aznfoodgood
02-12-2007, 01:01 AM
Fish, a very powerful control deck that exists as one of the top competitors in almost all formats. Originally it was created as a U/X deck, were x could be black, red or white. Using a strong array of counters and spot removal, this deck as been in the top tier for top 8 tournaments numerous amounts of times.
The idea behind the new colors, W/R/g means this deck will drop the extreme slowness of blue. Why is blue so slow? Because most times, its first “drop” of feasible play is made with a brainstorm or a serum visions. Instead of doing something proactive that affects either the board or your opponent, you attempt to gain “card quality advantage.” That’s not to say that card quality advantage is a bad thing, but to me, there are many more things that you can do. Instead of playing a can trip, you could A) bolt a lackey, witch is really really good mind you B) lay down a mother of runes, another sold turn 1 play as most time she takes away the spot removal your opponent is playing C) use a very cheap and lame counter to either stop your opponent turn 1 drop or turn 2 drop IE use mana tithe< more on this card later… Take that back, you can stifle some thing, the tempo is great and that card is cool, but personally, id rather have a bolt or a swards over it
Having said that, hear is the deck list and I hope that I can explain why I neglected to put blue in the deck.
Lands 18
4 Windswept heath
4 Wooded foothills
4 Plateau
1 Taiga
1 Savannah
2 Plains
2 Mountain
Creatures 17
4 Mother of Ruins
4 Silver knights
3 Joten Grunts
4 Serra avengers
2 Tividar of thorn
Finisher 3
3 Umezawa’s Jitte
Control 22
4 Bolt
4 Pyroclasm
3 Chain lighting
4 Mana tithe < I will completely explain this card later
4 Magma jet
3 Pillage
Side board
4 Pyrostatic pillar
4 Price of progress
4 Krosan Grip
3 Armadillo cloak
card explanations
Lands: there necessary to every magic deck, having splashes of green with in them means that we have access to the most powerful disenchant, Krosan Grip as well as Armadillo clock witch will equalize the mid and late game agro match ups. The large amounts of fetch lands means that Grunt will stay happy even when you don’t play against a deck that manipulates the graveyard.
Creatures
4 Mother of runes, wow is this card impressive, every card now has protection from all of the cards you will face. Defensively, its an impervious wall against Pile Drivers, Nimble Mongese, Troll Ascetics and Nantuko shades. It also protects the MVPs of the deck, Serra Avenger and Joten Grunt
4 Silver knight, when you play in an environment with large amounts of agro, silver knight becomes your best friend. The only card he’s vulnerable to is swords to plowshares and honestly, I am quite alright with that.
3 Joten Grunts, his favor has grown from the very moment I heard about him. A absolute house against almost every deck out there, he kicks ass and takes names. Breaking down threshold and being a solid 4/4 body for at least 2-3 turns.
4 Serra Avengers, quite possibly my favorite card. Vigilance is extremely impressive. And wit jitte, its completely gross. It seems to find away into almost every fish deck out there and it has evasion so it works around everything but exalted angel witch is a BIG problem
3 Jitte, fits in most decks with creatures. any one who plays with this card knows exactly how unfair it is. It almost explains itself. Many times, the creature that gets equipped by jitte gets tagged with removal, that’s where Mother of Runes helps.
Control aspect
4 Bolt: come on, your playing red? Your playing bolt, 3 dmg for 1 mana at instant speed. It’s the best out there, and its in our deck
3 Chain lightning, Bolts closely related cousin. The fact that its not an instant is slightly bothersome, but shock is just… so bad? Id rather have 1 extra point of damage
4 magma jet, basically its our brainstorm. It kills creatures, it kills opponents, it thins out the draws. All around, an excellent card. I would play more if I could
3 pillage, have any of you guys ever played against rock? Or life? Or even Land still? Those decks still exist and when we plan against them, we’ll be ready. Pillage hits many important cards that are commonly overlooked. Cards like trinisphear, smoke stack, tangle wire, jitte, and sword of fire and ice all must be dealt with as quickly as possible.
