ACE
02-22-2007, 08:06 PM
I have been trying to fegure out if this deck, which is made for extended, with a variant in standard, could be tweaked to be competitive in legacy.
I don't see why it can't be, it has the decent combo clock (turns 3-5), goes off on turn 4 consistently with the correct cards, like most combo decks.
It can also win through aggro beats.
I dont see what i could do to change it around for legacy, other than switch the shock lands for real duals.
Here's the list:
mana accel:10
4x rite of flame
4x seething song
2x brightstone ritual
combo engine:12
4x fecundity
4x skirk prospector
4x empty the warrens
combo kill weapons:3
1x goblin sledder
1x goblin sharpshooter
1x grapeshot
other goblins:16
4x mogg war martial
4x goblin piledriver
4x goblin warchief
4x goblin matron
Land:19
4x wooded foothills
4x bloodstained mire
4x stomping ground
1x blood crypt
6x mountain
Sideboard:15
4x cabal therapy
1x goblin king
4x clickslither
2x krosan grip
2x ancient grudge
2x pyroclasm
ok, so the sideboard obviously needs work to flip it to legacy standards, but the main idea of the deck is to have out at least one fecundity, and a skirk prospector. you play out some other goblins through the mana accelerators, and sac the goblins to the prospector to add more mana while drawing cards.
with a warchief in play, the war martials are like a ritual, and an ancestral because you draw 3 cards, and add 3 red for the price of one red.
if you have enough goblins out, or more than one fecundity, you almost can not lose. split second kill spells and krosan grip do not stop the mana and draw engine due to the abilities being mana abilities. you can sac all goblins to draw and add mana before the spells resolve, and the best part about that is that the opponent can not even play spells while you do this.
after about 2 empty the warrens, you will not be able to stop comboing out for certain.
with a warchief out, your sharpshooter will ping them for every sacrefice you make, or with enough goblins (which isnt a problem) you can just swing for the win with lethal drivers, a sledder on the table that sacs all to one un blocked goblin, or just an abundance of empty tokens.
If there are any questions, i would be glad to answer them.
Thank you for your help.
I don't see why it can't be, it has the decent combo clock (turns 3-5), goes off on turn 4 consistently with the correct cards, like most combo decks.
It can also win through aggro beats.
I dont see what i could do to change it around for legacy, other than switch the shock lands for real duals.
Here's the list:
mana accel:10
4x rite of flame
4x seething song
2x brightstone ritual
combo engine:12
4x fecundity
4x skirk prospector
4x empty the warrens
combo kill weapons:3
1x goblin sledder
1x goblin sharpshooter
1x grapeshot
other goblins:16
4x mogg war martial
4x goblin piledriver
4x goblin warchief
4x goblin matron
Land:19
4x wooded foothills
4x bloodstained mire
4x stomping ground
1x blood crypt
6x mountain
Sideboard:15
4x cabal therapy
1x goblin king
4x clickslither
2x krosan grip
2x ancient grudge
2x pyroclasm
ok, so the sideboard obviously needs work to flip it to legacy standards, but the main idea of the deck is to have out at least one fecundity, and a skirk prospector. you play out some other goblins through the mana accelerators, and sac the goblins to the prospector to add more mana while drawing cards.
with a warchief in play, the war martials are like a ritual, and an ancestral because you draw 3 cards, and add 3 red for the price of one red.
if you have enough goblins out, or more than one fecundity, you almost can not lose. split second kill spells and krosan grip do not stop the mana and draw engine due to the abilities being mana abilities. you can sac all goblins to draw and add mana before the spells resolve, and the best part about that is that the opponent can not even play spells while you do this.
after about 2 empty the warrens, you will not be able to stop comboing out for certain.
with a warchief out, your sharpshooter will ping them for every sacrefice you make, or with enough goblins (which isnt a problem) you can just swing for the win with lethal drivers, a sledder on the table that sacs all to one un blocked goblin, or just an abundance of empty tokens.
If there are any questions, i would be glad to answer them.
Thank you for your help.