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Peter_Rotten
01-04-2007, 04:18 PM
Here's an interesting deck originally posted by Eric Becker on TMD I cut and pasted his original post here. TMD already has a discussion started if you wish to check that out; here is the link (http://www.themanadrain.com/index.php?topic=31563.new;boardseen#new).

Within one week of when Magus of the Jar was spoiled I started goldfishing a deck based around the interaction of Magus of the Jar combined with Corpse Dance and Shallow Grave. The ability to draw 7 cards for 1B or 2B seemed to be dismissed by just about every legacy player in the format. However, I'm not a legacy player, I'm a vintage adept, so I decided that I would be the player that I would give this deck a try.

Building a combo deck from the ground up is never an easy task, however it was going to be especially difficult for me, since I don't play or even like legacy. I have built at 4 upper tier combo decks on my own (IT, Pitch Long, Extended Ritual Desire, and my unreleased new vintage deck) so I figured I could tackle this.

As with every deck I build, I start with lots and lots of goldfishing and I came to this list (I hardly ever get to actually play magic)

Land 14
4 Usea
4 Delta
4 Strand
1 Island
1 Swamp

Accel 16
4 LED
4 Dark Rit
4 Cabal Rit
4 Petal

Kill 2
2 Brainfreeze

Combo 12
4 Shallow Grave
4 Corpse Dance
4 Magus

Setup 12
4 Careful Study
3 Brainstorm
2 Mystical Tutor
2 Intuition
1 Buried Alive

Protection 4
4 Defense Grid

Here's the logic I put into the deck at this point.

-One thing you'll notice is the inclusion of Brain Freeze over Tendrils of Agony. Running Tendrils as the kill means that you would be forced to run 3 or 4 Tendrils to not have the problem of losing all your kill spells in your Magus hands that get removed from the game with each Magus activation. From my experience with vintage combo, having more that 2 Tendrils in the deck can very problematic in clogging up opening hands and can be the cause of some very ugly brainstorms. Brain Freeze on the other hand works in conjunction with Magus to mill my opponent, so storming up to a lethal Freeze doesn’t seem all that difficult. Also by running Brain Freeze, I could get away with running only 2 kill spells as opposed to 3 or 4 and here’s why. During my end of turn step, all the cards that were once in my hand, but are currently removed from the game by Magus, will filter back into my hand long enough to play instants. Thus, if Brain Freeze is found early on when comboing at which time storm is not lethal, you could either A) play a small brain freeze for around 18-24 cards and plan to mill them the rest of the way with Magus activations or B) Activate Magus again and set aside my brain freeze so I can play it during my end step when it filters back through my hand. This is surprisingly very relevant and comes up in about 30% of the deck’s wins. With my current configuration, I have never once had a problem coming up with my finisher. Lastly, Brain Freeze also can target your self in a crunch to get Magus in the graveyard.

-The next thing piece of the puzzle was figuring out if the deck could play any sort of disruption or protection, and if so what. Defense Grid and Xantid Swarm are the best cards to protect yourself from countermagic, since they simply don’t allow your opponent to do anything while you are comboing. This is especially important when you consider that you are constantly refilling your opponents hand every time you activate a Magus and draw 7 new cards. Since we are not running Green, defense Grid seemed like the best option however I did consider other options. Duress is traditionally the card for storm combo uses to protect itself with, however in here it just didn’t cut it, because you are constantly refilling your opponents hand. Lastly, a mixture of Force of Will and Misdirection was quickly ruled out since the deck would be running 4 Lion’s Eye Diamonds. On to LED……

-Lion’s Eye Diamond. It’s the card that seems to taunt every combo player in the format, netting three mana for a single card is just ridiculous. The problem has been its drawback of discarding your hand to be far too limiting to effectively use it. Iggy Pop is really the only deck in the format to use LED and but its use is limited vs. control decks due to its hefty drawback and Iggy’s lack of protection spells. Against aggro decks though, LED really shines, especially in conjunction with Infernal Tutor. In this deck, LED drawback is suddenly an advantage, just as it can be in madness decks LED is a discard outlet, putting Magus into your graveyard. The trick here is to announce either Shallow Grave or Corpse Dance and before passing priority, breaking Lion’s Eye Diamond for mana putting Magus into the graveyard, upon resolution of your reanimate spell Magus comes into play with haste, and you’ve got 3 mana the you just netted with LED to start the comboing. Seems good.

