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Disagree
02-13-2007, 11:28 PM
Basically its a heavy agro U/W fish deck that tries to abuse orim's chant/standstill/memory lapse into gaining extra combat phases. here is the current deck list, sideboard, description for why i use certain cards, and how it has handled in different matchups. - Tourny results at the end when they come in...

-Creatures(15)-
4x Jotun Grunt
4x Meddling Mage
4x Silver Knight
3x Serendib Efreet

-Draw(8)-
4x Brainstorm
4x Standstill

-Disruption/Counter/Removal(16)-
4x Orim's Chant
4x Force of Will
4x Memory Lapse
4x Swords to Plowshares

-Artifacts(4)-
4x Aether Vial

-Lands(17)-
4x Flooded Strand
2x Polluted Delta
3x Tundra
2x Island
2x Plains
4x Mishra's Factory

SB:
2x Kataki, War's Wage
3x Stifle
2x Disenchant
3x Tividar's crusade
2x Arcane labratory
1x Rule of law
2x Pithing Needle

Explanation of stuff...

Creatures:

Jotun Grunt
Dodges bolt
Low mana cost
4/4 beats
good against basically any graveyard dependent deck

Silver Knight
Pro Red
First strike
good against goblins thresh burn and basically any weenie deck

Meddling Mage
Card denial
Works well with memory lapse
good all over and exceptionally good vs combo

Serendib Efreet
Flying
Dodges bolt
3/4 Beats
easy to throw away to force early game and tends to break stalemates i can also saves me against challice for 2 saying i dont have vial its one of my first choices usually to take out while sideboarding.

Draw:

Brainstorm
Hand fixer
Library manipulation
Low mana cost

Standstill
tends to grant me extra turns
3 for 1 Card draw
low cost and works well with factories and vial

Counter:

Force of Will
Its a answer to alot of turn 1 stuff and well... it can be free for a cost :D

Memory Lapse
pretty easy to cast at 1B
usually acts as a timewalk
works well with meddling mage
Opponent looses some card advantage

Disruption/Removal:

Orim's Chant
Low cost
acts as a timewalk
can be used as a counterspell vs madness?
extremely good vs combo and decent vs control

Swords to Plowshares
Low cost
Removes
Answer to 1st turn lackey
can be used to gain life at a cost

Artifacts:

Aether Vial
instant uncounterable creatures that dont generate storm count vs solidarity etc great to bluff with awesome with standstill and just good all around

Mana Base:

tundra's fetch lands and basics are basically self explanatory..

Mishra's Factory
2/2 Pumpable Creature
good w/ still
is a land!
all around good :)


-The Sideboard-

Kataki
its a guy.. and its good vs artifacts..

Stifle
iggy/solidiarity

crusade
Goblins.

needle
rgsa things that use activated abilities..?

Arcane lab/Rule of law
good vs combo

Disenchant
nice to side 1 or so in against thresh just in case if they try and go for the worship plan. and its my way of dealing with enchantments and stuff.



The Matchups
((this is from what ive seen in recent testing and matchs ive played))

Mono Red Goblins - So far i havent had a problem vs them the MB knights help alot game 1 and the fact that the majority of my creatures are immune to a lone lightning bolt, after board tividars helps alot

RW Goblins - tough matchup game 1 is 50/50 with it maybe swinging more for them depending on how we both draw... tividars crusades helps alot after board

Solidarity - Game 1 is winable i have alot of threats mainboard that help after board the labs/rule help alot and stifle can mess with there mana base and hit brain freeze

Threshold - Amazingly good this match, jotuns denie thresh orims help force things past counter and the knights tend to be amazing blockers. haven't really had a problem vs them game 1 or 2 just watch out for worship.

Madness - Pretty easy jotun kills gy there creatures arnt that big and the knights usually can kill them without a problem orim's tends to work really well this matchup becoming a 1 mana counterspell

Iggy - Really easy game 1 with the orim's mind lapse's forces etc and after board its even better with labs and stifle

Affinity - havent had a problem yet. game 1 i can usually out agro with disruption etc after board the kataki's can be a pain for them

Faire beats - have only really played 2 games against them so i dont know exactly how it will work out, but it seemed like i just had to keep there threats gone with swords/lapse etc and just out agro - orim's and mind lapse helped alot granting extra combat phases most of the time.

