Jaynel
01-11-2007, 05:04 PM
So far this has been a blast to play, and I'm really looking forward to explaining all of my card choices after I get to the decklist.
Answers.dec
or
BOW Control
Manas (96):
4 Flooded Strand
4 Polluted Delta
4 Bloodstained Mire
4 Windswept Heath
4 Wooded Foothills
4 City of Brass
10 Island
2 Swamp
2 Plains
1 Forest
1 Mountain
4 Tundra
4 Underground Sea
4 Volcanic Island
4 Tropical Island
3 Scrubland
2 Bayou
2 Plateau
2 Badlands
2 Savannah
2 Taiga
4 Hallowed Fountain
4 Watery Grave
4 Breeding Pool
4 Steam Vents
3 Godless Shrine
4 Adarkar Wastes
4 Underground River
Acceleration (16):
4 Azorius Signet
4 Dimir Signet
4 Talisman of Dominance
4 Talisman of Progress
Tutor (40):
4 Brainstorm
3 Mystical Tutor
4 Impulse
4 Merchant Scroll
4 Intuition
4 Mystical Teachings
4 Gifts Ungiven
4 Fact or Fiction
4 Academy Rector
1 Enlightened Tutor
4 Sensei's Divining Top
Protection (27):
4 Duress
4 Cabal Therapy
3 Stifle
4 Mana Leak
4 Rune Snag
4 Counterspell
4 Force of Will
Removal (26):
3 Swords to Plowshares
4 Innocent Blood
3 Lightning Bolt
3 Diabolic Edict
4 Pyroclasm
4 Wrath of God
1 Fire/Ice
1 Echoing Truth
1 Disenchant
1 Rend Flesh
1 Evacuation
Enchantment Toolbox (15):
4 Battle of Wits
4 Sterling Grove
2 Control Magic
2 Pernicious Deed
1 Moat
1 Seal of Cleansing
1 Sphere of Law
The Man Plan (16):
3 Buried Alive
3 Reanimate
3 Animate Dead
1 Show and Tell
3 Akroma, Angel of Wrath
1 Bringer of the Black Dawn
1 Bringer of the Blue Dawn
1 Simic Sky Swallower
Utility/Random (14):
4 Cunning Wish
3 Recoup
4 Regrowth
1 Tormod's Crypt
1 Mask of the Mimic
1 Dominate
Wishboard:
1 Diabolic Edict
1 Fire/Ice
1 Echoing Truth
1 Catalog
1 Mystical Tutor
1 Swords to Plowshares
1 Reclaim
1 Ebony Charm
1 Enlightened Tutor
1 Trickbind
1 Krosan Grip
1 Wipe Away
1 Pulse of the Fields
1 Hide/Seek
1 Odds/Ends
The maindeck should come out to 250 cards, which I think is the optimal number for a competative Battle of Wits deck.
The basic gameplan of the deck is one of two options:
Find Gifts Ungiven -> Academy Rector, Reanimate, Cabal Therapy, Recoup/Regrowth (depends on color of mana available)
Get a Large Guy in the graveyard -> Reanimate/Animate Dead
First, lets start with the lands. The deck is U/B/W/r/g, so the lands I chose focused on those colors. All the blue duals, including the ones from Ravnica, plus U/B and U/W Ice Age painlands. A full suit of Onslaught fetchlands enables me to find any color, however, because some cards like Regrowth and Recoup are needed in Gifts Piles or general utility. City of Brass is generally good, and basics help against Wasteland. Signets and Talismans (also U/B/W) help speed up the deck.
You may have already noticed that the deck is largely based on instants. All of your tutors are incredibly redundant, which is excellent in a deck with 250 cards. You run Merchant Scroll, Mystical Tutor, and Mystical Teachings to help you find Gifts Ungiven or removal. Fact or Fiction helps get card advantage or drops cards in the yard. Brainstorm and Impulse are great cards to help you dig down further to find more tutors or bombs. Sensei's Divining Top acts as a pseudo Brainstorm and works well with 20 fetches. Stifling random effects is always good.
Though the deck can occationally Reanimate a turn 2 or 3 Akroma or get a Battle of Wits on the table by turn 5 without interference, the deck does need some protection for it's win conditions. You run 8 discard slots to pluck out enchantment removal or other impediments, and every good/decent counterspell to deal with threats. I'm pretty sure I run enough blue cards to support Force of Will.
Removal helps against fast aggro. A well timed Wrath or Pyroclasm can slow down Goblins enough to get a Rector on the table to fend off attacks or get Cunning Wish -> Pulse of the Fields online. Fire/Ice can be found with Merchant Scroll to 2-for-1. The 3-ofs (Swords to Plowshares, Diabolic Edict, and Lightning Bolt) are, in my opinion, the best instant speed removal, so one of each has been relocated to the board to be Wished for. Evacuation is the lone instant speed board sweeper that can be tutored for.
