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HouseOfCards
11-03-2017, 09:19 PM
U/G is a combo deck. With Cloud of Faeries/Candelabra, Words of Wind, and an Enchantress+Abundant Growth (or multiple Enchantresses), you can generate infinite mana, draw your library, and cast your wincon, while preventing your opponent from having a board state. U/G can combo off as early as turn 3.

With the popularity of UW Control and Czech Pile, Pyroblast is a common sideboard card. There are also a lot of decks with Lightning Bolt. Cloud of Faeries tends to have more instant speed removal available for it. Candelabra tends to be harder to remove, but to cast it and untap 2 lands costs 3 mana. Cloud of Faeries is 2 mana and untaps 2 lands.

G/W Enchantress is a Prison deck. You establish a bubble fort so your opponent can't do anything to you, and you hopefully draw into your wincon and play it. The deck can "go off" early, but it tends to be a 6 turns or more deck. Almost all your permanents are Enchantments, and the answers/disruption is more limited.

Leovold is a popular legacy card at the moment. U/G has the advantage of Words of Wind. As long as you never draw a card, you can choose to use Words of Wind's ability to hopefully clear your opponents board and remove the Leovold. Some builds run Seal of Removal, which can also provide an opportunity. G/W Enchantress has a harder time dealing with Leovold. The main answers are Banishing Light or Cast Out. Banishing Light can be hit by Abrupt Decay, which in response to the draw triggers stops the draws.

G/W Enchantress tends to mull better and perform better against go-wide aggro decks. U/G Enchantress can race other combo decks, but can also lose to itself. G/W has redundancy in the pillow fort with Sphere of Safety, Solitary Confinement, Elephant Grass, and whatnot. U/G doesn't offer as much protection, but the goal isn't to draw out the game.

I like G/W Enchantress. As long as you can develop a board and draw out the game, your chances of winning tend to go up. Sideboard cards tend to flow better and not disrupt what you're doing. The issue is you can lose to super fast decks.

U/G Enchantress is a combo deck. Sideboarding is more complicated, you can disrupt your battle plans. There's a lot more build considerations and choices to take into account.

Which one is better depends on your meta and what you want to play. They're both "Enchantress" decks and share a lot of cards, but they're different deck types. One's heavier combo, and one's heavier prison. Do you want to be responsive or aggressive?


Thank you very much for the detailed and informative explanation. I guess i'll just buy everything for both decks and start fooling around with them.

Claymore1
11-04-2017, 04:32 AM
If you want to do a little tuning as well geared more towards Leovold. Consider swapping out your 3cc Exile effects with 4cc ones, making it immune to decay, thus keeping that creature exiled. If you're on the Replenish plan I recommend Cast Out as you get so much value with it, if not, then the new card Ixalan's Binding does a great job keeping that card exiled for good, and if you used another one on something else, you're blanking so much off the opponent's draws as they are drawing so much dead cards. Quite a bit of time walk for us really.

Favoring Mirri's Guile as well, when gearing your deck vs leovold decks.

Gozerfish
11-04-2017, 05:41 PM
While I would love to say I did well, I pretty much sucked. I went 4-5, but at least with some interesting stories. Things I learned:

a) I play too much online, therefore I was not careful enough with triggers and targeting.
b) Leyline of Sancitity mainboard is quite good, shuts off direct damage but even more importantly shuts off discarding.
c) Carpet of Flowers didn't do much - I pretty much sideboarded it out in every matchup.
d) Wound up playing Grixis Delver 5 times.


1) vs. Elves - Tough matchup, but at least prepared for it this time.
Game 1: Craterhoofed about turn 4.
Sideboard: +2 Engineered Plagues, 1 Humility, 1 Gaddock Teeg, 1 Pithing Needle, 1 Peacekeeper
-2 Carpets of Flowers, -1 Cast Out, -1 Oblivion Ring, -1 Land, -1 GSZ

Game 2: I was able to get engineered plague and humility out very quickly, so won game 2.

Game 3: Had Engineered Plague but could not get black out quickly enough, lost via Shaman of the Pack.

2) vs. Grixis Delver (0-1) -

Game 1: Guy was very much a rules lawyer. I pointed to my argothian and said trigger when I cast my O-Ring on his Jace. He asked me what I was targeting, I said Jace. At that point claimed I was passed that point. Brought Judge over, but was essentially he said/she said and didn't draw. I was able to clear his board when I cast the Doomwake Giant and a Wild Growth.

Sideboard: -2 Carpets, -1 Cast Out
+3 Leyline of Sanctity

Game 2: I got Doomwake out pretty early. So, I got the win.

3) vs. Grixis Delver (1-1) - Don't remember much about this round, but won 2-0 pretty easily.

4) vs Bant Stoneblade (2-1) - Played against someone from my LGS store. Unfortunately he is good player, and he was not enough drinks into the round.

Game 1: Close game. Kept playing Doomwake and he kept using Jace's least used ability of Bounce. Eventually, equipped his Baterskull onto the Stoneforge Mystic (had elephant grass out) for the win.

Game 2: Had Quick Helm/RIP setup. Got Sterling Grove\RIP out early and had enlightened tutor in hand. He mettling maged after probing me and in response, right or wrong, I tutored for Helm. But instead of naming Helm, he named Choke. Why? So, I decided to play around Spell Pierce in case he had a soft counter. I tried to cast Helm and he forced. It's possible I need to pop the sterlng grove, but assumed he would counter that.

5) vs Grixis Delver (2-2) - Once again, don''t remember much. Won this round 2-1.

6) vs Grixis Delver (3-2) - This Grixis Delver was an interesting match.

Game 1: Young Pyromancer created enough tokens (3 of them) with YP, a flipped delver showing me a lightining bolt, 2 lands on the board. With a Sigil of the Empty throne in hand, Solitary Confinement , 3 Wild Growths on the board and no enchantress and total of 5-mana (Yes, that will be relevant). Play Solitary Confiment that turn essentially as a fog. Next turn, I drew Sphere of Safety and was able to build the board back up.

Sideboard: -2 Carpets, -1 Cast Out
+3 Leyline of Sanctity

Game 2: Did not draw Leyline. Cabal Therapied: 2 Argothian Enchantress, 2 Enchantress Presence, 1 Utopian Sprawl and 1 Doomwake Giant. Yes, I lost.

Game 3: Had the win in hand with Helm of Obedience and Serra Sanctum out. He wasted the Serra Sactum.

7) vs Death & Taxes (3-3)

Game 1: Very long game. Had Solitary Confinement and Sphere of Safety out, had to fight through 3 Rishadan ports, but eventually whiffed with 3 enchantresses. He was able to spend 11 mana to win with a very big Serra Avenger.

Game 2: Mana Screwed. Lost quickly,

8) vs Show & Tell (3-4)

Game 1: Show & Tell Emrakul - She won

Sideboarded in: +1 Pithing Needle, +1 Gaddock Teeg, +1 Humility, +1 Peacekeeper
-2 Carpets of Flowers, -1 GSZ, -1 Land

Game 2: She showed Emrakul. So did I ;-)

Game 3: She was able to get Grislebrand out through Sneak Attack, but could not activate enough. Eventually I was able to Cast out Sneak Attack.

9) Vs. Grixis Delver (4-4).

Game 1: Kept hand with 2 Argothian Enchantress, 2 Utopia Sprawls, 1 Wild Growth, 1 Forest, 1 Solitary Confinement on the draw. What could go wrong?
island, delver go. (no land draw)
forest, wild growth daze
island, 2nd delver (no land draw)
forest, utopia sprawl, daze
island, shows Spell Pierce (no land draw)
forest, utopia sprawl

Game 2: Flooded out.

Fjaulnir
11-04-2017, 05:50 PM
c) Carpet of Flowers didn't do much - I pretty much sideboarded it out in every matchup.
d) Wound up playing Grixis Delver 5 times.

The combination of these statements somewhat confuse me - Carpet of Flower is *at its best* vs Delver decks?? Their best way to deal with you is early Spell Pierces and Dazes, so if you ever resolve a Carpet you can just resolve 90% of your spells... (and play more spells/turn to not die to a quick clock)

HouseOfCards
11-04-2017, 08:52 PM
The combination of these statements somewhat confuse me - Carpet of Flower is *at its best* vs Delver decks?? Their best way to deal with you is early Spell Pierces and Dazes, so if you ever resolve a Carpet you can just resolve 90% of your spells... (and play more spells/turn to not die to a quick clock)

Great insight here, thank you.

Therealmslayer
11-05-2017, 07:34 AM
Just a note to anyone playing rest in peace /helm, outside of a couple caveats, you 'must' also play Emrakul, because one of your threats needs to be uncounterable.

Emurian
11-06-2017, 07:57 AM
I also have another question. I realize that the deck has gone through different evolutions over time. What made the old U/G version obsolete? What made G/W confinement come into favor?

16km summed up a large part that answers your questions so I am not going to restate points out of his post.

To answer your question: Why are people preferring the GW version over UW: Cost $$.

I mean, buying 4 candelabra’s hurts anyone their pocket. (1200 euro minimum orso). Rough estimate out of my head, your able to buy yourself the whole GW version for that amount of money. If you add up the price of tropicals your coming near the deckprice of a Legacy T1 deck.

I think that’s the main reason why you don’t see allot of people play UG. Candelabra is also a really niche card that you can only use in High Tide and 1-2 in 12 Post. That said, even for the GW version I advocate including a Candelabra if money is no issue (I am the only one on this forum that seems to include one in his list and have suggested it before in this thread, people should test the card as a proxy and I am SURE they will come to the same conclusion, card is totally bonkers in this deck but once again, cost, which I can understand why people here don’t wanna jump over the fence)

Enchantress decks are sadly enough not the best decks to take with you if your planning to win a tournament. Their viable, and you can win games with the decks, but you are better off picking up another deck if your competitive and want to increase your chances of reaching/winning a top 8.

That said, enchantress IS one of the most fun decks in Legacy to play. (This is almost a fact, when you play versus other people you will notice from their reactions as they lose that they admire the deck in general how it plays out. I have never seen someone turn salty from losing to this deck) I bought Enchantress as my 2nd Legacy deck and have never regretted spending money on it. (currently working on deck 9 and 10) It also has plenty of flexslots which are open to be fine tuned to your own playstyle.

The only thing I can stress out if you are planning to spend a large sum of money at once in MtG: Proxy and test the decks that attract you. There is imo nothing worse then buying into a deck, only to play it out 20x and realize its not what you hoped for, or it doesn’t connect to your playstyle at all.

HouseOfCards
11-06-2017, 07:59 PM
16km summed up a large part that answers your questions so I am not going to restate points out of his post.

To answer your question: Why are people preferring the GW version over UW: Cost $$.

I mean, buying 4 candelabra’s hurts anyone their pocket. (1200 euro minimum orso). Rough estimate out of my head, your able to buy yourself the whole GW version for that amount of money. If you add up the price of tropicals your coming near the deckprice of a Legacy T1 deck.

I think that’s the main reason why you don’t see allot of people play UG. Candelabra is also a really niche card that you can only use in High Tide and 1-2 in 12 Post. That said, even for the GW version I advocate including a Candelabra if money is no issue (I am the only one on this forum that seems to include one in his list and have suggested it before in this thread, people should test the card as a proxy and I am SURE they will come to the same conclusion, card is totally bonkers in this deck but once again, cost, which I can understand why people here don’t wanna jump over the fence)

Enchantress decks are sadly enough not the best decks to take with you if your planning to win a tournament. Their viable, and you can win games with the decks, but you are better off picking up another deck if your competitive and want to increase your chances of reaching/winning a top 8.

That said, enchantress IS one of the most fun decks in Legacy to play. (This is almost a fact, when you play versus other people you will notice from their reactions as they lose that they admire the deck in general how it plays out. I have never seen someone turn salty from losing to this deck) I bought Enchantress as my 2nd Legacy deck and have never regretted spending money on it. (currently working on deck 9 and 10) It also has plenty of flexslots which are open to be fine tuned to your own playstyle.

The only thing I can stress out if you are planning to spend a large sum of money at once in MtG: Proxy and test the decks that attract you. There is imo nothing worse then buying into a deck, only to play it out 20x and realize its not what you hoped for, or it doesn’t connect to your playstyle at all.

Thank you very much for the insight, greatly appreciated. I chose to pick up enchantress because it was one of my favorite decks during the 7th edition standard era, it has a special place in my heart :). Back then it was about controlling the board with dueling grounds/parallax wave and voice of all etc. The GW build is similar to how the old deck operated but the UG is entirely different and more combo based for sure. I'm probably just going to build both versions. Thanks again for the insight/suggestions.

Claymore1
11-11-2017, 01:19 AM
Got a few games in today, went 3-1 in the FNM Legacy.


Round 1: vs UR Delver

[G1] Opponent, burnt through their counter magic stopping my Green Sun's Zenith, and Enchantress's Presence. While applying pressure with Delver and Young Pyromancer. I resolved Solemnity, and Living wish the next turn grabbing Glacial Chasm out of my SB and dropping it into play. Opponent conceded as he has no answer.

[G2] Mulled to 6, keeping hand with a Leyline of Sanctity. Opponent has the double delver opening but his only counter magic that I saw the entire game was a Force of Will. He countered my only enchantress, but has no interaction with my Solemnity. I wished for a dark Depths to end the game early, but he bought enough time chump blocking with all his delvers, and he bounced the token. With that plan out, I just played normally and just lock my opponent out of the game with the standard enchantress and confinements.

Match result: 2-0
Current standing: 1-0


Round 2: vs BUG Delver

[G1] A barrage of hand destructions (double hymn), Force of Will, and Daze, and an Abrupt Decay got him there. My one and only Argothian Enchantress, was helping me go through my cards, but he killed everything I had. This was a loss.

[G2] Same as G1, I mulled to 6 keeping a hand with Leyline of Sanctity, GSZ and Sterling Grove but he had double Force of Wills, and 3x Abrupt Decay. Not much to say, he drew the nuts, and had all the answers, he slowly killed me with DRS activations and whatever that 2/2 creature that becomes a 4/4 that gives him some sort of library manipulation / filtering.

Match result: 0-2
Current standing: 1-1


Round 3: Death and Taxes

[G1] He had thalia and stoneforge, but I was producing enough mana for thalia to slow me down. I stopped his attacks with Moat and with the protection it gave me, I grabbed Dark Depths, immediately turning it to a Marit Lage, as Chasm is a bad pick versus DnT.

[G2] He dropped Sanctum Prelate, preventing me from casting anything that costs 3,and had 3 Wastelands sitting at bay. My moat bought me a few turns, but I can't assemble a solid defense fast enough to hold him off.

[G3] Choosing to be on the play, I had a choice between Enchantress or Solemnity. I prioritized dropping Solemnity now while I still can. He dropped Sanctum Prelate at 3. I dont have an engine, and hes got double ports and thalia going on, but i had double elephant grass as well, while I am also holding on to a Serra's Sanctum that I plan to drop when the time is right, as he does have a wasteland in play. He figured hes not going anywhere so he decided to leave my mana alone to drop an equipment. I gained a massive distance off that as I drop an Argothian, and chained into a few Wild Growths. over the course of a few turns I had enough to power up an Emrakul, and finally dropped my Sanctum.

Match result: 2-1
Current Standing: 2-1


Round 4: vs UW Stoneblade

[G1] He used up his counters stopping my enchantresses, that he had nothing to stop Solemnity. Living Wish into Dark Depths ended the game the turn after.

[G2] Opponent countered my early Solemnity, and Counsil's Judgement my Argothian. With no Solemnity and no Enchantress, I living wished for an Eidolon of Blossoms instead, seems like he's digging for a removal, but my Sterling Grove gave him shroud, and I slowly, little by little started burying my opponent in card advantage, as I came across more enchantresses, and later powered up an Emrakul.

Match result: 2-0
Final standing: 3-1


It was a pretty fun night. BUG delver for me, felt it was very difficult for me to combat, but he did have crazy hand both games.
Or at least it felt crazy for me :laugh:

HouseOfCards
11-13-2017, 04:09 AM
Got a few games in today, went 3-1 in the FNM Legacy.


Round 1: vs UR Delver

[G1] Opponent, burnt through their counter magic stopping my Green Sun's Zenith, and Enchantress's Presence. While applying pressure with Delver and Young Pyromancer. I resolved Solemnity, and Living wish the next turn grabbing Glacial Chasm out of my SB and dropping it into play. Opponent conceded as he has no answer.

[G2] Mulled to 6, keeping hand with a Leyline of Sanctity. Opponent has the double delver opening but his only counter magic that I saw the entire game was a Force of Will. He countered my only enchantress, but has no interaction with my Solemnity. I wished for a dark Depths to end the game early, but he bought enough time chump blocking with all his delvers, and he bounced the token. With that plan out, I just played normally and just lock my opponent out of the game with the standard enchantress and confinements.

Match result: 2-0
Current standing: 1-0


Round 2: vs BUG Delver

[G1] A barrage of hand destructions (double hymn), Force of Will, and Daze, and an Abrupt Decay got him there. My one and only Argothian Enchantress, was helping me go through my cards, but he killed everything I had. This was a loss.

[G2] Same as G1, I mulled to 6 keeping a hand with Leyline of Sanctity, GSZ and Sterling Grove but he had double Force of Wills, and 3x Abrupt Decay. Not much to say, he drew the nuts, and had all the answers, he slowly killed me with DRS activations and whatever that 2/2 creature that becomes a 4/4 that gives him some sort of library manipulation / filtering.

Match result: 0-2
Current standing: 1-1


Round 3: Death and Taxes

[G1] He had thalia and stoneforge, but I was producing enough mana for thalia to slow me down. I stopped his attacks with Moat and with the protection it gave me, I grabbed Dark Depths, immediately turning it to a Marit Lage, as Chasm is a bad pick versus DnT.

[G2] He dropped Sanctum Prelate, preventing me from casting anything that costs 3,and had 3 Wastelands sitting at bay. My moat bought me a few turns, but I can't assemble a solid defense fast enough to hold him off.

[G3] Choosing to be on the play, I had a choice between Enchantress or Solemnity. I prioritized dropping Solemnity now while I still can. He dropped Sanctum Prelate at 3. I dont have an engine, and hes got double ports and thalia going on, but i had double elephant grass as well, while I am also holding on to a Serra's Sanctum that I plan to drop when the time is right, as he does have a wasteland in play. He figured hes not going anywhere so he decided to leave my mana alone to drop an equipment. I gained a massive distance off that as I drop an Argothian, and chained into a few Wild Growths. over the course of a few turns I had enough to power up an Emrakul, and finally dropped my Sanctum.

Match result: 2-1
Current Standing: 2-1


Round 4: vs UW Stoneblade

[G1] He used up his counters stopping my enchantresses, that he had nothing to stop Solemnity. Living Wish into Dark Depths ended the game the turn after.

[G2] Opponent countered my early Solemnity, and Counsil's Judgement my Argothian. With no Solemnity and no Enchantress, I living wished for an Eidolon of Blossoms instead, seems like he's digging for a removal, but my Sterling Grove gave him shroud, and I slowly, little by little started burying my opponent in card advantage, as I came across more enchantresses, and later powered up an Emrakul.

Match result: 2-0
Final standing: 3-1


It was a pretty fun night. BUG delver for me, felt it was very difficult for me to combat, but he did have crazy hand both games.
Or at least it felt crazy for me :laugh:

Nice write up, thank you for this. I have to agree that BUG Delver is an annoying match up to play against. The hand destruction and fast clock can be rather annoying at times. I've started to pack 2 copies of leyline of sanctity maindeck to deal with the disruption and to give me a better chance vs storm/burn etc. So far it seems to do well. I've been working on my own list for the last week or so, i'll post it shortly and feedback is welcome :)

HouseOfCards
11-13-2017, 04:31 AM
Alrite guys and gals, here is the build i've been toying with the last week or so on MTGO.

8 Forest
1 Plains
1 Dryad Arbor
1 Karakas
1 Savannah
1 Bayou
3 Serra's Sanctum
4 Windswept Heath

3 Elephant Grass
1 Mirri's Guile
4 Utopia Sprawl
4 Wild Growth
3 Argothian Enchantress
4 Living Wish
1 Seal of Primordium
2 Sterling Grove
2 Banishing Light
1 Solitary Confinement (safe card, thinking of upping this to two copies)
4 Enchaantress's Presence
2 Leyline Of Sanctity
1 Opalescence
3 Parallax Wave
1 Eidolon of Blossoms
1 Starfield of Nyx
3 Green Sun's Zenith

Wishboard/sideboard

4 Leyline of the Void (Need to have a fighting chance vs reanimator, loam/dredge/storm)
2 Leyline of Sanctity (Need to have a fighting chance vs burn/storm/hand disruption)

1 Argothian Enchantress (self explanatory)
1 Reclamation sage (wish/zenith target-spot removal for chalice/moon or any other troublesome artifact/enchantment, abusive with wave too)
1 Peacekeeper (wish/zenith target vs sneak/show or emergency card if i'm about to die the following turn)
1 Sigarda, Host of Herons (alt wincon, also vs MUD/Liliana/emrakul)
1 Emrakul, the Aeons Torn (alt wincon)

1 The Tabernacle at Pendrell Vale (brought in vs storm-empty the warrens, Elves-slow them down long enough to seal the game, dredge, D&T)
1 Serra's Sanctum (sometimes I need the extra mana to go off, however, currently on the chopping block)
1 Karakas (Wish target vs Leovold/emrakul/gaddock teeg)
1 Bojuka Bog (Wish target vs loam/dredge/reanimator, sparingly wished for post board to hardcast Leyline of the void)

The build is pretty much self explanatory. I'm a huge fan of the wave + opalescence/starfield combo so I wanted to test it out. It turns out wave is incredibly strong even on it's own. It can buy me enough time to go off and It provides a lot of flexibility in areas that confinement/solemnity/phyrexian unlife cannot fill. It is also a wincon.

I'm not entirely sure if my wishboard is optimal. I'm considering taking out the peacekeeper and Serra's Sanctum in favor of an Eidolon of the Blossoms and something else. I like the idea of having a tutorable enchantment(blossoms) with wish incase I need the card draw.

I'm considering removing the single opalescence in order to squeeze in a Doomwake Giant as I think it will have more impact vs D&T/Delver decks.

So far the toughest matches seem to be D&T and decks packing a large hand disruption package.

I'm pretty much brand new to legacy but have a general idea of how GW enchantress operates since it is similar to 7th edition standard enchantress. So far i've played 7 MTGO legacy leagues with the deck. The list has changed drastically from the start and I didn't start winning prizes until the latter half of leagues played. So far i've cashed 3 times going 3-2, 3-2 and then 4-1. Living Wish and Parallax Wave feel like allstars.

I'm extremely open to suggestions and ways to improve the build. Thanks for reading.

JackaBo
11-13-2017, 04:51 AM
I like more than one mirris guile

HouseOfCards
11-13-2017, 11:51 AM
I like more than one mirris guile

Lately I have been feeling the same way. The card is incredibly helpful. I have no idea what I would take out though :(

JackaBo
11-13-2017, 11:57 AM
Lately I have been feeling the same way. The card is incredibly helpful. I have no idea what I would take out though :(

Perhabs one of the parallax waves.

Emurian
11-13-2017, 12:00 PM
Alrite guys and gals, here is the build i've been toying with the last week or so on MTGO.

8 Forest
1 Plains
1 Dryad Arbor
1 Karakas
1 Savannah
1 Bayou
3 Serra's Sanctum
4 Windswept Heath

3 Elephant Grass
1 Mirri's Guile
4 Utopia Sprawl
4 Wild Growth
3 Argothian Enchantress
4 Living Wish
1 Seal of Primordium
2 Sterling Grove
2 Banishing Light
1 Solitary Confinement (safe card, thinking of upping this to two copies)
4 Enchaantress's Presence
2 Leyline Of Sanctity
1 Opalescence
3 Parallax Wave
1 Eidolon of Blossoms
1 Starfield of Nyx
3 Green Sun's Zenith


Note beforehand, I havent tried the Parallax Wave / Opalescence build myself so I am making some assumptions on this part.

-1 Seal of Primodium
-2 Leyline of Sanctity
-1 Wild Growth

+1 Solitary confinement
+2 Mirri's guile
+1 Opalescence

Options to keep in mind:
1-2 Replenish (These can ''replace the leylines''. Leyline of Sanctity is fine versus Discard, but with 2 mainboard, your chances of getting them in your opening hand is not particulary awsome. I think you would side in 3 from your SB (looking at other generic lists) once you know your facing discard.

The reason why I like replenish more is because it also helps if your stuff gets countered, or abrupt decayed later in the game.


1 Sphere of Safety: Cheap Moat replacement, works really well in general as people need to pay 4-6 mana per creature which most can't really afford.

Feedback of suggested changeS:

Imo you really want to have at least 2 confinements in the deck. I have played with 2-3 for a long time. In the end I settled with 2 as I feel this is enough.

Like I said I dont have experience with the opalescence version but it seems to me that you want to have the opalescence in combination with Parallax wave out, without the Opalescence, the Wave is unable to target itself to reset itself. Wave + Opal + Oring can also be used to permanently exile stuff if stacked right from what I know. So thats why I suggest running 2.

Mirri's guile is bonkers, I love the card, I keep allot of hands with Mirri, Fetch, Mana accel + whatever while lacking an enchantress effect.

Other:
I don't like the Dryad arbor, the removal of your opponent should be dead, by playing arbor your actually giving them a target. I understand its a play to counter Lilly / Diabloc edict or whatever but I find these scenario's to be to niche.

HouseOfCards
11-13-2017, 02:42 PM
Note beforehand, I havent tried the Parallax Wave / Opalescence build myself so I am making some assumptions on this part.

-1 Seal of Primodium
-2 Leyline of Sanctity
-1 Wild Growth

+1 Solitary confinement
+2 Mirri's guile
+1 Opalescence

Options to keep in mind:
1-2 Replenish (These can ''replace the leylines''. Leyline of Sanctity is fine versus Discard, but with 2 mainboard, your chances of getting them in your opening hand is not particulary awsome. I think you would side in 3 from your SB (looking at other generic lists) once you know your facing discard.

The reason why I like replenish more is because it also helps if your stuff gets countered, or abrupt decayed later in the game.


1 Sphere of Safety: Cheap Moat replacement, works really well in general as people need to pay 4-6 mana per creature which most can't really afford.

Feedback of suggested changeS:

Imo you really want to have at least 2 confinements in the deck. I have played with 2-3 for a long time. In the end I settled with 2 as I feel this is enough.

Like I said I dont have experience with the opalescence version but it seems to me that you want to have the opalescence in combination with Parallax wave out, without the Opalescence, the Wave is unable to target itself to reset itself. Wave + Opal + Oring can also be used to permanently exile stuff if stacked right from what I know. So thats why I suggest running 2.

Mirri's guile is bonkers, I love the card, I keep allot of hands with Mirri, Fetch, Mana accel + whatever while lacking an enchantress effect.

Other:
I don't like the Dryad arbor, the removal of your opponent should be dead, by playing arbor your actually giving them a target. I understand its a play to counter Lilly / Diabloc edict or whatever but I find these scenario's to be to niche.

I've been thinking about replenish. It's definitely bonkers vs disruption and after they counter my enchantments. I'm a little leary on taking out any more enchantments for non-enchantments as i think 30 is pretty low. I'm not actually sure what the optimal number of enchantments is. How low can I go? Also, Is there anything else to use vs storm other than leyline?

I've been going banishing light instead of oblivion ring since it's better situationally.

I'm picking up a moat today, is there any instance where I would want the sphere over moat?

I've been going back and forth between 1 and 2 confinements. I'll probably up it to two.

I'm pretty sure a second Mirri's guile is going in for sure, it's been an allstar.

Also, are there any other options aside from sigarda vs all is dust/emrakul?

I appreciate the feedback and suggestions.

HouseOfCards
11-13-2017, 02:44 PM
Perhabs one of the parallax waves.

That wouldn't really be practical here. Parallax Wave provides a lot of utility to open up a window vs leovold and has been an allstar vs sneak/show. It also happens to be the basis of the deck.

Emurian
11-13-2017, 04:52 PM
I used to have a moat myself for this deck but I traded it away after the moat buyout that pushed the price up lol.

TBH I never was that impressed with Moat. You still have Delvers, Griselbrands, Flickerwisps, Cliques, Entreat the Angels etc etc.

The sphere does roughly the same in my eyes, it still allows a person to attack if he is paying enough mana but lets be real, thats often gonna translate in at least 5 up to 15 mana .