Burn - i tend to be able to outrace there clock and mind lapse works really well specially targeting things like browbeat / ball lightning etc - meddling mages help with forcing them to deal with it or loose bolts or other important cards. game 2 chalice 1 ftw.




Febuary 17th 20 man tournament.. lots of goblins.. red death... and some other random stuff made 1st place..
changes in the deck.. due to 3x meddling mages not arriving in the mail i ran 3x jitte..

first round was burning bridges.. 2-0-0 easy..

second round some old tradewind rider awakening capsize type stuff 2-0-0

third round R/W Goblins 1-1-1
first game knights led me to victory
second game when he was around 2-3 life he vialed out a warchief and threw down 3 drivers.. swinged for kill.
last game we ran out of time as i was beating him down with 3 knights.. 2 met swords but the last held off his board with a jitte. if i had 1 more turn he would of been gone.

Fourth round R/W Goblins 2-0-0 way to easy..
first game was easy with 2 silver knights and a jitte off the bat.. ended fast.. next game was the same way.

Firebrothers
02-13-2007, 11:50 PM
(Yeah the madness thing works)

Anyway the Firebrothers have been developing this deck on the basis that it has a good game against goblins and thresh and a decent matchup against solidarity. So far goblins is about 50/50 and thresh isnt intensively tested but MD grunts plus some counters as backup makes it pretty theoretically winnable.

We are debating alot about the sideboard and also about the 3x Serendib Efreet replacing them with Serra Avengers.

We know this is alot like a certain deck (http://mtgthesource.com/forums/showthread.php?t=5050)that has gotten alot of criticism but we just want to abuse the turn or two that could be gained with orims chant/memory lapse/standstill.

antimegas
02-20-2007, 12:58 AM
This deck actully does prefom quite well. turn one vial followed by turn two standstill in good in any deck. i do question the lapses against some decks like solidarity due to the ability to just draw a threat again. the jotuns do work quite well but i have seem him get stuck with two and an empty graveyard. they are temporary but kill the graveyard.

silver knight is so good against goblins, this deck really does have a good matchup against it.

solidarity seems to be a little iffy but it does have counters.

maby if you want the timewalk effect from memory lapse early run remand?

Firebrothers
02-20-2007, 12:40 PM
Eric, how did you like the auriok champions in place of the meddling mages? The life gain seems pretty relevent in the "gaining extra turns" idea you have and the pro red is pretty spiffy too.

Disagree
02-20-2007, 11:08 PM
Eric, how did you like the auriok champions in place of the meddling mages? The life gain seems pretty relevent in the "gaining extra turns" idea you have and the pro red is pretty spiffy too.

eh.. running another double white creature would be pretty rough also meddling mage works better in more situations where the auriok's would only realy help vs goblins/burn

if anything champions could be a decent sideboard card to have maybe 2 of..

also... what do you guys think about this..

sideboard
-2 stifle
+2 abeyance

main reason for this is b/c stifle really wouldnt do much vs solidarity.. i can only see it being a decent side in vs Iggy-pop and i already have a ton of hate for that deck... while abeyance can come in VS Solidarity/iggy and against soli it would help alot more then stifle ever did concidering i can do it in response to one of there early high tides like i do with the orim's chants.. would basicaly be a 1W counterspell and against iggypop i can just do it in response to one of there tutors or to iggy itself.

PaPaSmurf
02-21-2007, 12:13 AM
I like the idea of extra combat phases. have you tried Arcane lab/Rule of Law for the combo match? it forces solidarity to find and answer one turn with cunning wish and deal with it another giving you at the very least 1-2 extra turns of beats. also it works well with vial. other than that i think the deck looks good.

