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Rood
02-21-2007, 08:04 PM
Decklist:
21 Lands:
10 Islands
4 Mishra's Factory
4 Polluted Delta
3 Flooded Strands

2 Creatures:
2 Darksteel Colossus

30 Insants/Sorceries:
4 Mana Leak
4 Counterspell
4 Force of Will
4 Daze
4 Brainstorm
2 Fact or Fiction
2 Intuition
4 Accumulated Knowledge
2 Show and Tell

7 Enchantments/Artifacts:
4 Standstill
3 Nevinryaal's Disk

Sideboard:
4 Blue Elemental Blast
2 Chill
2 Trickbind
3 Back to Basics
4 Chalice of the Void

Decklist Choices:
Mishra's Factory: This land works well as being a kill factor. It allows you make Standstill a sufficient drawing engine. It also works well as a blocker if you need.
Polluted Delta/Flooded Stand: Land thinning and deck shuffling for brainstorm.
Darksteel Colossus/Show and Tell: I found Colossus to be an efficient combo even with a disk in play to clear the board for you. Serves for a fast clock or a late game finisher.
Counterspell/Force of Will: Standard Counterspells.
Mana Leak: I found Leak to be efficient and it serves most of the time as a hard counterspell for you.
Daze: I found this to be MORE efficient than force spike for the simple reason that returning an island does not hurt this deck as having to leave the mana open every turn would. Also, you can surprise your opponent with it and it works great tapping out for a turn 2 Standstill and late game you can pitch to a force if need be.
Brainstorm: The best draw spell in the format, it works with the many shuffling effects in this deck as well as gives you options against mono black hand control.
Fact or Fiction: Broken instant speed draw as long as a great way to replenish your hand after running through many of your counterspells and help to dig for combo.
Intuition: An amazing tutor spell that works well to find Disks if you need them as well as a great draw spell with AK. Also, can give you options if you search for 2 Colossus and something else when u have a Show and Tell in hand.
Accumulated Knowledge: Works well with intuition, is still a good drawing engine.
Show and Tell: Allows you to put Colossus into play as early as turn 3. My end game finisher. Also allows you a turn 3 Disk and can surprise your opponent when they drop a creature or something into play with it. If you Show and Tell with a Disk in play you can drop Colossus and wipe the field for GG SON.
Standstill: An amazing drawing engine under Factory. Works well after board clearing Disk also.
Nevinryaal's Disk: The most important card in this deck. It can allow you to allow some creatures/Artifacts be resolved and just wipe them entirely. Also, this is what makes the Show and Tell Colossus Combo an absolute beast to deal with.

Matchups:

Goblins: 35/65 Though this deck works great against combo Goblins is an absolutely hard matchup than unless you dedicate 8 board slots to it is heavily in their favor mainly because of all their threats and how fast of a clock they have.
Solidarity: 70/30 After extensive testing I've found that you can put Solidarity on a fast enough clock with Factories and Standstill as your drawing engine to absolutely make it impossible for your opponent to sufficiently find enough time to kill you. Finding Counterspells is not a problem at all and High tide only makes it all the easier for you to cast them. Unless they can resolve a double Brain Freeze against you you will win this matchup hands down. Also Trickbind games 2 and 3 and Chalice if you really to absolutely give them no chance of a Freeze/High tide at all.
Threshold 60/40 You have more counterpower than them and an efficient draw engine. As long as you counter their threats Wearbear you should be fine due to Factories to take out their mongooses. Also games 2 and 3 bring in Back to Basics and just cripple their mana base.
Iggy/TES: We are doing testing as we speak and I will post the results as soon as I can but from what we've done so far it's about 60/40 in your favor.

As an afternote and exclusive testing we've found this deck to be more efficient than other MUC control decklists posted and found Ophidian to be insignifant compared to a board sweeper such as Disk. We also found the Darksteel Colossus kill combo to absolutely be a beast and would strongly encourage using it Show and Tell is extremely underused card with a lot of uses.

Tacosnape
02-21-2007, 09:28 PM
You should run Proteus Staff. It's ridiculous with Colossus and Manlands.