A number of teammates began testing the deck and began to rave about how good it was




If this isn't pre-emptively banned somebody isn't paying attention. Seriously, Land Tax and MoM are banned still...




i shuffled up the deck tonight Holy Shit Eric Becker.. What have you done to Legacy?!?! This deck is fing stupid.




I've played against goblins, b/w condfidant, and threshold. Haven't lost a game...Eric, you have officially ------ up legacy.




We are all gonna owe you when we clean up the Pastimes Events




This deck feels as broken, if not more so, than Vintage decks

Supposedly the deck was unstoppable. I took their word for it and jumped on the Becker broke legacy bandwagon and even added it to my signature here on TMD. Talk of the deck even began to around Chicago area and I still hadn't even played 1 game with the deck up to this point. We decided that we were going to release this monster at the Pastimes event for 40 Ravinca Duals. I wasn't going to be able to make it since I was going to be attending SCG Roanoke, but 3-4 teammates were going to be running the Magus deck there. I decided that I’d like to play the deck since everyone was still running my list card for card, and I hadn’t ever played a game with the deck.

I drove to Chicago to meet up with what I thought was going to be 4 other teammates and 3 random good legacy players that I had never met. We were going to test the hell out of Magus and figure out what if anything needs to be changed.

1 teammate and 2 other people showed up, so there were only 4 of us. Great. So we started testing my list. Our testing gave us results of a very favorable goblins matchup, slightly favorable threshold matchup, and an slightly unfavorable BW confidant matchup. The Solidarity matchup revolved mostly around defense grid.

One thing we noted was about 1 in every 8 games you just couldn’t find a Magus for your life so you just sat there and died. The other problem we found was fizzling after 1 magus activation, if you got in 2 activations then you were going to win. After about 40 games of me playing the deck and 15 games from a teammate our time was up. I left knowing that I hadn’t broke legacy, but built a solid deck. Here was the list I came to

Land 15
4 Flooded Strand
4 Polluted Delta
4 Underground Sea
1 Island
1 Swamp
1 Tundra

Instants 24
4 Dark Ritual
3 Cabal Ritual
4 Corpse Dance
4 Shallow Grave
2 Brain Freeze
4 Brainstorm
2 Mystical Tutor
1 Orim’s Chant
1 Chain of Vapor

Sorceries 5
4 Careful Study
1 Buried Alive

Creatures 4
4 Magus of the Jar

Artifacts 12
4 Lion’s Eye Diamond
4 Lotus Petal
3 Defense Grid

Sideboard 15
2 Massacre
3 Misdirection
2 Repeal
1 Chain of Vapor
2 Echoing Truth
2 Tormod's Crypt
3 Orim's Chant


The tournament weekend was upon us. I went to Roanoke had a successful outing claiming a 3rd and 10th with another creation of mine, URBana fish. Upon arriving home I eagerly anticipated some good news about the Magus deck only to here 1 person played it and he felt he didn’t know what he was doing when playing. He went 0-2 drop losing one match to a teammate who heavily metagamed against the magus deck with ludicrous amounts of hate pre and post board.

But what was worse was suddenly my team decided the deck sucked saying:




There were 30 people at Pastimes today for Legacy. Ben played Magus.dec. He got PWND by pithing needle, sphere of resistnce(boarded in by affinity LOL), and fizzling he said goin 0-2.




One of John's guys from COD was also telling me how they tested the hell out of it and had put up terrible results.

Ouch. Just 1 week ago my team was raving about how good the deck was.

One thing I’ve learned in life is that, sometimes you can only trust yourself. And this experience has really is one of them. I really felt like a failure with how everything had played out up to this point.

Fast-forward 1 month later. I decide to go to Pastimes 40 revised dual land tournament and I was going to play magus. I did about 10 games of games of testing with a new list. I ended up running this list at Pastimes

Land 15
1 Flooded Strand
4 Polluted Delta
3 Underground Sea
4 Ancient Spring
1 Island
1 Swamp
1 Tundra

Instants 30
4 Dark Ritual
4 Cabal Ritual
4 Corpse Dance
4 Shallow Grave
4 Brain Freeze
4 Brainstorm
2 Mystical Tutor
4 Orim’s Chant

Sorceries 3
2 Careful Study
1 Massacre (a friend convinced me this was the call)

Creatures 4
4 Magus of the Jar

Artifacts 18
4 Lion’s Eye Diamond
4 Lotus Petal

Sideboard 15
3 Misdirection
3 Repeal
1 Chain of Vapor
2 Echoing Truth
2 Tormod's Crypt
1 Island
1 Swamp
1 ??????