Vs All is dust > Gaddock Teeg. Also works vs Storm / Elves, can be tutored with GSZ. Yes he does shut off a couple of your own enchantments (Humility, Sphere) but in general the pros are bigger then the cons.

HouseOfCards
11-13-2017, 05:46 PM
I used to have a moat myself for this deck but I traded it away after the moat buyout that pushed the price up lol.

TBH I never was that impressed with Moat. You still have Delvers, Griselbrands, Flickerwisps, Cliques, Entreat the Angels etc etc.

The sphere does roughly the same in my eyes, it still allows a person to attack if he is paying enough mana but lets be real, thats often gonna translate in at least 5 up to 15 mana .

Vs All is dust > Gaddock Teeg. Also works vs Storm / Elves, can be tutored with GSZ. Yes he does shut off a couple of your own enchantments (Humility, Sphere) but in general the pros are bigger then the cons.

So do I even run the sigarda anymore or do I run both? When I sideboard, I assume it's better to board in the teeg since it's faster with GSZ than Living Wish and makes you less susceptible to getting it ripped out of your hand?

Ya moat is hit or miss some times. It's one of the reasons I omitted it from my list.

How do you deal with the aggro loam Knight of the Reliquary decks? I got smashed by one earlier today.

Claymore1
11-13-2017, 06:30 PM
I'm picking up a moat today, is there any instance where I would want the sphere over moat?

When I was on the GWr build with RIP/helm, I used to run Nahiri, the Harbinger, sphere protects her, and gives you another main decked (yet very weak) protection versus an early Emrakul off a SNT. In the RIP/Helm (regarding Nahiri), she helps fix your hand and just gets rid of obstacles your way. Not just that but her ULT grabs either one of your win-cons. Most decks can't really afford to pay for the cost to attack specially when you start building up a mass of enchantments. So yes, Sphere is a good option vs Moat, with all these Delvers around.

I stuck with Moat though strictly for pimp factor :laugh:
Well that and I'm never upset to draw into it.

EDIT:
As for the Mirri's Guile, have you considered a 1:1 Split between Mirri and Sylvan Library?

HouseOfCards
11-13-2017, 06:51 PM
When I was on the GWr build with RIP/helm, I used to run Nahiri, the Harbinger, sphere protects her, and gives you another main decked (yet very weak) protection versus an early Emrakul off a SNT. In the RIP/Helm (regarding Nahiri), she helps fix your hand and just gets rid of obstacles your way. Not just that but her ULT grabs either one of your win-cons. Most decks can't really afford to pay for the cost to attack specially when you start building up a mass of enchantments. So yes, Sphere is a good option vs Moat, with all these Delvers around.

I stuck with Moat though strictly for pimp factor :laugh:
Well that and I'm never upset to draw into it.

EDIT:
As for the Mirri's Guile, have you considered a 1:1 Split between Mirri and Sylvan Library?

Nahiri sounds busted, i'd toss her and a words of war in the deck to cause some serious injury lol.

Here is the thing about sylvan. It's a 2 drop and comes out earliest T2. My first 2/3 turns are either pumping out enchantress's presence, argothian enchantress or GSZ for enchantress. OR i'm playing reactively with living wish to slide into the mid game a little easier depending what i'm playing against. Sylvan costs an extra mana over MG which makes it vulnerable to spell snare and paying the 4 life per card is a bit much when i'm under pressure early. A turn 1 MG is more attractive to me than a turn 2 sylvan since the MG isn't going to delay my draw engine. Sylvan is a good card for sure but it doesn't really fit the flow of how the deck operates.

Claymore1
11-13-2017, 07:53 PM
Nahiri sounds busted, i'd toss her and a words of war in the deck to cause some serious injury lol.

Here is the thing about sylvan. It's a 2 drop and comes out earliest T2. My first 2/3 turns are either pumping out enchantress's presence, argothian enchantress or GSZ for enchantress. OR i'm playing reactively with living wish to slide into the mid game a little easier depending what i'm playing against. Sylvan costs an extra mana over MG which makes it vulnerable to spell snare and paying the 4 life per card is a bit much when i'm under pressure early. A turn 1 MG is more attractive to me than a turn 2 sylvan since the MG isn't going to delay my draw engine. Sylvan is a good card for sure but it doesn't really fit the flow of how the deck operates.

Some arguments for both:

[Mirri's Guile]
The card is great, also also keep in mind that it also compete with your T1 acceleration. It's great under confinement, as you can set up your library so you do not whiff with the enchantress/confinement lock. Where as Sylvan Library gets turned off. You can also look at your library first to give you the knowledge you need whether you want to pay for the grass upkeep.

[Sylvan Library]
The card does indeed compete with your Turn 2 enchantress, however it also acts as an enchantress as well. 4 life is indeed steep but sometimes its good to have that extra reach. Yes you pay 4 life but if thats the cost to setting up your board than that seems fine. There are games that I even paid 8 life for it. The bad though, is that Leovold is around. he shuts this card down, where as guile is still functional. Depending on the build however, Library just shines. Like if you are on the red splash and is main decking Words of War, the two combined, you can easily just ride to victory as 6 damage a turn is pretty brutal as you can also just clear the field of little critters like shamans, delvers and thalias.

As for the Nahiri, I did not run Words of War main decked, when I was using her, I was using Helm of Obedience and Emrakul.
Words of war was in the Sideboard, for matches where I need it, or where I plan to bring in Blood Moon as well.

HouseOfCards
11-14-2017, 11:15 PM
Some arguments for both:

[Mirri's Guile]
The card is great, also also keep in mind that it also compete with your T1 acceleration. It's great under confinement, as you can set up your library so you do not whiff with the enchantress/confinement lock. Where as Sylvan Library gets turned off. You can also look at your library first to give you the knowledge you need whether you want to pay for the grass upkeep.

[Sylvan Library]
The card does indeed compete with your Turn 2 enchantress, however it also acts as an enchantress as well. 4 life is indeed steep but sometimes its good to have that extra reach. Yes you pay 4 life but if thats the cost to setting up your board than that seems fine. There are games that I even paid 8 life for it. The bad though, is that Leovold is around. he shuts this card down, where as guile is still functional. Depending on the build however, Library just shines. Like if you are on the red splash and is main decking Words of War, the two combined, you can easily just ride to victory as 6 damage a turn is pretty brutal as you can also just clear the field of little critters like shamans, delvers and thalias.

As for the Nahiri, I did not run Words of War main decked, when I was using her, I was using Helm of Obedience and Emrakul.
Words of war was in the Sideboard, for matches where I need it, or where I plan to bring in Blood Moon as well.

When it comes to sylvan library, Against what match up and what specific scenario would you want sylvan over guile? What specific opening? I'm still having a hard time seeing where it would be more useful than guile and i'm not sure if it is due to my lack of experience with the card(I haven't used it much at all but it is a fairly straight forward card).

SpatulaOfTheAges
12-11-2017, 05:04 PM
I'm keeping my Enchantress updates in a separate thread as I don't really consider the version I'm running to be Solitaire. But I did want to drop a link for general Enchantress-y interest: http://www.mtgthesource.com/forums/showthread.php?32014-The-Witch-House-(Nearly-Mono-green-Enchantress)(also-Budget-it-turns-out)&p=1031876&viewfull=1#post1031876

TLDR: I went 5-2 and got second place in a local 29 man tournament with a build running Living Wish and Doomwake Giant and no MD Solitary Confinement (or white cards at all except 1x Ixalan's Binding and 1x Sterling Grove).

Some general notes:

Living Wish performs really well right now, giving you really deep threat redundancy as well as flexibility against specific threats. Notably being able to Wish for Karakas is good against Leovold, Reanimator, SnS (obviously not if they get Omniscience out) and Dark Depths combo, being able to get Doomwake Giant against Death and Taxes, an active Pyromancer, Elves, or a variety of other decks, and being able to get Reclamation Sage against prison cards like Trinisphere and Chalice. It also allows you to drop Emrakul from the maindeck, reducing dead draws in the early to mid-game.

Doomwake Giant eats "fair" decks all day long. Basically everything that isn't combo he's a monster against. He kills Moms and TNN, and in multiples or if you just have enough gas he can take down larger prey, and until then he stands back and blocks anything besides Griselbrand and Emrakul. I'm not sure there's a convincing reason not to run this guy unless your meta-game is super combo heavy, in which case you probably just shouldn't be playing any version of Enchantress.

Ixalan's Binding had mixed results. The blanking of cards was useful, but most of the decks this comes up against have Brainstorm so can minimize the damage. The extra mana cost me one game in the finals. But to be fair it's harder to assess how much the un-Decayability and the future-proofing aspect of the card really hurt the opponent without seeing their hand. Still testing it out.

OliverFist
12-13-2017, 02:34 AM
I was wondering, what are the advantages of Living Wish over Crop Rotation? The :1: extra mana is probably redundant in this deck and therefore not sacing a land is better as well?

I was never that big of a fan of wish boards as they reduce the sideboard options. Do you have the feeling this does matter in certain match ups?

Context: I am currently building Enchantress. Thanks for the answers.

Best,
Oliver

SpatulaOfTheAges
12-13-2017, 05:04 AM
I think they're probably only comparable in the Dark Depths version, as Crop Rotation is otherwise not very good in Enchantress IMO.

I've not done any testing with the Depths version so I can't compare it for those purposes, but for general purposes:

Crop Rotation

job:gets Serra's Sanctum

pros:cheap, instant
cons:not an enchantment, really only does the one thing

Living Wish

job:threat and kill condition

pros:flexible and powerful, can be a mana source, an answer to Leovold, a board sweeper, an Enchantress, or a kill condition
cons:2 mana and takes up about half your sideboard


It is true that losing the sideboard space is annoying. You can mitigate this somewhat by trying to make your Wishboard predominantly green creatures or enchantment creatures that can be brought in without losing much of your core strategy g2/g3. I tend to leave my top 2 wish targets against whatever deck I'm playing in, and try to bring in anything significant against them in. So for example if I'm playing against Aluren I can leave Phyrexian Revoker as a Wish target and bring in Qasali Pridemage, Reclamation Sage and Doomwake Giant.

SpatulaOfTheAges
12-15-2017, 10:37 AM
Prompt:

I've been thinking more about the combo matchup and options against it. I've been thinking that the storm matchup we really can't do too much about, but we do have possible options against Sneak and Show, Reanimator, Elves, and other permanent based decks.

So it might be useful to run down a list of cards against specific combo decks and see what options have the greatest impact and flexibility. I'm generally trying to lean away from cards that aren't either enchantments or GSZ-able, but some exceptions can be made. I'm also not trying to reference tons of cards that are specific to a Wish-board even though that's what I'm personally running.

Sneak and Show

Humility most effective, but costs four mana.
Karakas good against Sneak Attack and Show and Tell->Emrakul but useless against Omniscience
Banishing Light good against Show and Tell, but not great against Sneak Attack
Journey to Nowhere good against SnT->fatty, but useless in other situations
Cast Out good against most situations but only if you leave the mana open, which is a lot. Still good against SnT.
Ixalan's Binding good against SnT, particularly if it grabs an Emrakul. Not good versus Sneak Attack. In this matchup probably just worse than Banishing Light or Cast Out.
Seal of Primordium only good against Sneak Attack and Omniscience, but they'll have priority and can cast Emrakul before you can blow their Omniscience, and if they have a mana open they can still Sneak Attack. Probably buys a turn due to complicating their gameplan but not great.
Seal of Removal - good except versus Omniscience, requires blue
Seal of Doom - good versus Emmy but useless against Grislebrand
Trial of Ambition - good versus SnT->fatty, otherwise probably won't do much.
Containment Priest - not an enchantment but pretty solid. not very good versus Omniscience.

Reanimator

Humility - great but slow, again
Karakas - situational but not counterable or discardable. maybe the best, most of their non-legendaries are somewhat deal-with-able
Banishing Light, Cast Out, Ixalan's Binding - another match where Binding is probably just worse than the other options. All of these are good unless they go for "white" with Iona, Shield of Emeria.
Journey to Nowhere - probably just the best of the removal options in this matchup
Lignify, Song of the Dryads - mediocre but give you non-white options
Seal of Removal - solid, requires blue
Seal of Doom - very situational, slow, requires black
Trial of Ambition - solid but requires black
Seal of Primordium - hits Animate Dead but nothing else
Containment Priest - not an enchantment, probably too slow to actually stop the rez
Leyline of the Void - has to be in opener but obviously great there. if not in black, dead weight, but if it's not in your opener it's probably dead weight anyway.
Tormod's Crypt - gives you 1-2 extra cards to find it and still be relevant, but not an Enchantment.
Surgical Extraction - same as above but dissynergy with Ground Seal if you're running it, which is often too slow but can sometimes win or buy time. on the plus side obviously gets all their Griselbrands or whatever.

Elves

Humility - if you can get it it's pretty great but they can still get there with a horde of 1/1s
Banishing Light, etc, spot removal - useful but not much more than a speed bump, or it'll just be negated by Wirewood Symbiote. another case where Journey to Nowhere is going to be the best option
Trial of Ambition - useful versus Wirewood Symbiote but still mediocre
Seal of Removal - pretty useless
Seal of Fire - cheap but same problems as other spot removal
Seal of Doom - useful in conjunction with Elephant Grass, you might be able to buy a turn by hitting one of their fat attackers
Doomwake Giant - a wrecking house if you can get him out in time
Engineered Plague - very strong but they're bound to have a plan for it, and it doesn't quite kill everything, giving them some wiggle room to respond.

Food Chain

Humility - once again solves the issue, and can't be Abrupt Decayed, but need four mana and double white against a deck with disruption. they can still get an infinitely large Walking Ballista though so I mean that'll have to be dealt with.
Banishing Light, etc, spot removal - not useless but they'll typically only drop Food Chain itself when ready to go, and obviously a number of important targets don't care about exile.
Ixalan's Binding - notably, can stop exiled creatures
Trial of Ambition, Seal of Doom - a little better here because killing guys is more reliable than exiling them
Seal of Primordium - very strong in this matchup
Solemnity stops Walking Ballista, but then, so does Stony Silence, Phyrexian Revoker, and Suppression Field. Solemnity and Revoker can both prevent the infinitely large Walking Ballista though.
Essence Warden - not an enchantment but very easy to grab with Green Sun's Zenith. if they have two Ballistas Trinket Mage in hand it doesn't really work though.
Doomwake Giant - can prevent them setting up, but can't do anything about them building up mana and dropping Food Chain + critters in the same turn.

Infect

Humility - not as great here since they can always just pump+berserk a guy even if it's normal damage.
Spot removal - pretty solid here honestly, they don't run a super abundance of threats, and Ixalan's Binding is particularly good
Doomwake Giant - Really strong but can be slow against some of their hands
Solemnity - really, really strong here, probably the single best option in this matchup
Engineered Plague - can be powerful but hard to avoid backlash against your Argothians in this matchup.

Alright I'm tapped out for now, but thoughts?

Freggle
12-15-2017, 03:04 PM
Song of the Dryads - mediocre but give you non-white options


It should be noted that Song of the Dryads works well against Omnitell as well. If Song is "showed in" there is no instance while your aura is attaching to Omniscience that the Omnti player could respond to with say a Trickbind for free.

Could also, attach to a Emrakul if showed in as well, but couldn't be cast and attached since it targets on cast.

It's also nice that it is a flexible enchantment that can "turn off" special lands.

Watersaw
12-16-2017, 10:26 PM
Against Sneak and Show I've had my best success with some combination of Gaddock Teeg, Suppression Field, and Choke. Really you want to turn off Sneak Attack ASAP since that can actually kill you. There's not much that can be done about an early Show and Tell, but once you draw into something nasty it doesn't matter. Emmy-chan's mere existence is sometimes enough to scare them off of that plan entirely.

The only games I've won against Reanimator involved an incredibly lucky Swords to Plowshares. Given how much protection they run combined with a hilariously deadly threat our best bet might be a turn 0 Leyline or breaking protocol and running Faerie Macabre.

I haven't played against Elves in actual years, but sup field, grass and Humility do work if you don't just die. If you have Enlightened Tutor you can also jam a Cursed Totem down their throat. I used to race them with Helm, so Doomwake shouldn't be impossible to field.
God I love Suppression Field. If only it made deckbuilding a little less miserable.

GSZ for Melira is good against infect in theory, but Grass and Confinement aren't terrible. For the land game Blood Moon is decent if you live long enough. If all else fails we can just jam Nevermore and see if it gets there, it's probably terrible but I have managed to stand a few Berserks and Invigorates with it.

The_Dingo
12-17-2017, 10:54 AM
It should be noted that Song of the Dryads works well against Omnitell as well. If Song is "showed in" there is no instance while your aura is attaching to Omniscience that the Omnti player could respond to with say a Trickbind for free.

Could also, attach to a Emrakul if showed in as well, but couldn't be cast and attached since it targets on cast.

Are you sure that you can show in an aura and have it enchant whatever the opponent shows in? I'm no judge, but I was under the impression that it didn't work like we wanted it to since the creature is not on the battlefield at the time we need to pick targets for the aura.

SpatulaOfTheAges
12-18-2017, 07:07 AM
After some initial searching I think The_Dingo is right.

Another anti-Infect card, but very narrow it seems to me:

Dense Foliage

slightly less narrow in the sense that it cycles:

Shielding Plax

Claymore1
12-18-2017, 10:02 PM
Sneak and Show
Reanimator
Elves

Hey Spatula, against those 3 decks you mentioned, have you considered
Hallowed Moonlight The card replaces itself.

Freggle
12-20-2017, 02:09 PM
Are you sure that you can show in an aura and have it enchant whatever the opponent shows in? I'm no judge, but I was under the impression that it didn't work like we wanted it to since the creature is not on the battlefield at the time we need to pick targets for the aura.

The_Dingo, I stand corrected. You are right. Since the Aura and the other permanent that is placed onto the battlefield at the same time. At that time the Aura does not see the other permanent at that time, and therefore cannot attach to the other "showed" permanent.

Given that interaction, Song of the Dryads is not playable in Enchantress IMHO.

simdude
12-21-2017, 09:03 PM
I'm surprised no one mentioned this, but did anyone else see the CFB article about Enchantress? https://www.channelfireball.com/videos/channel-mengucci-legacy-enchantress/

It reminds me of the list Freggle posted quite some time ago. Were you the pilot of this 5-0 list?

Freggle
12-21-2017, 09:38 PM
I'm surprised no one mentioned this, but did anyone else see the CFB article about Enchantress? https://www.channelfireball.com/videos/channel-mengucci-legacy-enchantress/

It reminds me of the list Freggle posted quite some time ago. Were you the pilot of this 5-0 list?

Hey, simidude! Thanks for the nod, but lets give credit where credit is due Fjaulnir here on the Source is the one who has developed the deck, and piloted it to a 5-0 in a league! You can read more about his journey here (http://www.mtgthesource.com/forums/showthread.php?30810-Developmental-GW-Opal-Wave) in the N&D thread.

The video you linked is quite comical to watch as Mengucci doe not appear to know how the combo works, or know proper Enchantress sequencing but the spotlight on any version of the archetype is nice.

Fjaulnir
12-22-2017, 02:54 AM
To be fair I'd never have played & worked on that list if Freggle hadn't built the foundation, so I still consider you to be the original creator :tongue: all I did was add black and play around with some flex slots.


Anyway, yeah Mengucci never figured out the combo, or even any other form of sequencing like Freggle mentioned (and boards out the combo a lot because he thinks Parallax only is there Fog 4-5x); his final score was the same as Jeff Hoogland who also played it
https://www.youtube.com/watch?v=v8Fj--5kidc
but at least Jeff understands what's going on and makes like at least 80% of the plays/sequences I would have (which is not bad for someone who never touched any enchantress variant afaik) so he seems to have a better natural feeling for the deck.

At least both immediately feel the Lotus Petals are subpar, which is a conclusion I also drew right after making that 5-0 finish so they had the same gut feeling. List has had a bunch of updates after that but unfortunately that's the only one that got published so everyone in the world seems to consider that to be the "ultimate/finished" decklist.

simdude
12-22-2017, 11:04 AM
To be fair I'd never have played & worked on that list if Freggle hadn't built the foundation, so I still consider you to be the original creator :tongue: all I did was add black and play around with some flex slots.


Anyway, yeah Mengucci never figured out the combo, or even any other form of sequencing like Freggle mentioned (and boards out the combo a lot because he thinks Parallax only is there Fog 4-5x); his final score was the same as Jeff Hoogland who also played it
https://www.youtube.com/watch?v=v8Fj--5kidc
but at least Jeff understands what's going on and makes like at least 80% of the plays/sequences I would have (which is not bad for someone who never touched any enchantress variant afaik) so he seems to have a better natural feeling for the deck.

At least both immediately feel the Lotus Petals are subpar, which is a conclusion I also drew right after making that 5-0 finish so they had the same gut feeling. List has had a bunch of updates after that but unfortunately that's the only one that got published so everyone in the world seems to consider that to be the "ultimate/finished" decklist.

Well I hope you post an updated list and thoughts sometime! I'm looking to play a lot more legacy in Jan-Mar and would love to get some reps down with an alternative Enchantress build. I'm still playing the fairly standard one.

Fjaulnir
12-22-2017, 11:15 AM
My updated lists are in the topic Freggle linked to 2-3 posts ago :)

contra
12-28-2017, 11:57 AM
I've been running the following GW list with a ton of success. No spicy tech - and only a single win-con in emrakul. I feel that once you've landed an enchantress effect and a lock piece it's usually a done deal and so there's no need to be running RIP/Helm combo, GSZ beaters, or even Doomwake Giant which IMO is win-more.

The Karakas in the sideboard are mainly for Leovold but I've snagged a game or two returning a S&T emrakul. I haven't lost a game against B/R reanimator - not sure why everyone is having trouble when elephant grass stops all their guys from attacking.

I'm debating whether to buy this in paper, or UG Enchantress w/ cloud of faeries and seal of removals, although I'm pretty sure this list is the most consistent version I've ever played....


7 Creature
4 Argothian Enchantress
1 Dryad Arbor
1 Emrakul, the Aeons Torn
1 Eidolon of Blossoms

29 Enchantment
4 Wild Growth
4 Utopia Sprawl
4 Enchantress's Presence
3 Mirri's Guile
3 Solitary Confinement
4 Elephant Grass
3 Sterling Grove
2 Banishing Light
2 Exploration

20 Land
4 Windswept Heath
5 Forest
1 Plains
1 Karakas
3 Serra's Sanctum
4 Misty Rainforest
2 Savannah

4 Sorcery
4 Green Sun's Zenith


15 Sideboard
1 Scavenging Ooze
1 Gaddock Teeg
3 City of Solitude
2 Choke
2 Carpet of Flowers
4 Leyline of Sanctity
2 Karakas

Freggle
12-29-2017, 11:44 AM
I've been running the following GW list with a ton of success. No spicy tech - and only a single win-con in emrakul. I feel that once you've landed an enchantress effect and a lock piece it's usually a done deal and so there's no need to be running RIP/Helm combo, GSZ beaters, or even Doomwake Giant which IMO is win-more.

The Karakas in the sideboard are mainly for Leovold but I've snagged a game or two returning a S&T emrakul. I haven't lost a game against B/R reanimator - not sure why everyone is having trouble when elephant grass stops all their guys from attacking.

I'm debating whether to buy this in paper, or UG Enchantress w/ cloud of faeries and seal of removals, although I'm pretty sure this list is the most consistent version I've ever played....


7 Creature
4 Argothian Enchantress
1 Dryad Arbor
1 Emrakul, the Aeons Torn
1 Eidolon of Blossoms

29 Enchantment
4 Wild Growth
4 Utopia Sprawl
4 Enchantress's Presence
3 Mirri's Guile
3 Solitary Confinement
4 Elephant Grass
3 Sterling Grove
2 Banishing Light
2 Exploration

20 Land
4 Windswept Heath
5 Forest
1 Plains
1 Karakas
3 Serra's Sanctum
4 Misty Rainforest
2 Savannah

4 Sorcery
4 Green Sun's Zenith


15 Sideboard
1 Scavenging Ooze
1 Gaddock Teeg
3 City of Solitude
2 Choke
2 Carpet of Flowers
4 Leyline of Sanctity
2 Karakas


Not surprised this is working well for you, there are many games that I board out the RIP / Helm combo in GW Helm. How is your Show and Tell MU? Seems weak with the minimal o-ring effects. Is there some tech that I'm missing?

for BR Reanimator how do you beat the T1 or early Sire of Insanity? ...Hope for good top decks?

SpatulaOfTheAges
12-29-2017, 06:16 PM
B/R Reanimator:

1. You only run 4x Elephant Grass.
2. If they're on the play, Elephant Grass is not especially likely to come down before a big guy.
3. If they see that you're running Enchantress, they should get either Tidespout Tyrant or Iona, Shield of Emeria, neither of which is affected much by Grass and both of which are very good against you.
4. Even if you stop a Griselbrand with Grass, they'll likely be able to set up either of the above.
5. What he said re: Sire
6. Everything about Chancellor of the Annex

If you don't need to worry about DnT, Elves, Infect or Leovold then Doomwake Giant might not be as good in the meta. But generally speaking the opponent will do everything possible to make sure that you don't get an Enchantress to stick, or they may have some other hate piece that shuts down the engine. Those are situations where Doomwake really shines. I certainly wouldn't consider it win-more, though again, in some metas it might be more of a SB card.

Watersaw
01-01-2018, 02:05 PM
So at what point do we try jamming in 3-4 Deathrite Shaman and see what happens? I feel like 8 pieces of ramp on turn 1 just isn't enough and have never truly been satisfied with Exploration or Dryad Arbor. All three abilities get more attractive as we rely on Doomwake Giant and there's something to be said for good graveyard hate that can be played turn 1.

EDIT: doesn't fit in a Helm or Suppression Field build of course, but I'm starting to believe that we can nix those entirely and just turn things sideways like God intended.

The_Dingo
01-01-2018, 07:29 PM
So at what point do we try jamming in 3-4 Deathrite Shaman and see what happens? I feel like 8 pieces of ramp on turn 1 just isn't enough and have never truly been satisfied with Exploration or Dryad Arbor. All three abilities get more attractive as we rely on Doomwake Giant and there's something to be said for good graveyard hate that can be played turn 1.

EDIT: doesn't fit in a Helm or Suppression Field build of course, but I'm starting to believe that we can nix those entirely and just turn things sideways like God intended.

Try Eladamri's vineyard sometime. Obviously it's very double edged, but it makes for some very memorable games, and most decks won't be able to use the mana nearly as well as we do. Vineyard hands often goldfished a turn 4 emrakul, and I've even cast a few turn 3 emrakuls, most recently in a match vs grixis delver.

contra
01-02-2018, 08:12 AM
B/R Reanimator:

1. You only run 4x Elephant Grass.
2. If they're on the play, Elephant Grass is not especially likely to come down before a big guy.
3. If they see that you're running Enchantress, they should get either Tidespout Tyrant or Iona, Shield of Emeria, neither of which is affected much by Grass and both of which are very good against you.
4. Even if you stop a Griselbrand with Grass, they'll likely be able to set up either of the above.
5. What he said re: Sire
6. Everything about Chancellor of the Annex

If you don't need to worry about DnT, Elves, Infect or Leovold then Doomwake Giant might not be as good in the meta. But generally speaking the opponent will do everything possible to make sure that you don't get an Enchantress to stick, or they may have some other hate piece that shuts down the engine. Those are situations where Doomwake really shines. I certainly wouldn't consider it win-more, though again, in some metas it might be more of a SB card.

I don't worry about god hands from these cheesy all in decks because they're so inconsistent. Look at every single deck to beat - they're equally as dead to a turn 1 chancellor and reanimation spell. Similarly for belcher and oops all spells.

Doomwake giant can be bonkers as I've seen, but if you're making that much mana you're most likely already drawing all the cards or behind a lock piece. Otherwise he's a dead draw in your opener. Sometimes you may not have black mana and sometimes he's just a 5 mana 4/6 with no text.