4 Mana Tithe, why is this card so good? Its not, but one of the great advantages that Mana tithe holds over every single magic player out there is advantage of surprise. One of the greatest advantages in magic is knowing exactly what is in your opponents deck. By knowing if your opponent has a mass removal spell means you can play so that that card has little effect on the game. If on the other hand, you played like a complete beginner and over extended into oblivion, your opponent would be grinning as he plopped down that incredible wrath or flame break that would completely wreck you. Wile Mana Tithe is a terrible top deck the same can be said for cards like duress, cabal therapy or hymn. How ever, by running magma jet, this problem can be avoided. Once again, the aspect of surprise catches many players off balanced and having that one key card can mean the difference between winning and loosing.
4 pyroclasm, solid board removal that doesn’t hurt any of your own guys. Hits goblins right in the balls as well as unthreshed dudes. This card is mostly seen in sideboards but I believe that in this situation it is necessary to have non-targeted removal.
Side board
4 pyrostatic pillar, its strong against many different decks in many different ways. Storm combo, Meat hooks, and even threshold
4 price of progress, many of the new decks, including this one are 3 color. Wasteland is one way of hurting them. So is dealing them 6-10 damage with one single card. Believe me, this card is VERY strong
4 Krosan Grip, gets around counters, its survival as well as counter balance. It does everything…
3 Armadillo cloak, the equalizer against midrange agro. It turns out that cards like Loxadon hierarch and exalted angel give this deck a major problem. That’s when the cloaks come in. Jitte is late some times, so cloak is a supplement.
Stuff I didn’t include
Swords to plowshares, alright ill be honest, I don’t like this card very much. I think that bolt is superior because it can go to the dome and finish games. Swards takes town more tougher opponents like finishers, but then, that’s why we SB cloaks
Lightning helix, yes this card is very good, how good? So good that all boros builds have them as a 4 of, but not hear. We need cheap and effective burn, it must either A) cost 1 mana, or B) smooth out our draw. And because helix is neither of those, I regret to play it.
Awesome various 1 drop guys, aka isamaru, savannah lions, mogg fanatic, grim lavamancer, I really like playing with these dudes but they all die to pyroclasm. Kurd ape is a maybe but I think mom is better
Now its time for the match ups
Goblins, 65/35. this deck is geared towards beating them. I hate goblins; I don’t know any one who likes to play with them. Clasm, silver knight, tividar? I say GG no RE if u know what I mean. Post board, watch out for anarchy, but every one knows that… this can easily be avoided by holding back solid beaters. After all, you have a wrath as well, but yours only cost 2 mana.
Threshold 60/40. Grunt is the main card needed. He becomes the MVP. Also don’t hesitate to clasm away a pre threshed goose. Although silver knight, tividar and avenger are outclassed by bear and enforcer, the burn will make up for that. Post board, bring in price of progress and watch them cry
Solidarity: YUK 30/70, when you sit down and play them, just ask them if they brought there lubricant, because all they do is play with themselves. Post board you have…. Pyrostatic pillar which must me maligned aggressively for. This deck isn’t even fun to play with. Storm combo sucks.
Dead guy 55/45: he has good spot removal and land destruction, and hand destruction but you have better, you have pyroclasmn and it hits hit square between the balls. Silver knight is a solid card hear as well as avenger if you can cast it. The low curve means that, hopefully, you’ll be able to throw out some beaters to take on his guys. Post board? Bring in the cloaks and go down town, just wreck him with 4/4 first strike, trample, spirit linked guys
In conclusion I believe that this deck as solid matches against the majority of the metta. Te only weakness I see is the lack of storm combo hate, but then again, how many storm combo decks do you see at your local 40 man tourney? I see 1 or 2.