The enchantments I run help me in a variety of situations. Moat and Sphere of Law shuts down Goblins and Sligh, and Deed gets rid of troublesome permanents (only 2 because I run artifact based acceleration). Control Magic acts as pseudo removal and also adds to your threat capacity. Seal of Cleansing takes out randomness.
Plan B is animate a fatty. Not much to explain, you have your standard Reanimator chick, Akroma, and her wingman, SSS, to flip off the ugly removal that hits on the Angel of Wrath. The 2 Bringers can and usually will be hardcast using the alternate WUBRG cost, and help sway the game in your favor incredibly if left on the board for even one upkeep. Show and Tell will always drop something huge from your hand, be it Battle of Wits, Academy Rector, or a fatty. Whatever they put on the table can be dealt with.
Now for the utility and random cards. Cunning Wish is clearly great here. It falls within the instant speed tutoring and gives you tons of options with the sideboard. Regrowth and Recoup also shine in the Gifts piles, yet Recoup is kinda bad on its own because it can only get back limited cards: Merchant Scroll, Pyroclasm, Wrath of God, Regrowth, and discard.
The 3 random cards are Tormod's Crypt, Mask of the Mimic, and Dominate. Crypt is good, I guess, and can be found through Enlightened tutor maindeck or in the board. I'm satisfied with it. However, the other two cards are pretty useless. Mask of the Mimic is essentially an instant speed sacrifice outlet for Rector. I'm sure there are better cards that actually help here. Same with Dominate, I haven't been pleased once with it. It needs to be replaced with something else. Maybe a Gaea's Blessing to make Solidarity's head asplode.
The board has been solid. I haven't really used the split cards cards that much though. A counter might be worth considering. I feel that if I were to use a regular board (4/4/4/3 or 3/3/3/3/3) to help with certain matchups, I wouldn't see the cards ever or be able to find them. Utility answers with Cunning Wish has worked out well.
That's about it. Matchups with the Big 3 haven't been tested that sufficiently in order to give any win percentages.
This is basically casual and a blast to play on MWS. If someone wants to lend me the 10+ bucks needed to sleeve this whole thing up and some duals (Plateaus, Scrublands, Badlands and Savannahs), I will gladly bring this to a tournament.
Criticize away, and figure out some good cards to put in over Mask of the Mimic and Dominate.
Answers.dec
or
BOW Control
Manas (96):
4 Flooded Strand
4 Polluted Delta
4 Bloodstained Mire
4 Windswept Heath
4 Wooded Foothills
4 City of Brass
10 Island
2 Swamp
2 Plains
1 Forest
1 Mountain
4 Tundra
4 Underground Sea
4 Volcanic Island
4 Tropical Island
3 Scrubland
2 Bayou
2 Plateau
2 Badlands
2 Savannah
2 Taiga
4 Hallowed Fountain
4 Watery Grave
4 Breeding Pool
4 Steam Vents
3 Godless Shrine
4 Adarkar Wastes
4 Underground River
Acceleration (16):
4 Azorius Signet
4 Dimir Signet
4 Talisman of Dominance
4 Talisman of Progress
Tutor (40):
4 Brainstorm
3 Mystical Tutor
4 Impulse
4 Merchant Scroll
4 Intuition
4 Mystical Teachings
4 Gifts Ungiven
4 Fact or Fiction
4 Academy Rector
1 Enlightened Tutor
4 Sensei's Divining Top
Protection (27):
4 Duress
4 Cabal Therapy
3 Stifle
4 Mana Leak
4 Rune Snag
4 Counterspell
4 Force of Will
Removal (26):
3 Swords to Plowshares
4 Innocent Blood
3 Lightning Bolt
3 Diabolic Edict
4 Pyroclasm
4 Wrath of God
1 Fire/Ice
1 Echoing Truth
1 Disenchant
1 Rend Flesh
1 Evacuation
Enchantment Toolbox (15):
4 Battle of Wits
4 Sterling Grove
2 Control Magic
2 Pernicious Deed
1 Moat
1 Seal of Cleansing
1 Sphere of Law
The Man Plan (16):
3 Buried Alive
3 Reanimate
3 Animate Dead
1 Show and Tell
3 Akroma, Angel of Wrath
1 Bringer of the Black Dawn
1 Bringer of the Blue Dawn
1 Simic Sky Swallower
Utility/Random (14):
4 Cunning Wish
3 Recoup
4 Regrowth
1 Tormod's Crypt
1 Mask of the Mimic
1 Dominate
Wishboard:
1 Diabolic Edict
1 Fire/Ice
1 Echoing Truth
1 Catalog
1 Mystical Tutor
1 Swords to Plowshares
1 Reclaim
1 Ebony Charm
1 Enlightened Tutor
1 Trickbind
1 Krosan Grip
1 Wipe Away
1 Pulse of the Fields
1 Hide/Seek
1 Odds/Ends
The maindeck should come out to 250 cards, which I think is the optimal number for a competative Battle of Wits deck.