Also, one of the best things about enchantress is that your opponents removal spells have no targets and doomwake gives them one.

simdude
01-02-2018, 02:49 PM
Spoiler season means I start over-thinking every single card. Ignoring the fact that there aren't any obvious shells for these cards (to me at least) are these effects we would care about or want? My gut says no.


http://mythicspoiler.com/rix/cards/kumenasawakening.jpg

http://mythicspoiler.com/rix/cards/inducedamnesia.jpg

Chronatog
01-02-2018, 10:01 PM
Spoiler season means I start over-thinking every single card. Ignoring the fact that there aren't any obvious shells for these cards (to me at least) are these effects we would care about or want? My gut says no.
http://mythicspoiler.com/rix/cards/inducedamnesia.jpg

Induced Amnesia is a reminiscence of Attunement. But with prevalence of Replenish-less decks it does not look like Induced Amnesia is a strong inclusion into the deck. If you have enough cards in your hand it means that your engine is online. And if you have only a few cards in your hand you are surviving and 3CMC Induced Amnesia most likely will not help. Also you can also target your opponent, but why would you do this?

And what are your thoughts?

SpatulaOfTheAges
01-03-2018, 09:57 AM
If we had something good to sacrifice enchantments to, it would be a lot more viable I think, especially against Combo.

Fjaulnir
01-04-2018, 02:11 PM
So, what about this one?

https://twitter.com/EliShffrn/status/948964062074818561



On the one hand it's not as powerful as Blood Moon - it screws with their fetches, but not with their duals already in play. So it seems merely a SB card vs Death n Taxes and Lands/Dark Depths at best.
On the other hand, it leaves Serra's Sanctum intact...

simdude
01-04-2018, 03:02 PM
So, what about this one?

https://twitter.com/EliShffrn/status/948964062074818561



On the one hand it's not as powerful as Blood Moon - it screws with their fetches, but not with their duals already in play. So it seems merely a SB card vs Death n Taxes and Lands/Dark Depths at best.
On the other hand, it leaves Serra's Sanctum intact...


I think this is a real card. The fact it cantrips on its own can't be overlooked. I feel like this slots into a shell that already is playing some number of Blood Moon main deck or sideboard. Off the top of my head if I try to list common matchups where I'd prefer to have this over a Blood Moon only D&T and Lands really come to mind. It's an easy make sure to have one for the binder in case the wind ever blows in the right direction for it to me.

Watersaw
01-04-2018, 06:57 PM
I think this is a real card. The fact it cantrips on its own can't be overlooked. I feel like this slots into a shell that already is playing some number of Blood Moon main deck or sideboard. Off the top of my head if I try to list common matchups where I'd prefer to have this over a Blood Moon only D&T and Lands really come to mind. It's an easy make sure to have one for the binder in case the wind ever blows in the right direction for it to me.

If anything you play it alongside Suppression Field to improve the chance of slowing their manabase to a crawl (hell, maybe you go HAM and throw in some number of Root Maze). Running these kind of cards is pretty miserable for your own deck, might have to jump through a few hoops to make it work.

Claymore1
01-05-2018, 02:13 AM
So, what about this one?

https://twitter.com/EliShffrn/status/948964062074818561



On the one hand it's not as powerful as Blood Moon - it screws with their fetches, but not with their duals already in play. So it seems merely a SB card vs Death n Taxes and Lands/Dark Depths at best.
On the other hand, it leaves Serra's Sanctum intact...

Getting a play set :P
I actually have blood moons main decked, so thats going to my sideboard. ^_^

SpatulaOfTheAges
01-07-2018, 05:59 AM
Hard to know what its place is, but it's an interesting card.

It deals with Lands, which is already a very positive match-up. Against DnT, it being one mana more and in a worse color than Suppression Field makes it not very attractive.

Against everything else it shuts down fetch-lands, but not until turn 2 or 3. Not useless because it still shuts off shuffling and dramatically reduces their dig, but what would you cut for that incremental advantage + a card?

Still, in a very blue heavy meta, maybe one of these maindeck, paired with a maindeck Choke would be a good call.

hamie96
01-11-2018, 11:42 PM
New to Enchantress, is a standard build still alright in a Grixis Delver/Lands/D&T meta or should I just build GW Opal Wave instead? Likewise, I found this build (http://mtgtop8.com/event?e=17966&d=311464&f=LE) online and was curious whether running the Living Wish package was worth it (especially with cards like Glacial Chasm in the sideboard).

SpatulaOfTheAges
01-12-2018, 08:48 AM
Welcome to the archetype. I'd put those match-ups about 55/70/55 with the Witch House, the Living Wish build you linked. My understanding is that one of the downsides of the Opal Wave build is a significant hit to the Death and Taxes matchup but I'll let someone who specializes in that version expand.

A standard list will probably do alright against that meta as well, though my testing with traditional Solitaire was running lower numbers against both Death and Taxes and Delver, two matchups where Doomwake Giant especially shines. The Living Wishes are not as amazing versus DnT due to mana cramping, though being able to grab Karakas and artifact/enchment removal can win games.

When you mention Glacial Chasm, are you talking about in combination with Solemnity?

hamie96
01-13-2018, 02:25 AM
When you mention Glacial Chasm, are you talking about in combination with Solemnity?

Yep. This is the current version of the list I'm testing.

20 Lands
1 Bayou
2 Savannah
2 Serra's Sanctum
11 Forest
2 Windswept Heath
2 Wooded Foothills

3 Argothian Enchantress
2 Doomwake Giant

3 Green Sun's Zenith
4 Living Wish

4 Abundant Growth
4 Elephant Grass
4 Enchantress's Presence
1 Gaea's Touch
2 Ground Seal
1 Ixalan's Binding
2 Mirri's Guile
2 Solemnity
4 Utopia Sprawl
4 Wild Groth

SB:
1 Glacial Chasm
1 Dark Depths
1 Karakas
1 Argothian Enchantress
1 Doomwake Giant
1 Spaghetti Monster
1 Gaddock Teeg
1 Phyrexian Revoker
1 Reclamation Sage
1 Choke
2 Carpet of Flowers
1 Rest in Peace
2 Solitary Confinement

I'm not sure what the purpose is of Peregine Drake or Leafcrown Dryad from the old build. I'm thinking Leafcrown Dryad is to block a delver? Likewise, I'm not sure whether Abundant Growth should be in the main or not.

SpatulaOfTheAges
01-13-2018, 06:16 PM
I like the list, I actually haven't tested Mirri's Guile in this version but I think it's probably a good call. I'm actually trying to find additional slots right now for Explorations/Gaea's Touch, I see you're only running the 1x Touch. I've found getting the extra lands in play to be pretty important in most games.

Peregrine Drake would most likely just be another Serra's Sanctum if I had the money for another copy. But the function is to generate mana, to basically allow you to combo off a turn earlier than you would without it.

Leafcrown Dryad is primarily for Delver and Death and Taxes, though I do bring them in against Czech Pile because they counter edict-effects and can swing into planeswalkers that are undefended. Against Delver is the main application, but being unaffected by Thalia and trading with Flickerwisp is pretty good too. I'm not sure she's the most effective use of multiple sideboard slots, but having 1 is also useful just as a way to turn Living Wish into card-draw with your Enchantresses.

Abundant Growth is working great for me. It's an alternate turn 1 play, it helps dig by itself, which isn't bad with a higher threat density, and it's very effective once you begin piling up Enchantresses. It also allows for a more stable mana base while still avoiding Wasteland vulnerability.

Do you still find Emrakul necessary on top of Dark Depths?

---

I've finally gotten around to testing Courser of Kruphix as a 1x in the MD (with 3x Exploration) and really liking it. The lifegain is a nice boost, the body is a reasonable blocker, and the ability is really critical, especially when in Solitary Confinement lock. I think the argument about avoiding creature removal is less important than the benefit we get out of Eidolon, Giant and potentially Courser, and having another option for GSZ is also nice.

hamie96
01-15-2018, 02:09 AM
I like the list, I actually haven't tested Mirri's Guile in this version but I think it's probably a good call. I'm actually trying to find additional slots right now for Explorations/Gaea's Touch, I see you're only running the 1x Touch. I've found getting the extra lands in play to be pretty important in most games.

The problem I have with Gaea's Touch is I'm not sure how relevant the ability is with only running 20 lands.



Leafcrown Dryad is primarily for Delver and Death and Taxes, though I do bring them in against Czech Pile because they counter edict-effects and can swing into planeswalkers that are undefended. Against Delver is the main application, but being unaffected by Thalia and trading with Flickerwisp is pretty good too. I'm not sure she's the most effective use of multiple sideboard slots, but having 1 is also useful just as a way to turn Living Wish into card-draw with your Enchantresses.

Makes sense, I'm going to leave one in the board just to test it. I like the idea of having it as card-draw at least.



Do you still find Emrakul necessary on top of Dark Depths?


I just like having more than 1 win condition. The problem with Dark Depths is that it can get wastelanded or stifle'd. I guess that's probably a sign I shouldn't be trying the combo, but I just really wanted to test Solemnity with Elephant Grass. Either way, I usually go for Dark Depths first as it requires fewer mana. The only time where I didn't go for Dark Depths is when my infect opponent had open green mana game two.

I also didn't realize you're the creator of the deck until yesterday. Are you, by chance, also the person who made top 8 of the tournament I posted?

SpatulaOfTheAges
01-17-2018, 03:37 PM
The problem I have with Gaea's Touch is I'm not sure how relevant the ability is with only running 20 lands.

You don't have as consistent a turn 1/turn 2 accel rate with them as you do with Lands types decks, but it does happen. Touch also lets you trade some turn 2s for explosive turn 3s. But their value once you've landed an enchantress is incredible, giving you the acceleration you need to make up for the fact that our first two turns are rather slow and our curve is relatively mana intensive.


I just like having more than 1 win condition. The problem with Dark Depths is that it can get wastelanded or stifle'd. I guess that's probably a sign I shouldn't be trying the combo, but I just really wanted to test Solemnity with Elephant Grass. Either way, I usually go for Dark Depths first as it requires fewer mana. The only time where I didn't go for Dark Depths is when my infect opponent had open green mana game two.

Hmm. Fair enough I suppose, although I've won a fair number of games with just Doomwake Giant. It would be good to know how your testing goes though, since Living Wish does naturally pair with Depths. Would it be worth also having a slot for Thespian's Stage(which can also generate mana by copying Sanctum, or utility like Karakas or even Azcanta) or Hexmage(which is awkwardly costed but kills Planeswalkers)?


I also didn't realize you're the creator of the deck until yesterday. Are you, by chance, also the person who made top 8 of the tournament I posted?

Yeah that was my list. That variant is primarily being worked on in this thread by the way, http://www.mtgthesource.com/forums/showthread.php?32014-The-Witch-House-(Nearly-Mono-green-Enchantress)(also-Budget-it-turns-out)

kinda
01-21-2018, 03:42 PM
What are the good and bad matchups right now?

Watersaw
01-22-2018, 01:56 PM
You don't have as consistent a turn 1/turn 2 accel rate with them as you do with Lands types decks, but it does happen. Touch also lets you trade some turn 2s for explosive turn 3s. But their value once you've landed an enchantress is incredible, giving you the acceleration you need to make up for the fact that our first two turns are rather slow and our curve is relatively mana intensive.


This. Gaea's Touch often functions like a ritual that replaces itself (play > activate > sac nets 1 Green mana, if you have a Sanctum online you get an extra White too). Late game it functions similar to Wild Growth in that you get "free" draw triggers, but it has more potential to produce mana as you inevitably draw excess Forests.
EDIT: this assumes you're being aggressive and blowing it the turn it comes down, but being able to bank 2 Green for the next turn can be pretty sweet

SpatulaOfTheAges
01-25-2018, 11:16 AM
What are the good and bad matchups right now?

So it depends a bit on your build of course, but I'll assume you mean a more traditional Solitaire approach;

Good matchups: mainly lands/Dark Depths combo. Burn and Eldrazi Stompy probably? I hadn't tested those matchups too much.

Bad matchups: Combo decks and anything running Leovold. Probably Death and Taxes depending on their build - if they're MDing Spirit of the Labyrinth on top of their disruption I don't think Solitaire has much it can do.

Also I don't think Delver is all that great a matchup for Solitaire atm.

quvinick
01-27-2018, 03:54 PM
Hey dudes, I've been thinking about ways to tune Enchantress to the current meta and I'd like to hear your thoughts on a GWbr build that looks kinda like this:

Main:

4x Argothian Enchantress
1x Bayou
1x Blood Moon
1x Cast Out
1x Doomwake Giant
1x Eidolon of Blossoms
4x Elephant Grass
1x Emrakul, the Aeons Torn
4x Enchantress's Presence
6x Forest
2x Green Sun's Zenith
2x Mirri's Guile
1x Nahiri, the Harbinger
1x Oath of Chandra
2x Plains
2x Replenish
2x Serra's Sanctum
3x Solitary Confinement
3x Sterling Grove
2x Sylvan Library
1x Taiga
4x Utopia Sprawl
4x Wild Growth
4x Windswept Heath
2x Wooded Foothills
1x Words of War

Side:

1x Blood Moon
4x Cabal Therapy
1x Engineered Plague
1x Humility
4x Leyline of Sanctity
4x Leyline of the Void

Justifications:

I chose black and red as splash colors because I don't think straight GW has enough power to combat all of the creatures running around in decks these days, though the builds with Courser and Exploration and/or Gaea's Touch look interesting and fun. With Black, you get Doomwake and Engineered Plague, but I also think that Cabal Therapy could really be a card for us. People have played Duress and Thoughtseize before, and Therapy is just as good. It might depend on whether you think saccing Argothian to Therapy is a smart play or an incredibly stupid one. If it is workable, then it would be smart to play one of the best cards at protecting combo ever printed. I do think it would be too far to add probe, though. I chose Red purely for the hate. I think Blood Moon kills in this meta. I also think that we might be sleeping on Oath of Chandra a little bit. It would be fair to ask "Why are you playing this over Journey to Nowhere?", to which I would answer that the card has corner case upsides in this build. Opponents can get their creature back with Journey, which is not the case with Oath, and there is minor synergy with the singleton copy of Nahiri. Plus, I figure if people get away with playing Abrade, Enchantress can get away with playing Abrade that cantrips. There are also arguments for Seal of Fire over Oath, but Oath kills Leovold, which is half the reason I chose it. Speaking of killing Leovold, the other reason I chose red was for the old Words of War combo. Rather than use it as a finisher, I imagine it would work well as a creature control tool, but my big question is if you can still use the replacement effects with the Sylvan Library synergy when Leovold is up. If not, I'd probably cut both and switch over to something else.

Everything else is mostly stock. I like the 18 lands, but I've seen that most prefer 19-20, which is understandable. I also just can't bring myself to run 3-4 Green Sun's Zenith, even though it's probably optimal.

I was really tempted to include Imminent Doom, which I think could also be a card, but I decided it wasn't better than Nahiri or Oath. Plus, I don't have a six-drop for that sweet, janky one-turn 6 card kill combo. My current build is RIP/helm, but I don't think rip/helm is as good as before, so I'm looking into different builds I could pivot too.

What do you guys think?

SpatulaOfTheAges
01-28-2018, 05:37 AM
I'm just running by and can't fully reply, but you can WoWhatever with Sylvan and a Leovold out as long as you replace ALL the draws. Once you draw a card, Leovold kicks in and you won't have additional draws to replace.

Gozerfish
01-29-2018, 01:21 PM
Hey dudes, I've been thinking about ways to tune Enchantress to the current meta and I'd like to hear your thoughts on a GWbr build that looks kinda like this:

Main:

4x Argothian Enchantress
1x Bayou
1x Blood Moon
1x Cast Out
1x Doomwake Giant
1x Eidolon of Blossoms
4x Elephant Grass
1x Emrakul, the Aeons Torn
4x Enchantress's Presence
6x Forest
2x Green Sun's Zenith
2x Mirri's Guile
1x Nahiri, the Harbinger
1x Oath of Chandra
2x Plains
2x Replenish
2x Serra's Sanctum
3x Solitary Confinement
3x Sterling Grove
2x Sylvan Library
1x Taiga
4x Utopia Sprawl
4x Wild Growth
4x Windswept Heath
2x Wooded Foothills
1x Words of War

Side:

1x Blood Moon
4x Cabal Therapy
1x Engineered Plague
1x Humility
4x Leyline of Sanctity
4x Leyline of the Void

Justifications:

I chose black and red as splash colors because I don't think straight GW has enough power to combat all of the creatures running around in decks these days, though the builds with Courser and Exploration and/or Gaea's Touch look interesting and fun. With Black, you get Doomwake and Engineered Plague, but I also think that Cabal Therapy could really be a card for us. People have played Duress and Thoughtseize before, and Therapy is just as good. It might depend on whether you think saccing Argothian to Therapy is a smart play or an incredibly stupid one. If it is workable, then it would be smart to play one of the best cards at protecting combo ever printed. I do think it would be too far to add probe, though. I chose Red purely for the hate. I think Blood Moon kills in this meta. I also think that we might be sleeping on Oath of Chandra a little bit. It would be fair to ask "Why are you playing this over Journey to Nowhere?", to which I would answer that the card has corner case upsides in this build. Opponents can get their creature back with Journey, which is not the case with Oath, and there is minor synergy with the singleton copy of Nahiri. Plus, I figure if people get away with playing Abrade, Enchantress can get away with playing Abrade that cantrips. There are also arguments for Seal of Fire over Oath, but Oath kills Leovold, which is half the reason I chose it. Speaking of killing Leovold, the other reason I chose red was for the old Words of War combo. Rather than use it as a finisher, I imagine it would work well as a creature control tool, but my big question is if you can still use the replacement effects with the Sylvan Library synergy when Leovold is up. If not, I'd probably cut both and switch over to something else.

Everything else is mostly stock. I like the 18 lands, but I've seen that most prefer 19-20, which is understandable. I also just can't bring myself to run 3-4 Green Sun's Zenith, even though it's probably optimal.

I was really tempted to include Imminent Doom, which I think could also be a card, but I decided it wasn't better than Nahiri or Oath. Plus, I don't have a six-drop for that sweet, janky one-turn 6 card kill combo. My current build is RIP/helm, but I don't think rip/helm is as good as before, so I'm looking into different builds I could pivot too.

What do you guys think?

I originally played with both the red\black splash and found it a bit "clunky". I switched over to the Black Splash. However, this was before Leovold and I think having replacement effects are now good.
Never tried Nahiri, but I know people have.
I am thinking Ixalan's Binding is actually superior to Cast Out. I know you can "cycle", but let's face facts, card draw is not usually the problem for Enchantress. This can also stop them replaying another Leovold.
I like the RIP\Helm (2/1) build not just for the Win Con, but it also hoses Deathrite, Tarmagoyf, Snapcaster, Past in Flames, Life of the Loam, the Entire Dredge deck.
I don't play Eidolon, but if you are playing Replenish and not RIP, it definitely makes sense since it is on the ETB trigger not on cast.
If I am going to sideboard a black discard, I think either Duress or Thoughtseize are much better. You don't really have creatures to sacrifice as they are your draw engine or win con. If you are worried about life total play Duress, if you want more flexibility play Thoughtseize. I would say 90% of the things you are worried about are Non-Creature spells.
I have 20 lands, but noticed in some matchups I will actually go down to 19.

quvinick
01-30-2018, 04:24 PM
@Spatula: Oh good, so WoWar does work! That explanation makes sense, thanks.

@Gozer: thanks for the advice! The suggestion of Ixalan's Binding is good. I actually like Cast Out for the flash more than anything, but when it comes to Oblivion Rings that dodge decay both seem viable. RIP/helm does have a lot of power, I just don't think it is as helpful as it good be. I like it against Shaman decks, as you have pointed out, but I feel it is either too slow or too restrictive in most other matchups. It does nothing against Reanimator, for example, which has grown in this meta. This is why I proposed 4x Leyline of the Void in the sideboard, as a faster card to hate out graveyard decks. It's also probably correct to switch Cabal Therapy with Thoughtseize, though I would like to at least try a couple of games with Therapy. Between Duress and Thoughtseize I would choose Thoughtseize, as it can hit creatures, and I think we're in the throngs of a creature meta right now. You mentioned that in some matchups you go down to 19 lands, what matchups are those?

Just in general, what does everyone think of Oath of Chandra? I feel like there are a lot of enchantments that could be played around with to test viability and we aught to discuss them a bit more. I just love brainstorming builds for this deck. Thanks again for the feedback.

Emurian
01-30-2018, 04:53 PM
So it depends a bit on your build of course, but I'll assume you mean a more traditional Solitaire approach;

Good matchups: mainly lands/Dark Depths combo. Burn and Eldrazi Stompy probably? I hadn't tested those matchups too much.

Bad matchups: Combo decks and anything running Leovold. Probably Death and Taxes depending on their build - if they're MDing Spirit of the Labyrinth on top of their disruption I don't think Solitaire has much it can do.

Eldrazi stompy tends to run 2 All is dust in their sideboard which is one of the most effective cards that ppl can bring in terms of hate.

DnT can also be tricky if they stick a prelate on 3. I noticed while playtesting vs my mate that theres not much I can do about it. Its the main reason why I want to have 1-2 copies of Cast out in case this happens. .

Delver aint to bad, aside the leovold, and hand disruption with thoughtseizes, the matchup feels prettty even. The only problem is if their spot on with their tempo plan. T1 delver, your turn daze, T2 flip delver, thoughtseize your enchantress effect and keep applying pressure. That said, if you can stick even a single grass, they need to slow down their game plan quite a bit. Delvers want to tap out every turn and keep applying pressure, if you can break their momentum then you already won half the battle as its hard for them to do anything relevant once your stuff has resolved. (aside Leovold ofc which is why I run 3 removal enchantments and a karakas.)

Claymore1
01-30-2018, 06:12 PM
Just in general, what does everyone think of Oath of Chandra? I feel like there are a lot of enchantments that could be played around with to test viability and we aught to discuss them a bit more. I just love brainstorming builds for this deck. Thanks again for the feedback.

I have not run Oath of Chandra but, i've run similar effect such as Seal of Fire. Which is actually pretty nice, it gave me a lot of interaction to a lot of things, but also weakening a few as i used it to replace grass.

I am currently on a brew with Grove of the Burnwillows, Punishing Fire (replaced grass), and Blood Sun in the MD, and a 1-off Granger Guildmage in the sideboard.

quvinick
01-30-2018, 09:19 PM
I am currently on a brew with Grove of the Burnwillows, Punishing Fire (replaced grass), and Blood Sun in the MD, and a 1-off Granger Guildmage in the sideboard.

Punishing Enchantress? Got a list? :D

Gozerfish
02-13-2018, 12:59 PM
Question about interaction with the stack in Enchantress. Doesn't usually happen, but I am playing against Elves! tied at 1-1.

His Board: a bunch of Elves and a dryad arbor.

My Board: Enchantress
Mirri's Guile
Forest
Serra's Sanctum
Windswept Heath

On Upkeep Step,
Mirri's Guile: Humility, Solitary Confinement,Utopia Spawl

What I believe I should\could have done.
Order Mirri's Guile: Utopia Sprawl, Humility, Solitary Confinement

Cast: Utopia Sprawl (I don't believe I need to tell target at this point).
Draw Card (Humility) from cast.
Fetch Forest from deck.
Attach Utopia Sprawl upon resolution.
Play Humility to block the elves.

It is really only the first step I have a question about.

H
02-13-2018, 02:04 PM
Question about interaction with the stack in Enchantress. Doesn't usually happen, but I am playing against Elves! tied at 1-1.

His Board: a bunch of Elves and a dryad arbor.

My Board: Enchantress
Mirri's Guile
Forest
Serra's Sanctum
Windswept Heath

On Upkeep Step,
Mirri's Guile: Humility, Solitary Confinement,Utopia Spawl

What I believe I should\could have done.
Order Mirri's Guile: Utopia Sprawl, Humility, Solitary Confinement

Cast: Utopia Sprawl (I don't believe I need to tell target at this point).
Draw Card (Humility) from cast.
Fetch Forest from deck.
Attach Utopia Sprawl upon resolution.
Play Humility to block the elves.

It is really only the first step I have a question about.

No, you can't do that. When you go to cast an Aura, it needs to have a legal target at that point (the same as any other spell).


114.1b Aura spells are always targeted. These are the only permanent spells with targets. An Aura’s target is specified by its enchant keyword ability (see rule 702.5, “Enchant”). The target(s) are chosen as the spell is cast; see rule 601.2c. An Aura permanent doesn’t target anything; only the spell is targeted. (An activated or triggered ability of an Aura permanent can also be targeted.)

Gozerfish
02-13-2018, 02:52 PM
No, you can't do that. When you go to cast an Aura, it needs to have a legal target at that point (the same as any other spell).

Thanks. It would have a "valid" target, there is a forest on the board, but you are right from what I read only Aura's target on casting. It didn't matter as I chose Solitary Confinement.
I have no idea what happened as my connection died (XMage) the following turn.

H
02-13-2018, 03:10 PM
It would have a "valid" target, there is a forest on the board, but you are right from what I read only Aura's target on casting. It didn't matter as I chose Solitary Confinement.

Right, there being a valid target isn't enough, you need to declare the target upon announcing the spell, and that will be the one the Aura will attach to. It's no different than any other spell in that regard, only different in the sense that it becomes a permanent in the end.

Gozerfish
02-23-2018, 12:12 PM
Handling Enchantress Hoser Cards:

Spirit of the Labyrinth:
Aetherswon Cannonist:
Leovold:

Playing WGb,

I am looking at the best approach for handling against these creatures. I had been trying out Abundance and it is a very interesting card as it helps filter draws as well and does not target Leovold for giving them an extra card. But is it better than Cast Out, O-Ring, or Ixalan's Binding? Spirit of the Labyrinth seems the easiest as it is 2-sided and at 1 toughness, once I get Doomwake out it is over.

I think Ixalan Binding is slighlty better than Cast Out. I never usually have mana open to cast in response, and card draw is usually not an issue, so I don't think cycling is that great.

For Aethersworn, I have Seal of Primordium in the sideboard which can break the artifact.

I don't play Journey to Nowhere as I find we can handle most creatures anyway, although it is a possibility.

Does anyone use any different tech than this?

Fjaulnir
02-24-2018, 03:48 AM
Abrupt decay is a possible Sb card in WGb that makes sure your Leovold/meddling mage opponent can't just counter it. I used to run that in UGb Words of Wind, but I think it could work in WGb as well

LordOMJ
02-24-2018, 04:49 PM
Does anyone use any different tech than this?

My testing group has been pretty content with Equipoise as a sideboard answer to Chalice of the Void, Trinisphere, Leovold, Notion Thief, Spirit of the Labyrinth, Ethersworn Canonist, Thalia(s), Sanctum Prelate, etc. You'll still need answers to cards like Chains of Mephistopheles and Counterbalance though, if those pop up in your meta. Hitting lands has niche relevance because it can force your opponent to make their Marit Lage vulnerable to sorcery-speed removal, but it unfortunately doesn't stop Port from being an annoyance.

Important to note that the functionality according to the Oracle text is a bit different than the text on the card. You should be prepared to explain this to your opponent / call a judge over to confirm. You TARGET the player, but CHOOSE which permanents phase out. This means that they only get to draw one card off Leovold and that Mother of Runes does nothing to protect them.

Watersaw
02-24-2018, 07:39 PM
Important to note that the functionality according to the Oracle text is a bit different than the text on the card. You should be prepared to explain this to your opponent / call a judge over to confirm. You TARGET the player, but CHOOSE which permanents phase out. This means that they only get to draw one card off Leovold and that Mother of Runes does nothing to protect them.

Okay that is awesome. Think I'll be giving this a try.


Handling Enchantress Hoser Cards:

Spirit of the Labyrinth:
Aetherswon Cannonist:
Leovold:

Playing WGb,

I am looking at the best approach for handling against these creatures. I had been trying out Abundance and it is a very interesting card as it helps filter draws as well and does not target Leovold for giving them an extra card. But is it better than Cast Out, O-Ring, or Ixalan's Binding? Spirit of the Labyrinth seems the easiest as it is 2-sided and at 1 toughness, once I get Doomwake out it is over.

I think Ixalan Binding is slighlty better than Cast Out. I never usually have mana open to cast in response, and card draw is usually not an issue, so I don't think cycling is that great.

For Aethersworn, I have Seal of Primordium in the sideboard which can break the artifact.

I don't play Journey to Nowhere as I find we can handle most creatures anyway, although it is a possibility.

Does anyone use any different tech than this?
The biggest benefit for Cast Out for me has been casting it in response to Rishadan Port activations. The cycling is okay, it mainly lets me convince myself that it's okay to run 2 copies mainboard with combo decks everywhere. tbh I wish I could hide my own stuff under it so I stop getting destroyed by All is Dust.

Spirit and Canonist die to GSZ for Reclamation Sage or Qasali Pridemage. Kruphix's Insight lets you get more cards through Leo but I'm kinda iffy on it.

