View Full Version : Weenie Armageddon w/ Chants & Abeyance
XSivPSI
02-11-2007, 11:08 PM
This is my first post here so bare with me as I'm sure I will commit a few "sins." Sorry in advance.
17-Spells
4 Orim's Chant
3 Abeyance
4 Armageddon
2 Ravages of War
4 Swords to Plowshares
21-Creatures
3 Isamaru, hound of Konda
4 Savanah lions
4 Knight of the Holy Nimbus
4 Silver Knight
3 Serra Avenger
3 Jötun Grunt
3-Artifacts
3 Chrome mox
19-Lands
4 Ancient tomb
4 Flagstones of Trokair
11 Plains
Sideboard
4 Suppression field
4 Ronom Unicorn
4 Samurai of the Pale Curtain
suggestions?
I haven’t put much thought into a sideboard… Since locally there isn't really a 1.5 following so i basically have no meta.
The main idea is to drop weenies and smash face for turns 1-2 and starting turn 2-3 chant/abeyance your opponent while still being able to drop 1cc creatures then turn 3-4 play Armageddon then continue dropping small threats and chanting/abeyance. About as simple as it gets…
I played a slightly different version at a small local 1.5 tourney and went undefeated. However, there were no teir 1 decks present.
Please offer suggestions as I’d like to optimize this. Or if its not worth a damn, let me know... Thanks.
Maybe a “morphing” sideboard would be possible? Not sure what direction to "morph" to. Ideas?
Glittering lynx? Its annoying and might keep opponent from playing something so they can pay to kill it, then I geddon and they have 1 less threat on the board. Or it doesn’t get killed and just about can’t die after a geddon. I’m pretty sure its too slow though.
I don’t have any SoFI or SoLS but I do have Jitte’s… however they seem to be too slow.
Thinking of vails
Sunlace for extra removal? Really don't want to leave Dark confidants on the board.
Androstanolone
02-12-2007, 12:31 AM
With chant, abeyance, and stp you may as well throw in a few scepters? Especially in a random or scrubby meta you can go turn one: ancient tomb, scepter imprint chant, win. I know it's a really controlling card and this is a very aggressive deck, though. But it's food for thought.
This deck just folds to solidarity since they can go off at instant speed (making your chants/abeyances basically blanks). The matchup against threshold isn't too hot either. You'll probably get ahead in the first few turns with some quick damage while they set up with draw, but then their guys will start to clog the ground, they'll stp your grunt/avenger, counter your geddon, and swing with bigger men. The gob matchup seems reasonable, though.
If you wanted to improve your threshold match you could do a transformational sideboard into more of a MWC. Take out the smallest creatures for wraths, scepters, etc. If you were going to do a transformational SB it makes sense to take aggro and transform it into control, so you can take on the appropriate role.
Jitte and vial would both be great here, in the maindeck imho.
Happy Gilmore
02-12-2007, 01:13 AM
Its not a bad place to start to be sure. I think 6 geddon effects is a little overboard personally, I would probably take those two extra slots and make them equipment of some sort. And Serra's Avenger seems a little out of place. Calciderm on the other hand would be amazing. You even have Chant to make sure they resolver vs. Threshold. And if it does it will be almost impossible for them to come back from it.
XSivPSI
02-12-2007, 01:28 AM
With chant, abeyance, and stp you may as well throw in a few scepters? Especially in a random or scrubby meta you can go turn one: ancient tomb, scepter imprint chant, win. I know it's a really controlling card and this is a very aggressive deck, though. But it's food for thought.
That is a thought, but If I go that route I'd rather just make it MWC.
This deck just folds to solidarity since they can go off at instant speed (making your chants/abeyances basically blanks).
3rd turn geddon or 4th turn chant geddon surely must improve my chances?
The matchup against threshold isn't too hot either. You'll probably get ahead in the first few turns with some quick damage while they set up with draw, but then their guys will start to clog the ground, they'll stp your grunt/avenger, counter your geddon, and swing with bigger men. The gob matchup seems reasonable, though.
I can definitely see thresh being a problem, maybe the worst matchup. How could I improve the deck against thresh?
If you wanted to improve your threshold match you could do a transformational sideboard into more of a MWC. Take out the smallest creatures for wraths, scepters, etc. If you were going to do a transformational SB it makes sense to take aggro and transform it into control, so you can take on the appropriate role.
After throwing that idea out there I think it might not be possible to pull off well at all... if anyone think otherwise I'm always open to ideas
Jitte and vial would both be great here, in the maindeck imho.
What would you cut for them? I ran two jitte's in the tournament only once did they matter but they are by no means out of the question!
Its not a bad place to start to be sure. I think 6 geddon effects is a little overboard personally, I would probably take those two extra slots and make them equipment of some sort.
The reason for 6 is to almost guarantee 3rd or 4th turn geddon. Its crucial since my creatures are so fragile. maybe I'm wrong? Also a 2nd geddon in a game is always an option and with 22 mana sources its pretty feasible. If I have a mox and a flagstone in play for the first geddon, then i just have to drop a tomb and can geddon again no problem...
And Serra's Avenger seems a little out of place. Calciderm on the other hand would be amazing. You even have Chant to make sure they resolver vs. Threshold. And if it does it will be almost impossible for them to come back from it.
I think avengers are better than calciderm in this deck because if i have 4 mana open I want to cast a geddon, nothing else. And an avenger after a geddon is really strong and easy to cast with flagstones and mox's. Might be a good sideboard option though?
Thanks for all the input so far!:smile:
Eldariel
02-12-2007, 09:55 AM
The list definitely has more of a game against combo and control than your stock Weenie-deck, a very decent game in fact. I just hope it doesn't come at the expense of the aggro MU. I think you'd want to fit Exalted Angel and maybe Ramosian Sergeant there somewhere. Sergeant is great for pumping out a stream of Knight of the Holy Nimbuses (great tempo-creatures defensively and nice synergy with Geddon) and Exalted Angel can win aggro-MUs singlehandedly. Parallax Wave and artifact hate look like musts on the SB (I'd strongly suggest some MD way to kill deal with Vial. Else you're in for some rough Goblins-games, and Silver Knights aren't gonna save you), along with extra combo hate and some graveyard hate. That is unless you're going for transformational (turning into MWC isn't the worst of ideas; Wing Shards, Wrath, Humility, Eternal Dragon and Decree of Justice would make for a very powerful conversion, however, this approach would require MD artifact hate since you wouldn't have the means to bring it from SB and there're very important FAX in the format to handle, and would leave you relatively engineless).
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