Firebrothers
02-21-2007, 05:10 PM
Take a look at the T8's from the most recent tournements with 50 people or over.
link (http://mtgthesource.com/forums/showthread.php?t=3996)

Then tell me why you still feel a need for kataki in the sideboard.

If you are afraid of artifacts run null rod. It hurts your vials but I dont think you need waste slots like that in your sb.

Disagree
04-15-2007, 02:22 AM
1st place at the mox tournament in SA april 14th // 21 people showed..
updating to show sideboard choices...


round 1
went 2-0 VS UWG Thresh
SB
-1 efreet
+1 disenchant - was expecting worship

round 2
2-1 VS Goblins
SB
-3 efreet
+3 tividar's crusade

round 3
2-1 VS Red death
SB
no change - i dont really have a sb for this matchup and i already have the advantage

round 4 me and my opponent chose to take a draw.

-finals-

round 1
2-1 VS Solidarity
SB
-4 swords to plowshares -2 efreet
+3 stifle +2 arcane lab +1 rule of law - swords doesnt do much arcane lab/rule helps alot and the stifles can mess up his fetches / brainfreezes

round 2
2-0 VS Red death
SB
no change

round 3
2-0 VS RGSA
SB
-3 Efreet
+2 pithing needle
+1 disenchant - needle/disenchant for survival/frog/etc

will try and post a more indepth report later.. its 1:20 here.. just wanted to go ahead and post this for now..

also..

GO TEAM FIREBROTHERS!!! 3 placed top 4!! and go austin!! 6 out of the top 8!

Michael Keller
04-15-2007, 02:33 AM
1st place at the mox tournament in SA april 14th // 21 people showed..

round 1
went 2-0 VS UWG Thresh

round 2
2-1 VS Goblins

round 3
2-0 VS Red death

round 4 me and my opponent chose to take a draw.

-finals-

round 1
2-1 VS Solidarity

round 2
2-0 VS Red death

round 3
2-0 VS RGSA


will try and post a more indepth report later.. its 1:20 here.. just wanted to go ahead and post this for now..

also..

GO TEAM FIREBROTHERS!!! 3 placed top 4!! and go austin!! 6 out of the top 8!


Congrats on doing well. Not to be a party-pooper, but in just a 21 person tourney and doing so well against some of the best decks in the format, I question the skill level some of those players brought to the table as well as their deck lists.

barron
04-15-2007, 04:40 PM
I was there (the solidarity player) and will say that his matchups were probably against some of the strongest players there. The threshold deck was played by an extremely confidant player (my loss in elims) with an optimal list, jotun grunt can just be a house in that matchup. I didn't see the Red Death match, but that player is someone who I play and test against without any concern of testing against a weak player. He usually smashes face. I can't speak for the goblin matchup since there were a couple goblin players and I didn't see which he played, and i can't speak for the rgsa guy since I didn't see him play either and I think he went the whole tournament without hitting a single combo.

Cait_Sith
04-15-2007, 05:13 PM
The problem is the tournament report is extremely poor and contains nothing but ego masturbation. It is impossible to tell why the deck pulled the results it did. Did he get lucky? Did his opponents do poorly? Oh, and the matchups before the report are obviously inflated:

Mono-Red Gobs: Very Good
R/W Gobs: Very Good
Solidarity: Winnable/Good
Thresh: Very Good
Madness: Very good
Iggy: Very Good
Affinity: Very Good
Fairy Stompy: Doesn't know, but probably very good
Burn: Very good

Disagree
04-15-2007, 05:51 PM
the goblin deck i played against was one of the guy from corpus - he was wearing alot of black and had a goate.. his deck looked like it was mono red with the 4 waste 4 port build tinker main board was pretty fast and consistent.

also the RGSA player played against 3 combo decks during the prelim

Soto
04-15-2007, 06:36 PM
were u running the same build as at the top of page

Disagree
04-15-2007, 06:48 PM
yes, the build was exactly the same, sideboard and all.