Rood
02-21-2007, 09:56 PM
You should run Proteus Staff. It's ridiculous with Colossus and Manlands.
Proteus Staff has been tested and we found that Show and Tell not only doesn't die to disk, but you aren't reliant on having a factory in play to get the Colossus into play. What makes Show and Tell so good is that you can drop a turn 3 Colossus or a turn 3 Disk if need be. Also 6 mana to 3 to get Colossus out is much better.

nightshade81
02-21-2007, 10:00 PM
I agree with Tacosnape you should run Proteus Staff - also Academy Ruins. Gives you longevity if our Show and Tell's are countered and recur disk. Also play 2 MD Back to Basics it randomly wrecks 1/2 the decks in the format. Should also consider Power Keg and Vedalken Shackles look at the "[Deck] MUC" thread for ideas.

vanele
02-21-2007, 11:27 PM
Proteus Staff can not fit into the current decklist. Colossus combo works but the idea of the deck is not to drop a colussus and win its to waste the opponent's hand then drop a Colossus into play or kill with Factories. Proteus Staff is 6 mana to activate and can't be pitched to force and dies to Needle and your own disk. The creature shuffle in requirement for staff is not needed. This deck is NOT blue control. It is "You Go King" and it plays differently. Academy Ruins seems like a fine addition and will require playtesting before we post anymore.

Tacosnape
02-22-2007, 01:32 AM
You misunderstand. Proteus Staff isn't just a fetcher for Colossus. When combined with Manlands, it allows a ridiculous complete stack of your deck should anything harm your Colossus. There have been decks similar to this that didn't even run the Colossus and merely chose to Staff away a manland for the price of stacking every card in the entire deck.

Show and Tell is garbage in your deck. It's a completely dead card for you unless you've got the DSC in hand, or unless you're using it as a bad accelerant into Nevinyrral's Disk. The problem with each of these strategies is that if they have removal for your Colossus/Disk, then you've given them a free threat, be it Exalted Angel or Smokestack or Survival or whatever, when half your strategy is countering these threats in the first place. You're essentially running a combo kill condition in a blue control shell, and if you're going to do that, you might as well play Solidarity. Its combo kill is at least resilient.

Rood
02-22-2007, 03:42 AM
Proteus Staff is begging to get hit by a Needle or Krosan Grip. I just do not want to rely on my win condition that I pay 6 mana for to be a COMPLETE target suspecible to even uncounterable hate. The reason that Show and Tell is in over this is because it is just strickly better and also does not rely on having a manland in play to activate.

Maverick676
02-22-2007, 04:02 AM
Why on earth are you running show and tell in the first place? Colossus is dead without this card, and honestly putting out a colossus does not always win the game (STP FTL). The best win conditions in a landstill shell are manlands (hence the freaking name of the deck).

Also being mono blue is pointless in landstill, your manabase already sucks due to manlands so you might as well splash a color for some removal. 3 disk doesn't cut it in this format.

One last thing, WTF at daze? that card sucks in a pure control deck. It should be more removal or better countermagic(i.e. runesnag, stifle, ect.)

xsockmonkeyx
02-22-2007, 04:29 AM
Why on earth are you running show and tell in the first place? Colossus is dead without this card, and honestly putting out a colossus does not always win the game (STP FTL). The best win conditions in a landstill shell are manlands (hence the freaking name of the deck).

How is Morphling not way better than Show and Tell + Colossus put together? For one its a two card condition, two, its a terrible combo and three, it is easily trumped by one of the most common cards in the game. At least Morphling dodges stp.

Also, why not Powder Keg instead of Disk?

Maverick676
02-22-2007, 04:38 AM
How is Morphling not way better than Show and Tell + Colossus put together? For one its a two card combo, two, its a terrible combo and three, it is easily trumped by one of the most common cards in the game. At least Morphling dodges stp.

Morphling is much better, thats what I'm getting at, Show and Tell + Colossus blows.

Rood
02-22-2007, 04:40 AM
How is Morphling not way better than Show and Tell + Colossus put together? For one its a two card combo, two, its a terrible combo and three, it is easily trumped by one of the most common cards in the game. At least Morphling dodges stp.

Also, why not Powder Keg instead of Disk?

Morphling can be used in place of the Colossus combo if you were running the version with Powder Kegs but you're not you're running Disk which Morphling would die to. The reason the Colossus kill factor is so powerful is because you can drop him and sweep the board for GG. Also, Swords really is not a threat against him mainly because of the fact that you run so many counterspells that if you drop him without any countermagic backup then you shouldn't be playing the game to start.