The basic gameplan of the deck is one of two options:
Find Gifts Ungiven -> Academy Rector, Reanimate, Cabal Therapy, Recoup/Regrowth (depends on color of mana available)
Get a Large Guy in the graveyard -> Reanimate/Animate Dead
First, lets start with the lands. The deck is U/B/W/r/g, so the lands I chose focused on those colors. All the blue duals, including the ones from Ravnica, plus U/B and U/W Ice Age painlands. A full suit of Onslaught fetchlands enables me to find any color, however, because some cards like Regrowth and Recoup are needed in Gifts Piles or general utility. City of Brass is generally good, and basics help against Wasteland. Signets and Talismans (also U/B/W) help speed up the deck.
You may have already noticed that the deck is largely based on instants. All of your tutors are incredibly redundant, which is excellent in a deck with 250 cards. You run Merchant Scroll, Mystical Tutor, and Mystical Teachings to help you find Gifts Ungiven or removal. Fact or Fiction helps get card advantage or drops cards in the yard. Brainstorm and Impulse are great cards to help you dig down further to find more tutors or bombs. Sensei's Divining Top acts as a pseudo Brainstorm and works well with 20 fetches. Stifling random effects is always good.
Though the deck can occationally Reanimate a turn 2 or 3 Akroma or get a Battle of Wits on the table by turn 5 without interference, the deck does need some protection for it's win conditions. You run 8 discard slots to pluck out enchantment removal or other impediments, and every good/decent counterspell to deal with threats. I'm pretty sure I run enough blue cards to support Force of Will.
Removal helps against fast aggro. A well timed Wrath or Pyroclasm can slow down Goblins enough to get a Rector on the table to fend off attacks or get Cunning Wish -> Pulse of the Fields online. Fire/Ice can be found with Merchant Scroll to 2-for-1. The 3-ofs (Swords to Plowshares, Diabolic Edict, and Lightning Bolt) are, in my opinion, the best instant speed removal, so one of each has been relocated to the board to be Wished for. Evacuation is the lone instant speed board sweeper that can be tutored for.
The enchantments I run help me in a variety of situations. Moat and Sphere of Law shuts down Goblins and Sligh, and Deed gets rid of troublesome permanents (only 2 because I run artifact based acceleration). Control Magic acts as pseudo removal and also adds to your threat capacity. Seal of Cleansing takes out randomness.
Plan B is animate a fatty. Not much to explain, you have your standard Reanimator chick, Akroma, and her wingman, SSS, to flip off the ugly removal that hits on the Angel of Wrath. The 2 Bringers can and usually will be hardcast using the alternate WUBRG cost, and help sway the game in your favor incredibly if left on the board for even one upkeep. Show and Tell will always drop something huge from your hand, be it Battle of Wits, Academy Rector, or a fatty. Whatever they put on the table can be dealt with.
Now for the utility and random cards. Cunning Wish is clearly great here. It falls within the instant speed tutoring and gives you tons of options with the sideboard. Regrowth and Recoup also shine in the Gifts piles, yet Recoup is kinda bad on its own because it can only get back limited cards: Merchant Scroll, Pyroclasm, Wrath of God, Regrowth, and discard.
The 3 random cards are Tormod's Crypt, Mask of the Mimic, and Dominate. Crypt is good, I guess, and can be found through Enlightened tutor maindeck or in the board. I'm satisfied with it. However, the other two cards are pretty useless. Mask of the Mimic is essentially an instant speed sacrifice outlet for Rector. I'm sure there are better cards that actually help here. Same with Dominate, I haven't been pleased once with it. It needs to be replaced with something else. Maybe a Gaea's Blessing to make Solidarity's head asplode.
The board has been solid. I haven't really used the split cards cards that much though. A counter might be worth considering. I feel that if I were to use a regular board (4/4/4/3 or 3/3/3/3/3) to help with certain matchups, I wouldn't see the cards ever or be able to find them. Utility answers with Cunning Wish has worked out well.
That's about it. Matchups with the Big 3 haven't been tested that sufficiently in order to give any win percentages.
This is basically casual and a blast to play on MWS. If someone wants to lend me the 10+ bucks needed to sleeve this whole thing up and some duals (Plateaus, Scrublands, Badlands and Savannahs), I will gladly bring this to a tournament.
Criticize away, and figure out some good cards to put in over Mask of the Mimic and Dominate.