Firebrothers
04-15-2007, 06:52 PM
Yeah I am going to have to say that it was good competition that he faced all day. We realized on the way home that he faced probably the toughest opponents there. He faced UWG Thresh, goblins solidarity and rgsa and red death and beat them all (although it was 2-1 against me in the swiss)

Sure his predicted matchups may be inflated, we have not completed an extensive testing of the deck yet because, well I didnt have much faith in it in the beginning. But after the few weeks he has been playing it it has put up good numbers and we hope to put up some more solid numbers as we test more.

PaPaSmurf
04-15-2007, 08:22 PM
I have to say he did well. I was there playing g/r gobs and scrubbed out to the rgsa deck that he beat for 1st in the top 4. That deck was in my opinion his only easy match all day. The guy was running an ancient list, but he piloted it well. I also talked to him before the match and he said the only match he lost was in swiss to iggy pop so i'm not so sure he played 3 combo decks, i'm not saying he didn't but it just doesn't seem likely. As far as the uwg thresh matchup and solidarity matchup go i can assure you they are both competent players. Barron, the solidarity player from what i could tell from watching the third round just wasn't hitting any cheap draw. It was just land after land while Disagree was getting amazing draws and filling his hand up with answers and vialing in threats. I didnt see him play the goblin guy tho, but there were only three of us running around. But If you played the guy that i played that thought bright stone ritual was better than goblin lacky and only played 2 lackeys because of it then i think you owe me a mox! :tongue:

Disagree
04-15-2007, 08:48 PM
lol.. no i wasnt lucky enough to play that goblin deck.. brian got him..

Ape Boy
04-16-2007, 12:44 AM
I ran the RGSA.

It was R1 Belcher, R2 Iggy, R3 B/R IGG/Bwish combo, R4 B/R anti combo deck.

I must say I rather enjoyed myself for the day. I have to give you guys from Austin props, not just because you played well, but because you were actually pretty nice guys. The T8 was great because I actually got to play magic instead of watching guys sit across from me and try to goldfish for the win. Aside from round 4, the most interaction I got from my opponents in the prelims was when Robert (R2 Iggy) let me choose which of the 3 IGG he intuitioned for went to his hand. Aside from that, the only real complaint for the day was having to listen to the guys playing video games constantly scream "I'M UNLOADING ON YOU AND MY BULLETS AREN'T HITTING YOU, F YOU!" instead of "MY AIM IS PISS POOR!"

But yea, thanks guys, I had fun.

barron
04-16-2007, 01:20 AM
Actually I think the guy that was yelling all that stuff was the guy you beat in the third round. That was really annoying though, and you would think from listening to them that no one had a legitimate kill or death. Congrats on the 2nd place showing. I never really got to see you play, but those decks are usually an interesting sight to see in action. How did your other games against combo go? were you the guy that pithing needled the belcher deck?

barron
04-16-2007, 01:41 AM
How has stifle been working out? I know from out games it has never been game defining, and I absolutely don't see it being any more problematic against igg than a Force of will and with that, the chants, and post SB lab and rule of law it seems like you are just making the match absurdly in our favor rather than just heavily in your favor, not leaving you room for SB space against more problematic decks. Have you ever really found it to be effective?

Disagree
04-16-2007, 11:30 AM
How has stifle been working out? I know from out games it has never been game defining, and I absolutely don't see it being any more problematic against igg than a Force of will and with that, the chants, and post SB lab and rule of law it seems like you are just making the match absurdly in our favor rather than just heavily in your favor, not leaving you room for SB space against more problematic decks. Have you ever really found it to be effective?



at the moment i dont know what i would put in its spot and it hasnt been a bad side in, being able to come in versus solidarity and iggypop (solidarity it can mess with the fetchs and against iggy it gg's the warrens/tendrils)




I ran the RGSA.

It was R1 Belcher, R2 Iggy, R3 B/R IGG/Bwish combo, R4 B/R anti combo deck.

