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Caboose
01-15-2007, 11:54 PM
//Creatures - 17
4 Silver Myr
4 Iron Myr
4 Morphling
2 Torchling
3 Akroma, Angel of Fury

//Spells - 16
4 Magma Jet
4 Impulse
4 Thirst for Knowledge
4 Seething Song

//Artifacts - 7
4 Æther Spellbomb
1 Mana Vault
1 Sol Ring
1 Lotus Petal

//Land – 20
4 Volcanic Island
4 Seat of the Synod
4 Great Furnace
4 Mountain
3 Island
1 Tolarian Academy

So I saw the new Akroma, and Torchling, and I was like "Hey, I need a new deck for multiplayer or emperor or whatever, so I should make a deck with those critters."
So I threw this together. Thoughts? I threw in the mana dudes to help cast an early Akroma or make sure I could pay for the Shapeshifter's tools. Having any more than 6 'Lings seemed like overkill, though. Magma Jet seemed like a choice burn spell for any little annoying dudes I'd come across, since it can also dig for the goodies. Impulse and TFK are obv choices, I think. And Seething Song is for an early Dominatrix beatdown.
Aether Spellbomb gets the nod over Seal of Removal, because Akroma has pro-blue. It's an amazing little tool, and fits in with the artifacts. Then I threw in some mana artifacts. I don't have any power, but I'm planning on picking up a Sapphire and Ancestral in a few months.

Anyways, Counters are pretty weak in multiplayer games, but I figured a few would be good in case of emergencies. Do I have enough card digging tools, though? Not enough removal? These questions are plaguing me. Any advice would be appreciated. Thanks!

C.P.
01-16-2007, 12:43 AM
Your accelation needs work. Myrs are not too bad, but they are fragile. Signets looks like better option. I'm not sure if seething song desrves place, too. just play something like ancient tomb insted, then pack something useful. Invoke the firemaid sounds like an idea, seeing how much mana you got.