dr4g0n
01-08-2007, 05:31 PM
This is an interesting deck that shows much potential. It hasn't been extensively tested in tournaments yet, but it is fun to play. It is rather risky because when you Eureka or Show and Tell, your opponent can drop some large threats, but it's more of a fun deck than a seriously competetive one. Anyway, here's the list -
3 Eureka
4 Living Wish
4 Mystical Tutor
4 Counterspell
3 Remand
2 Defence of the Heart
3 Brainstorm
3 Serum Visions
2 Soothsaying
2 Rampant Growth
2 Drift of Phantasms
2 Kokusho, the Evening Star
2 Echoing Truth
1 Darksteel Colossus
1 Deep Sea Kraken
1 Living Hive
4 Lotus Petal
11 Island
7 Forest
Sideboard
1 Akroma, Angel of Wrath
1 Simic Sky Swallower
1 Stonebrow, Krosan Hero
1 Blazing Archon
1 Angel of Despair
1 Atuochthon Wurm
2 Teferi, Mage of Zhalfir
1 Stifle
2 Chill
3 Gigadrowse
Card Choices
Eureka - handy, gets the creatures out of your hand and only 4 to cast!
Show and Tell - to be transmuted for if in trouble, and increases speed
Living Wish - Gets creatures into your hand and only 2 to cast
Mystical Tutor - increases consistency
Remand - handy counter and allows card draw
Defense of the Heart - to be dropped after Eureka, allowing for extra blockers/attackers
Rampant Growth - cures colour-screw
Teferi, mage of zhalfir - makes spells uncounterable
Stifle - handy against lackeys/piledrivers
Gigadrowse - great for stalling
Chill - slows goblins
Match Ups
Vs Goblins - 40% Success Rate - You'll need to be very fast or get a first turn Chill to stand much of a chance
Vs Solidarity - 55% Success Rate - You'll need to hold counters to counter High Tides
Vs Angel Stompy - 65% Success Rate - You'll need to be fast again
Vs Threshold - 60% Success Rate - Use Soothsaying to rig for counters as well as creatures to make sure Eureka or Show and Tell get through
3 Eureka
4 Living Wish
4 Mystical Tutor
4 Counterspell
3 Remand
2 Defence of the Heart
3 Brainstorm
3 Serum Visions
2 Soothsaying
2 Rampant Growth
2 Drift of Phantasms
2 Kokusho, the Evening Star
2 Echoing Truth
1 Darksteel Colossus
1 Deep Sea Kraken
1 Living Hive
4 Lotus Petal
11 Island
7 Forest
Sideboard
1 Akroma, Angel of Wrath
1 Simic Sky Swallower
1 Stonebrow, Krosan Hero
1 Blazing Archon
1 Angel of Despair
1 Atuochthon Wurm
2 Teferi, Mage of Zhalfir
1 Stifle
2 Chill
3 Gigadrowse
Card Choices
Eureka - handy, gets the creatures out of your hand and only 4 to cast!
Show and Tell - to be transmuted for if in trouble, and increases speed
Living Wish - Gets creatures into your hand and only 2 to cast
Mystical Tutor - increases consistency
Remand - handy counter and allows card draw
Defense of the Heart - to be dropped after Eureka, allowing for extra blockers/attackers
Rampant Growth - cures colour-screw
Teferi, mage of zhalfir - makes spells uncounterable
Stifle - handy against lackeys/piledrivers
Gigadrowse - great for stalling
Chill - slows goblins
Match Ups
Vs Goblins - 40% Success Rate - You'll need to be very fast or get a first turn Chill to stand much of a chance
Vs Solidarity - 55% Success Rate - You'll need to hold counters to counter High Tides
Vs Angel Stompy - 65% Success Rate - You'll need to be fast again
Vs Threshold - 60% Success Rate - Use Soothsaying to rig for counters as well as creatures to make sure Eureka or Show and Tell get through