Maverick676
02-22-2007, 04:42 AM
Morphling can be used in place of the Colossus combo if you were running the version with Powder Kegs but you're not you're running Disk which Morphling would die to. The reason the Colossus kill factor is so powerful is because you can drop him and sweep the board for GG. Also, Swords really is not a threat against him mainly because of the fact that you run so many counterspells that if you drop him without any countermagic backup then you shouldn't be playing the game to start.

Your so retarded its scary.

Warned for flaming. And spam. - Zilla

Rood
02-22-2007, 04:45 AM
Did u know that Colossus doesn't die to disk? So also, Colossus puts them on a turn 2 clock rather than a 4 turn clock. It's a control deck and drop a Colossus for GG if you test play the decklist you will find the combo to be absolutely amazing so please...testplay it before you try to say that Morphling is stronger suited as a kill factor...

Maverick676
02-22-2007, 04:54 AM
I have played just about every form of landstill ever concieved by man (including a version running polymorph to fetch collosus). I have found any combo to get collosus into play to just be a win more effect. If you can put collosus into play, you can easily keep control of the game so that morphling or manlands can finish the job. If you want to play serious landstill then just use manlands as your win condition ,since that is all you should need. If you want to play with colossus, then up the show and tell count to 5 because you won't be winning very many matches anyway.

xsockmonkeyx
02-22-2007, 04:55 AM
If this is true then the purpose of your deck isnt to win legacy games, the purpose is to set off a Disk with a Colossus in play. Sounds cool doesnt it? Doing cool things doesnt win games.

Rood
02-22-2007, 04:57 AM
If this is true then the purpose of your deck isnt to win legacy games, the purpose is to set off a Disk with a Colossus in play. Sounds cool doesnt it? Doing cool things doesnt win games.

I would gladly testplay against anyone to show you that it does win you just need to give it a chance.

Tacosnape
02-22-2007, 12:24 PM
If this is true then the purpose of your deck isnt to win legacy games, the purpose is to set off a Disk with a Colossus in play. Sounds cool doesnt it? Doing cool things doesnt win games.

QFT.


I have played just about every form of landstill ever concieved by man (including a version running polymorph to fetch collosus). I have found any combo to get collosus into play to just be a win more effect. If you can put collosus into play, you can easily keep control of the game so that morphling or manlands can finish the job. If you want to play serious landstill then just use manlands as your win condition ,since that is all you should need. If you want to play with colossus, then up the show and tell count to 5 because you won't be winning very many matches anyway.

QFT.

We don't doubt your deck capable of winning a game. Any deck with 16+ Counterspells is going to randomly win a few games. What we question is that you're running an absolute garbage 2-card combo that you have no way to even fetch with your tutor card, Intuition, because you don't run 3 copies of the pieces. You have four cards that are dead in your hand (Show, Colossus) unless you have them both at any given moment in time. Even then, you're a Force of Will, Swords to Plowshares, Diabolic Edict, Porphyry Nodes, or what have you away from disaster, and you also have to deal with the fact that your opponent is going to drop more threats also, like Mystic Enforcer or Siege-Gang Commander.

Mystic Enforcer will outrace your Colossus for the first couple of turns. (Oh yes, it will) If your opponent has any chump blockers (It'll do 18 to 16 if they have two Mongeese, 12 to 11 if they don't) and chances are by the time you have this setup, Mongoose and Werebear will have hit you once or twice.

Likewise with Exalteds in Angel Stompy. The horde will simply swing on in at you, and Angel will cause an 8-point lifeswing. If they have an Angel and a Jitte on the board, That alone outraces DSC for the long haul.

And god help you if they drop another Siege-Gang Commander. They'll untap and you'll die, pure and simple.

If you're going to run a 2-card combo in Legacy, each card better rule on its own, or the combo better win you the game (Like, say, the ever janky Pandeburst). At the least you should have a way to tutor for the pieces. You have none of this.

We don't need to playtest to discover this. We, as intelligent human beings, are capable of making accurate judgements based on past experiences. If we stick our hand on a hot burner and it hurts, we are capable of deducing that doing so again will also hurt, and therefore we don't do it. Likewise, if we know that 2-card combos where both pieces are dead cards on their own are bad, we also know they will continue to be bad.