Watersaw
03-04-2018, 03:32 PM
Wondering if there is a way to make GSZ suck less when that damn elf rears his ugly head. Grove finds any member of Clan Oblivion Ring and Wish gets Karakas or Devout Lightcaster for style points. Unfortunately I'm not sure if there's anything that plays into our strategy. I guess smashing with Chameleon Colossus, Nylea, God of the Hunt or Titania, Protector of Argoth is some kind of an option.

The_Dingo
03-04-2018, 08:01 PM
Wondering if there is a way to make GSZ suck less when that damn elf rears his ugly head. Grove finds any member of Clan Oblivion Ring and Wish gets Karakas or Devout Lightcaster for style points. Unfortunately I'm not sure if there's anything that plays into our strategy. I guess smashing with Chameleon Colossus, Nylea, God of the Hunt or Titania, Protector of Argoth is some kind of an option.

Dragonlord atarka?

Gozerfish
03-06-2018, 12:27 AM
Decided to play in the Worcester Classic (couldn't make both days). Good crowd, 208 tables in Legacy. Even more interesting 398 for Modern.

Interesting things:
a) Played 8 rounds and played 8 different decks. And I played 0 Grixis Delver decks.
b) Last Minute Switches - Ixalan's Binding for Cast Out
Abrupt Decay for Swords to Plowshares in the sideboard.

Neither mattered. Ixalan's Binding worked just as well and I never drew Abrupt Decay when it was boarded in.
c) Was not the only enchantress player in the field. Actually sat next to one and I believe there was also another one.

Rd 1 - Elves. Terrible matchup for enchantress.

Gm 1 - On my turn 3, I can enlighten tutor end of his turn and get my solitary. There was no turn 3 ;-)
In: 2 E. Plague, teeg, Trinisphere, Peacekeeper. Out: O ring, I binding, 2 Leyline, Emrakul.

Gm 2 - Decent Bd position with 2 angels from Sigill, 2 enchantress. On turn, I had enlightened tutor, but could not draw an enchantment to draw the Solitary Confinement. I did draw Gaddock Teeg and Trinisphere and was able to play both.

All he needed in hand was a 2nd gaea's cradle, craterhoof in hand and draw a creature off the top. Unfortunately he did.

0-1 (0-2 games)

Rd 2 - Lands. Great Matchup for enchantress, especially the RIP version.

Gm 1 - He mulligan to 5. And I was able to hold off with elephant grass until RIP/Helm combo.
In: 2 Suppression Fields, 1 Pithing Needle, 1 City of solitude
Out: 2 Doomwake, 2 Leyline, Emrakul

Gm 2 - Pretty much the same. Kept him off and won again with RIP/helm.

1-1 (2-2 games)

Rd 3 - MUD with Red Splash so I will refer to it as Burnt Sienna- No idea really how this should go.

Gm 1 - He had big engine going and he was able to get explosive start with lodestone golem and lost quickly.
In: 2 Suppression fields, 1 Pithing Needle, Seal of Primordium, Peacekeeper.
Out: 2 Leylines, 1 Emrakul, Urborg, 1 green sun.

Gm 2 - Blood mooned earlier. But I had Utopia Sprawled Basics and I was able to RIP/Helm for the win after playing Humility

Gm 3 - I made the error of failing to fetch my plains on turn 1. He was able to blood moon and then chalice on 1. He also has a creature pressuring me.
I had Argothian in play and "cycled" a few enchantments.
I am sitting with humility and solitary confinement in hand, but no white source. He has me pinned, but then decides to play All is Dust killing his blood moon.
This opens up and since I am down to very low life total I have to keep blocking.

Draw

1-1-1 (3-3-1)

Rd 4 - BUG Control - I have two leylines mainboard (yes, I know that's the wrong number, but I don't know what else I want to cut), so matchup ok.

Gm 1 - have RIP/Helm in Hand, Serra Sanctum, leyline, argothian. I actually play argothian with 2 lands up hoping he will daze or FOW which he does with FOW as I am just trying to pull counterspells from the hand. It works. I get RIP down. He is hellbent when I play Helm of Obedience.

In: 3rd Leyline, City of Solitude.
Out: Urborg, Green Sun

Gm 2 - He gets himself down to 2 pts through Sylvan Library, but I have no threats and he wins with a Jitte equipped TNN.

Gm 3 - tight on ands. He wastes my first serra sanctum and my sterling grove. With enchantress and 2nd stering grove with lethal TNN on Board. Another Serra Sanctum and Forest.
In Hand RIP, Solitrary confinement.
1st draw: Elephant Grass (Not dead yet), play and draw again.
2nd draw: GSZ, still not dead as I now have 2 enchantments for RIP, it holds
3rd draw: Bayou

Card underneath is Serra Sanctum which would have stabilized me.

1-2-1 (4-5-1 gm)

Rd 5 - Bant Stoneblade. - Gm 1 got into lock position early with solitary confinement and angels and he conceded.
In: Seal of Primordium, 2 suppression fields
Out: Emrakul, 2 Leylines.

Gm 2: He had to mull to 5 and I suppression field locking him for the win.

2-2-1 (6-5-1 gm)

Rd 6 - Death and Taxes - Very close, but you are probably slightly favored. I find its usually a race between your mana and rishadan port.

Gm 1: Mull to 6. Got wasted off dual land (no fetch) and was pinned extremely early.
In: 2 Suppression fields, seal of primordium, 1 pithing needle, 1 peacekeeper
Out: 2 Leyline, 1 Emrakul, 1 Ixalan's Binding (this will prove to be a mistake game 3), Uborg

Gm 2: With some issues in Board sweepers and judge calls, eventually I was able to RIP/Helm.

Gm 3: Early I was near death and I had to pitch the Doomwake Giant to survive.
We eventually got to a huge board state where I had drawn my entire library but I had Solitary Confinement out, so I did not Have to draw.
He had a Gideon of the Trials emblem, and a huge ground board so we had a stall.

draw

2-2-2 (7-6-2)

Rd 7 - BUG Delver Gm 1: He didn't realize how RIP/Helm combo'd and I won.
Dont remember sideboarding

Gm 2: took some pecks\hits from delver but was able to land solitary confinement. I was able to clean up the board with doomwake for the win.

3-2-2 (9-6-2)

Rd 8 - Miracles Yes, it still exists.
Gm 1: Only 1 Enchantress and 1 white source so I couldn't both enlighten tutor and play solitary., early terminus and eventually got Jaced
Sideboard: City of Solitude, Abrupt Decay
Out: Uborg, Doomwake

Gm 2: Had to mulligan to 5 and was pinned by counterbalance.

3-3-2 (9-8-2)

As you can see, I was mediocre all the way through.

simdude
03-09-2018, 09:47 AM
Pretty devastated looking through the Dominaria leaks and while there's an entire theme of "saga" enchantments none of them seem playable to me. Made even worse by the fact there's a (playable?) hate artifact that looks completely devastating to us.

https://i.imgur.com/owZCxNK.png

Fjaulnir
03-09-2018, 03:14 PM
Yup, after Leovold it's now pretty clear our strategy is being nuked :tongue:

Rip-helm is less affected by this though, as it can win more reliably without Sanctum online and with only casting 1 spell a turn. Seems easier to achieve vs this than Emrakul mana or winning with Words of Wind...

Let's hope this doesn't catch on as a sb card! But especially the first weeks after release it will be experimented with a lot.

Freggle
03-09-2018, 05:33 PM
Pretty devastated looking through the Dominaria leaks and while there's an entire theme of "saga" enchantments none of them seem playable to me. Made even worse by the fact there's a (playable?) hate artifact that looks completely devastating to us.

https://i.imgur.com/owZCxNK.png

Keep those 4 Orings in the 75 at all times ;) Maybe look for 2 slots for Banishing Light to bring the exiles up to 6, and GW will beat this just fine.

In all honesty though, this may be a sideboard card GW helm may want against combo in place of Sphere of Resistance, but that may be a stretch.

Edit: FYI - Wild Growth, and Utopia Sprawled lands are unaffected by the mana ability of the artifact as the mana comes from the enchantment.

Bertrand Hustle
03-13-2018, 07:26 AM
Pretty devastated looking through the Dominaria leaks and while there's an entire theme of "saga" enchantments none of them seem playable to me. Made even worse by the fact there's a (playable?) hate artifact that looks completely devastating to us.

https://i.imgur.com/owZCxNK.png
wizards lol

The_Dingo
03-13-2018, 03:44 PM
Pretty devastated looking through the Dominaria leaks and while there's an entire theme of "saga" enchantments none of them seem playable to me. Made even worse by the fact there's a (playable?) hate artifact that looks completely devastating to us.

https://i.imgur.com/owZCxNK.png

I wouldn't worry overmuch about this card, I don't think it will be played at all outside some initial hype. Unless I'm missing something in my analysis, this would only be maindecked by stompy style decks. I don't think they would play it because it turns their ancient tombs, city of traitors, and eldrazi temples into wastes AND this doesn't tax the first spell played per turn. I also think that no blue decks would want it in the SB because it restricts cantripping and countermagic, and they'd rather interact on the stack.

I'd much rather play against this than any other hate permanent, including thalia, 3ball, thorn of amethyst, sphere of resistance, Leovold, and ethersworn canonist. Against Thalia, playing 2 1cmc enchantments costs 4 mana. Against this it's only 3 mana. At the 3rd spell per turn it equalizes in term of taxation. If you are really worried, play pridemage or rec sage in the board or something.

SpatulaOfTheAges
03-14-2018, 03:32 PM
Tend to agree with the_dingo. The most likely deck to play it would be something like Goblins, since it does double duty against storm and eldrazi. But since it doesn't shut down Wild Growth it's not even that scary.

Freggle
03-14-2018, 03:59 PM
Tend to agree with the_dingo. The most likely deck to play it would be something like Goblins, since it does double duty against storm and eldrazi. But since it doesn't shut down Wild Growth it's not even that scary.

I still think this is worth testing that this could be our combo hate of choice. I had landed on Sphere of Resistance to this point, and would board it in against Elves, and Infect to some success as well.

Now that Infect's pumps would "storm tax", and Cradle would be turned off in Elves + "storm tax" this could tip those MU's to favorable from not great, and not hurt the original decks that Sphere of Resistance was placed in the board to hate against.

We are not hurt as bad with this as the decks we board it in against since the rest of our deck is hate as well (prison.)

Claymore1
03-14-2018, 10:27 PM
A friend of mine told me about the new artifact, I got really worried, but it looks like our mana production is still fine.
We do have O-ring effects so I am not concerned to be honest (always uses the O-ring as an excuse :tongue:)


Punishing Enchantress? Got a list? :D

My apologies, I do not come to the forums often. If you are still interested:


1 Karakas
4 Windswept Heath
3 Grove of the Burnwillows
1 Savannah
1 Taiga
8 Forest
1 Plain
2 Serra's Sanctum

3 Punishing Fire

4 Wild Growth
4 Utopia Sprawl

3 Ixalan's Binding

4 Enchantress's Presence
4 Argothian Enchantress
4 Green Sun's Zenith

3 Sterling Grove
4 Blood Sun

3 Solitary Confinement
1 Moat

1 Sigil of the Empty Throne
1 Emrakul, the Eons Torn

//Sideboard
1 Gaddock Teeg
4 Leyline of Sanctity
3 Pithing Needle
3 Graffdigger's cage
3 Choke
1 Stony Silence

EDIT: It's not bad, I didn't really give it that long of a try, P.Fire recur, helps a bit with confinement out, ive never had the luxury of having 2 going though, would be fun I can imagine.
However, I went back to my traditional GWr Enchantress.

Raizen884
03-15-2018, 11:41 PM
Pretty devastated looking through the Dominaria leaks and while there's an entire theme of "saga" enchantments none of them seem playable to me. Made even worse by the fact there's a (playable?) hate artifact that looks completely devastating to us.

https://i.imgur.com/owZCxNK.png

I was analyzing this card, its really good, but its also extremely awkward to play it in legacy. For delver decks it costs double the mana you want it to, for control decks it attacks your cantrips, for sol lands decks it looks great, but it slows SOOO much and doesn't give a game winning board state like moon stompy does with blood moon, it will slow moon stompy if they play this without it being close to the t1 blood moon. Eldrazi will probably not touch this, it makes your eldrazi so horrible, yeah probably only goblins and lands... I guess that's it.

Against elves its only good when you want to stop it from going off early, control decks usually can do this without this card, but in the grindy state of the game the card does very little to prevent card advantage. Vs Storm its very good, but not much different from thalia or other taxing artifacts, it taxes less the cantrips, but its basically impossible to go off with it. Since we come from under the sanctum with our enchantments hahah, we are probably not considered when they think what mu's is this good at.

I don't think we need to worry about it, its too fringe and almost no decks will want it, I only found it can be good in lands and goblins, can't think of another deck it would fit.

Claymore1
03-24-2018, 10:35 PM
-snip-

Hello Raizen, din't really find the card all that threatening really. Our enchanted lands still works fine, and sure our serra's sanctum does take a hit, but for others, like me, its pretty much there to just power out emrakul. I don't like stuff that prevents me from drawing though, if i can't play as much spells, that's fine, as long as i can draw a couple to keep confinement alive :laugh:

Also, I wanted to ask, though perhaps I should as at a rules thread, but since its for enchantress, perhaps you guys can help me out. If my opponent has leovold, and I have sylvan library i understand he pretty much shut off any card draw from the library, but... the trigger's still go on the stack correct? I just can't draw? So would I still be able to replace those triggers, if say... I have Words of War on the table, so I can nuke that guy?

Thanks fellow enchantress people. :laugh:

Fjaulnir
03-25-2018, 03:39 AM
Yes, but only if you do the first one in upkeep because you need to replace every single draw (also your regular draw step) - as soon as you've drawn 1 card WoW can't replace anything anymore due to Leo

simdude
04-06-2018, 03:34 PM
Oh hey Fjaulnir they showed your 5-0 list during the GP Seattle coverage! Still need to try it out myself.

https://i.imgur.com/p1XAF6u.jpg

Fjaulnir
04-07-2018, 02:51 AM
Yeah I found it funny that I also tuned in exactly then :-)

Still not sold on the 4th zenith/dryad arbor (currently back on 3 zenith and maindeck ground seal, +1 basic forest and maybe switching Karakas for 4th Sanctum), and the Grixis Delver matchup needs a bit more work. But overall I like that list :-)

Gozerfish
04-09-2018, 03:17 PM
Yeah I found it funny that I also tuned in exactly then :-)

Still not sold on the 4th zenith/dryad arbor (currently back on 3 zenith and maindeck ground seal, +1 basic forest and maybe switching Karakas for 4th Sanctum), and the Grixis Delver matchup needs a bit more work. But overall I like that list :-)

I tried with the Dryad Arbor and didn't feel the stopping the edict was necessary as we have redundancy built in and certainly don't really need the ramp.
Green Sun Zenith I find tends to be pretty weak late game especially if you don't play a lot of alternate green besides Argothian main board.

I have tended to like Leyline of Sanctity Mainboard against Grixis, not so much for the burn, but to protect the hand against disruption. If they strip out the initial part of the engine, it is pretty hard to recover.

I also heard that there was an Enchantress deck which made Day 2 so I was curious what their list was.

Manroe
04-09-2018, 06:23 PM
I've wondered if there is any way for us to go creatureless with Bant Colors utilizing Enchantress' Presence and something like Mystic Remora alongside Solemnity but I'm not sure if this would be too radical.

My thinking is that Humility would be a great main board piece to run alongside myth realized as alternate win cons to Dark Depths combo?

I'm wanting to really pick up enchantress and give it a shot but I'm very hesitant to buy into the deck in a Leovold world.


EDIT: Perhaps with additional focus of blue enchantments for force of will... Stasis, Propaganda, etc
Sent from my ONEPLUS A5000 using Tapatalk

Fjaulnir
04-10-2018, 04:11 AM
I tried with the Dryad Arbor and didn't feel the stopping the edict was necessary as we have redundancy built in and certainly don't really need the ramp.
Green Sun Zenith I find tends to be pretty weak late game especially if you don't play a lot of alternate green besides Argothian main board.

I have tended to like Leyline of Sanctity Mainboard against Grixis, not so much for the burn, but to protect the hand against disruption. If they strip out the initial part of the engine, it is pretty hard to recover.

I also heard that there was an Enchantress deck which made Day 2 so I was curious what their list was.

Cool, would love to know!
Let us know if you find out the list or the player.

ESG
04-10-2018, 04:33 AM
I've wondered if there is any way for us to go creatureless with Bant Colors utilizing Enchantress' Presence and something like Mystic Remora alongside Solemnity but I'm not sure if this would be too radical.

My thinking is that Humility would be a great main board piece to run alongside myth realized as alternate win cons to Dark Depths combo?

I'm wanting to really pick up enchantress and give it a shot but I'm very hesitant to buy into the deck in a Leovold world.


EDIT: Perhaps with additional focus of blue enchantments for force of will... Stasis, Propaganda, etc
Sent from my ONEPLUS A5000 using Tapatalk

It's Enchantress. Feel free to be radical.

Fjaulnir
04-10-2018, 05:25 AM
I've wondered if there is any way for us to go creatureless with Bant Colors utilizing Enchantress' Presence and something like Mystic Remora alongside Solemnity but I'm not sure if this would be too radical.

My thinking is that Humility would be a great main board piece to run alongside myth realized as alternate win cons to Dark Depths combo?

I'm wanting to really pick up enchantress and give it a shot but I'm very hesitant to buy into the deck in a Leovold world.


EDIT: Perhaps with additional focus of blue enchantments for force of will... Stasis, Propaganda, etc
Sent from my ONEPLUS A5000 using Tapatalk

In 2016 I was toying around with something like this:

2 Sacred Mesa
2 Green Sun's Zenith
4 Argothian Enchantress
4 Enchantress's Presence
3 Carpet of Flowers
2 Humility
3 Serra's Sanctum
1 Plains
4 Windswept Heath
1 Savannah
3 Wooded Foothills
6 Forest
1 Sensei's Divining Top
2 Replenish
4 Wild Growth
4 Utopia Sprawl
2 Banishing Light
1 Solitary Confinement
3 Elephant Grass
1 Sphere of Safety
1 Karakas
1 Emrakul, the Aeons Torn
1 unknown?
1 land?
3 Leyline of Sanctity

I did really well with it in the beginning, think I 4-1ed my first league with it on MTGO. Only lost due to not playing my turn 12 or so Replenish around a Daze anymore, and then not having any more wincons in my deck vs his Lilianas/Decays having taken out my Argothians and Mesas. So I decked myself before him (maybe should have kept playing hoping he'd never draw FOWs for my Zenith reshuffles, but that seemed like a waste of time). I think I crushed Shawn Yu 3 times in as many leagues with it :tongue:
I had not yet added Emrakul back then, that's why I added him just for the shuffle or backup wincon.

The 1 unknown land and other card was because the only list I can find back was with red splash for SB Blood moon and a maindeck Faithless Looting but that card was just too bad and I don't remember what was in that slot originally.


I'd start again with this list if Earthcraft ever becomes unbanned! Maindeck Humility and Sacred Mesa seem better than Squirrel Nest as they do more by themselves than Squirrel does without Earthcraft.

I also didn't mind playing some number of Argothians despite the maindeck Humility. They draw some cards early game, and afterwards they're 1/1 blockers for their 1/1s. Didn't go all the way up to 3-4 Zeniths though.

U_mage
04-11-2018, 10:24 AM
Hey guys, been a while since I last posted on The Source and this thread in general. Went to Seattle last weekend to play in the event and move my lands deck cuz I could use the money (RIP). Got a great deal on my Tabernacle and decided to make a more traditional list similar to what I had before I moved off Enchantress and ended up going 5-0-1 in side events with it (had one ID, one no show after winning and getting paired down). List is as follows, I'll go over some of my choices and try to reconstruct my matches from memory

Lands (19)
7 Forest
1 Plains
1 Savannah
4 Serra's Sanctum
4 Windswept Heath
1 Karakas
1 Dryad Arbor

Creatures (6)
4 Argothian Enchantress
1 Eidolon of Blossoms
1 Emrakul, the Aeons Torn

Instants & Sorceries (5)
4 Green Sun's Zenith
1 Enlightened Tutor

Artifacts (1)
1 Helm of Obedience

Enchantments (29)
2 Suppression Field
4 Elephant Grass
4 Enchantress's Presence
2 Rest in Peace
2 Mirri's Guile
4 Utopia Sprawl
2 Cast Out (was 1 cast out, 1 banishing light in the first event)
4 Wild Growth
2 Stirling Grove
3 Solitary Confinement

Sideboard (mostly thrown together from stuff I had and thought might still be good choices)
2 Leyline of the Void
2 Leyline of Sanctity
2 Swords to Plowshares
2 Stony Silence
2 Carpet of Flowers
1 Gaddock Teeg
1 Eidolon of Rhetoric
1 City of Solitude
1 Choke
1 Reclamation Sage



Since the last time I played enchantress was when miracles was still top dog, I was skeptical about putting my prior 3 suppression fields into the deck, but 2 still did some work. Blanking DRS, matching fetches awkward, slowing down Lands, eating a force from my UW stoneblade opponent
Finally tried out Savannah after being a long-time opponent of it in enchantress since I had one. It was fine, don't think I ever had to enchant it in a pinch, think it was only ever wastelanded once for value before field resolved
Mirri's Guile and E-Tutor were sort of my last 3 cards, I wasn't quite sure what else to put in. E-Tutor is nice with cast out for a cheap way to draw what you tutored
4 Grass because I expected Delver (didn't see it in the side events)

Event 1
R1: 4 Color Leo
G1 We both sit around, he doesn't find Leovald and takes an emrakul hit to the face
G2 he hymns emrakul and surgicals it, sees I only have helm left, and needles it. I cycle through to find cast out (boarded out banishing light cuz abrupt decay), manage to land it and helm him with double RIP in the same turn, opponent shows me the decay he was holding

R2: Pair down no show
EZ GG

R3: UW Stoneblade
I offer a draw because it's about 10 pm, he accepts and later decides he wants to play it out
G1 he had a fast start, but I manage to time walk him a couple times with solitary and eventually cobble together rip-helm
G2 he's a bit slower out of the gate and i emrakul him back to back


Event 2
R1: 12 Post
G1 he does his thing and I lose
G2 he plays show and tell and I put emrakul down. GG
G3 he has a really slow start and I helm him. Turns out he doesn't play force

R2: Lands
G1 I miss on any relevant action and he hits me with a 20/20. We both know how lucky he is and joke about it
G2 and G3 my deck works like a well-oiled machine and he just sits there and loses

R3: Sneak and Show
Really happy to get the ID, the prizes for 2-0-1 were really tempting for my opponent


Really glad to have this deck back, I missed playing it

Gozerfish
04-11-2018, 08:51 PM
Hey guys, been a while since I last posted on The Source and this thread in general. Went to Seattle last weekend to play in the event and move my lands deck cuz I could use the money (RIP). Got a great deal on my Tabernacle and decided to make a more traditional list similar to what I had before I moved off Enchantress and ended up going 5-0-1 in side events with it (had one ID, one no show after winning and getting paired down). List is as follows, I'll go over some of my choices and try to reconstruct my matches from memory

Lands (19)
7 Forest
1 Plains
1 Savannah
4 Serra's Sanctum
4 Windswept Heath
1 Karakas
1 Dryad Arbor

Creatures (6)
4 Argothian Enchantress
1 Eidolon of Blossoms
1 Emrakul, the Aeons Torn

Instants & Sorceries (5)
4 Green Sun's Zenith
1 Enlightened Tutor

Artifacts (1)
1 Helm of Obedience

Enchantments (29)
2 Suppression Field
4 Elephant Grass
4 Enchantress's Presence
2 Rest in Peace
2 Mirri's Guile
4 Utopia Sprawl
2 Cast Out (was 1 cast out, 1 banishing light in the first event)
4 Wild Growth
2 Stirling Grove
3 Solitary Confinement

Sideboard (mostly thrown together from stuff I had and thought might still be good choices)
2 Leyline of the Void
2 Leyline of Sanctity
2 Swords to Plowshares
2 Stony Silence
2 Carpet of Flowers
1 Gaddock Teeg
1 Eidolon of Rhetoric
1 City of Solitude
1 Choke
1 Reclamation Sage



Since the last time I played enchantress was when miracles was still top dog, I was skeptical about putting my prior 3 suppression fields into the deck, but 2 still did some work. Blanking DRS, matching fetches awkward, slowing down Lands, eating a force from my UW stoneblade opponent
Finally tried out Savannah after being a long-time opponent of it in enchantress since I had one. It was fine, don't think I ever had to enchant it in a pinch, think it was only ever wastelanded once for value before field resolved
Mirri's Guile and E-Tutor were sort of my last 3 cards, I wasn't quite sure what else to put in. E-Tutor is nice with cast out for a cheap way to draw what you tutored
4 Grass because I expected Delver (didn't see it in the side events)

Event 1
R1: 4 Color Leo
G1 We both sit around, he doesn't find Leovald and takes an emrakul hit to the face
G2 he hymns emrakul and surgicals it, sees I only have helm left, and needles it. I cycle through to find cast out (boarded out banishing light cuz abrupt decay), manage to land it and helm him with double RIP in the same turn, opponent shows me the decay he was holding

R2: Pair down no show
EZ GG

R3: UW Stoneblade
I offer a draw because it's about 10 pm, he accepts and later decides he wants to play it out
G1 he had a fast start, but I manage to time walk him a couple times with solitary and eventually cobble together rip-helm
G2 he's a bit slower out of the gate and i emrakul him back to back


Event 2
R1: 12 Post
G1 he does his thing and I lose
G2 he plays show and tell and I put emrakul down. GG
G3 he has a really slow start and I helm him. Turns out he doesn't play force

R2: Lands
G1 I miss on any relevant action and he hits me with a 20/20. We both know how lucky he is and joke about it
G2 and G3 my deck works like a well-oiled machine and he just sits there and loses

R3: Sneak and Show
Really happy to get the ID, the prizes for 2-0-1 were really tempting for my opponent


Really glad to have this deck back, I missed playing it

Gozerfish
04-11-2018, 08:52 PM
Welcome back to the cult favorite.

Gozerfish
04-14-2018, 08:27 PM
I've wondered if there is any way for us to go creatureless with Bant Colors utilizing Enchantress' Presence and something like Mystic Remora alongside Solemnity but I'm not sure if this would be too radical.

My thinking is that Humility would be a great main board piece to run alongside myth realized as alternate win cons to Dark Depths combo?

I'm wanting to really pick up enchantress and give it a shot but I'm very hesitant to buy into the deck in a Leovold world.


EDIT: Perhaps with additional focus of blue enchantments for force of will... Stasis, Propaganda, etc
Sent from my ONEPLUS A5000 using Tapatalk

Gozerfish
04-14-2018, 08:28 PM
Actually trying to build in modern although don’t think will work, but I am using myth realized.

U_mage
04-19-2018, 02:12 PM
Has anyone tried to get a Discord server going for enchantress?

Raizen884
04-19-2018, 02:40 PM
Has anyone tried to get a Discord server going for enchantress?

I was trying, since I am really devoted in improving the list according to today's metagame, but there weren't many people to call to the channel... xD

If you do want to start one, https://discord.gg/YP5Nsxc

U_mage
04-19-2018, 02:46 PM
If you do want to start one, https://discord.gg/YP5Nsxc

Invite expired

Claymore1
04-19-2018, 11:35 PM
I'm on steam a lot if anyone has it, I can discuss enchantress ideas with whoever is interested.

My last week's FNM did not fire as we only have 6 people, and just played together anyways. Beat 4 color leovold, some stoneblade variant, but lost versus death and taxes. I am currently on Solemnity but without wish, but using it for elephant grass and phyrexian unlife. The cons of unlife is that you just auto lose once it gets removed, but I feel the same can be said to confinement. It also prevents death from deathrite shaman, and tendrils, and there's an aluren player in my area as well. Solemnity is nice too versus vial, and other decks it happens to affect. Leovold is still an issue but having a soft lock without relying on our engine is pretty nice, as leovold doesn't entirely shut off our defense.

Constantly tweaking though, usually bad ideas, lol, like one time I was trying t build the deck to accomodate Possessed Centaur lol.

Well, FNM tomorrow, hopefully our legacy FNM fires, we're not as blessed as other places that have a lot of legacy players :(

SpatulaOfTheAges
04-20-2018, 07:38 AM
Could you share your list? I've been toying around with a Living Wish version running the Dark Depths kill with Solemnity.

