by playing a rite of flames turn 3 and then warrens draws you 4 cards. Pretty much when I have skirk and fecundity out and I draw into warrens that is game. Glimpse might be good, but it doesn't work with warrens which is the only setback. I just can't cut anymore goblins or the deck will fizzle a lot more.

Radley
03-11-2007, 06:18 AM
This deck's consistency to go into combo is just 1% more than fluctuator-cycling combo. I guess. :tongue:

Jak
03-11-2007, 03:42 PM
Not really radley. This deck is aggro-combo. So if you can't do the combo you can easily go the aggro route with the rest of the goblins. Have you played the deck? Because fluctuator sucks and this deck actually has a different plan than only trying to combo out.

Radley
03-11-2007, 03:49 PM
Have you comboed with fecundity ever since you started playing this deck? If yes, how did it go? Don't you think you're better off using aether vials instead of fecundity and then siege gang commander.

Jak
03-11-2007, 04:06 PM
Um yeah. Pretty much if I can draw fecundity by the third turn I can easily combo out. It goes like this once you have fecundity in play. You will usually have some gobos out also. Play skirk and start sacrificing. Once you draw into warrens you win. You have to look at this deck as more aggro. You have accel, but I would much rather play that to play first turn warchiefs. It is an aggro deck that win 3 turn a lot or combo if it has it. So if one strategy works and the other doesn't go with it. Vial Gobs is a good deck. I am sorry for thinking outside the box. But regular vial goblins have some weaknesses. Try the deck.