Some questions
Am I wasting my time?
Does blue really belong in this deck?
Mana tithe? Hot or not?
Mana base? Hot or not?
I would love any constructive criticism
The idea behind the new colors, W/R/g means this deck will drop the extreme slowness of blue. Why is blue so slow? Because most times, its first “drop” of feasible play is made with a brainstorm or a serum visions. Instead of doing something proactive that affects either the board or your opponent, you attempt to gain “card quality advantage.” That’s not to say that card quality advantage is a bad thing, but to me, there are many more things that you can do. Instead of playing a can trip, you could A) bolt a lackey, witch is really really good mind you B) lay down a mother of runes, another sold turn 1 play as most time she takes away the spot removal your opponent is playing C) use a very cheap and lame counter to either stop your opponent turn 1 drop or turn 2 drop IE use mana tithe< more on this card later… Take that back, you can stifle some thing, the tempo is great and that card is cool, but personally, id rather have a bolt or a swards over it
Having said that, hear is the deck list and I hope that I can explain why I neglected to put blue in the deck.
Lands 18
4 Windswept heath
4 Wooded foothills
4 Plateau
1 Taiga
1 Savannah
2 Plains
2 Mountain
Creatures 17
4 Mother of Ruins
4 Silver knights
3 Joten Grunts
4 Serra avengers
2 Tividar of thorn
Finisher 3
3 Umezawa’s Jitte
Control 22
4 Bolt
4 Pyroclasm
3 Chain lighting
4 Mana tithe < I will completely explain this card later
4 Magma jet
3 Pillage
Side board
4 Pyrostatic pillar
4 Price of progress
4 Krosan Grip
3 Armadillo cloak
card explanations
Lands: there necessary to every magic deck, having splashes of green with in them means that we have access to the most powerful disenchant, Krosan Grip as well as Armadillo clock witch will equalize the mid and late game agro match ups. The large amounts of fetch lands means that Grunt will stay happy even when you don’t play against a deck that manipulates the graveyard.
Creatures
4 Mother of runes, wow is this card impressive, every card now has protection from all of the cards you will face. Defensively, its an impervious wall against Pile Drivers, Nimble Mongese, Troll Ascetics and Nantuko shades. It also protects the MVPs of the deck, Serra Avenger and Joten Grunt
4 Silver knight, when you play in an environment with large amounts of agro, silver knight becomes your best friend. The only card he’s vulnerable to is swords to plowshares and honestly, I am quite alright with that.
3 Joten Grunts, his favor has grown from the very moment I heard about him. A absolute house against almost every deck out there, he kicks ass and takes names. Breaking down threshold and being a solid 4/4 body for at least 2-3 turns.
4 Serra Avengers, quite possibly my favorite card. Vigilance is extremely impressive. And wit jitte, its completely gross. It seems to find away into almost every fish deck out there and it has evasion so it works around everything but exalted angel witch is a BIG problem
3 Jitte, fits in most decks with creatures. any one who plays with this card knows exactly how unfair it is. It almost explains itself. Many times, the creature that gets equipped by jitte gets tagged with removal, that’s where Mother of Runes helps.
Control aspect
4 Bolt: come on, your playing red? Your playing bolt, 3 dmg for 1 mana at instant speed. It’s the best out there, and its in our deck
3 Chain lightning, Bolts closely related cousin. The fact that its not an instant is slightly bothersome, but shock is just… so bad? Id rather have 1 extra point of damage
4 magma jet, basically its our brainstorm. It kills creatures, it kills opponents, it thins out the draws. All around, an excellent card. I would play more if I could
3 pillage, have any of you guys ever played against rock? Or life? Or even Land still? Those decks still exist and when we plan against them, we’ll be ready. Pillage hits many important cards that are commonly overlooked. Cards like trinisphear, smoke stack, tangle wire, jitte, and sword of fire and ice all must be dealt with as quickly as possible.