Raizen884
04-20-2018, 08:31 AM
Invite expired

Oops sorry wrong invite, its this one
https://discord.gg/Cj7SD9Y

Right now there isn't anyone there hahah, but if people are wanting to discuss more actively maybe it can become a thing :P.

I am building one around Suppression Field, having quite a success with it actually, the base is the 4 suppression 12 enchantress(4 GSZ, 4 argothian, 4 presence), 14 forest, the 14 white mana sources are from 4x chrome mox, 4x Serra, 4x Utopia and 2x Abundant Growth and no fetches, the rest I'm still testing it out xD.

U_mage
04-20-2018, 09:59 AM
I am building one around Suppression Field, having quite a success with it actually, the base is the 4 suppression 12 enchantress(4 GSZ, 4 argothian, 4 presence), 14 forest, the 14 white mana sources are from 4x chrome mox, 4x Serra, 4x Utopia and 2x Abundant Growth and no fetches, the rest I'm still testing it out xD.

T1 field sounds hilarious

aslidsiksoraksi
04-20-2018, 02:02 PM
I think the suppression field idea and moving more towards the prison side of things is interesting. interested to hear results.

here's a list that did well running the suppression field/no fetch manabase: http://mtgtop8.com/event?e=18371&d=314058&f=LE

Gozerfish
04-20-2018, 05:06 PM
I think the suppression field idea and moving more towards the prison side of things is interesting. interested to hear results.

here's a list that did well running the suppression field/no fetch manabase: http://mtgtop8.com/event?e=18371&d=314058&f=LE

I don’t think suppression fields are bad main board if you can get them down turn 1. Soldier stomp has that plan to slow people down as well. I have them sideboarded as well.

Raizen884
04-20-2018, 05:58 PM
Suppression field is exceptional t1, it can be compared to chalice, but like chalice it does lose some of its power later on, the upside is that it is still significant after turn 1. The chrome mox serves as both enabling that play and fixing the white mana problem without fetches, its working quite a bit xD. The only downside is exactly that to build the deck around it, using fetches and supp is awkward, its an incredible card but only when it is one-sided.

Claymore1
04-21-2018, 02:11 PM
Very short FNM yesterday, we only played a total of 3 games, out of 8 people, 2 people decided to play storm (usally 3 people is into that), the 3rd i think was on SnT, I may be mistaken though, I didn't pay much attention to the other table. One of the guy left after losing to storm.

The list I decided to run for this event is:


1 Karakas
4 Windswept Heath
2 Wooded Foothills
1 Savannah
1 Taiga
9 Forest
1 Plains
2 Serra's Sanctum

3 Solemnity

4 Wild Growth
4 Utopia Sprawl

2 Ixalan's Binding

4 Enchantress's Presence
4 Argothian Enchantress
4 Green Sun's Zenith
1 Enlightened Tutor

3 Sterling Grove
1 Sylvan Library

3 Phyrexian Unlife
1 Moat
3 Elephant Grass

1 Sigarda, Host of Herons
1 Emrakul, the Eons Torn


Sideboard:
1 Gaddock Teeg
4 Leyline of Sanctity
2 Pithing Needle
3 Tormod's Crypt
1 Nevermore
1 Stony Silence
3 Blood Sun



Before people start coming in, one guy and I was playing a few games before people start showing up. We played an unfinished game of Enchantress vs Shardless BUG. We received word that we managed to get 8 people and that the legacy will fire off shortly. So we left the game unfinished at a 1:1 record.

Round 1: vs Death and Taxes

G1: Opponent won the die roll, and had a pretty standard, T1 Vial, T2 Thalia. Thalia didn't really do much as I had the standard Forest + Growth, Turn 2 Argothian, hoever she didn't last very long as she was exiled a few turns later. I didn't have any engine but I locked him out with Solemnity and Phyrexian Unlife, with several elephant grass to back me up. The game lasted a while, as my opponent is very unfamiliar with the match up and was taking so long to take actions, it's FNM, I don't mind. I eventually won with Emrakul.

G2:
We are past the time but he ended up winning game 2. With no time time to play game 3, we just called it a draw.

Round result: 1-1-1
Current standing: 0-1-0

Round 2: vs Storm

From the previous weeks I've been playing, I've heard him said he wants to play versus my deck, eh, easy win? Sure, I guess...
There are 3 people (out of the usual 8) who loves storm in my area, which is why I don't really feel like playing recently.
One of them that never played me before and he doesn't know what I am playing, but I know what he's on, wanted to play a quick game before the event starts.
I just said no.

G1: Opponent stormed out in a couple of turns, nice interactive game.

G2: I went T0 Sanctity, Turn 2, Teeg, turn 3 Solemnity (disappointed it wasn't Phyrexian Unlife).
Opponent just complains about Teeg the next several turn as I keep attacking his health, and still trying to find Unlife, or sterling grove, or another copy of sanctity.
he eventually stormed bouncing both my defenses, and saying that teeg is the only reason why the game is still going.

He left the table without saying much else.

Round result: 0-2
Current standing: 0-1-1


Round 3: vs Burn

G1: I have a pretty decent hand of 2 enchantress, several acceleration, 1 sterling grove. However, he finished the game really fast, with a standard swiftspears, several bolts and quick fireblast finish.

G2: No engine, but have acceleration, sylvan library and enlightened tutor. He got goblin guide and turn 2 eidolon, I prioritized getting phyrexian unlife as i drew solemnity. He read the card saying I can still die to infect, then i simply showed him solemnity. he conceded.

G3: No engine, but protection, acceleration and tutor. He started out fast, unloading a bunch of bolts, I dropped unlife, and he ran out of gas, and assemble the combo in a few turns.

Round result: 2-1
Final standing: 1-1-1

Tweaking with list a lot, random various builds, but with almost half of our small group who loves storm in FNM, I might just tweak the deck to specifically hate out that deck for next FNM.

jiazhouhuaqiao
04-24-2018, 02:29 AM
Any thoughts about all these new Enchantments (sagas)?

U_mage
04-24-2018, 09:48 AM
Any thoughts about all these new Enchantments (sagas)?

I don't have high hopes for any of them in enchantress

jiazhouhuaqiao
04-24-2018, 01:06 PM
The one that caught my eye was Song of Freyalise-

2 cc
Generates mana
Trashes itself/ recur with Replenish

My version of Enchantress focuses on generating creature tokens though, so I've been looking for an Earthcraft effect to go infinite for years.

Unfortunately none of the saga/ historic support cards have stood out.

Watersaw
04-24-2018, 02:25 PM
The one that caught my eye was Song of Freyalise-

2 cc
Generates mana
Trashes itself/ recur with Replenish

My version of Enchantress focuses on generating creature tokens though, so I've been looking for an Earthcraft effect to go infinite for years.

Unfortunately none of the saga/ historic support cards have stood out.

Is the anthem/sac effect relevant? Cryptolith Rite might just be better.

jiazhouhuaqiao
04-24-2018, 05:37 PM
Is the anthem/sac effect relevant? Cryptolith Rite might just be better.

That's true. I remember taking a look at Cryptolith Rite when it came out. Both function the same in my deck, and neither are as powerful as Earthcraft would be. Just something to keep in the mind for the future then, if better saga/ historic support gets printed. Like, if Board the Weatherlight weren't a lousy Impulse.

Raizen884
04-27-2018, 12:29 PM
I think the suppression field idea and moving more towards the prison side of things is interesting. interested to hear results.

here's a list that did well running the suppression field/no fetch manabase: http://mtgtop8.com/event?e=18371&d=314058&f=LE

So I gave it a spin on the last 2 weeks, I'm very happy with the results!

For those who do want to see the list, here it is:

Enchantment*(29)
3x*Abundant Growth
1x*Elephant Grass
4x*Enchantress's Presence
1x*Ground Seal
2x*Oblivion Ring
2x*Sigil of the Empty Throne
2x*Solitary Confinement
2x*Sterling Grove
4x*Suppression Field
4x*Utopia Sprawl
4x*Wild Growth
Creature*(5)
4x*Argothian Enchantress
1x*Emrakul, the Aeons Torn
Land*(18)
14x*Forest
4x*Serra's Sanctum
Sorcery*(4)
4x*Green Sun's Zenith
Artifact*(4)
4x*Chrome Mox
Sideboard*(15)
1x*Gaddock Teeg
2x*Helm of Obedience
1x*Humility
3x*Leyline of Sanctity
4x*Leyline of the Void
1x*Nevermore
2x*Oblivion Ring
1x*Solitary Confinement


Its a prison-ish enchantress build, I felt it has a better time vs combo mu's than the more traditional builds, but it gave up on some more favorable mu's which are the agressive decks like rug/grixis delver, I still feel we are even/slightly favored.

I faced these decks with this build:
Burn (10-5) - I felt slightly unfavored g1 and favored g2/g3 so overall slightly favored.
Nic Fit (7-2) - I felt heavily favored, suppression hits 60% of nic fit. Games I lost were ones I had below average hands/mulligans
Grixis Delver (10-6) - I felt slightly favored g1, even g2/g3. Overall I think its very slightly to our favor with this list.
UR Delver (4-3) - unfavored g1, even to slightly favored g2/g3. I think its slightly unfavored to even the mu, if you open with leyline of sanctity g2/g3 its almost game, if not, its pretty hard to lock fast enough through daze/Fow and huge pressure.
ANT (4-4) - heavily unfavorable g1, even g2/g3. With the SB used there are a lot of lock pieces for storm to navigate through, the problem is the g1, which is extremely hard to win so overall its unfavorable.
SnS (3-3) - unfavorable g1, slightly unfavorable to even g2/g3, Oblivion Ring/Supp Field/Humility helps a bunch on this mu, overall I think its unfavorable, but its not actually that terrible to play against.
Lands (6-0) - heavily favorable all 3 games, traditional enchantress decks are already very favorable against lands, this list brings a higher number of mana sources (mox), more basics and suppression field that hist almost everything they have against us... Its like 90/10, only way they win is through a very fast marit lage and you don't have anything to stop it.
Imperial Painter (2-0) - not much to say either, its brutal 90/10 mu.
Elves (3-7) - Heavily unfavorable, its the other deck I play so much... So I'm not sure I'm happy or sad because Rec Sage is simply brutal vs us :(, probably this list is the worst vs Elves which is already a hard mu for enchantress, so not much we can do about it.
UW Stoneblade (5-3) - Favorable, any enchantress effect online and its game, Supp field slows down a LOT its wincons.
Czech Pile (4-0) - Slightly favorable, even though I didn't drop a game vs czech, I feel the mu is closer than what I played it because of Leovold, if they have it it is a very hard time for us, if they don't we are heavily favored, the games I won only one had a Leo out and it was around t4 and I had already drew enough answers for him, but a fast Leo cracks our engine.
Miracles (4-0) - favorable, same as UW Stoneblade with the downside of Supp field not being as powerful against, but with the upside that we don't really care about terminus, even with argothian navigating it correctly we usually draw 2-3 cards before it gets hit by terminus.

I faced some other decks, but I'll gather more data on them to put here xD, anyway the numbers I had I'm actually really excited about them didn't think it would go as smoothly as it did, but I do admit some pilots I faced didn't play their deck as close to efficient so it does change a little how you view them, overall I'm liking a LOT how it is playing :).

simdude
05-07-2018, 09:34 AM
I went to scg baltimore and although I played a 4C blade deck in the main event instead of enchantress my team still collectively crashed and burned. My opponents in the main event were on ANT, D&T, Mono red stompy, and reanimator. So I don't feel like playing enchantress would've helped me at all there.


I did however decide to play enchantress in the classic on Sunday but only managed to go 4-4. I was playing a Solemnity build which I was surprisingly happy with. With the exception of the hybrid tin fins deck I felt that I did get to play real games against everyone and took games in all other lost rounds.


Wins: Infect, Miracles, Grixis Delver, D&T
Losses: 12-post, Turbo depths / tin fins hybrid, turbo depths, soldier stompy



This is what I ran out:

Enchantment (31)
1x Cast Out
1x City of Solitude
4x Elephant Grass
4x Enchantress's Presence
1x Exploration
2x Mirri's Guile
2x Phyrexian Unlife
2x Rest in Peace
3x Solemnity
1x Solitary Confinement
2x Sterling Grove
4x Utopia Sprawl
4x Wild Growth

Land (20)
2x Dark Depths
8x Forest
1x Karakas
1x Plains
1x Savannah
3x Serra's Sanctum
4x Windswept Heath

Instant (4)
3x Crop Rotation
1x Enlightened Tutor

Creature (5)
4x Argothian Enchantress
1x Emrakul, the Aeons Torn

Sideboard
1x Choke
1x Carpet of Flowers
4x Leyline of Sanctity
1x Damping Sphere
1x Surgical Extraction
1x Pithing Needle
1x Helm of Obedience
2x Containment Priest
1x Sylvan Library
1x Replenish
1x Banishing Light

Moving forward I would definitely take Helm of Obedience out of the sideboard, maybe replace it with another win condition like Sigil. My other issue was that I found it much more difficult to find room for Leyline in the turbo depths and even grixis delver matchup. Maybe I just need to grind those matchups more and see what is good/bad though. I could see myself testing the deck more and figuring out if this is the direction I want to go.

Fjaulnir
05-07-2018, 01:34 PM
I played Eternal Weekend (Europe) and a sunday side event with 3-Helm-4-RIP Enchantress. It's a build based on:
https://www.youtube.com/watch?v=c2QHRYVaHyo

Although I only did 5-4 and 3-2, I'm still having a 64% winrate in 50 matches with the decklist below since I started playing this build on Magic Online about a week ago. So that's made me like 80 tix profit already on MTGO, including several 4-1s. Having 3 Helms just makes killing people a lot easier, not having to rely on getting a draw engine on necessarily. Better vs fast decks or Leovolds :-)

List was
4 Argothian
4 Presence
2 Sterling
4 Rip
3 Helm
1 Sigil of the Empty Throne
1 Enlightened Tutor
1 Energy Field
1 Banishing Light
1 City of Solitude
2 Solitary Confinement
4 Growth
4 Sprawl
3 Guile
3 Elephant Grass
1 Sylvan Library
4 Misty Rainforest
4 Windswept
1 Karakas
4 Forest
1 Plains
1 Savannah
1 Tropical Island
4 Sanctum
1 Chrome Mox - sucked overall, swapped it with a second Field for the side event as I didn't bring any cards but these 75

SB:
1 Humility
2 Containment Priest (still unproven; was as a reaction to BR Reani adopting the 3-4 Reverent Silence plan - while Elves and Sneaky Show are rough too so seemed like a nice catch-all)
1 Oblivion Ring
1 Banishing Light
1 In the Eye of Chaos
1 Nevermore (very unsure about it)
4 Leyline of Sanctity
1 Energy Field
2 Seeds of Innocence


I lost 2 rounds in Eternal Weekend due to opponents I could have otherwise easily beat, FOWing RIP and then Surgicalling it g3. Just the 1-off Sigil often isn't enough or you don't find it in time, so I'm now gonna test an extra sideboard wincon vs decks like Delver, Czech Pile (the 2 matches I lost) or Miracles where you're most likely to get FOW+Surgicalled out of the game. Nissa, Vital Force seems like the sweetest currently in grindy matchups, Kiora, the Crashing Wave could also be good vs Delver as a pseudo Fog?

cdnza
05-07-2018, 02:47 PM
Enchantment*(29)
3x*Abundant Growth
1x*Elephant Grass
4x*Enchantress's Presence
1x*Ground Seal
2x*Oblivion Ring
2x*Sigil of the Empty Throne
2x*Solitary Confinement
2x*Sterling Grove
4x*Suppression Field
4x*Utopia Sprawl
4x*Wild Growth
Creature*(5)
4x*Argothian Enchantress
1x*Emrakul, the Aeons Torn
Land*(18)
14x*Forest
4x*Serra's Sanctum
Sorcery*(4)
4x*Green Sun's Zenith
Artifact*(4)
4x*Chrome Mox
Sideboard*(15)
1x*Gaddock Teeg
2x*Helm of Obedience
1x*Humility
3x*Leyline of Sanctity
4x*Leyline of the Void
1x*Nevermore
2x*Oblivion Ring
1x*Solitary Confinement


Super interested in this build as I've been wanting to try a Chrome Mox version. Do you have any updates or new insights from the last couple of weeks? I'm thinking of trying a variant with one copy Sigil and playing WoWar over the second copy, along with some other minor changes

Edit: also eager to join the Serra's Sanctum discord if you can share a new link :)

Raizen884
05-08-2018, 08:46 AM
Super interested in this build as I've been wanting to try a Chrome Mox version. Do you have any updates or new insights from the last couple of weeks? I'm thinking of trying a variant with one copy Sigil and playing WoWar over the second copy, along with some other minor changes

Edit: also eager to join the Serra's Sanctum discord if you can share a new link :)

I think this still should work: https://discord.gg/Cj7SD9Y

Oh, I had a terrible run yesterday hahah, but I think it was mostly because of the pairings and I flooded a bunch and muliganed a bunch... So it was just a hard day xD. Got paired with my own elves deck I lend (The absolute worst mu with this list at least), but I guess its an overall very hard mu for any enchantress, Rec sage is a beating with symbiote.

Storm - I still have the same feeling, g1 its very very hard for any enchantress build, g2 I had a lot of answers in the deck overall but I went down to 5, hand 1 had 5 lands utopia and leyline, I thought a lot and sent it back, the next 6 cards no lands... So it got very hard to win with a 5 card hand :(.
Dredge - I actually think its slightly favorable the mu, but gosh g3 I had enchantress serra and sterling grove, but didn't draw a single 1/2 mana enchantment to break the grove for elephant grass and lock it up, drew 3 lands in sequence.

Then I played 4c blade, and I really think this is a very good mu, because suppression is a beating, you have 18 must counter threats on the deck so its very very hard for them to keep up. Almost always I open up with Supp field in this mu if I have it, if they don't counter they slow down a lot.
And after the tourney I played goblins which I also consider pretty favorable, supp field protects your lands from rishadan and wasteland and makes their start with vial simply awful.

Gozerfish
05-09-2018, 08:15 AM
I played Eternal Weekend (Europe) and a sunday side event with 3-Helm-4-RIP Enchantress. It's a build based on:
https://www.youtube.com/watch?v=c2QHRYVaHyo

Although I only did 5-4 and 3-2, I'm still having a 64% winrate in 50 matches with the decklist below since I started playing this build on Magic Online about a week ago. So that's made me like 80 tix profit already on MTGO, including several 4-1s. Having 3 Helms just makes killing people a lot easier, not having to rely on getting a draw engine on necessarily. Better vs fast decks or Leovolds :-)

List was
4 Argothian
4 Presence
2 Sterling
4 Rip
3 Helm
1 Sigil of the Empty Throne
1 Enlightened Tutor
1 Energy Field
1 Banishing Light
1 City of Solitude
2 Solitary Confinement
4 Growth
4 Sprawl
3 Guile
3 Elephant Grass
1 Sylvan Library
4 Misty Rainforest
4 Windswept
1 Karakas
4 Forest
1 Plains
1 Savannah
1 Tropical Island
4 Sanctum
1 Chrome Mox - sucked overall, swapped it with a second Field for the side event as I didn't bring any cards but these 75

SB:
1 Humility
2 Containment Priest (still unproven; was as a reaction to BR Reani adopting the 3-4 Reverent Silence plan - while Elves and Sneaky Show are rough too so seemed like a nice catch-all)
1 Oblivion Ring
1 Banishing Light
1 In the Eye of Chaos
1 Nevermore (very unsure about it)
4 Leyline of Sanctity
1 Energy Field
2 Seeds of Innocence


I lost 2 rounds in Eternal Weekend due to opponents I could have otherwise easily beat, FOWing RIP and then Surgicalling it g3. Just the 1-off Sigil often isn't enough or you don't find it in time, so I'm now gonna test an extra sideboard wincon vs decks like Delver, Czech Pile (the 2 matches I lost) or Miracles where you're most likely to get FOW+Surgicalled out of the game. Nissa, Vital Force seems like the sweetest currently in grindy matchups, Kiora, the Crashing Wave could also be good vs Delver as a pseudo Fog?

I know someone who used this energy field splashed black for a doomwake giant as the other win condition.
They went 6-2 in a Baltimore classic a couple of years ago. This is part of the reason you need to diversify threats as I find they could cut you off. Pitching needle and phyrexian revoker will stop the rip-helm game plan unless you draw the out.

cdnza
05-11-2018, 03:14 PM
I think this still should work: https://discord.gg/Cj7SD9Y

https://i.imgur.com/j91dOPV.png :frown:

edit: oops, sorry for the giant table breaking image

Raizen884
05-11-2018, 05:24 PM
Try again:
https://discord.gg/Cj7SD9Y

I went to the channel and it still was the same link, also tested it without being logged in, maybe it was temporarily offline.

Anyway yesterday had another small run,
Goblins 2-0
Storm 2-1
Storm (again) 0-2
Death and Taxes 2-1

So overall 3-1, Felt pretty nice this time hahah, even though storm is pretty hard to beat, Gobbos is a very good mu with the list I posted on some comments before, the games I lost to goblins were only the very explosive hands, usually t3 or t4 otp kills.

Jankalicious
05-17-2018, 03:31 PM
The Mending of Dominaria has some potential I think. It can be card advantage for games where people discard or kill off our Argothian Enchantress's. With fetches or Wasteland's there can be abuse and ramp potential with the 3rd age. If you run 2 you have infinite recursion. This could create the opportunity to run other end game fatties instead of Emrakul like the newest Ulamog. Mirri's Guile is a bonus with this card to setup lands for the yard on the first and second age. I'm not saying this card is a must include, but it does seem like this card was designed with Enchantress in mind. The potential is there. Kudos to wizards on a nice design to get me excited about messing around with Enchantress again.

Raizen884
05-21-2018, 08:27 AM
The Mending of Dominaria has some potential I think. It can be card advantage for games where people discard or kill off our Argothian Enchantress's. With fetches or Wasteland's there can be abuse and ramp potential with the 3rd age. If you run 2 you have infinite recursion. This could create the opportunity to run other end game fatties instead of Emrakul like the newest Ulamog. Mirri's Guile is a bonus with this card to setup lands for the yard on the first and second age. I'm not saying this card is a must include, but it does seem like this card was designed with Enchantress in mind. The potential is there. Kudos to wizards on a nice design to get me excited about messing around with Enchantress again.

I don't know, for 5 mana isn't Sigil of the Empty Throne just better? The mu's where Mending is relevant are the grindy mu and Sigil looks like a much bigger threat.

Watersaw
05-22-2018, 10:23 AM
The Mending of Dominaria has some potential I think. It can be card advantage for games where people discard or kill off our Argothian Enchantress's. With fetches or Wasteland's there can be abuse and ramp potential with the 3rd age. If you run 2 you have infinite recursion. This could create the opportunity to run other end game fatties instead of Emrakul like the newest Ulamog. Mirri's Guile is a bonus with this card to setup lands for the yard on the first and second age. I'm not saying this card is a must include, but it does seem like this card was designed with Enchantress in mind. The potential is there. Kudos to wizards on a nice design to get me excited about messing around with Enchantress again.

I can think of very few matchups where my opponent's removal actually matters and I want to give up Rest in Peace for a 5 CMC value spell. There has to be an upper limit to the number of enchantresses a deck can run and 7 mana over 2 turns is even worse than Living Wish for Eidolon of Blossoms.

I would be thrilled to be proven wrong but from here it looks pretty not-good.

Fjaulnir
06-09-2018, 03:03 PM
After a bunch of frustrating 4-1s I finally got my current decklist posted :smile:
https://magic.wizards.com/en/articles/archive/mtgo-standings/competitive-legacy-constructed-league-2018-06-09


Played 4 leagues today (20 matches), finished 15-5 overall: 5-0, 2x 3-2 and 4-1. That's 75%, very happy with that / makes up for the occasional 0-3 drop. It's the only deck that I'm currently 'infinite' with on MTGO.


I have now 112 matches with +- this iteration of the deck, and I'm starting to get more or less satisfied with it.

The Surgicals are a necessary evil despite running 4 maindeck RIP. BR Reanimator runs 4 Reverent Silence these days, so turn 1 interaction that's not an enchantment is key. Also stole me the occasional match vs Storm (hence my preference over f.ex. Faerie Macabre).

Containment Priest is still largely untested although it's been in my deck for over a month. Won me once vs Sneaky Show who just couldn't deal with it, but apart from that I haven't drawn it a lot yet. It's there because Elves, BR Reani and Sneaky Show are all bad matchups so this once seemed to cover all those angles at once.



112 matches, 65-47 (58% winrate)

Decks I encountered 4x or more:

Maverick: 100% (4-0)
Czech Pile: 67% (6-3)
Miracles: 60% (6-4)
Grixis Delver: 50% (5-5)
Dragon Stompy: 50% (2-2)
BUG Control: 50% (2-2)
Reanimator: 40% (2-3)
Death and Taxes: 40% (2-3)
Elves: 33% (2-4)
ANT: 25% (1-3)
Sneaky Show: 25% (1-3)

Gozerfish
06-13-2018, 01:23 PM
After a bunch of frustrating 4-1s I finally got my current decklist posted :smile:
https://magic.wizards.com/en/articles/archive/mtgo-standings/competitive-legacy-constructed-league-2018-06-09


Played 4 leagues today (20 matches), finished 15-5 overall: 5-0, 2x 3-2 and 4-1. That's 75%, very happy with that / makes up for the occasional 0-3 drop. It's the only deck that I'm currently 'infinite' with on MTGO.


I have now 112 matches with +- this iteration of the deck, and I'm starting to get more or less satisfied with it.

The Surgicals are a necessary evil despite running 4 maindeck RIP. BR Reanimator runs 4 Reverent Silence these days, so turn 1 interaction that's not an enchantment is key. Also stole me the occasional match vs Storm (hence my preference over f.ex. Faerie Macabre).

Containment Priest is still largely untested although it's been in my deck for over a month. Won me once vs Sneaky Show who just couldn't deal with it, but apart from that I haven't drawn it a lot yet. It's there because Elves, BR Reani and Sneaky Show are all bad matchups so this once seemed to cover all those angles at once.



112 matches, 65-47 (58% winrate)

Decks I encountered 4x or more:

Maverick: 100% (4-0)
Czech Pile: 67% (6-3)
Miracles: 60% (6-4)
Grixis Delver: 50% (5-5)
Dragon Stompy: 50% (2-2)
BUG Control: 50% (2-2)
Reanimator: 40% (2-3)
Death and Taxes: 40% (2-3)
Elves: 33% (2-4)
ANT: 25% (1-3)
Sneaky Show: 25% (1-3)

I actually think this version is probably the best version. I think attacking the graveyard has numerous side benefits besides win conditions (Snapcaster, DRS, Tarmagoyf, anything with flashback). What is amazing to me is when everyone starts whining about DRS being too powerful, mentioning there are ways to attack his resources. But if you make the suggestion, they say "Well I don't want to waste a card that does nothing". To me it's laziness to think it doesn't do anything. DRS is an excellent card and makes sense to play in numerous decks, but I sometimes feel that people make it to this card which can't be handled.

However, I find Peacekeeper better in most situations than Containment Priest. In cases of Show & Tell, unless you cast it in response while on the stack, they will still get their creature. When you are behind on the board, Peacekeeper stops the attack and also stops the annihilation triggers. Against Elves, unless they can dig to their abrupt decay, stops the attack.

Surgical vs Faerie Mcabre to me depends on how much Chancellor of the Annex is running around. As Faerie is not affected by the taxing.

I think I really want to try Seeds of Innocent against artifact based decks. I am usually not as worried about giving life to the opponents because I either helm/RIP them or I am in such a lock position, we can just chip away completely.

Claymore1
06-20-2018, 06:12 PM
For those that is on the red splash, what do you all think about the Alpine Moon? 1 mana drop that doesn't hurt our sanctum, unlike Blood Moon.

SpatulaOfTheAges
06-21-2018, 11:08 AM
Doesn't randomly crush 3-4 color blue decks though. Might be worth SB slots in specific meta-games. The drawback of giving them any color doesn't matter against Eldrazi, for example.

I'm curious about https://www.mtggoldfish.com/price/Core+Set+2019/Ajanis+Last+Stand#paper as a SB card; seems like a solid fit for non-Wish G/W builds with a lot of UBx control in their meta-games.