I must say I rather enjoyed myself for the day. I have to give you guys from Austin props, not just because you played well, but because you were actually pretty nice guys. The T8 was great because I actually got to play magic instead of watching guys sit across from me and try to goldfish for the win. Aside from round 4, the most interaction I got from my opponents in the prelims was when Robert (R2 Iggy) let me choose which of the 3 IGG he intuitioned for went to his hand. Aside from that, the only real complaint for the day was having to listen to the guys playing video games constantly scream "I'M UNLOADING ON YOU AND MY BULLETS AREN'T HITTING YOU, F YOU!" instead of "MY AIM IS PISS POOR!"

But yea, thanks guys, I had fun.


man that was a pretty nice game we got to play last round, but jeez.. running into 3 combo decks prelim must of been annoying. and yah.. next time lets hope they leave out the annoying screaming people on the video games... man.. some of them were getting pretty angry over it.. lol

barron
04-16-2007, 12:33 PM
With igg they will usually see it since they will make you discard it with ill-gotten gains and, like i said, that is why it is less problematic thatn a simple FOW. I guess it would work if you were on the play and spic storm tried to tendrils on the first turn, but I don't know if that makes it an auto include since you already have the tivadars crusade. I don't know what your rough matchups are, but if it is combo, why not true believer. Havind that and mage on the table helps agaisnt solidarity, and god forbid you have those two *and* grunt on the board, and it also stops EPIC from hitting you with tendrils, which only leaves them with the warrens kill.

Firebrothers
04-16-2007, 01:11 PM
Pretty much we have been throwing his sideboard together before every tournement. I remember the first one he went to he ran true believer either sideboarded or main but I'm not sure how they turned out.

The side board does have alot of metagame choices though and I do not think he has set it in stone yet.

barron
04-17-2007, 05:02 PM
So what are the problem matchups for the deck, then? It seems to do well against thresh, red death, combo, and goblins, and is also beat out RGSA. It seems to be able to take down the tier one and some 1.5 decks, are there other decks like loam control that this deck just blows against? because the more I think about it the more I affirm that stifle has no need to be in the board.

Zork
04-17-2007, 06:36 PM
I really like the concept of this deck, and I think with some tweaking of the list could perform even better.

With Aether Vial and lots of delaying effects, I think Serra Avenger deserves some serious consideration. I would probably take out a grunt (since he is terrible in multiples) and a knight maindeck at least, and see if she might deserve more slots from there. Throw the last grunt and knight in the sb for their respective matches.

The sideboard seems a little iffy, especially cards like Tivadar's crusade. I think Jitte might be a better option because it crushes other aggro decks and is actually better against goblins IMO since goblins can easily recover from a board clear with the right draw.

Firebrothers
04-17-2007, 07:22 PM
I really like the concept of this deck, and I think with some tweaking of the list could perform even better.

With Aether Vial and lots of delaying effects, I think Serra Avenger deserves some serious consideration. I would probably take out a grunt (since he is terrible in multiples) and a knight maindeck at least, and see if she might deserve more slots from there. Throw the last grunt and knight in the sb for their respective matches.

The sideboard seems a little iffy, especially cards like Tivadar's crusade. I think Jitte might be a better option because it crushes other aggro decks and is actually better against goblins IMO since goblins can easily recover from a board clear with the right draw.

I thought about Serra Avenger over the Efreets but we thought Efreet was better because it is pitchable to FoW. But maybe 2 in place of those could work.

It had equipment in it a few tournaments but I dont think it is a good option. The deck needs to hold onto mana to counter things or at least bluff at holding counters. So equipment might slow up the process of countering things and taking extra turns.