This list was my best yet. The only card I’d change is massacre in favor of a chain of vapor and cut a careful study for a tainted pact.

Getting Magus in your GY is not a problem anymore sporting 4 Brain Freezes as a common play is Chant, Ritual, Ritual, shallow grave, and with grave on the stack you freeze yourself digging 15 cards for a magus.

I ended up a very frustrating 3-3 on the day. I lost 1 game to massacre not being a bounce spell and a whooping 5 games to fizzled draw 7 hands (all which happened to be the first magus activation). In 4 of those games that I lost I drew 7 card hands of all mana sources the other let me brain freeze my opponent down to one card in there deck (b/c massacre was not a bounce spell).

A very frustrating day indeed. The gods of combo just weren’t with me. I also had about 10 people giving me shit all day about how my deck was bad.

The whole experience has really been frustrating. I decided that I will never play legacy again as this experience has reinforced my dislike for the format.

I figured I’d share my deck to all of you since I’m done with it.

-Eric Becker

nitewolf9
01-04-2007, 04:37 PM
This deck dies to a single card: gaea's blessing. People, more frequently than you'd think actually, run that card as solidarity hate. I mean you literally cannot win if they have blessing in their library (I mean, I guess you could just use magus recursion to mill them, but that doesn't seem feasible on its own). This deck just seems bad, and the results probably enforce that. Sorry to be negative but that is my opinion. Some good ideas though, maybe it just needs some tweaking to work.

Phya
01-04-2007, 04:52 PM
It also gets hosed by Tormod's crypt, needle, MM etc.

I realize that game two he can sideboard in a whole ton of bounce, but this really seems like a cooler, but way more fragile version of a normal reanimator deck. It has all of the problems but no real benefits.

etrigan
01-04-2007, 06:03 PM
I think, more than anything, it dies to Pithing Needle.

However, the deck is fucking cool. Props to Mr. Becker for building a deck around the second worst draw seven ever printed.

Peter_Rotten
01-04-2007, 06:52 PM
This deck dies to a single card: gaea's blessing.

I was considering this also, but was also wondering how reasonable is it to draw the opponent out. Even though I have not tested the deck, I assume that it is possible but not likely.

Also, I don't know how many decks run four copies of GBlessing in the board. With only 2 or 3, there exists a chance that your opponent will simply draw the Blessing in the 14-28 or more cards that you make him draw.

I agree that Needle is much more an issue to concerned about.

Brushwagg
01-04-2007, 08:53 PM
I agree that Needle is much more an issue to concerned about.


Quoted for truth. Also stuff that makes the Graveyard disappear sucks.

I'm not really sure how you could go about fixing this deck or for that matter if it's worth it.

Possible inclusions could be.

IGG :Bring back mana producers, and Magus

Cunning Wish: Not sure here. But you have bounce spells.

Burning Wish: Possible more reanimate/control/disruption in board. You would have to change the mana base.

Worldly Tutor:Could insure you drew a Magus when comboing out.

Meditate:Extra card draw.

kobefan
01-05-2007, 01:54 AM
This deck dies to a single card: gaea's blessing. People, more frequently than you'd think actually, run that card as solidarity hate. I mean you literally cannot win if they have blessing in their library (I mean, I guess you could just use magus recursion to mill them, but that doesn't seem feasible on its own). This deck just seems bad, and the results probably enforce that. Sorry to be negative but that is my opinion. Some good ideas though, maybe it just needs some tweaking to work.

I wrote this post on my team's forums a while ago about blessing:

I figured out a way to trump the blessing strategy by playing according, and using tormod's crypt. It's actually not all that difficult in theory, all you have to do is mill them down to about 15-20 cards in their deck with Magus. Then get a Magus in play, and cast brain freeze on them (should be for about 45 cards). Your opponent will start to reveal cards from the deck, until they hit a blessing, if their is less than 7 in their deck, activate Magus and win, otherwise keep let blessing resolve and more brain freeze copies resolve as well. If you bring in 1 or 2 tomod's crypt, winning through blessing shouldn't be difficult at all.

