PDA

View Full Version : [Deck] Retether.dec



Complete_Jank
01-10-2007, 07:30 PM
Retether is much like Replenish, but only works on Aura's.

In this design, you can either enchant your free drop creatures and beat down quickly, or use the Aura's to slow any onslaught against you, and build up for a Retether victory if it resolves. Retether is suseptible to grave yard hate, but the deck is not relient on the grave.

This is but a crude list, but I think you might get the point.

It looks pretty good against Aggro, but would have to save up for a combo win against Control. Hopefully in the Combo Match-ups, you can hold them off with Duress and Cabal Therapy long enough for quick beats.

8 Creatures
4 Ornithopter
4 Phyrexian Walker

21 Enchantments
3 Infectious Rage
4 Immolation
3 Crown of Suspicion
4 Grave Servitude
3 Spinal Graft
4 Death Watch

12 Other
3 Darkblast
3 Duress
3 Cabal Therapy
3 Retether

19 Land
4 Blood-Stained Mire
2 Polluted Delta
1 Scrubland
1 Plateau
3 Forbidden Orchard
2 Badlands
1 Mountain
5 Swamp

BTW, the combo with Retether would be to bring all your Aura's back including Death Watch and all the +X/-X. 2 Death Watch and a creature with 10+ power and toughness below 1 is lethal, and triggers off a statebased effect leaving only Stifle and Trickbind as answers after resolution.

Death Watch - B
When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness.

Infectious Rage - 1R
Enchanted creature gets +2/-1. When enchanted creature is put into a graveyard, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to play enchanting that creature.

Immolation - R
Enchanted creature gets +2/-2.

Crown of Suspicion - 1B
Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
Grave Servitude

Spinal Graft - 1B
Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy enchanted creature. It can't be regenerated.

C.P.
01-10-2007, 07:41 PM
With Retether, I feel patern of rebirth.dec might have more chance. Your Idea is interesting, but I'm not sure if it is viable just yet. Moldevine clock, maybe?

UrDraco
01-11-2007, 01:37 AM
What about a card like sleeper agent, because all the enchantments get attached at the same time, then triggers resolve you could kill it with Death watch+Spinal Graft

Maveric78f
01-11-2007, 04:27 AM
Remarks :

I think that riot spike is better than infectious rage.
I think that blue would be a tremendous addition to the deck because you need to draw a lot. Blue for : 4*brainstorm + 4*careful study maybe also meddling mage*4.
Darkblast is completely useless as you already play a lot of */-1.
I finally think that it could never be really competitive.

Creatures (8) :
4 meddling mage
2 ornithopter
2 phyrexian walker

Draw engine (8) :
4 brainstorm
4 careful study

Dicard engine (6) :
2 cabal therapy
4 duress

Enchantments (16) :
4 Death Watch
4 Immolation
4 Crown of Suspicion
4 Grave Servitude

Combo (3) :
3 Retether

Land base (19) :
forbidden orchard*3
+ island/fetch oriented mana base

SB (15) :
4 daze => combo/control
4 FoW => combo/control
3 Humility => aggro
1 forbidden orchard => combo/control
3 null rod => equipments, stack engine, grave hate

Alfred
01-12-2007, 04:46 PM
Needs more Yavimaya's Embrace.

Cavius The Great
01-12-2007, 06:24 PM
Needs more Yavimaya's Embrace.

That or Mythic Proportions.

Complete_Jank
01-12-2007, 06:43 PM
If you are going to run Yavimaya's Embrace and Mythic Proportions, why not run Nimble Mongoose, does Retether not put the Aura's into play? Having something like that on a creature that can't be swords would be nice.

Cavius The Great
01-12-2007, 07:18 PM
If you are going to run Yavimaya's Embrace and Mythic Proportions, why not run Nimble Mongoose, does Retether not put the Aura's into play? Having something like that on a creature that can't be swords would be nice.

Nimble Mongooses can't be targeted by auras...

Complete_Jank
01-12-2007, 07:52 PM
Nimble Mongooses can't be targeted by auras...

You're silly.

When the Aura's come into play from the graveyard, they don't target, thus you could have a Nimble Mongoose that is all pumped up, and not getting swords to plowshared. Also, it is much like Threshold, and you'll get it by dumping the enchantments.

Cait_Sith
01-13-2007, 01:05 AM
I found a UWG option to be best. Play cheap threats like Mongoose and use blue to dump stuff into the 'yard. I am packing otherwise jank like Flight of Fancy, Faith's Fetters, and Divine... thingy. It gives +3/+3 and is white.

Alfred
01-13-2007, 04:46 AM
Yavimaya's Embrace I would say is probably better than Mythic Proportions, in almost every match other than the Combo matchup. Even if you run into a creatureless deck, the ability to give a creature +2/+2 is pretty good, and the ability to steal a creature as well as do that to a creature you own is even better.

Cavius The Great
02-04-2007, 11:53 AM
@Complete Jank - Can you explain what all the enchant creature spells do? I have no idea what any of them do and I'm too lazy to look up the shit on Gatherer. :tongue:

Complete_Jank
02-05-2007, 03:23 AM
@Complete Jank - Can you explain what all the enchant creature spells do? I have no idea what any of them do and I'm too lazy to look up the shit on Gatherer. :tongue:

I edited the original post to say what they do.