Disagree
04-17-2007, 08:03 PM
tividar's crusade so far seems to work really well fyi.. specialy with silver knight in play usually makes sure goblins cant recover with counterspell back up etc.

reason efreets are there instead of the angel is because its pitchable to force of will it can be played with challice for 2 out and it also survives lightning bolt/chain lightning.

i like having the 4 of knight atleast because of the fact that they get better the more of them you have in play, like against threshold i love having 2 knights in play b/c i can kill bear/mongoose if i havent been able to kill there graveyard yet. also lately 4 jotun grunts have been working pretty well, only rarely does my hand gets clogged up with them and having the ability to vial out a 4/4 is pretty nice, has the ability to kill most creatures that are played. and having 3 only mainboard would make my matchup againt thresh worse game 1

also baron - even if they make me discard my stifle with ill-gotten gains, i can still return it, and in my opinion stifle is better then arcane lab against iggy concidering they can go off before i have the chance to even drop the lab. i basically look at stifle as my swords for combo.

and on to equipment.. when i ran jitte it was nice, but the problem is is the mainboard is really hard to fiddle with already, and adding jitte means i either have to loose some of my control factor or aggro, at the moment i really like how the deck is playing out, it packs a heavy punch and can play reactive really well at the same time having many different ways to deal with varrying threats mainboard.


i will try some of the ideas though to make sure im not missing out on anything :P

Zork
04-17-2007, 08:17 PM
Yeah I wasn't advocating avenger over efreet, instead I was advocating him over a grunt and maybe a knight. Just something to test.

I only recommended cutting the MD grunt because I played a UW vial aggro and I hated getting two or more of them.

Disagree
04-18-2007, 04:59 PM
Yah i dont see the need of having the 3/3 flyer in here, shes good but silver knight and jotun grunt are amazing, ive never really had a problem having more than 1 grunt in my hand unless its like 3.. and usually i can just brainstorm / fetch the xtra's away.. and i dont want to have problems finding them in the threshold matchup concidering the game becomes ten times harder if i cant control there graveyard with these bad boys. Also silver knight tends to be a power card in here being able to kill most creatures that attack if i have 2 of them in play and the pro red gives me a decent chance versus goblins game 1, also there quite amazing versus a negator :)


Proper capitalization and punctuation are required on these boards. Please make an effort to use them. - Zilla

Sorry Zilla :(..

barron
04-19-2007, 12:40 AM
I understand what you are saying with returning the stifle, but I have tested it from both sides and Stifle just isn't worth it. At it's very best it is no more problematic for them to deal with than force of will, in fact it is an evern weaker card than force of will and if they are dumb enough to try and combo out anyway without knowing what is in your hand or without having a wa of stopping it Orim's chant is still vastly superior to stifle. So with FOW, chants, mage, and all the other hate do you really think stifle is necessary? Like i said. I think it will help you win matches you would already have won otherwise, which isn't really what a sideboard is for.

barron
04-24-2007, 12:24 PM
what about hydroblasts? It would give you more power against the first turn lackey when you are on the draw since it is effectively a second STP.

Disagree
05-03-2007, 12:10 PM
So, found another reason to run Stifle now. Flash hulk.. mhmm..

Disagree
05-21-2007, 06:23 PM
Antimegas piloted a version of this deck to 95th place day 2 @ GP Colombus, ill have him write a tournament report about it as soon as he gets a chance and add in his deck changes/thoughts etc

Firebrothers
05-21-2007, 06:43 PM
Antimegas piloted a version of this deck to 95th place day 2 @ GP Colombus, ill have him write a tournament report about it as soon as he gets a chance and add in his deck changes/thoughts etc

Yeah he would have done better if he played slower and put counters on aether vial.

Either way, the deck was changed a little, dropping a few silver knights, adding serra avenger, stifle and of course, flash in the sideboard.

Disagree
05-22-2007, 01:08 AM
Alright.. heres the list antimegas used at GP to make 95th... he prolly could of gone alot better with it concidering it was basicaly his first week playing the deck and he made alot of board changes the night before...
Anyways.. here it is.

Creatures 13
2x Jotun Grunt
2x Serra Avenger
2x Silver knight
3x Serendib Efreet
4x Meddling Mage

Artifacts 4
4x Aether Vial

Enchantments 4
4x Standstill

Instants 22
3x Orim's Chant
4x Swords
3x Daze
4x Stifle
4x Brainstorm
4x Force of Will

Lands 17
1x Plains
2x Island
4x Tundra
2x Polluted Delta
4x Flooded Strand
4x Mishra's Factory

Total: 60

Side Board

1x Carrion Feeder
1x Body Snatcher
1x Kiki-Jiki, Mirror Breaker
1x Benevolent Bodyguard
1x Karmic Guide
2x Impulse
4x Flash
4x Protean Hulk

Disagree
06-01-2007, 02:47 PM
Alright here is the tournament report from the GP, written by the pilot Robin Mannas.