I won through 3x Blessing on Saturday without Tormod's Crypt (didn't think to bring it in) via brain freeze and 2x Magus activations when the deck got under 14 cards.


It also gets hosed by Tormod's crypt, needle, MM etc.

I realize that game two he can sideboard in a whole ton of bounce, but this really seems like a cooler, but way more fragile version of a normal reanimator deck. It has all of the problems but no real benefits.

No real benefits over reanimator? You actually win the game 75-80% of the time you resolve an animate + magus activation. I'm not the type to blame my loses on my opponent's luck or by me getting unluckly, but honestly Saturday I got really unlucky.

Tormod's Crypt isn't that big of a problem. Game 1 I basically get a Magus in the GY and try to locate 2x animation spells. I then play 1 to get crypted in response and then cast the other. From there winning is a formality since I've set up a draw14.

Meddling Mage isn't as bad as it sounds. What are you going to name? Corpse Dance? Shallow Grave? Brain Freeze? Make you choice.......

Pithing Needle. That's the real problem. I've only won a single game in testing with what I call Magus aggro....jk. But really, in real games bouncing a needle and then having the cards to combo out with isn't easy, postboard things aren't so bad since your are sporting a large number of bounce.


I think, more than anything, it dies to Pithing Needle.

However, the deck is fucking cool. Props to Mr. Becker for building a deck around the second worst draw seven ever printed.

Yup, needle hurts.

Thanks. I'm not sure I'd call it the second worst draw7, ever see sway the stars, diminishing returns, or whatever that one from mirrodin was called.


I was considering this also, but was also wondering how reasonable is it to draw the opponent out. Even though I have not tested the deck, I assume that it is possible but not likely.

Also, I don't know how many decks run four copies of GBlessing in the board. With only 2 or 3, there exists a chance that your opponent will simply draw the Blessing in the 14-28 or more cards that you make him draw.

I agree that Needle is much more an issue to concerned about.

Usually decks with blessing board 2-3. Typically when comboing if you make it past the first draw7 you can draw 21-35 cards, in there your opponent draws at least 1 blessing. Then winning through 1-2 blessings is done the way I described above.


Quoted for truth. Also stuff that makes the Graveyard disappear sucks.

I'm not really sure how you could go about fixing this deck or for that matter if it's worth it.

It's definitely worth trying to improve. IMO, the deck has the potential to become tier 1, it just needs work by someone with more experience and dedication to the format than me.



IGG :Bring back mana producers, and Magus

Cunning Wish: Not sure here. But you have bounce spells.

Burning Wish: Possible more reanimate/control/disruption in board. You would have to change the mana base.

Worldly Tutor:Could insure you drew a Magus when comboing out.

Meditate:Extra card draw.

IGG may be a good idea, I'll definitely is worth consideration.

Wishes are just to clunky and mana intensive. Wordly Tutor is off color and unneeded when running 4x Freeze. I'd run TFK over meditate and I'm not about to add thirst.
-------
I'm not planing to really play legacy again since I haven't had a whole lot of good experiences with legacy (anybody remember my second sunrise deck I posted here and made T16 at worlds with?), plus other contributing factors have led me to this decision. I'd be happy to help the deck with combo theory and my knowledge of this specific deck. I really don't like Careful Study in the deck since it is only good when you're holding a Magus and then narrows your plays b/c the card disadvantage it creates. I've found if you are holding a Magus and finding a way to get it in play isn't that difficult, you've got 4 options:

#1) LED him into the GY
#2) Brainstorm him back on top of the deck and Freeze him into the GY.
#3) Mystical Tutor for Study (basically this play is only good.
#4) Cast him (only if opponent's don't play STP or you have limited options)

Here's the list I'd recommend:

Land 15
1 Flooded Strand
4 Polluted Delta
3 Underground Sea
4 Ancient Spring
1 Island
1 Swamp
1 Tundra

Instants 28
4 Dark Ritual
3 Cabal Ritual
4 Corpse Dance
4 Shallow Grave
3 Brain Freeze
4 Brainstorm
2 Mystical Tutor
4 Orim’s Chant

Sorceries 1
1 Careful Study

Creatures 4
4 Magus of the Jar

Artifacts 8
4 Lion’s Eye Diamond
4 Lotus Petal (if some chrome moxen is added maybe 1 or 2 of these could be cut)

5 Flexible slots
1 Flooded Strand
1 Brain Freeze
1 Chain of Vapor
1 IGG
3rd Mystical Tutor

I tested Chrome Mox a while back and it was okay, but I think with 1 Careful Study, mox could be a real consideration since stable mana sources a crucial to early mana development.

outsideangel
01-05-2007, 04:38 AM
I actually played a few rounds against this deck a long while back. I thought: "Oh, that's cool. Doesn't seem better than Iggy or even TES, but it's cool."