SpIzzy
07-02-2018, 02:22 PM
Not very savvy when it comes to legacy and only get to play infrequently but I'm on a junk version. Just saw the new bannings today and was wondering what some more experienced players think in regards to how it will affect us. I know it'll be harder to get around solitary confinement now I guess? Other than that I just don't know enough. My lgs's legacy chat is of the mind that there will be considerably more reanimator and combo decks running around. :confused:

simdude
07-02-2018, 04:42 PM
While I had gone to the dark side myself and was playing deathblade for a little bit I'm really looking forward to playing Enchantress in a world without DRS. The fact that storm is also taking a hit with the loss of Probe is even better news.

I'm looking forward to grinding game as soon as the bans are effective online. I don't see any particular build being the best path to go down so I'll probably just start with a really traditional list and get weird from there.

Any other thoughts on how this changes cards we want/don't want?

Megadeus
07-02-2018, 10:02 PM
This could very well affect the number of Leovolds this deck has to play against which seems outstanding. Also BUG in general going down with less liliana, decay, and Leovold seems like it could be very good for this deck.

SpIzzy
07-03-2018, 11:44 AM
This could very well affect the number of Leovolds this deck has to play against which seems outstanding. Also BUG in general going down with less liliana, decay, and Leovold seems like it could be very good for this deck.

Again lack of experience just going off the few games I've played and what I've read on here. While I agree with this wouldn't it also increase the overall sideboarded enchantment hate because of people playing more leylines/surgicals to deal with the likely prevalent reanimator/dredge decks running around after this? I'm likely overthinking this a good deal though.

Edit: rewording

Megadeus
07-03-2018, 02:07 PM
Eh you may see a slight uptick in disenchant effects, but nothing mass removal wise. I doubt anyone starts playing Serenity or Reverent Silence. It's difficult to predict the way the meta may go, but I think overall it's a win for this deck

Freggle
07-06-2018, 01:01 PM
Not very savvy when it comes to legacy and only get to play infrequently but I'm on a junk version. Just saw the new bannings today and was wondering what some more experienced players think in regards to how it will affect us. I know it'll be harder to get around solitary confinement now I guess? Other than that I just don't know enough. My lgs's legacy chat is of the mind that there will be considerably more reanimator and combo decks running around. :confused:

If BUG goes away or seriously dwindles GW Helm is made for that meta, and could be a real strong contender once again.

16km
07-07-2018, 01:35 AM
NeW WoRLD OrDER! EnCHAntRe$$ nOw TeIR 1!

Please don't ban me...

https://dzwonsemrish7.cloudfront.net/items/262e0Y311i2q04440L1A/beating.png (https://cl.ly/slxq)

https://dzwonsemrish7.cloudfront.net/items/032w2f412X3F2H31280R/my_enchantress_sml.png (https://cl.ly/sluz)

Without Deathrite, Worship and Solitary Confinement are great.

I did have really good matchups though. RUG Delver, RUG Delver, Miracles, Merfolk, and Death & Taxes.

The deck feels pretty decent. I like the 61 cards main. I found 20 lands was not enough vs Vial+Port decks. 22 felt like too many, and I'd lose with lands in hand. (This is all anecdotal).

THE GOOD

The RUG matchup feels really one-sided. Some people are running more Spell Pierces and countermagic over creatures. This matchup seems harder. The ones playing both Tarmogoyf and Hooting Mandrills seem easy if they don't establish a fast enough clock in the early game.

Miracles is Miracles. Merfolk can be challenging if they land an early Chalice. I like Choke and Sphere of Safety for this reason. D&T is mixed. If they start with a Port + Vial hand, they can easily take the game if we miss out land drops.

I really like Gaddock Teeg and Elesh Norn in the sideboard. Teeg protects from Cataclysm. Most opponents are forced to take out Swords against us. Teeg can stop Terminus, Supreme Verdict, Jace, Gideon, and so much more.

Elesh Norn feels like a 3rd Doomwake Giant. Having 1 main, 1 side, and 1 Elesh Norn side might seem like overkill? In the Elves matchup, they currently have no way to remove it unless they splash white and Swords, or a Karakas. She dodges Disenchant, and other cards that usually deal with Doomwake Giant. Doomwake we can land earlier under a Thalia or other taxing effects. Elesh Norn is -2/-2, which gets around an Ethersworn Canonist.

I'm really looking to updating my list when Satyr Enchanter comes out :cool: I've found the favored blue matchups I lose are the ones with Surgical in the board.

The Storm matchup is still problematic. I've found Aura of Silence and Teeg to be my best tools so far. Leyline of the Void feels like a potential trap (for desiring to board in), but I like it for Reanimator and Dredge.

Any advice for Storm would be appreciated.

THE IFFY

Mirri's Guile felt like the weakest cards in the deck. In this League, Carpet felt super powerful and I wanted more, but in other leagues, it felt bad drawing it.

Sylvan Library seems like it'd be a good replacement, but a nombo with Solitary Confinement.

Crop Rotation felt pretty weak since I didn't run into Leovold, but it has saved me in the Turbo Depths matchup.

GWb feels a lot stronger than UG at the moment (in my opinion). UG feels like you want to play it faster, and the lack of tutor effects make it seem less consistent. Running into Spell Pierces or Spell Snare feel more devastating when the deck is dependent on certain cards for the combo (other than the Enchantresses).

THE FUTURE

Satyr Enchanter seems like an awesome addition to the deck. I know most of the time we don't run Verduran Enchantress though...

SpatulaOfTheAges
07-07-2018, 06:27 AM
First, congrats on the finish. You're probably right about Solitary Confinement itself being in a much better position in the current meta-game.

61 cards though is just objectively worse than 60. To me the most obvious spot to replace would be cutting your Helm/RIP - at 1x each, you're not going to luck into the insta-kill often enough to make it very relevant, and cutting the RIP would also let you run Replenish either MD or in the board, which also can be sick with Doomwake.

Question - how much did you use Rec Sage, and how often was the body relevant? I'm trying to determine the best use of that spot for the non-Living Wish builds. Qasali Pridemage has the benefit of being able to GSZ it up and hold onto the disenchant until you need it, but against xStompy decks, Rec Sage's chump block is probably much more relevant.

re: Crop Rotation - if you say it saved you versus Depths, couldn't it just have been a 4th Elephant Grass, which is also something you can bring in versus Delver, Death's Shadow, Dredge and a host of other decks?

I miss MD Seal of Primordium, I hope this meta can support it. I suppose we'll see. It's still dead versus the dominant Delver deck (at least as far as people's speculations), but if it's not 12% of the meta that's not as relevant.

swordoffireandice
07-07-2018, 03:10 PM
How do we stand against Dragons Stompy with Chalice, Trinisphere and Bloodmoon?
I was playing against Dragon Stompy yesterday and didn't do very well.....Chalice at 1 and trinisphere were really good…..Goblin Rabblemaster set me on a clock...

16km
07-07-2018, 10:02 PM
Question - how much did you use Rec Sage, and how often was the body relevant?

Rec Sage's body was rarely relevant. Most of it was related to being able to GSZ for it.


re: Crop Rotation - if you say it saved you versus Depths, couldn't it just have been a 4th Elephant Grass, which is also something you can bring in versus Delver, Death's Shadow, Dredge and a host of other decks?

I keep thinking about that. I like the Crop Rotation + Karakas as it dodges Krosan Grip or Abrupt Decay. I'm currently trying Enlightened Tutor.


How do we stand against Dragons Stompy with Chalice, Trinisphere and Bloodmoon?

It really depends. The Planeswalker build seems to favor us. The creature one can be hard to race.

Depending on our list, Bloodmoon can be irrelevant. Solitary Confinement and Worship can just flat out win us the match. Teeg is really good since it shuts off Fierey Confluence, but some lists are running Pyroclasm or Kozelik's Return to get around Teeg. The problem is getting up to 3 mana quickly, and hoping to establish a lock.

Mostly, hope they have a clunky hand and win the die roll. I've noticed some are playing land destruction now, which makes the matchup a lot harder. If this is local meta, I'd make adjustments if needed (being more G, remove some fetches, maindeck Seals).

SpatulaOfTheAges
07-08-2018, 05:11 AM
Blood Moon sucks against most builds. Even if you don't run a basic plains, you have Utopia Sprawl. Eventually you'll probably need to kill it, but it only stops you from getting to Emrakul levels of mana really.

The main difficulty in Dragon Stompy/8 Moon/whatever they're calling themselves is gauging whether you're going to be dealing with one of their prison hands, or one of their turn 1 Rabblemaster hands. Like 16km said, it also matters a lot who is on the play - a turn 1 Chalice at 1 might not hurt you very much if you already got your Wild Growth out, but it can be devastating if you're on the draw, especially if you're relying on a Sanctum that now is going to be very slow to make mana.

Overall I have it at about 55%. Most of my losses have been due to turn 1 Rabblemaster, often with a Chalice backup.

ParisFlorian
07-09-2018, 04:00 AM
I play both decks, so I have a little experience of this MU (even in goldfish mode)

We can recover from Chalice if we have the tools to dig deep enough (Mirri's Guile, Sylvan Library, Sterling grove...) to find an answer (seal of primordium or whatever) quickly.
We can win even with a resolved Trinisphere ; it just takes more time to settle.

But we usually cannot if they put a big pressure very early (Rabblemaster). Mono red prison decks based on walkers are less dangerous for us than explosive creature-based ones.

It is one of those matchups where you really have to race (that's why I am so happy so stick to my Candelabra build)

Florian

Gozerfish
07-09-2018, 12:26 PM
NeW WoRLD OrDER! EnCHAntRe$$ nOw TeIR 1!

Please don't ban me...

https://dzwonsemrish7.cloudfront.net/items/262e0Y311i2q04440L1A/beating.png (https://cl.ly/slxq)

https://dzwonsemrish7.cloudfront.net/items/032w2f412X3F2H31280R/my_enchantress_sml.png (https://cl.ly/sluz)

Without Deathrite, Worship and Solitary Confinement are great.

I did have really good matchups though. RUG Delver, RUG Delver, Miracles, Merfolk, and Death & Taxes.

The deck feels pretty decent. I like the 61 cards main. I found 20 lands was not enough vs Vial+Port decks. 22 felt like too many, and I'd lose with lands in hand. (This is all anecdotal).

THE GOOD

The RUG matchup feels really one-sided. Some people are running more Spell Pierces and countermagic over creatures. This matchup seems harder. The ones playing both Tarmogoyf and Hooting Mandrills seem easy if they don't establish a fast enough clock in the early game.

Miracles is Miracles. Merfolk can be challenging if they land an early Chalice. I like Choke and Sphere of Safety for this reason. D&T is mixed. If they start with a Port + Vial hand, they can easily take the game if we miss out land drops.

I really like Gaddock Teeg and Elesh Norn in the sideboard. Teeg protects from Cataclysm. Most opponents are forced to take out Swords against us. Teeg can stop Terminus, Supreme Verdict, Jace, Gideon, and so much more.

Elesh Norn feels like a 3rd Doomwake Giant. Having 1 main, 1 side, and 1 Elesh Norn side might seem like overkill? In the Elves matchup, they currently have no way to remove it unless they splash white and Swords, or a Karakas. She dodges Disenchant, and other cards that usually deal with Doomwake Giant. Doomwake we can land earlier under a Thalia or other taxing effects. Elesh Norn is -2/-2, which gets around an Ethersworn Canonist.

I'm really looking to updating my list when Satyr Enchanter comes out :cool: I've found the favored blue matchups I lose are the ones with Surgical in the board.

The Storm matchup is still problematic. I've found Aura of Silence and Teeg to be my best tools so far. Leyline of the Void feels like a potential trap (for desiring to board in), but I like it for Reanimator and Dredge.

Any advice for Storm would be appreciated.

THE IFFY

Mirri's Guile felt like the weakest cards in the deck. In this League, Carpet felt super powerful and I wanted more, but in other leagues, it felt bad drawing it.

Sylvan Library seems like it'd be a good replacement, but a nombo with Solitary Confinement.

Crop Rotation felt pretty weak since I didn't run into Leovold, but it has saved me in the Turbo Depths matchup.

GWb feels a lot stronger than UG at the moment (in my opinion). UG feels like you want to play it faster, and the lack of tutor effects make it seem less consistent. Running into Spell Pierces or Spell Snare feel more devastating when the deck is dependent on certain cards for the combo (other than the Enchantresses).

THE FUTURE

Satyr Enchanter seems like an awesome addition to the deck. I know most of the time we don't run Verduran Enchantress though...

You are running a pretty similar list to what I play. I removed the carpet of flowers since Leovold is a thing, because that gives them a free draw every turn, but if you land it, it becomes a huge temp swing. I disagree with Mirri's Guile being the weak card as it lets you set up your draws in the right order and the advantage over Sylvan Library is it is done during your upkeep not your draw step, so if solitary confinement is in play. I play with Leyline's main board, but that was more to protect against discard from black then to protect against white. I like engineered plague in the sideboard and it is great against tribal decks as it can clear the board even if it is disenchanted. RUG is less of a problem for me as I play 2 Doomwakes mainboard and 2 RIPs mainboard, so I can either have a blocker or shrink their mongeese and Goyf. The card I find the weakest in the late game is usually Green Sun Zenith.

To me, D&T is pretty much between their Port and you being able to go wide with lands. However, if you can land City of Solitude, that solves a lot of your problems. Storm, I actually play leylines, trinispher and teeg since stalling them is more important than me changing but if they have any echoing truths as part of the storm, I think it is a very difficult matchup. I have tried items like Nevermore or Runed Halo, but it never seems to me that you can time them right,

As for the Satyr Enchanter, I don't really think it's playable. I tried making a modern version of enchantress and without the ability to protect its own body, its hard to ever draw off him. Honestly, if the stats were 1/4, it would be better as at least it is not susceptible to bolt.

swordoffireandice
07-10-2018, 02:00 PM
Thanks for the reply's with the Dragon Stompy question.
I was thinking...with all the blue decks (like Delver and Miracles) and the banning of DRS, is the Replenish version better then playing RIP maindeck right now?
I always enjoyed playing against blue decks with all them counters and filling the GY. Replenish is a game winner against those decks.
Putting RIP in the SB with a Helm is not bad either….
What do you guys think?

Gozerfish
07-10-2018, 04:04 PM
Thanks for the reply's with the Dragon Stompy question.
I was thinking...with all the blue decks (like Delver and Miracles) and the banning of DRS, is the Replenish version better then playing RIP maindeck right now?
I always enjoyed playing against blue decks with all them counters and filling the GY. Replenish is a game winner against those decks.
Putting RIP in the SB with a Helm is not bad either….
What do you guys think?

With RUG Delver back, it still shrinks Mongoose, Goyf, Snapcaster Mage but if you choose not to play that package that is fine. But if I did, I also would play Eidolon of Blossom's as then you will receive cards once they come back on the battlefield.

SpatulaOfTheAges
07-10-2018, 04:16 PM
I definitely think that Replenish is a sick card, and I've been trying a list that honestly hasn't been doing great online.

This is what I'm testing


4x Enchantress's Presence
4x Argothian Enchantress
2x Green Sun's Zenith
1x Eidolon of Blossoms

2x Replenish
2x Sterling Grove
1x Doomwake Giant
1x Mirri's Guile

4x Utopia Sprawl
4x Wild Growth
2x Gaea's Touch

2x Cast Out
3x Abundant Growth
1x Ground Seal

3x Solitary Confinement
3x Elephant Grass

1x Emrakul, the Aeons Torn

1x Savannah
1x Bayou
1x Karakas
1x Verdant Catacombs
3x Windswept Heath
2x Serra's Sanctum
11x Forest

sb:
1x Gaddock Teeg
1x Qasali Pridemage
1x Kamahl, Fist of Krosa

2x Choke
2x Leyline of the Void
2x Eidolon of Rhetoric
1x Doomwake Giant
1x Seal of Primordium
1x Aura of Silence
3x Carpet of Flowers

If you're going to emphasize Replenish without being an outright Replenish combo deck, you want to run a lot of Grass, Confinements, and Cast Outs, knowing you can burn through them while setting up for the big Replenish. I also think you definitely want Doomwake Giant because it can be sick with Replenish but is still good on its own, and Gaea's Touch works well with both of them. But in practice I've still felt slow and my actual threat count seems insufficient, I often find myself missing the versatility and power of Living Wish.

swordoffireandice
07-10-2018, 04:28 PM
With RUG Delver back, it still shrinks Mongoose, Goyf, Snapcaster Mage but if you choose not to play that package that is fine. But if I did, I also would play Eidolon of Blossom's as then you will receive cards once they come back on the battlefield.

Nice! that's a card you want in your graveyard wen playing Replenish... :-)

swordoffireandice
07-10-2018, 05:08 PM
I definitely think that Replenish is a sick card, and I've been trying a list that honestly hasn't been doing great online.

This is what I'm testing


4x Enchantress's Presence
4x Argothian Enchantress
2x Green Sun's Zenith
1x Eidolon of Blossoms

2x Replenish
2x Sterling Grove
1x Doomwake Giant
1x Mirri's Guile

4x Utopia Sprawl
4x Wild Growth
2x Gaea's Touch

2x Cast Out
3x Abundant Growth
1x Ground Seal

3x Solitary Confinement
3x Elephant Grass

1x Emrakul, the Aeons Torn

1x Savannah
1x Bayou
1x Karakas
1x Verdant Catacombs
3x Windswept Heath
2x Serra's Sanctum
11x Forest

sb:
1x Gaddock Teeg
1x Qasali Pridemage
1x Kamahl, Fist of Krosa

2x Choke
2x Leyline of the Void
2x Eidolon of Rhetoric
1x Doomwake Giant
1x Seal of Primordium
1x Aura of Silence
3x Carpet of Flowers

If you're going to emphasize Replenish without being an outright Replenish combo deck, you want to run a lot of Grass, Confinements, and Cast Outs, knowing you can burn through them while setting up for the big Replenish. I also think you definitely want Doomwake Giant because it can be sick with Replenish but is still good on its own, and Gaea's Touch works well with both of them. But in practice I've still felt slow and my actual threat count seems insufficient, I often find myself missing the versatility and power of Living Wish.

Deck looks great, I like the maindeck Groundseal and Gaea's Touch.
Could Kruphix's Insight be any good in this deck? works great with Replenish, but could also be good without.
http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kruphix%27s+Insight

korstructure
07-12-2018, 06:17 AM
Andrea Mengucci has released a veedio:

https://www.youtube.com/watch?v=msAQsKetLR4

4x Living Wish and 1x Replenish

caprino
07-12-2018, 02:47 PM
Why no rip+ Helm main deck?

NinjaSonic
07-13-2018, 06:46 AM
Anybody feel like Enchantress might be a decent deck depending how the meta stays? Watched a friend 5-0 a league last night.
2-1 Sneak and Show
2-1 UW Stoneblade
2-1 Sneak and Show
2-0 Turbo Depths
2-1 Burn
Fewer Leovolds is a great thing and there are a few maindeck cards that really give you a chance against most things. I also looked at the top 32 from the challenge and the only really bad match up off the top of my head was Storm. I also think there's a lot of variation for the deck which is a pretty advantage along with having multiple win conditions from every angle. I'll post what list he was using when I get it but I know he used Words of War, RiP+Helm, and Emrakul to win games. Only thing that didn't really see play was Sigil of the Empty Throne.

SpatulaOfTheAges
07-13-2018, 08:01 AM
Well so far it looks like Reanimator Summer hasn't happened, and less Leovold is definitely a good thing. Could be an exciting time for the deck.

caprino
07-13-2018, 09:09 AM
Anybody feel like Enchantress might be a decent deck depending how the meta stays? Watched a friend 5-0 a league last night.
2-1 Sneak and Show
2-1 UW Stoneblade
2-1 Sneak and Show
2-0 Turbo Depths
2-1 Burn
Fewer Leovolds is a great thing and there are a few maindeck cards that really give you a chance against most things. I also looked at the top 32 from the challenge and the only really bad match up off the top of my head was Storm. I also think there's a lot of variation for the deck which is a pretty advantage along with having multiple win conditions from every angle. I'll post what list he was using when I get it but I know he used Words of War, RiP+Helm, and Emrakul to win games. Only thing that didn't really see play was Sigil of the Empty Throne.
Write you list thanks

Gozerfish
07-13-2018, 02:55 PM
Anybody feel like Enchantress might be a decent deck depending how the meta stays? Watched a friend 5-0 a league last night.
2-1 Sneak and Show
2-1 UW Stoneblade
2-1 Sneak and Show
2-0 Turbo Depths
2-1 Burn
Fewer Leovolds is a great thing and there are a few maindeck cards that really give you a chance against most things. I also looked at the top 32 from the challenge and the only really bad match up off the top of my head was Storm. I also think there's a lot of variation for the deck which is a pretty advantage along with having multiple win conditions from every angle. I'll post what list he was using when I get it but I know he used Words of War, RiP+Helm, and Emrakul to win games. Only thing that didn't really see play was Sigil of the Empty Throne.

There are a bunch of variants which are seeing play:

a) RIP\Helm focused
b) Red Spalsh Words of War
c) Black Splash Doomwake no living wish
d) Living wish version

I play c and was about 5 cards off what 16Km played maindeck, but I have seen other versions do well. Hopefully with Deathrite out, less Leovold and the only combo I really concern myself with is storm.

Gozerfish
07-13-2018, 02:58 PM
Andrea Mengucci has released a veedio:

https://www.youtube.com/watch?v=msAQsKetLR4

4x Living Wish and 1x Replenish

Always like someone good playing the deck, it gives it a little more credibility. It's also interesting he played it much better as the matches went on.

Admiral
07-13-2018, 04:14 PM
Why no rip+ Helm main deck?

It's awkward to run both RiP and Replenish in the main.

Beerpirat
07-14-2018, 04:26 AM
I have a question about the andrea mengucci list.
Why did he play Wickerbough Elder? Maybe somebody can explain it.

Thanks

SpatulaOfTheAges
07-14-2018, 07:18 AM
For a while that spot was Qasali Pridemage, but the mana curve made it a little redundant. The advantage of Elder is that the deck is very good at generating mana, so if you have the 2 extra mana you can get a sizable body out of it.

NinjaSonic
07-14-2018, 06:16 PM
Write you list thanks
4 Argothian Enchantress
1 Emrakul, the Aeons Torn

4 Green Sun's Zenith
1 Enlightened Tutor
1 Helm of Obedience

4 Enchantress's Presence
4 Utopia Sprawl
4 Wild Growth
3 Sterling Grove
3 Elephant Grass
2 Solitary Confinement
2 Rest in Peace
1 Sylvan Library
1 Mirri's Guile
1 Words of War
1 Sigil of the Empty Throne
1 Oblivion Ring
1 Runed Halo
1 Exploration

7 Forest
1 Plains
3 Serra's Sanctum
2 Savannah
1 Taiga
1 Bayou
3 Windswept Heath
2 Wooded Foothills

Sideboard:
1 Aegis of the Gods
2 Blood Sun
2 Choke
1 City of Solitude
2 Doomwake Giant
1 Eidolon of Rhetoric
1 Gaddock Teeg
1 Humility
1 Oblivion Ring
1 Phyrexian Revoker
1 Pithing Needle
1 Sphere of Safety

He said that the Exploration and Runed Halo felt useless and he'd replace them with something else likely another Helm and RiP. Also with GSZ he wanted Dryad Arbor and would also want a main deck Karakas. So -1 Forest and -1 Savannah for those two lands.

Scott
07-14-2018, 10:53 PM
Saw this in the Commander 2018 thread:


Looks like the themes are:

:u::r: Artifacts
:b::g::r: Lands
:u::g::w: Enchantments
:w::u::b: Top of Library Matters

For those of us playing Enbantress--yeah, I just made that up this second, deal with it--something to look forward to.

caprino
07-15-2018, 02:36 AM
4 Argothian Enchantress
1 Emrakul, the Aeons Torn

4 Green Sun's Zenith
1 Enlightened Tutor
1 Helm of Obedience

4 Enchantress's Presence
4 Utopia Sprawl
4 Wild Growth
3 Sterling Grove
3 Elephant Grass
2 Solitary Confinement
2 Rest in Peace
1 Sylvan Library
1 Mirri's Guile
1 Words of War
1 Sigil of the Empty Throne
1 Oblivion Ring
1 Runed Halo
1 Exploration

7 Forest
1 Plains
3 Serra's Sanctum
2 Savannah
1 Taiga
1 Bayou
3 Windswept Heath
2 Wooded Foothills

Sideboard:
1 Aegis of the Gods
2 Blood Sun
2 Choke
1 City of Solitude
2 Doomwake Giant
1 Eidolon of Rhetoric
1 Gaddock Teeg
1 Humility
1 Oblivion Ring
1 Phyrexian Revoker
1 Pithing Needle
1 Sphere of Safety

He said that the Exploration and Runed Halo felt useless and he'd replace them with something else likely another Helm and RiP. Also with GSZ he wanted Dryad Arbor and would also want a main deck Karakas. So -1 Forest and -1 Savannah for those two lands.

Thanks. Nice list.

Side in and side out vs tiers deck? (miracle, ant, reanimator, sneak and show, rug delver, death and taxes...)

Thanks

NinjaSonic
07-15-2018, 12:25 PM
Thanks. Nice list.

Side in and side out vs tiers deck? (miracle, ant, reanimator, sneak and show, rug delver, death and taxes...)

Thanks

Not 100% sure. His list went up today in the 5-0 batches. I'm going to run something similar to his through a few leagues.

caprino
07-16-2018, 09:03 AM
Two deck 5 0 on tc deck

Very nice

hofzge
07-16-2018, 09:19 AM
Not 100% sure. His list went up today in the 5-0 batches. I'm going to run something similar to his through a few leagues.