Round 1 was Red Death piloted by James 2-0:

Game 1:
I got sweet draw game one, stifles and chants:
turn one stifle his sac land
turn two chant in response to ritual (burn for three)
then i laid down some creatures and wrecked

Game 2:
He ritualed, hymn extripated flash on his turn one.
I was able to stop his threats and kill him with mage beats.

Round 2 I played a jank green deck piloted by Lucas (he called it "F'yeah") 2-1:

Game 1:
I just over powered him with superior creatures and forced his jitte

Game 2:
I drew kiki as well as body snatcher in the process to find the combo (wich i had)
He turn turn zero green layline, turn two river boa, turn three river boa

Game 3:
This one was close, i took the combo out hoping that i could over power him again and that with creatures on the boar i could last do do so. he berserked me to one, and i had an efreet, he went to scoop thinking he had won and i swords my efreet, (he berserked his untargetable elf that could only be blocked by a flier, from guildpack i think).

Round 3 was BWu confidant piloted by Ken 1-2

Game 1:
I won through board control with swords and beats with the efreet

Game 2:
I dont remmember if i sideboarded flash. He was at 7 when i lost.

Game 3:
he controled the game the whole time, couldnt stop his confidant beats and card advantage.

Round 4 was burn piloted by Mark 2-0

Game 1:
I just beat him down before he could kill me. Turn one he rift bolted so i chanted his upkeep, the spell remains out of game but never comes in! He suspended another one so i standstilled on my turn. I was at 10 after taking a lot of burn as his last ditch effort when he price of progressed me and my 5 non-basics, luckaly i had keept my Force for just the occasion. I got a warning because i forgot to put back from brainstorm, i really did just forget!

Game 2:
Turn 3 I went off with flash and forgot to attack. I read karmic guide didnt have haste so i just didnt attack. Next turn he caved in and i gave my infinate infinant carrion feeder pro red with body guard and kikied my karmic to get the hulk back. I did the combo on my turn again and won that turn.

Round 5 was RB Goblins piloted by Scott 0-2

Game 1:
He got the nuts! First turn duress, second turn vial then boom!

Game 2:
I had flash in the opening and drew hulk turn 4, of couarse I also had karmic guide and carrion feeder in my hand though. after the game he asked my why i hadnt just gotten three silver knights with the flash hulk. Player error game lose one!

Round 6 was Feiry Stompy piloted by Ken 2-1

Game 1:
I won due to his player error. I had a Jotun Grunt and a silver knight in play, he had an efreet with a sword on it. He misread grunt, thinking i could only take out of my graveyard. He was at four, swung, put me at three then i killed him with grunt.

Game 2:
I dont think i can race feiry with flash when he has force and stifle. We traded beats but he beat me out with a jitte.

Game 3:
I got a mage down on efreet turn two, he played a jitte, then my turn again i drew an efreet and tried to play it, opps. i didnt play another threat and i never let him get one down, mage wins games!

Round 7 was Fish piloted by Nick 2-0

Game 1:
I beat him with an efreet the whole game, he swords another on i played and i swords his efrret.

Game 2:
I flashed turn three and won

Round 8 was BUw Flash piloted by Tim 2-1

Game 1:
He vaulted from 16 to 8 and i beat hikm down with mage on flash

Game 2:
I put in flash and drew the karmic and the kiki, i had to get a threat down so i tapped out to play an efreet and he flashed with force and daze back up.

Game 3:
Still no flash, beat him down with mage on flash and counter back up.