I still think the same thing after having played around with the deck. It can go busted, for sure, and it's a win nobody sees coming, but you're vulnerable to all the standard combo crap + gy hate + Pithing Needle (and Humility lol!) so meh. It's fun to play, though.

kobefan
01-05-2007, 04:56 AM
I still think the same thing after having played around with the deck. It can go busted, for sure, and it's a win nobody sees coming, but you're vulnerable to all the standard combo crap + gy hate + Pithing Needle (and Humility lol!) so meh. It's fun to play, though.

The beauty of the deck is that it is very resilient to traditional combo hate, specifically counters and duress. I think you are overgeneralizing combo in general just a little much in your post.

outsideangel
01-05-2007, 05:28 AM
The beauty of the deck is that it is very resilient to traditional combo hate, specifically counters and duress. I think you are overgeneralizing combo in general just a little much in your post.

I wouldn't call duress and counters combo hate. They can be problems for combo, but they're not really "hate", since decks that play them tend to play them against everything, not just combo (maybe siding out Duress vs. heavy aggro).

Combo hate is stuff like Pyrostatic Pillar, Arcane Laboratory, Sphere of Resistance, Glowrider, ect.

kobefan
01-05-2007, 06:14 AM
I wouldn't call duress and counters combo hate. They can be problems for combo, but they're not really "hate", since decks that play them tend to play them against everything, not just combo (maybe siding out Duress vs. heavy aggro).

Combo hate is stuff like Pyrostatic Pillar, Arcane Laboratory, Sphere of Resistance, Glowrider, ect.

This deck is much better vs. those "hate" cards than any IGGY or TES, no? 6 bounce spells come in off the board pretty easily.

Phya
01-05-2007, 09:25 AM
How do you figure the deck is strong against combo hate? They aren't targeting your Maguses they're targeting your reanimate spells... and if you lose those your plan is to what, hardcast a 5 mana Magus that has sickness? Discard should at the very least slow the deck down by multiple turns which is awful because you're probably playing against sui black (unless you're playing against Helldozer, which is one sweet bye).

C-Aleric
01-05-2007, 11:32 AM
I'm assuming in game one, if you see an Island hit the table, you're going for Orim's Chant asap. That's a good inclusion to the deck. Resiliancy is going to be the main problem for this deck. Followed by consistancy, I'm sure.

I'm thinking there needs to be at least 1 bounce spell in the main deck. Especially if you're running Mystical. This at least means you have a chance in the first game you play to get through a critical Pithing Needle.

I'm surpised testing looks down upon Infernal Tutor. It seems like it could find a home in this deck. Say with Magus in your hand, and LED, Infernal Tutor says -> Draw seven if I don't have a reanimate spell right now. I realize that there are 8, but still. Tutor effects are stellar. I know you don't want to put too many in here, running 8 tutors would be hideous. But still. The synergy between LED and IT is just gross. I may try testing out the 5 extra slots mentioned below perhaps with 3x Infernal Tutor, 1x Chain of Vapor, 1x Tendrils. Only having one kill condition is just sickening for the Mage it seems. Variety in a pinch has never really let me down. The more ways to beat blue, the better.

Cavius The Great
01-05-2007, 11:53 AM
Do you guys think this deck should be developed futher? Obviously, the author thought it wasn't viable.

If you guys still want to improve it, I have a few suggestions.

Abeyance > Orim's Chant

Chromatic Sphere would also be really nice in here as additional card draw, mana smoothing and storm count production.

SpatulaOfTheAges
01-05-2007, 01:18 PM
If you find yourself needing multiple Magus activations, have you thought about Dragon Mage?

Phya
01-05-2007, 01:53 PM
I don't really like Dragon Mage in this deck. The reason being that if you're comboing off you can use Magus as many times as you have reanimate spells, while Dragon can only attack once.

SpatulaOfTheAges
01-05-2007, 01:54 PM
Which is why the Dragon Mage's role would be supplemental. When Magus is Pithing Needle's or removed from the graveyard, it gives more outs and ways of drawing into additional Magi.

