xsockmonkeyx
02-22-2007, 06:49 PM
Ok here you go:
// NAME: Cats and Dogs (R/w Sligh/Burn)
// Lands
1 [TSP] Plains (1)
3 [ON] Windswept Heath
3 [CHK] Mountain (4)
3 [RAV] Sacred Foundry
4 [ON] Wooded Foothills
4 [B] Plateau
// Creatures
4 [CS] Jotun Grunt
4 [TE] Jackal Pup
4 [A] Savannah Lions
4 [CHK] Isamaru, Hound of Konda
// Spells
4 [B] Lightning Bolt
4 [RAV] Lightning Helix
4 [LG] Chain Lightning
4 [FD] Magma Jet
3 [TSP] Rift Bolt
3 [VI] Fireblast
4 [CHK] Lava Spike
This is primarily a burn deck with puppies and kittens to reinforce/push your clock. Typically you drop weenies on the first couple of turns and use burn to push them through. After you reach an impasse because your opponent just got threshold or enough blockers in place or whatever, you procede to burn the dome or drop jotun grunt and try to push some more damage through. Against combo obviously you just smash face.
The deck is very fast but suffers from consistency issues much like burn and sligh. Right now Im trying to work Fireblast into the deck, however, this means a heavy commitment to duals and vulnerability to lando. It may end up being dropped in favor of stability.
Card choices:
MANA
Windswept Heath/ Wooded Foothills fetches fix your colored mana requirements and feed your giant. Right now Ive got 7 but that number may increase
Plateau - counts as a mountain and produces white mana yeehaw!!
Sacred Foundry same as above only crappy.
Chrome Mox sucks
PETS
Jackal Pup Woof!
Savannah Lions Meow!
Isamaru, Hound of Konda Grrr!
Your cats and dogs apply early pressure which you can later back up with your burn. Dropping 1 on turn 1 and 2 on turn 2 is sick. Ive had games where ive got 4 puppies and kittens staring my opponent down on turn 2 but those are god draws. Ive tested Goblin Cadets but they were too impressive.
Jotun Grunt BFG? No. BFF. Fills out the much needed 2 mana drop with style. Has some synergy with burn spells and fetches (fill your library back up with burn). But the game usually doesnt get to that point. The main thing is that he smashes face at a bargain price.
BURN!!!
Lightning Bolt/Chain Lightning/Lava Spike your basic 3 for ones. For now Im not sold on Rift Bolt in this deck as you already have topdeck issues due to your weenies. Rift Bolt also competes for your early resources when you want to be churning out your weenies.
Lightning Helix A 6 point swing for 2 mana. Yay! Color issues come up but this spell is often worth it. The life gain is not insignificant. Could be Flame Rift if you are bold.
Magma Jet not as impressive damage to mana wise, but certainly necessary to smooth out your draws.
Fireblast still trying to make this work but potentially is a huge asset to your strategy.
Cards to consider: Wasteland, Goblin Cadets, Lotus Petal, Simian Spirit Guide, Rift Bolt, Flame Rift, Swords to Plow, and probably a lot of others.
Still needs work but there is some potential there. Its really fun to play if nothing else.
ROAR!!!!!!
// NAME: Cats and Dogs (R/w Sligh/Burn)
// Lands
1 [TSP] Plains (1)
3 [ON] Windswept Heath
3 [CHK] Mountain (4)
3 [RAV] Sacred Foundry
4 [ON] Wooded Foothills
4 [B] Plateau
// Creatures
4 [CS] Jotun Grunt
4 [TE] Jackal Pup
4 [A] Savannah Lions
4 [CHK] Isamaru, Hound of Konda
// Spells
4 [B] Lightning Bolt
4 [RAV] Lightning Helix
4 [LG] Chain Lightning
4 [FD] Magma Jet
3 [TSP] Rift Bolt
3 [VI] Fireblast
4 [CHK] Lava Spike
This is primarily a burn deck with puppies and kittens to reinforce/push your clock. Typically you drop weenies on the first couple of turns and use burn to push them through. After you reach an impasse because your opponent just got threshold or enough blockers in place or whatever, you procede to burn the dome or drop jotun grunt and try to push some more damage through. Against combo obviously you just smash face.
The deck is very fast but suffers from consistency issues much like burn and sligh. Right now Im trying to work Fireblast into the deck, however, this means a heavy commitment to duals and vulnerability to lando. It may end up being dropped in favor of stability.
Card choices:
MANA
Windswept Heath/ Wooded Foothills fetches fix your colored mana requirements and feed your giant. Right now Ive got 7 but that number may increase
Plateau - counts as a mountain and produces white mana yeehaw!!
Sacred Foundry same as above only crappy.
Chrome Mox sucks
PETS
Jackal Pup Woof!
Savannah Lions Meow!
Isamaru, Hound of Konda Grrr!
Your cats and dogs apply early pressure which you can later back up with your burn. Dropping 1 on turn 1 and 2 on turn 2 is sick. Ive had games where ive got 4 puppies and kittens staring my opponent down on turn 2 but those are god draws. Ive tested Goblin Cadets but they were too impressive.
Jotun Grunt BFG? No. BFF. Fills out the much needed 2 mana drop with style. Has some synergy with burn spells and fetches (fill your library back up with burn). But the game usually doesnt get to that point. The main thing is that he smashes face at a bargain price.
BURN!!!
Lightning Bolt/Chain Lightning/Lava Spike your basic 3 for ones. For now Im not sold on Rift Bolt in this deck as you already have topdeck issues due to your weenies. Rift Bolt also competes for your early resources when you want to be churning out your weenies.
Lightning Helix A 6 point swing for 2 mana. Yay! Color issues come up but this spell is often worth it. The life gain is not insignificant. Could be Flame Rift if you are bold.
Magma Jet not as impressive damage to mana wise, but certainly necessary to smooth out your draws.
Fireblast still trying to make this work but potentially is a huge asset to your strategy.
Cards to consider: Wasteland, Goblin Cadets, Lotus Petal, Simian Spirit Guide, Rift Bolt, Flame Rift, Swords to Plow, and probably a lot of others.
Still needs work but there is some potential there. Its really fun to play if nothing else.
ROAR!!!!!!