I modeled this based on your list exchanging the Words of War for a Words of Wind:

Lands (19)
1 Bayou
6 Forest
1 Karakas
1 Plains
1 Savannah
3 Serra's Sanctum
1 Tropical Island
4 Windswept Heath
1 Wooded Foothills

Spells (34)
1 Cast Out
3 Elephant Grass
4 Enchantress's Presence
1 Enlightened Tutor
3 Green Sun's Zenith
2 Helm of Obedience
2 Mirri's Guile
1 Oblivion Ring
2 Rest in Peace
1 Sigil of the Empty Throne
2 Solitary Confinement
2 Sterling Grove
1 Sylvan Library
4 Utopia Sprawl
4 Wild Growth
1 Words of Wind

Creatures (7)
4 Argothian Enchantress
1 Dryad Arbor
1 Eidolon of Blossoms
1 Emrakul, the Aeons Torn

Sideboard (15)
1 Humility
2 Containment Priest
1 Gaddock Teeg
2 Doomwake Giant
4 Leyline of Sanctity
1 Rest in Peace
1 Seeds of Innocence
1 Enlightened Tutor
1 Reclamation Sage
1 Sphere of Safety

From this I would sideboard (taking the the online metagame from mtggoldfish as a measure of the new meta):
Miracles:
+1 Gaddock Teeg
+2 Doomwake Giant (if they play Mentor)
+1 Rest in Peace
+1 Reclamation Sage
-1 Words of Wind
-2 Solitary Confinement
-1 Enlightened Tutor
-1 XYZ

RUG Delver:
+2 Doomwake Giant
+1 Rest in Peace
+1 Sphere of Safety
-1 Emrakul, the Aeons Torn
-1 Words of Wind
-1 Enlightened Tutor
-1 XYZ

Monored Prison:
+1 Gaddock Teeg
+2 Doomwake Giant
+1 Seeds of Innocence
+1 Reclamation Sage
-1 Enlightened Tutor
-1 Emrakul, the Aeons Torn
-1 Words of Wind
-2 Solitary Confinement

4Color Loam:
+2 Doomwake Giant (against Dark Confidant)
+1 Rest in Peace
+1 Seeds of Innocence
+1 Reclamation Sage
-1 Enlightened Tutor
-1 Mirri's Guile
-1 Words of Wind
-2 Solitary Confinement

Death and Taxes:
+1 Humility
+2 Doomwake Giant
+1 Seeds of Innocence
+1 Enlightened Tutor
+1 Reclamation Sage
-1 Mirri's Guile
-1 Emrakul, the Aeons Torn
-1 Words of Wind
-1 Eidolon of Blossoms
-2 Solitary Confinement

Reanimator:
+1 Humility
+2 Containment Priest
+1 Rest in Peace
+1 Enlightened Tutor
+1 Sphere of Safety
-1 Sylvan Library
-1 Emrakul, the Aeons Torn
-1 Words of Wind
-1 Eidolon of Blossoms
-2 Solitary Confinement

Dredge:
+2 Containment Priest
+2 Doomwake Giant
+1 Rest in Peace
+1 Enlightened Tutor
+1 Sphere of Safety
-1 Sylvan Library
-1 Mirri's Guile
-1 Emrakul, the Aeons Torn
-1 Sigil of the empty Throne
-1 Words of Wind
-1 Eidolon of Blossoms
-2 XYZ

Turbo Depths:
+1 Humility
+1 Enlightened Tutor
+1 Sphere of Safety
-1 Sylvan Library
-1 Emrakul, the Aeons Torn
-1 Eidolon of Blossoms

Sneak and Show:
+1 Humility
+2 Containment Priest
+1 Gaddock Teeg
+1 Enlightened Tutor
+1 Reclamation Sage
+1 Sphere of Safety
-1 Words of Wind
-1 Sigil of the Empty Throne
-2 Solitary Confinement
-1 Words of Wind
-1 Eidolon of Blossoms
-1 XYZ

caprino
07-16-2018, 10:00 AM
I modeled this based on your list exchanging the Words of War for a Words of Wind:

Lands (19)
1 Bayou
6 Forest
1 Karakas
1 Plains
1 Savannah
3 Serra's Sanctum
1 Tropical Island
4 Windswept Heath
1 Wooded Foothills

Spells (34)
1 Cast Out
3 Elephant Grass
4 Enchantress's Presence
1 Enlightened Tutor
3 Green Sun's Zenith
2 Helm of Obedience
2 Mirri's Guile
1 Oblivion Ring
2 Rest in Peace
1 Sigil of the Empty Throne
2 Solitary Confinement
2 Sterling Grove
1 Sylvan Library
4 Utopia Sprawl
4 Wild Growth
1 Words of Wind

Creatures (7)
4 Argothian Enchantress
1 Dryad Arbor
1 Eidolon of Blossoms
1 Emrakul, the Aeons Torn

Sideboard (15)
1 Humility
2 Containment Priest
1 Gaddock Teeg
2 Doomwake Giant
4 Leyline of Sanctity
1 Rest in Peace
1 Seeds of Innocence
1 Enlightened Tutor
1 Reclamation Sage
1 Sphere of Safety

From this I would sideboard (taking the the online metagame from mtggoldfish as a measure of the new meta):
Miracles:
+1 Gaddock Teeg
+2 Doomwake Giant (if they play Mentor)
+1 Rest in Peace
+1 Reclamation Sage
-1 Words of Wind
-2 Solitary Confinement
-1 Enlightened Tutor
-1 XYZ

RUG Delver:
+2 Doomwake Giant
+1 Rest in Peace
+1 Sphere of Safety
-1 Emrakul, the Aeons Torn
-1 Words of Wind
-1 Enlightened Tutor
-1 XYZ

Monored Prison:
+1 Gaddock Teeg
+2 Doomwake Giant
+1 Seeds of Innocence
+1 Reclamation Sage
-1 Enlightened Tutor
-1 Emrakul, the Aeons Torn
-1 Words of Wind
-2 Solitary Confinement

4Color Loam:
+2 Doomwake Giant (against Dark Confidant)
+1 Rest in Peace
+1 Seeds of Innocence
+1 Reclamation Sage
-1 Enlightened Tutor
-1 Mirri's Guile
-1 Words of Wind
-2 Solitary Confinement

Death and Taxes:
+1 Humility
+2 Doomwake Giant
+1 Seeds of Innocence
+1 Enlightened Tutor
+1 Reclamation Sage
-1 Mirri's Guile
-1 Emrakul, the Aeons Torn
-1 Words of Wind
-1 Eidolon of Blossoms
-2 Solitary Confinement

Reanimator:
+1 Humility
+2 Containment Priest
+1 Rest in Peace
+1 Enlightened Tutor
+1 Sphere of Safety
-1 Sylvan Library
-1 Emrakul, the Aeons Torn
-1 Words of Wind
-1 Eidolon of Blossoms
-2 Solitary Confinement

Dredge:
+2 Containment Priest
+2 Doomwake Giant
+1 Rest in Peace
+1 Enlightened Tutor
+1 Sphere of Safety
-1 Sylvan Library
-1 Mirri's Guile
-1 Emrakul, the Aeons Torn
-1 Sigil of the empty Throne
-1 Words of Wind
-1 Eidolon of Blossoms
-2 XYZ

Turbo Depths:
+1 Humility
+1 Enlightened Tutor
+1 Sphere of Safety
-1 Sylvan Library
-1 Emrakul, the Aeons Torn
-1 Eidolon of Blossoms

Sneak and Show:
+1 Humility
+2 Containment Priest
+1 Gaddock Teeg
+1 Enlightened Tutor
+1 Reclamation Sage
+1 Sphere of Safety
-1 Words of Wind
-1 Sigil of the Empty Throne
-2 Solitary Confinement
-1 Words of Wind
-1 Eidolon of Blossoms
-1 XYZ
Nice!!

Vs ant /tes side guide? Thanks

simdude
07-16-2018, 10:49 AM
I've been playing a lot in an effort to not let my team down during SCG Philly but I've had an awful run on MTGO


I've played two lists, the first one (3 leagues) was a very traditional GW list with Helm in the sideboard, the second (3 more leagues) was a more off the wall thing I had been trying with Solemnity and various cards that go well with it like Phyrexian Unlife, Delaying Shield, and Dark Depths.

In 6 leagues I played against:

Miracles x5 (8-5)
Goblins x3 (3-4)
TES | ANT x2 (2-3)
BR reanimator x2 (0-4)
UR Delver x2 (4-1)
Sneak and Show | Eureka-tell x2 (2-3)
Red Stompy (1-2)
Eldrazi (1-2)
12-post (0-2)
Esper Stoneblade (2-0)
Infect (0-2) [sadly not playing solemnity list while matched against infect]
Turbo Depths (0-2)
Lands (2-0)
Elves (0-2)
High Tide (0-2)
4C Loam (1-2)
Death and Taxes (1-2)
RUG Delver (1-2)
Grixis Control (1-2)
Academy Rector combo (2-1)


Which feels pretty much exactly what I would expect, losing to combo, doing good in the "fair" matches, and probably not enough games versus certain decks to draw good conclusions (like D&T). Shout outs to the academy rector combo for being the wildest deck. It's good to not see so much Leovold and DRS being gone is a huge boon, but I feel like I'm not actually gaining any ground.

hofzge
07-17-2018, 03:53 AM
Nice!!

Vs ant /tes side guide? Thanks

+4 Leyline of Sanctity
+1 Gaddock Teeg
+2 Doomwake Giant
+1 Reclamation Sage
+1 Enlightened Tutor
-3 Elephant Grass
-1 Oblivion Ring
-1 Cast Out
-1 Words of Wind
-1 Emrakul, the Aeons Torn
-1 Sigil of the empty Throne
-1 XYZ

caprino
07-17-2018, 04:22 AM
+4 Leyline of Sanctity
+1 Gaddock Teeg
+2 Doomwake Giant
+1 Reclamation Sage
+1 Enlightened Tutor
-3 Elephant Grass
-1 Oblivion Ring
-1 Cast Out
-1 Words of Wind
-1 Emrakul, the Aeons Torn
-1 Sigil of the empty Throne
-1 XYZ
Thanks
You win more games this list main deck and side?

merfolkotpt
07-17-2018, 07:52 AM
This is probably an ignorant question, but I looked on both first pages, and couldn't seem to find the info easily. What are the benefits/detriments of GWx vs GUx for enchantress. THere is a lot of parallel development, but not a lot of cross discussion, and I was hoping to better understand why someone might be drawn one way or the other.

EDIT: yeah i meant gu and gw, my bad.

H
07-17-2018, 08:31 AM
This is probably an ignorant question, but I looked on both first pages, and couldn't seem to find the info easily. What are the benefits/detriments of UWx vs UGx for enchantress. THere is a lot of parallel development, but not a lot of cross discussion, and I was hoping to better understand why someone might be drawn one way or the other.

Do you mean the difference between Green/White and Green/Blue?

I'd think the advantages of Green itself is rather evident, given that the majority of every list is Green Enchantress effects/Green Sun's Zenith.

ParisFlorian
07-17-2018, 09:56 AM
GU is more combo-ish and explosive, especially with Candelabra. It is aimed at producing a huge amount of mana to cast Emrakul, or bouce the opponent board with Words of wind and simply kill with faeries. This version is more vulnerable to non-permanent based threats (Words of Wind can deal with the board otherwise, even Leovold)

GW is more control oriented, with O-ring effects and usually Solitary confinement for a lock. It is slower but possibly more robust. The wincons can be RIP-Helm combo, Emrakul, Sigil...
There is also a specific build with Opalescence / Parallax Wave worth mentionning.

Both versions can (should ?) splash black for Doomwake Giant.
GU can also splash white to access Sterling Grove or strong SB pieces such as RIP
Reversively, GW builds with RIP can splash U for Energy field...

and finally some buils are almost mono-green for a super resilient manabase (and get value from Gaea's touch).

Enchantress is such a great family :)

hofzge
07-17-2018, 10:15 AM
GU is more combo-ish and explosive, especially with Candelabra. It is aimed at producing a huge amount of mana to cast Emrakul, or bouce the opponent board with Words of wind and simply kill with faeries. This version is more vulnerable to non-permanent based threats (Words of Wind can deal with the board otherwise, even Leovold)

GW is more control oriented, with O-ring effects and usually Solitary confinement for a lock. It is slower but possibly more robust. The wincons can be RIP-Helm combo, Emrakul, Sigil...
There is also a specific build with Opalescence / Parallax Wave worth mentionning.

One big difference is the bigger dependence of the GU versoin on the combo of repeatedly casting Faerie and a 1mana Enchantment to bounce the opponent's board. This makes this version stronger against decks that rely on their land drops and a bit more vulnerable to REB/Pyroblast, as well as Chalice of the Void (which again is quite good against "normal" GW Enchantress).

The general play on both decks is similar (Build mana, resolve a Enchantress effect -> Profit, where in one deck this would mean bounce the board and in the other it would mean establish locks) and for the longest time some "Words of ..." has been used in any Enchantress Deck (Words of War, Wind and Wilding).

Gozerfish
07-17-2018, 11:37 AM
I've been playing a lot in an effort to not let my team down during SCG Philly but I've had an awful run on MTGO


I've played two lists, the first one (3 leagues) was a very traditional GW list with Helm in the sideboard, the second (3 more leagues) was a more off the wall thing I had been trying with Solemnity and various cards that go well with it like Phyrexian Unlife, Delaying Shield, and Dark Depths.

In 6 leagues I played against:

Miracles x5 (8-5)
Goblins x3 (3-4)
TES | ANT x2 (2-3)
BR reanimator x2 (0-4)
UR Delver x2 (4-1)
Sneak and Show | Eureka-tell x2 (2-3)
Red Stompy (1-2)
Eldrazi (1-2)
12-post (0-2)
Esper Stoneblade (2-0)
Infect (0-2) [sadly not playing solemnity list while matched against infect]
Turbo Depths (0-2)
Lands (2-0)
Elves (0-2)
High Tide (0-2)
4C Loam (1-2)
Death and Taxes (1-2)
RUG Delver (1-2)
Grixis Control (1-2)
Academy Rector combo (2-1)


Which feels pretty much exactly what I would expect, losing to combo, doing good in the "fair" matches, and probably not enough games versus certain decks to draw good conclusions (like D&T). Shout outs to the academy rector combo for being the wildest deck. It's good to not see so much Leovold and DRS being gone is a huge boon, but I feel like I'm not actually gaining any ground.

Good Luck to You. I am looking to be in Philly on Saturday maybe can meet up as I will be the old guy who looks lost.

I am surprised at your record against lands combos as you have very favorable builds (Elephant Grass, Karakas, Rest In Peace mainboard). Some options which are good sideboard are City of Solitude, Suppression Fields and Humility. However, if you are playing the solemnity build, that becomes a little more challenging.

What is the decklist you are going to play with at Philly?

simdude
07-17-2018, 02:31 PM
Good Luck to You. I am looking to be in Philly on Saturday maybe can meet up as I will be the old guy who looks lost.

I am surprised at your record against lands combos as you have very favorable builds (Elephant Grass, Karakas, Rest In Peace mainboard). Some options which are good sideboard are City of Solitude, Suppression Fields and Humility. However, if you are playing the solemnity build, that becomes a little more challenging.

What is the decklist you are going to play with at Philly?

I agree that Lands decks are generally favorable matchups but it's not difficult at all for Turbo Depths to steal games or matches. The Solemnity build still had Elephant Grass, Karakas, and RIP but

I've been (over)thinking which list I'm going to play but right now I'm thinking just playing a GW Helm build is the way to go. The sideboard needs some cuts before I finish it off. But in general I'm being indecisive and I can't decide between 19 and 20 lands, if I want 1 or 2 helms, and if I want Eidolon of Blossoms.

Enchantment (29)
1x City of Solitude
4x Elephant Grass
4x Enchantress's Presence
1x Ixalan's Binding
3x Mirri's Guile
3x Rest in Peace
2x Solitary Confinement
1x Sphere of Safety
2x Sterling Grove
4x Utopia Sprawl
4x Wild Growth

Artifact (2)
2x Helm of Obedience

Land (20)
8x Forest
1x Karakas
1x Plains
1x Savannah
3x Serra's Sanctum
1x Verdant Catacombs
4x Windswept Heath
1x Wooded Foothills

Creature (5)
4x Argothian Enchantress
1x Emrakul, the Aeons Torn

Sorcery (4)
4x Green Sun's Zenith

Sideboard (17)
1x Banishing Light
1x Carpet of Flowers
1x Choke
2x Containment Priest
1x Damping Sphere
1x Enlightened Tutor
1x Gaddock Teeg
4x Leyline of Sanctity
1x Pithing Needle
1x Sigil of the Empty Throne
2x Sterling Grove
1x Worship

Gozerfish
07-18-2018, 12:45 PM
I agree that Lands decks are generally favorable matchups but it's not difficult at all for Turbo Depths to steal games or matches. The Solemnity build still had Elephant Grass, Karakas, and RIP but

I've been (over)thinking which list I'm going to play but right now I'm thinking just playing a GW Helm build is the way to go. The sideboard needs some cuts before I finish it off. But in general I'm being indecisive and I can't decide between 19 and 20 lands, if I want 1 or 2 helms, and if I want Eidolon of Blossoms.

Enchantment (29)
1x City of Solitude
4x Elephant Grass
4x Enchantress's Presence
1x Ixalan's Binding
3x Mirri's Guile
3x Rest in Peace
2x Solitary Confinement
1x Sphere of Safety
2x Sterling Grove
4x Utopia Sprawl
4x Wild Growth

Artifact (2)
2x Helm of Obedience

Land (20)
8x Forest
1x Karakas
1x Plains
1x Savannah
3x Serra's Sanctum
1x Verdant Catacombs
4x Windswept Heath
1x Wooded Foothills

Creature (5)
4x Argothian Enchantress
1x Emrakul, the Aeons Torn

Sorcery (4)
4x Green Sun's Zenith

Sideboard (17)
1x Banishing Light
1x Carpet of Flowers
1x Choke
2x Containment Priest
1x Damping Sphere
1x Enlightened Tutor
1x Gaddock Teeg
4x Leyline of Sanctity
1x Pithing Needle
1x Sigil of the Empty Throne
2x Sterling Grove
1x Worship

If you are looking to go the Helm\RIP combo. I think having the enlightened tutor mainboard helps a lot. It can also save you in certain situations to pull the right protection. I would prefer having the Sigil of the Empty Throne mainboard as I tend to like having more threats. Most people don't have dedicated single enchantment hate, so can refill the board. With your list, if they surgically extract one portion of your combination, you are down to a single threat card.

I'm assuming you are using damping sphere for storm. but it hits your own Serra Sanctum and you tend to cast a lot of spells. I tend to use Trinisphere (which is weird because people put it in against me), but I know I have mana advantages.
I have not been impressed with Worship since its clause mentions Damage and does not preclude items such as Loss of Life from Tendrils of Agony. At this moment, I don't think people will put in isolation tower in their decks yet as hexproof is only on a minimal amount of targets.

Personally, I find 4 GSZ too much. You only have 4 targets (5 with sideboard) and you may draw them naturally anyway.

I like Ixalan's Binding vs. Cast Out, but I can see the advantages of each. Also, not sure what immediate graveyard hate you have to stop BR Reanimator combo. I know RIP/Containment Priest work, but if they are explosive turn 1, not much you can do.
Leyline of the Voids help your helm plan and aren't affected by Chancellor Tax. Faerie Mcabre is also another way to go. Surgical Extraction is great provided it is not taxed and can resolve.

neckfire
07-19-2018, 10:07 PM
I modeled this based on your list exchanging the Words of War for a Words of Wind:

Lands (19)
1 Bayou
6 Forest
1 Karakas
1 Plains
1 Savannah
3 Serra's Sanctum
1 Tropical Island
4 Windswept Heath
1 Wooded Foothills

Spells (34)
1 Cast Out
3 Elephant Grass
4 Enchantress's Presence
1 Enlightened Tutor
3 Green Sun's Zenith
2 Helm of Obedience
2 Mirri's Guile
1 Oblivion Ring
2 Rest in Peace
1 Sigil of the Empty Throne
2 Solitary Confinement
2 Sterling Grove
1 Sylvan Library
4 Utopia Sprawl
4 Wild Growth
1 Words of Wind

Creatures (7)
4 Argothian Enchantress
1 Dryad Arbor
1 Eidolon of Blossoms
1 Emrakul, the Aeons Torn

Sideboard (15)
1 Humility
2 Containment Priest
1 Gaddock Teeg
2 Doomwake Giant
4 Leyline of Sanctity
1 Rest in Peace
1 Seeds of Innocence
1 Enlightened Tutor
1 Reclamation Sage
1 Sphere of Safety

From this I would sideboard (taking the the online metagame from mtggoldfish as a measure of the new meta):
Miracles:
+1 Gaddock Teeg
+2 Doomwake Giant (if they play Mentor)
+1 Rest in Peace
+1 Reclamation Sage
-1 Words of Wind
-2 Solitary Confinement
-1 Enlightened Tutor
-1 XYZ

RUG Delver:
+2 Doomwake Giant
+1 Rest in Peace
+1 Sphere of Safety
-1 Emrakul, the Aeons Torn
-1 Words of Wind
-1 Enlightened Tutor
-1 XYZ

Monored Prison:
+1 Gaddock Teeg
+2 Doomwake Giant
+1 Seeds of Innocence
+1 Reclamation Sage
-1 Enlightened Tutor
-1 Emrakul, the Aeons Torn
-1 Words of Wind
-2 Solitary Confinement

4Color Loam:
+2 Doomwake Giant (against Dark Confidant)
+1 Rest in Peace
+1 Seeds of Innocence
+1 Reclamation Sage
-1 Enlightened Tutor
-1 Mirri's Guile
-1 Words of Wind
-2 Solitary Confinement

Death and Taxes:
+1 Humility
+2 Doomwake Giant
+1 Seeds of Innocence
+1 Enlightened Tutor
+1 Reclamation Sage
-1 Mirri's Guile
-1 Emrakul, the Aeons Torn
-1 Words of Wind
-1 Eidolon of Blossoms
-2 Solitary Confinement

Reanimator:
+1 Humility
+2 Containment Priest
+1 Rest in Peace
+1 Enlightened Tutor
+1 Sphere of Safety
-1 Sylvan Library
-1 Emrakul, the Aeons Torn
-1 Words of Wind
-1 Eidolon of Blossoms
-2 Solitary Confinement

Dredge:
+2 Containment Priest
+2 Doomwake Giant
+1 Rest in Peace
+1 Enlightened Tutor
+1 Sphere of Safety
-1 Sylvan Library
-1 Mirri's Guile
-1 Emrakul, the Aeons Torn
-1 Sigil of the empty Throne
-1 Words of Wind
-1 Eidolon of Blossoms
-2 XYZ

Turbo Depths:
+1 Humility
+1 Enlightened Tutor
+1 Sphere of Safety
-1 Sylvan Library
-1 Emrakul, the Aeons Torn
-1 Eidolon of Blossoms

Sneak and Show:
+1 Humility
+2 Containment Priest
+1 Gaddock Teeg
+1 Enlightened Tutor
+1 Reclamation Sage
+1 Sphere of Safety
-1 Words of Wind
-1 Sigil of the Empty Throne
-2 Solitary Confinement
-1 Words of Wind
-1 Eidolon of Blossoms
-1 XYZ

What card is xyz? Just picked up the deck to try.

Claymore1
07-19-2018, 11:10 PM
@simdude

If you're on the RIP/Helm build, back when I was on that build, I was on the red splash (Still am now, but not RIP/Helm build), If you are on the Helm of Obedience and Emrakul as another win-con, you could also try a different route and going with Sphere of Safety over Moat, so you can run Nahiri, the Harbinger, and she'll be protected with Sphere of Safety. Her ultimate prettu much grabs you either piece you need to win. Her other modes are pretty useful too.

simdude
07-22-2018, 07:52 PM
So first to recap the games of my SCG weekend because I'm still very curious how the metagame will evolve. I ran out the exact same 75 in all 3 events.

Main event (0-4) :
R1 - Bant blade 0-2
R2 - BUG midrange 0-2
R3 - BR reanimator 1-2
R4 - Oops all spells 0-2


Saturday Challenge (3-0-1) :
R1 - Elves 2-0
R2 - RUG Delver 2-1
R3 - Death & Taxes 2-1
R4 - Split vs. RUG Delver

Sunday legacy challenge (6-2, 19th / 170ish) :
R1 - Opponent didn't show (???)
R2 - Grixis control 2-1
R3 - Eldrazi 2-0
R4 - UR Delver 1-2
R5 - Dredge 0-2
R6 - Mono U Delver 2-0
R7 - Esper Stoneblade 2-1
R8 - Turbo depths 2-0


The classic definitely had a lot more combo decks and prison decks than usual so on top of running fairly hot with my draws I dodged a lot of bad matchups once I was 3-0. If I were to keep playing I don't think I would change much in this list right now. Maybe I would cut Containment Priest for Surgicals but that could be a bias because I somehow dodged Sneak and Show all weekend. Final list is close to what I posted before with some tweaks. I don't feel like I learned much other than to me the deck NEEDS a combo finish because there are too many games which just hinge on it being super close and its your only out. I'd also jump for joy to see an enchantment pithing needle.


Enchantment (29)
1x Banishing Light
1x City of Solitude
4x Elephant Grass
4x Enchantress's Presence
3x Mirri's Guile
3x Rest in Peace
2x Solitary Confinement
1x Sphere of Safety
2x Sterling Grove
4x Utopia Sprawl
4x Wild Growth

Sorcery (3)
3x Green Sun's Zenith

Land (20)
8x Forest
1x Karakas
1x Plains
1x Savannah
3x Serra's Sanctum
1x Verdant Catacombs
4x Windswept Heath
1x Wooded Foothills

Creature (5)
4x Argothian Enchantress
1x Emrakul, the Aeons Torn

Instant (1)
1x Enlightened Tutor

Artifact (2)
2x Helm of Obedience

Sideboard (15)
1x Carpet of Flowers
1x Choke
2x Containment Priest
1x Gaddock Teeg
1x Ixalan's Binding
4x Leyline of Sanctity
1x Mindbreak Trap
1x Pithing Needle
1x Sigil of the Empty Throne
1x Sterling Grove
1x Worship

Claymore1
07-22-2018, 10:54 PM
@ simdude

Congratulations on your games with the deck, the day you went 0-4 though is painful :( but its good to see you did well the next time around.

At the moment, I am on a very wierd brew to try on my local store for this coming FNM.
My only games so far however are from proxy decks.


1 Karakas
4 Windswept Heath
1 Wooded Foothills
1 Verdant Catacombs
1 Savannah
1 Taiga
9 Forest
1 Plains
2 Serra's Sanctum

3 Blind Obedience

4 Wild Growth
4 Utopia Sprawl

1 Oblivion Ring
1 Banishing Light

4 Enchantress's Presence
4 Argothian Enchantress
4 Green Sun's Zenith

1 Mirri's Guile
1 Sylvan Library
1 Sterling Grove
1 Greater Auromancy

2 Nahiri, the Harbinger

3 Solitary Confinement
1 Sphere of Safety
3 Elephant Grass

1 Emrakul, the Eons Torn


//Sideboard
1 Gaddock Teeg
4 Leyline of Sanctity
1 Enlightened Tutor
1 Pithing Needle
1 Helm of Obedience
1 Tormod's Crypt
2 Rest in Peace
3 Choke
1 Granger Guildmage

simdude
07-23-2018, 09:08 AM
@Claymore

I played with Nahiri back during the days before Top was banned. I agree she's a pretty solid inclusion when you build around it, but I didn't test any red splashes because I guessed she doesn't do anything too helpful in the current meta. Do you find she helps flip say the D&T and Stoneblade matches enough to warrant it? On the other hand I had forgotten about Blind Obedience as a card for too long and it seems like this could be a decent time for it. How is that working out for you?


I might be jumping the gun but it looks like we may actually get some interesting things from C18 after all. The headlining planeswalker seems at least playable. Every ability is relevant in one way or another.


Estrid, the Masked - 1GWU

Loyalty: 3

+2: Untap each enchanted permanent you control.

-1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.

-7: Put the top seven cards of your library into your graveyard. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.

Estrid, the Masked can be your commander.

Gozerfish
07-23-2018, 12:29 PM
So first to recap the games of my SCG weekend because I'm still very curious how the metagame will evolve. I ran out the exact same 75 in all 3 events.

Main event (0-4) :
R1 - Bant blade 0-2
R2 - BUG midrange 0-2
R3 - BR reanimator 1-2
R4 - Oops all spells 0-2


Saturday Challenge (3-0-1) :
R1 - Elves 2-0
R2 - RUG Delver 2-1
R3 - Death & Taxes 2-1
R4 - Split vs. RUG Delver

Sunday legacy challenge (6-2, 19th / 170ish) :
R1 - Opponent didn't show (???)
R2 - Grixis control 2-1
R3 - Eldrazi 2-0
R4 - UR Delver 1-2
R5 - Dredge 0-2
R6 - Mono U Delver 2-0
R7 - Esper Stoneblade 2-1
R8 - Turbo depths 2-0


The classic definitely had a lot more combo decks and prison decks than usual so on top of running fairly hot with my draws I dodged a lot of bad matchups once I was 3-0. If I were to keep playing I don't think I would change much in this list right now. Maybe I would cut Containment Priest for Surgicals but that could be a bias because I somehow dodged Sneak and Show all weekend. Final list is close to what I posted before with some tweaks. I don't feel like I learned much other than to me the deck NEEDS a combo finish because there are too many games which just hinge on it being super close and its your only out. I'd also jump for joy to see an enchantment pithing needle.


Enchantment (29)
1x Banishing Light
1x City of Solitude
4x Elephant Grass
4x Enchantress's Presence
3x Mirri's Guile
3x Rest in Peace
2x Solitary Confinement
1x Sphere of Safety
2x Sterling Grove
4x Utopia Sprawl
4x Wild Growth

Sorcery (3)
3x Green Sun's Zenith

Land (20)
8x Forest
1x Karakas
1x Plains
1x Savannah
3x Serra's Sanctum
1x Verdant Catacombs
4x Windswept Heath
1x Wooded Foothills

Creature (5)
4x Argothian Enchantress
1x Emrakul, the Aeons Torn

Instant (1)
1x Enlightened Tutor

Artifact (2)
2x Helm of Obedience

Sideboard (15)
1x Carpet of Flowers
1x Choke
2x Containment Priest
1x Gaddock Teeg
1x Ixalan's Binding
4x Leyline of Sanctity
1x Mindbreak Trap
1x Pithing Needle
1x Sigil of the Empty Throne
1x Sterling Grove
1x Worship

It was nice meeting you and coincidental meeting you in Philly. Unfortunately I only got to play the Saturday Side Event however I did go 3-0-1 with an intentional draw, so it was a very good event for enchantress.

(2 RUGs Delver 2-1 both times)
I am curious how you sideboarded each round in the classic and also, when do you actually put in worship? Also, how did you beat elves? I realized I may have just answered my own question as they have no way of getting rid of worship or your argothian enchantress unless they are running golgari charms.

I always am pretty sure what to put in, it is always a question of taking out.