Infectious Rage & Crown of Suspicion are nice to sweep the board against Goblins, and can be done on their turn if the enchantments are already on a goblin. Also either of these is good with a darkblast.

Spinal Graft is good as you can put it on any of your creatures, or on any of your opponents and then almost any spell in the deck becomes kill target creature this can't be countered.

Darkblasts are used to dredge more Auras into the grave which is great to build your kill count. I've actually thought about running Recoup to help, but 8 mana to flash that and Retether is a little much, but 6 might be doable, but I don't really want to run it, but if Burning wish was to be fitted into the deck, then maybe one in the board.

Cavius The Great
02-05-2007, 09:31 AM
Am I missing something? All of your auras give minus toughness, Won't that kill your Walkers and Ornithopters?

Complete_Jank
02-05-2007, 10:33 AM
Am I missing something? All of your auras give minus toughness, Won't that kill your Walkers and Ornithopters?

No they don't kill them on their own.

Heck you could go first and play Phyrexian Walker and then a land and then drop a Immolation making it a 2/1. Turn 2 you can drop a land and Spinal Graft making it a 5/4 and swing.

Or

You could go turn one Land with a Duress followed by an Ornithopter. Next turn drop a Land and Enchant with Grave Servitude making it a 3/1 flyer swing for 3. Turn three play land and Cabal Therapy then drop Spinal Graft and swing with a 6/4.

The enchantments are removal and beats.

EDIT:

Am I missing something? All of your auras give minus toughness, Won't that kill your Walkers and Ornithopters?
I am guessing that you don't see the Death Watch kill condition? You don't need to attack to win, you can win with out attacking as well.

You cast Retether and put all the Enchantments on one of their creatures, not your own, unless you can clear their board, and swing with one of your critters.

Aggro_zombies
02-05-2007, 03:39 PM
Needs some Diplomatic Immunity or that one U/G hybrid aura from Dissension. Swords on your guy ftl.

Complete_Jank
02-05-2007, 05:36 PM
Needs some Diplomatic Immunity or that one U/G hybrid aura from Dissension. Swords on your guy ftl.

You don't worry about StP. You build up. if they StP your guy, the Aura's go to the grave.

Lanfeng
02-05-2007, 05:43 PM
No they don't kill them on their own.

Heck you could go first and play Phyrexian Walker and then a land and then drop a Immolation making it a 2/1. Turn 2 you can drop a land and Spinal Graft making it a 5/4 and swing.

Or

You could go turn one Land with a Duress followed by an Ornithopter. Next turn drop a Land and Enchant with Grave Servitude making it a 3/1 flyer swing for 3. Turn three play land and Cabal Therapy then drop Spinal Graft and swing with a 6/4.

The enchantments are removal and beats.

EDIT:

I am guessing that you don't see the Death Watch kill condition? You don't need to attack to win, you can win with out attacking as well.

You cast Retether and put all the Enchantments on one of their creatures, not your own, unless you can clear their board, and swing with one of your critters.

As a first impression the deck just feels wrong, any deck that runs a lot of auras is gonna be asking for negative card advantage, duress and cabal therapy won't be enough and with only 8 creatures you might be struggling to find a creature in case your first one gets killed.

SpatulaOfTheAges
02-05-2007, 05:53 PM
A) How do you get enchantments in the yard?

B) How do you protect creatures that can be StPed, Incineratored, and Disenchanted?

C) How do you do this before turn 5?

D) How do you control the board vs >2 toughness creatures/Pro-black?

E) How do you combo if they don't have creatures, and you don't have Orchard?

E)What does this deck DO?

Complete_Jank
02-05-2007, 06:18 PM
A) How do you get enchantments in the yard? Play them or dredge them into the grave with Darkblast


B) How do you protect creatures that can be StPed, Incineratored, and Disenchanted? I never cared about lossing a creature, but I've pondered running Dark Confident.


C) How do you do this before turn 5? You don't. If you play an aggro deck, you play defensive, and use Aura's for kill. If you play combo, you go aggro.


D) How do you control the board vs >2 toughness creatures/Pro-black? I forgot all about pro-black, lol. What runs pro-black? Nothing I can think of. As for Toughness>2 you have to use multiple spells or Retether to wipe.


E) How do you combo if they don't have creatures, and you don't have Orchard? I've been thinking of adding a 4th Orchard.


E)What does this deck DO? Fun combo. I just originally posted it to try and show people if you are going to play Retether that you want to win when you cast it, not just put a big enchantment in play that can just be removed. Replenish was designed to win when Replenish resolved, and that is the point of this deck.

Also something to note:
On the draw you have 15 answers to a 1st turn lackey.
On the play you have 28 answers to a 1st turn lackey.

Cavius The Great
02-05-2007, 06:22 PM
How exactly is Forbidden Orchard part of the combo? I'm lost...

Complete_Jank
02-05-2007, 06:32 PM
How exactly is Forbidden Orchard part of the combo? I'm lost...

One, it provides a Darkblast target so you can dredge Darkblast over and over to fill your grave.

Two, you can use it to give creatures to your opponent so that you can cast Retether for a win.


EDIT: Oh, it also adds White Mana.