Complete_Jank
01-05-2007, 05:02 PM
I really like combo, and have always player them or some kind of lockdown deck. Even the aggro or control decks I've played had a chance to combo out when needed, most going infinite.

I think I would like the addition of Chrome Moxes or Mox Diamonds as they might help you get more mana.

This inspires me to post a deck that I had been thinking about since I heard about a certain creature being printed in Time Spiral, and it is not relient on the grave as much as this.

Bane of the Living
01-05-2007, 08:45 PM
I made a thread for Magus on this site when he first came out. People laughed at me. Rightfully so, the deck ended up fragile as porcelain testicles. My advice is to not build it. Any combo deck that not only losses to general combo hate but also Pithing Needle and Graveyard, and anti-mill is just shit.

etrigan
01-06-2007, 02:37 AM
Useless you get hit with game 1 Pithing Needle (which admittedly isn't that uncommon), I think this deck has the potential to being suprisingly hate resistant.

Game 1, even if the deck becomes widespread, your opponent wont know for a few turns exactly what you're playing. This deck, IGGy-Pop and TES can look a lot alike during the first few turns. If your opponent guesses wrong, and Needles LED, or foregoes needle for a threat, you have one advantage right there.

EDIT: Ok, Needle doesn't work on LED. Point is, Needle on Magus isn't an obvious play.

Game 2, he'll be expecting the Magus tricks. That's when you board out the Magus and just beat face with a 26/26 Sutured Ghoul. Gilded Light stops Tormod's, and you only need to dodge StP for one turn, if they haven't sided it out.

In closing, I love you Eric Becker. This is my new favorite deck.

kobefan
01-06-2007, 02:59 AM
I made a thread for Magus on this site when he first came out. People laughed at me. Rightfully so, the deck ended up fragile as porcelain testicles. My advice is to not build it. Any combo deck that not only losses to general combo hate but also Pithing Needle and Graveyard, and anti-mill is just shit.

Honestly, you list sucked. Maybe you'll realize that my list is pretty damn good if you gave it a try.

Tacosnape
01-06-2007, 03:22 AM
If your opponent guesses wrong, and Needles LED, or foregoes needle for a threat, you have one advantage right there.

Considering Pithing Needle doesn't touch Mana Abilities, and therefore is useless against LED, I would have to agree with this statement. You are also, for example, in excellent shape if your opponent plays a Meddling Mage and names Craw Wurm. Or, say, Cabal Therapy for Keeper of Kookus.

Lego
01-06-2007, 03:14 PM
Considering Pithing Needle doesn't touch Mana Abilities, and therefore is useless against LED, I would have to agree with this statement. You are also, for example, in excellent shape if your opponent plays a Meddling Mage and names Craw Wurm. Or, say, Cabal Therapy for Keeper of Kookus.

Hey, be nice. I've had my opponent Pithing Needle Skirk Propspector at least a dozen times. And I had someone Cabal Therapy naming Didgeridoo once (he then won that turn, but that's not the point)

Happy Gilmore
01-07-2007, 05:04 PM
Wasnt there a deck very similar that used Composite Golem to generate infinite storm? I was built very much like this one but didnt draw nearly the number of cards obviously..but It was so long ago I dont thing LED and Infernal tutor were around...

(I remember now, it was one of Diablos' decks)

Tosh
01-07-2007, 08:51 PM
I think the future for this deck is looking good. One thing Pinder and I were talking about is that it needs a little more creative name. One idea that we both liked was "Jar head".

kobefan
01-07-2007, 09:38 PM
I think the future for this deck is looking good. One thing Pinder and I were talking about is that it needs a little more creative name. One idea that we both liked was "Jar head".

LOL, don't people hate legacy deck names? Reanimate7 is pretty descriptive of the deck. Jar head isn't bad though.

Cait_Sith
01-07-2007, 10:05 PM
Someone was whining about the name of Solidarity on the Magic board. How do you tell someone politely that they need to stop freaking because they can't figure out why Solidarity is called that. In short, what is the sound of me going "SHUT THE FUCK UP, please."

kirdape3
01-07-2007, 11:35 PM
The Golem/Dance deck was a direct port from pre-rotation Extended, where you just amped your storm up to infinite levels until you cast Brain Freeze with the last iteration. It was a late-season PTQ deck in the last season before Tempest, Urza's, and Masques blocks left the format.