Round 9 was Flash again piloted by Brandon 2-1

Game 1:
Beat him down with mage on flash and a knight

Game 2:
i lost to flash on turn 4, he had counter back up. this was of course after he put kiki in the removed from play stack with body snatcher. the judge came over and was about to give him a game los, when i pointee out that thats not what bodysnatcher does, he won due to my good graces. the judges took forever and we got 15 extra minutes.

Game 3:
Beat him down, no mage but force and daze. judge tried to give me warning for having 8 cards in hand and the turn wasnt even over!

I made it to day 2!!!!!

Round 10 was Flash with library, living wish and burning wish piloted by Donald 0-2

Game 1:
I got him down to 5 with beats and him librarying, i disrupted what i could but he killed my mage on flash.

Game 2:
There was no way I could race his flash combo engine with mine so i tried for beats off a fast vial, wich i didnt draw and he went off like turn 3 anyway wich backup.

Round 11 was against something with jittes, duress and FoW piloted by Martin 2-0

Game 1:
I stifled his sac land and he didnt have a land heavy hand, he had a duress for every one of my answers to the threats he never drew.

Game 2:
I boarded Flash to keep him off balance but he God duresses 3 times, i had the combo or the kill and he would duress, it was insane but i won because he never drew a threat, i never saw anything but jitte in his deck that would hurt me, and that needed a creature to work so bad draws for him i guess?

Round 12 uWB Confidant piloted by Richard 2-1 (He had rats in the sb!)

Game 1:
He went down to 8 almost soly to confidant but it didnt matter, he had to much card advantage.

Game 2:
I flashed out with daze backup after playing a mage on force. he maged naming grunt, sweet.

Game 3:
I flashed out realy early.

Round 13 Goblins piloted by Adam 1-2

Game 1:
He was on the play and got out a viel, he was at 12 when he killed me.

Game 2:
I beat him down, i think. I guess i never drew the combo, i was at ten when he died.

Game 3: H
He mulliganed into some good goblins, i swords lackeys but to no avail, i had combo peices in had and flashed silver knights didnt get it for me. so sad. It was player error though that lost me the game, he swung, i took then i flashed in the knights! I is stupid!

Round 14 against Flash piloted by Brian (Ewokslayer) 1-2

Game 1:
He second turned flashed on the play, i had a vial out and no force.

Game 2:
He mulliganed and i flashed out turn two on the play after a counter war. i screwed up the conbo letting the token come into play but i killed him with my army the next turn anyway/he killed himself with sac land.

Game 3:
He vaulted into flash with backup, no mage in sight

Round 15 against bw confidant piloted by Adam 0-2

Game 1:
Mage on dark, got him down to 11 but lost to his draws

Game 2:
He knew i transformed but i had no choice, i hate this match up, he duressed combo pieces away and beat me down with shit, i had no chance.

There you go, a walk threw of GP Columbus from me.

Disagree
08-18-2007, 03:06 AM
So.. Is this deck/thread good enough to be moved to the established decks forum or?..

Maveric78f
08-18-2007, 03:26 AM
or, flash has been banned ???

from Cairo
08-18-2007, 03:29 AM
Considering the last version of the deck was posted over 2 months ago and its sideboard plan has been banned from the format, it seems sort of hard to see how it could be concidered an "established" deck.

That said the idea is cool, but with the shifts that have taken place over the last couple months with the emergence of graveyard based combos - Ichorid/Bridges, Cephalid Breakfast, etc it doesn't seemed to be tuned toward beating those, admittedly the SB has to be changed and some GY hate could be worked in, but given no updated list it's hard to see where the deck has gone post-Flash.

Also I'm not sure I understand what this deck offers over Thresh or Meat Hooks/Counter Slivers, its control base seems roughly equal, and its creatures seem inferior.

Disagree
08-18-2007, 03:42 AM
the sideboard or deck doesnt run flash anymore?... the list posted before was the list my friend ran at the gp
SB:
2x Kataki, War's Wage
3x Stifle
2x Disenchant
3x Tividar's crusade
2x Arcane labratory
1x Rule of law
2x Pithing Needle


also the deck was created before flash was even a problem - infact i thought the flash meta would ruin it when it came out..