4 Mana Tithe, why is this card so good? Its not, but one of the great advantages that Mana tithe holds over every single magic player out there is advantage of surprise. One of the greatest advantages in magic is knowing exactly what is in your opponents deck. By knowing if your opponent has a mass removal spell means you can play so that that card has little effect on the game. If on the other hand, you played like a complete beginner and over extended into oblivion, your opponent would be grinning as he plopped down that incredible wrath or flame break that would completely wreck you. Wile Mana Tithe is a terrible top deck the same can be said for cards like duress, cabal therapy or hymn. How ever, by running magma jet, this problem can be avoided. Once again, the aspect of surprise catches many players off balanced and having that one key card can mean the difference between winning and loosing.
4 pyroclasm, solid board removal that doesn’t hurt any of your own guys. Hits goblins right in the balls as well as unthreshed dudes. This card is mostly seen in sideboards but I believe that in this situation it is necessary to have non-targeted removal.
Side board
4 pyrostatic pillar, its strong against many different decks in many different ways. Storm combo, Meat hooks, and even threshold
4 price of progress, many of the new decks, including this one are 3 color. Wasteland is one way of hurting them. So is dealing them 6-10 damage with one single card. Believe me, this card is VERY strong
4 Krosan Grip, gets around counters, its survival as well as counter balance. It does everything…
3 Armadillo cloak, the equalizer against midrange agro. It turns out that cards like Loxadon hierarch and exalted angel give this deck a major problem. That’s when the cloaks come in. Jitte is late some times, so cloak is a supplement.
Stuff I didn’t include
Swords to plowshares, alright ill be honest, I don’t like this card very much. I think that bolt is superior because it can go to the dome and finish games. Swards takes town more tougher opponents like finishers, but then, that’s why we SB cloaks
Lightning helix, yes this card is very good, how good? So good that all boros builds have them as a 4 of, but not hear. We need cheap and effective burn, it must either A) cost 1 mana, or B) smooth out our draw. And because helix is neither of those, I regret to play it.
Awesome various 1 drop guys, aka isamaru, savannah lions, mogg fanatic, grim lavamancer, I really like playing with these dudes but they all die to pyroclasm. Kurd ape is a maybe but I think mom is better
Now its time for the match ups
Goblins, 65/35. this deck is geared towards beating them. I hate goblins; I don’t know any one who likes to play with them. Clasm, silver knight, tividar? I say GG no RE if u know what I mean. Post board, watch out for anarchy, but every one knows that… this can easily be avoided by holding back solid beaters. After all, you have a wrath as well, but yours only cost 2 mana.
Threshold 60/40. Grunt is the main card needed. He becomes the MVP. Also don’t hesitate to clasm away a pre threshed goose. Although silver knight, tividar and avenger are outclassed by bear and enforcer, the burn will make up for that. Post board, bring in price of progress and watch them cry
Solidarity: YUK 30/70, when you sit down and play them, just ask them if they brought there lubricant, because all they do is play with themselves. Post board you have…. Pyrostatic pillar which must me maligned aggressively for. This deck isn’t even fun to play with. Storm combo sucks.
Dead guy 55/45: he has good spot removal and land destruction, and hand destruction but you have better, you have pyroclasmn and it hits hit square between the balls. Silver knight is a solid card hear as well as avenger if you can cast it. The low curve means that, hopefully, you’ll be able to throw out some beaters to take on his guys. Post board? Bring in the cloaks and go down town, just wreck him with 4/4 first strike, trample, spirit linked guys
In conclusion I believe that this deck as solid matches against the majority of the metta. Te only weakness I see is the lack of storm combo hate, but then again, how many storm combo decks do you see at your local 40 man tourney? I see 1 or 2.
Some questions
Am I wasting my time?
Does blue really belong in this deck?
Mana tithe? Hot or not?
Mana base? Hot or not?
I would love any constructive criticism