Gozerfish
07-23-2018, 12:33 PM
It was nice meeting you and coincidental meeting you in Philly. Unfortunately I only got to play the Saturday Side Event however I did go 3-0-1 with an intentional draw, so it was a very good event for enchantress.

(2 RUGs Delver 2-1 both times, UBW Control 2-0, ID with OmniSneak)

I am curious how you sideboarded each round in the classic and also, when do you actually put in worship? Also, how did you beat elves? I realized I may have just answered my own question as they have no way of getting rid of worship or your argothian enchantress unless they are running golgari charms.

I always am pretty sure what to put in, it is always a question of taking out.

simdude
07-23-2018, 05:17 PM
It was nice meeting you and coincidental meeting you in Philly. Unfortunately I only got to play the Saturday Side Event however I did go 3-0-1 with an intentional draw, so it was a very good event for enchantress.

(2 RUGs Delver 2-1 both times)
I am curious how you sideboarded each round in the classic and also, when do you actually put in worship? Also, how did you beat elves? I realized I may have just answered my own question as they have no way of getting rid of worship or your argothian enchantress unless they are running golgari charms.

I always am pretty sure what to put in, it is always a question of taking out.

I bring in worship in any match I think I'm going to die because creatures are turning sideways and I will live to cast a 4 mana spell. Seeing black decreases the likelihood I'll bring it in though because of Toxic Deluge, Zealous Persecution, ect. Elves I won by ramping hard and hitting a solitary on turn 3 in game 1 and in game 2 I took it when they had mulliganed and I named Heritage Druid with Pithing Needle. As far as my side-boarding decisions go I don't think they're perfect but this is what I did.

Elves
-1 City of Solitude
-1 Banishing Light
-3 GSZ
+1 Pithing Needle
+1 Worship
+1 Sterling Grove
+1 Mindbreak Trap
+1 Containment Priest

Grixis Control
-2 Sterling Grove
-1 Enlightened Tutor
-1 Sphere of Safety
-1 Banishing Light
-1 RIP
-2 Helm
+4 Leyline
+1 Choke
+1 Carpet of Flowers
+1 Pithing Needle
+1 Sigil of the Empty Throne

Eldrazi
-1 City of Solitude
-2 Sterling Grove
-2 Elephant Grass
+1 Pithing Needle
+1 Sigil of the Empty Throne
+1 Gaddock Teeg
+1 Ixalan's Binding
+1 Worship

UR Delver
-2 Sterling Grove
-1 Enlightened Tutor
-1 Sphere of Safety
-1 Banishing Light
-1 RIP
-1 Helm
+4 Leyline
+1 Choke
+1 Carpet of Flowers
+1 Worship

Dredge
-1 City of Solitude
-1 Banishing Light
-2 Sterling Grove
-3 GSZ
+4 Leyline
+2 Containment Priest
+1 Worship

Mono U Delver
-1 Enlightened Tutor
-1 Sterling Grove
-1 Banishing Light
+1 Choke
+1 Carpet of Flowers
+1 Worship

Esper Stoneblade
-1 Enlightened Tutor
-1 Banishing Light
-1 RIP
-2 Helm
+1 Choke
+1 Carpet of Flowers
+1 Worship
+1 Pithing Needle
+1 Sigil of the Empty Throne

Turbo depths
-1 Banishing Light
-1 City of Solitude
-3 GSZ
-1 Sphere of Safety
+4 Leyline
+1 Pithing Needle
+1 Worship

Gozerfish
07-23-2018, 10:54 PM
I bring in worship in any match I think I'm going to die because creatures are turning sideways and I will live to cast a 4 mana spell. Seeing black decreases the likelihood I'll bring it in though because of Toxic Deluge, Zealous Persecution, ect. Elves I won by ramping hard and hitting a solitary on turn 3 in game 1 and in game 2 I took it when they had mulliganed and I named Heritage Druid with Pithing Needle. As far as my side-boarding decisions go I don't think they're perfect but this is what I did.

Elves
-1 City of Solitude
-1 Banishing Light
-3 GSZ
+1 Pithing Needle
+1 Worship
+1 Sterling Grove
+1 Mindbreak Trap
+1 Containment Priest

Grixis Control
-2 Sterling Grove
-1 Enlightened Tutor
-1 Sphere of Safety
-1 Banishing Light
-1 RIP
-2 Helm
+4 Leyline
+1 Choke
+1 Carpet of Flowers
+1 Pithing Needle
+1 Sigil of the Empty Throne

Eldrazi
-1 City of Solitude
-2 Sterling Grove
-2 Elephant Grass
+1 Pithing Needle
+1 Sigil of the Empty Throne
+1 Gaddock Teeg
+1 Ixalan's Binding
+1 Worship

UR Delver
-2 Sterling Grove
-1 Enlightened Tutor
-1 Sphere of Safety
-1 Banishing Light
-1 RIP
-1 Helm
+4 Leyline
+1 Choke
+1 Carpet of Flowers
+1 Worship

Dredge
-1 City of Solitude
-1 Banishing Light
-2 Sterling Grove
-3 GSZ
+4 Leyline
+2 Containment Priest
+1 Worship

Mono U Delver
-1 Enlightened Tutor
-1 Sterling Grove
-1 Banishing Light
+1 Choke
+1 Carpet of Flowers
+1 Worship

Esper Stoneblade
-1 Enlightened Tutor
-1 Banishing Light
-1 RIP
-2 Helm
+1 Choke
+1 Carpet of Flowers
+1 Worship
+1 Pithing Needle
+1 Sigil of the Empty Throne

Turbo depths
-1 Banishing Light
-1 City of Solitude
-3 GSZ
-1 Sphere of Safety
+4 Leyline
+1 Pithing Needle
+1 Worship

Um, while you are allowed to name Heritage Druid with Pithing Needle, it will not stop them from using the ability as the ability is a mana ability since there is no target.
Also, how would mindbreak trap work against elves as I am assuming that the spells will already be resolved. But it probably does deal with the "business" spell of craterhoof, natural order or green sun zenith.

simdude
07-24-2018, 08:20 AM
Um, while you are allowed to name Heritage Druid with Pithing Needle, it will not stop them from using the ability as the ability is a mana ability since there is no target.
Also, how would mindbreak trap work against elves as I am assuming that the spells will already be resolved. But it probably does deal with the "business" spell of craterhoof, natural order or green sun zenith.

HA! I completely didn't even catch that and apparently neither did my opponent. And yes, Mindbreak Trap is for the business spells because surviving non-craterhoof turns is usually do-able.

Gozerfish
07-24-2018, 10:08 AM
HA! I completely didn't even catch that and apparently neither did my opponent. And yes, Mindbreak Trap is for the business spells because surviving non-craterhoof turns is usually do-able.

I think I may add that to my sideboard. I think it is better than trinisphere vs storm as they can just bounce via echoing truth.

Also, I don't know if you saw Enchanter's Bane in C18. This card will be a serious problem for the enchantress deck. This gives red access to enchantment hate.

There are a few ways I think you can deal with it though.

1) Add Rec sage and either use the Living Wish Package or Not
2) Use Abrupt Decay and or Seal of Primordium type effects mainboard.
3) Or my favorite, Painter Servant, Circle of Protection: Black or Story Circle. At one time I even tried playing darkest hour, but I felt that was too narrow, I always thought you can probably create a painter/enchantress hybrid but instead pf being all blue or red, choose black. Works great with elephant grass. It also gives you access to counterspells via Lifeforce.

SpIzzy
07-24-2018, 11:27 AM
I think I may add that to my sideboard. I think it is better than trinisphere vs storm as they can just bounce via echoing truth.

Also, I don't know if you saw Enchanter's Bane in C18. This card will be a serious problem for the enchantress deck. This gives red access to enchantment hate.

There are a few ways I think you can deal with it though.

1) Add Rec sage and either use the Living Wish Package or Not
2) Use Abrupt Decay and or Seal of Primordium type effects mainboard.
3) Or my favorite, Painter Servant, Circle of Protection: Black or Story Circle. At one time I even tried playing darkest hour, but I felt that was too narrow, I always thought you can probably create a painter/enchantress hybrid but instead pf being all blue or red, choose black. Works great with elephant grass. It also gives you access to counterspells via Lifeforce.

While it will definitely hurt, the main deck solitary confinement and sterling grove's (and energy fields if you're using the RiP combo) I think should keep the damage from getting too out of hand? Depending on how prevalent it becomes, upping the count of sterling groves might be a good idea but, at least in my meta, enchantment hate isn't too common. that said option 3 sounds pretty spicy.

ParisFlorian
07-24-2018, 12:12 PM
I don't know who would dedicate a SB slot for this...
Enchantress decks are not played enough, and most commonly played mono red decks are Dragon Stompy / Monored Prison, and Enchantress is not a bad matchup at all for them.

SpatulaOfTheAges
07-24-2018, 01:11 PM
that's so much less scary than Pyrostatic Pillar

ParisFlorian
07-25-2018, 03:20 AM
that's so much less scary than Pyrostatic Pillar

Or the more commonly played Scab-Clan Berserker... a nightmare from MonoRed Prison SB (to fight Storm, originally)
A T1 / T2 Berserker is devastating. Our answers are too slow.

Scott
07-25-2018, 11:06 AM
Good with Eidolon of Blossoms I suppose?

https://media-dominaria.cursecdn.com/avatars/270/424/636681275336511761.png

And this one isn't really on my radar, but I guess if someone's build wants a shitty Enchantress effect + GSZ-able wincon:

https://i.imgur.com/h2dqJZt.jpg

simdude
07-25-2018, 11:54 AM
Good with Eidolon of Blossoms I suppose?

https://media-dominaria.cursecdn.com/avatars/270/424/636681275336511761.png

And this one isn't really on my radar, but I guess if someone's build wants a shitty Enchantress effect + GSZ-able wincon:

https://i.imgur.com/h2dqJZt.jpg


Estrid's Invocation looks like a slam dunk to me. I've played with Copy Enchantment before and this seems strictly better. The ability to have it come in and out as a copy every turn could get around the costs of elephant grass and solitary confinement right? Being blue opens up to Energy Field, Mystic Remora, In the Eye of Chaos, and Words of Wind off the top of my head.

The legendary creature is cute but not good enough for legacy.

I feel like what I really need to do is just break down different directions the deck could take and weigh the pros and cons. The metagame is still developing but sooner or later a "best deck" will come out on top most likely.

cdnza
07-25-2018, 03:12 PM
Estrid's Invocation looks like a slam dunk to me. I've played with Copy Enchantment before and this seems strictly better. The ability to have it come in and out as a copy every turn could get around the costs of elephant grass and solitary confinement right?

That only gives you one extra turn of grass/solcon though, which seems narrow.

SpIzzy
07-25-2018, 03:30 PM
That only gives you one extra turn of grass/solcon though, which seems narrow.

if you managed to get two copies in play you could cycle them for indefinite grass/solcon, possibly? still doesnt seem to great

could see a use in the main to copy banishing light/o-ring to constantly reset vials/chalices. this along with potential extra utility from another enchantment could possibly warrant a 1-2 of main? I might test it although my lack of experience can only say so much on it. :tongue:

Fry
07-25-2018, 10:34 PM
that's so much less scary than Pyrostatic Pillar


Or the more commonly played Scab-Clan Berserker... a nightmare from MonoRed Prison SB (to fight Storm, originally)
A T1 / T2 Berserker is devastating. Our answers are too slow.

If you're afraid of those you can always play Sphere of Law

ParisFlorian
07-26-2018, 04:13 AM
Good with Eidolon of Blossoms I suppose?

https://media-dominaria.cursecdn.com/avatars/270/424/636681275336511761.png


OMG. This one is a must have in a UG build. At least 1, for a 6th Enchantress effect. It will combine well with Eidolon indeed, but also with every enchantment with an ETB ability and / or cumulative upkeep (eg Abundant growth, Doomwake Giant, Elephant Grass, Mystic Remora...). And why not cards like Runed Halo, that you can reset depending on your needs ?

SpatulaOfTheAges
07-26-2018, 04:39 AM
You can also copy Banishing Light on a lot of relevant cards; Chalice(comes back at 0), Endless One, Walking Ballista, Delver(unflips), germ tokens, Marit Lage tokens, Mox Diamond,Chrome Mox, planeswalkers that have high loyalty, Aether Vial, etc.

ParisFlorian
07-26-2018, 04:56 AM
You can also copy Banishing Light on a lot of relevant cards; Chalice(comes back at 0), Endless One, Walking Ballista, Delver(unflips), germ tokens, Marit Lage tokens, Mox Diamond,Chrome Mox, planeswalkers that have high loyalty, Aether Vial, etc.

And why not Kudzu ? With a Living Wish package including Rishadan Port, it could be a fun and recursive stonerain :)
(okay that's more for casual gaming but you see the idea)

ParisFlorian
07-26-2018, 05:05 AM
If you're afraid of those you can always play Sphere of Law

Thanks for the idea, I forgot this one.

jiazhouhuaqiao
07-28-2018, 01:14 AM
FINALLY!

Happy Commander 2018 reprints ~

https://media.wizards.com/2018/c18/en_RtTdTwtAgg.pnghttps://media.wizards.com/2018/c18/en_g1SoBQiXox.png

I'm surprised they didn't reprint Sterling Grove in Estrid's deck as well since they have the new art promo in MTGO:

https://d17uu2v7oycgti.cloudfront.net/cards/large/62467.jpg?v=1484872391terling_Grove_f.jpg

Gozerfish
08-13-2018, 01:35 PM
Anyone know why the Argothian Enchantress price spiked recently?

Claymore1
08-14-2018, 12:02 AM
Anyone know why the Argothian Enchantress price spiked recently?

A lot of people are messing with the commander stuff. So a few of our pieces may even go up, I wonder how high Serra's Sanctum will go up, that being in reserve list as well, and the release of the new commander.

Gozerfish
08-14-2018, 02:20 PM
A lot of people are messing with the commander stuff. So a few of our pieces may even go up, I wonder how high Serra's Sanctum will go up, that being in reserve list as well, and the release of the new commander.

Just looked. Up to 112. Unfortunately, sold mine for about $40 a year ago.

Darklingske
08-15-2018, 02:54 PM
Anyone trying out the new U enchantments in a shell? They tikkle my fancy, but I can't really come up with a decent shell to play them in. And would it be doable to put 2 Estrid in our beloved deck? Especially her +2 is powerfull as a mana accelerant to do even more broken things each turn.

https://media.wizards.com/2018/c18/en_BaWYY6i2oF.png
https://media.wizards.com/2018/c18/en_AguHEm2wcA.png
https://media.wizards.com/2018/c18/en_k76yfU4A3b.png

Watersaw
08-15-2018, 07:39 PM
Anyone trying out the new U enchantments in a shell? They tikkle my fancy, but I can't really come up with a decent shell to play them in. And would it be doable to put 2 Estrid in our beloved deck? Especially her +2 is powerfull as a mana accelerant to do even more broken things each turn.

https://media.wizards.com/2018/c18/en_BaWYY6i2oF.png
https://media.wizards.com/2018/c18/en_AguHEm2wcA.png
https://media.wizards.com/2018/c18/en_k76yfU4A3b.png

If you're adding planeswalkers, when is Estrid better than good ol' Garruk Wildspeaker? +1 is better until you have 3 growths and he can actually effect the board. Estrid wins bigger, that's for sure. Maybe I'm underselling the totem armor.

Ever-watching Threshold seems underwhelming tbh. Any game where it's relevant we'd rather just stop the attack in the first place.

ParisFlorian
08-16-2018, 03:46 AM
Estrid's invocation seems huge to me (I am currently testing it as a 1-of)
The 2 others, not at all. The PW is really too slow to be effective. For faster starts, you have Candelabra (or even Garruk). To protect our board, we have Sterling Grove.
The other enchantment is a nonbo with Elephant Grass.

Claymore1
09-01-2018, 11:46 AM
GWB Enchantress made day 2 of Grand Prix Richmond, and was in featured match earlier.

SpatulaOfTheAges
09-02-2018, 03:02 AM
List available yet?

Claymore1
09-02-2018, 12:09 PM
List available yet?

Hopefully the pilot can provide a tournament report and maybe a decklist, the pilot is named Alix Hatfieldm it was matched up against 12-post.
There was possibility of comb back even if being at 0 cards in library left, but he didnt have solitary confinement, I think based on what I saw on stream, he may be on 2 solitary count, 2 doom wakes, non-emrakul, 1 sigil of empty throne, non-wish, and 1 replenish, build.

That's just a very wild guess based on seeing game 2.


EDIT:

Seems like we have a new toy to play with, theres a new Banishing Light effect thats 4 mana enchantment, but has convoke, called Conclave Tribunal.
We're not exactly creature heavy, but as we tend to have argothians out, or for people that runs dryad arbor, it can be 3 mana or less, that can't be decayed.

Obfuscate Freely
09-03-2018, 11:27 AM
Hello, this is Alix Hatfield, the guy playing Enchantress on stream for two rounds at GP Richmond. I lost a game due to being late , then punted a game in horrible fashion by forgetting about the protections from decking that are built into the deck (GSZ and Confinement), but despite my performance under the camera, the deck was great all weekend.

My brother Jesse played the exact same 75, but didn't quite make Day 2. Here's the list:

//12
4 argothian enchantress
4 enchantress' presence
3 green suns zenith
1 enlightened tutor

//19
4 elephant grass
3 mirri's guile
2 sterling grove
2 solitary confinement
1 sphere of safety
1 oblivion ring
2 sigil of the empty throne
2 doomwake giant
2 replenish

//9
4 utopia sprawl
4 wild growth
1 carpet of flowers

//20
4 serra's sanctum
4 windswept heath
2 wooded foothills
2 misty rainforest
1 savannah
2 bayou
4 forest
1 plains

//sideboard
3 leyline of sanctity
2 leyline of the void
1 tormod's crypt
1 carpet of flowers
2 choke
2 dread of night
1 doomwake giant
1 enlightened tutor
1 runed halo
1 seal of cleansing

The build is designed to be pretty straightforward and to maximize the quality of your draws when you don't have the draw engine online. This is a ramp deck with a combo finish, but you can actually slog through a lot of games with Doomwakes and Sigils without ever sticking an Enchantress effect.

We did conclude after this weekend that we miss having a way to win outside the combat step (like Words of War), if only because winning with tokens against Lands is irritating and because enough opponents tried to counter/surgical our win conditions that it feels precarious to rely on the current set-up.

Elephant Grass being so good right now is the reason we started considering Enchantress for this tournament. The Shadow matchup feels more favorable than Delver matchups have been in the past, even though they have a faster clock. Most games end up with them disrupting your engine early, but as long as you can stay alive while developing your mana you can eventually resolve something dumb and either "go off" or just Sigil them to death.

Anyway, GP Richmond was a blast, and it was great to see some of the old Source crew still slinging cardboard.

Questions and suggestions welcome!

Gozerfish
09-03-2018, 12:26 PM
Hello, this is Alix Hatfield, the guy playing Enchantress on stream for two rounds at GP Richmond. I lost a game due to being late , then punted a game in horrible fashion by forgetting about the protections from decking that are built into the deck (GSZ and Confinement), but despite my performance under the camera, the deck was great all weekend.

My brother Jesse played the exact same 75, but didn't quite make Day 2. Here's the list:

//12
4 argothian enchantress
4 enchantress' presence
3 green suns zenith
1 enlightened tutor

//19
4 elephant grass
3 mirri's guile
2 sterling grove
2 solitary confinement
1 sphere of safety
1 oblivion ring
2 sigil of the empty throne
2 doomwake giant
2 replenish

//9
4 utopia sprawl
4 wild growth
1 carpet of flowers

//20
4 serra's sanctum
4 windswept heath
2 wooded foothills
2 misty rainforest
1 savannah
2 bayou
4 forest
1 plains

//sideboard
3 leyline of sanctity
2 leyline of the void
1 tormod's crypt
1 carpet of flowers
2 choke
2 dread of night
1 doomwake giant
1 enlightened tutor
1 runed halo
1 seal of cleansing

The build is designed to be pretty straightforward and to maximize the quality of your draws when you don't have the draw engine online. This is a ramp deck with a combo finish, but you can actually slog through a lot of games with Doomwakes and Sigils without ever sticking an Enchantress effect.

We did conclude after this weekend that we miss having a way to win outside the combat step (like Words of War), if only because winning with tokens against Lands is irritating and because enough opponents tried to counter/surgical our win conditions that it feels precarious to rely on the current set-up.

Elephant Grass being so good right now is the reason we started considering Enchantress for this tournament. The Shadow matchup feels more favorable than Delver matchups have been in the past, even though they have a faster clock. Most games end up with them disrupting your engine early, but as long as you can stay alive while developing your mana you can eventually resolve something dumb and either "go off" or just Sigil them to death.

Anyway, GP Richmond was a blast, and it was great to see some of the old Source crew still slinging cardboard.

Questions and suggestions welcome!

I play a similar build but with no replenish and RIP/helm combo for some more diversified threats. Had carpet in, but when Leovold a thing needed to be taken out. A couple of questions,

1) how do you get around ensnaring bridge with only 1 oring effects?
2) playing replenish, why no eidolon of blossom?
3) tried rune halo but tends to come down too late.
4) if only two leyline of the void, may want to use faerie macabre instead
5) I tend to like a 2nd oring effect not decayable. Not sure which is better cast out or I Alan’s bindings, but I tend to prefer binding.
6) I play engineered plague so helps against elves not just white cards.
7) with no emrakul, if they counter/surgical wincons then what.

My big toy is peacekeeper but it doesn’t really work with your build. However, worship may not be bad.

SpatulaOfTheAges
09-03-2018, 01:27 PM
Hey man congrats.

How was Sphere of Safety? It seems kind of okay against SnS but am otherwise not sold. Also why Runed Halo over Nevermore? They seem realistically just as castable but Nevermore has applications versus All is Dust and Engineered Explosives. Also have you guys tried Invocation yet I'm not even kidding it's SICK.

Megadeus
09-03-2018, 01:34 PM
Hey man congrats.

How was Sphere of Safety? It seems kind of okay against SnS but am otherwise not sold. Also why Runed Halo over Nevermore? They seem realistically just as castable but Nevermore has applications versus All is Dust and Engineered Explosives. Also have you guys tried Invocation yet I'm not even kidding it's SICK.

Sphere is great. Against many decks it can effectively be a confinement that doesn't need a discard clause. It's great because it's a moat that stops fliers too

Freggle
09-03-2018, 04:56 PM
Questions and suggestions welcome!\

Hello Alix, Its was good to see Enchantress on camera. Longtime Enchantress player here.

A few questions:


Excluding lands, Argothian, GSZ, Enlightened, and Replenish your deck is all Enchantments (50%), and most notably all of your win cons are Enchantments. Given this did you ever test Kruphix's Insight over Green Sun's Zenith since you are not using GSZ for any other purpose other than Argothian?


Given the rise of Grixis I would think refilling your hand sans Enchantress effect would be attractive, and would give you more out's to an uncontested Leovold, or the alike since it's is not a "draw" effect. In addition, in the right situation should you be able to determine that "the coast was clear" you could opt not to place the cards in hand and Replenish them to play.

Can you talk about the inclusion of Enlightened Tutor over a 3rd Sterling Grove or a 4th Green Sun's Zenith?


More specifically, can you talk about it's ability vs. the card disadvantage and if it had any relevance on your run. Additionally, if you were inclined to play Kruphix's Insight would you cut it for a 4th Insight?

Did you consider Ground Seal?


It could be a decent way to avoid the Surgical situation you described, and cycles on it's own to boot. ...there is also Holistic Wisdom if you wanted to experiment with some tech. (this could also increase your Enchantment density should you give this a slot over a Replenish

"This is a ramp deck with a combo finish" ...we miss having a way to win outside the combat step (like Words of War)" Is there a combo finish? Would you consider Grim Guardian as your attack alternative, or is it too slow?


This would give you on-color non-targeted reach, and threat diversity.

What is the combo plan? ...avoid it?


I have a few more Q's but I will table them for now.

Thanks in advance. I appreciate you coming on here to discuss.

cab0747
09-03-2018, 08:16 PM
Hello, this is Alix Hatfield, the guy playing Enchantress on stream for two rounds at GP Richmond. I lost a game due to being late , then punted a game in horrible fashion by forgetting about the protections from decking that are built into the deck (GSZ and Confinement), but despite my performance under the camera, the deck was great all weekend.

My brother Jesse played the exact same 75, but didn't quite make Day 2. Here's the list:

//12
4 argothian enchantress
4 enchantress' presence
3 green suns zenith
1 enlightened tutor

//19
4 elephant grass
3 mirri's guile
2 sterling grove
2 solitary confinement
1 sphere of safety
1 oblivion ring
2 sigil of the empty throne
2 doomwake giant
2 replenish

//9
4 utopia sprawl
4 wild growth
1 carpet of flowers

//20
4 serra's sanctum
4 windswept heath
2 wooded foothills
2 misty rainforest
1 savannah
2 bayou
4 forest
1 plains

//sideboard
3 leyline of sanctity
2 leyline of the void
1 tormod's crypt
1 carpet of flowers
2 choke
2 dread of night
1 doomwake giant
1 enlightened tutor
1 runed halo
1 seal of cleansing

The build is designed to be pretty straightforward and to maximize the quality of your draws when you don't have the draw engine online. This is a ramp deck with a combo finish, but you can actually slog through a lot of games with Doomwakes and Sigils without ever sticking an Enchantress effect.

We did conclude after this weekend that we miss having a way to win outside the combat step (like Words of War), if only because winning with tokens against Lands is irritating and because enough opponents tried to counter/surgical our win conditions that it feels precarious to rely on the current set-up.

Elephant Grass being so good right now is the reason we started considering Enchantress for this tournament. The Shadow matchup feels more favorable than Delver matchups have been in the past, even though they have a faster clock. Most games end up with them disrupting your engine early, but as long as you can stay alive while developing your mana you can eventually resolve something dumb and either "go off" or just Sigil them to death.

Anyway, GP Richmond was a blast, and it was great to see some of the old Source crew still slinging cardboard.

Questions and suggestions welcome!


Congrats!

What is the plan against Sneak and Show? Just hope you don't get paired against it?

Megadeus
09-03-2018, 10:02 PM
Congrats!

What is the plan against Sneak and Show? Just hope you don't get paired against it?

That or have a banishing light and pray it's enough. It's a tough match-up for sure. Omni makes it even worse

Obfuscate Freely
09-04-2018, 10:18 PM
I play a similar build but with no replenish and RIP/helm combo for some more diversified threats. Had carpet in, but when Leovold a thing needed to be taken out. A couple of questions,

1) how do you get around ensnaring bridge with only 1 oring effects?
2) playing replenish, why no eidolon of blossom?
3) tried rune halo but tends to come down too late.
4) if only two leyline of the void, may want to use faerie macabre instead
5) I tend to like a 2nd oring effect not decayable. Not sure which is better cast out or I Alan’s bindings, but I tend to prefer binding.
6) I play engineered plague so helps against elves not just white cards.
7) with no emrakul, if they counter/surgical wincons then what.

My big toy is peacekeeper but it doesn’t really work with your build. However, worship may not be bad.

RIP/Helm is certainly solid, and we have played it before. It's fantastic in metagames where having multiple maindeck RIPs is really useful in its own right, but we don't think the format is shaping up that way right now.

Carpet's interaction with Leovold is hilarious, which I found out the hard way in GP Louisville. Thankfully, the death of Deathrite has made Leovold much less common.

To address your questions:

1) Ensnaring Bridge is annoying, but it doesn't affect your engine. If they only have one copy you can find the O-Ring easily enough. Post-board, adding the Seal improves things a bunch. We leave the Replenishes in against Moon Stompy, anyway, to bring mana enchantments into play through Chalice, but being able to rebuy Seal ensures that there are enough ways to clear out Bridges in long games.

2) We really don't care for Eidolon of Blossoms at all. It costs a bunch and doesn't protect itself, so is generally much worse than Argothian. The ability to draw a bunch of cards off of Replenish is almost always win-more, so that doesn't play much into it.

3) Runed Halo is a weak card, which we run mostly as a 2-drop to Tutor up against Storm. It's best other use is to name Insectile Aberration, which pairs with Elephant Grass to form a sort of lock against Shadow.

4) Leyline of the Void is the best graveyard hate we have access to because it's online on turn 0, and because of its interaction with Sanctum. We only played two because we only had 3 slots for yard hate and we wanted something cheaper to Tutor for (we played Crypt over RIP because of Replenish).

5) Abrupt Decay is probably at a low point in the format right now, so I'm not too worried about O-Ring being hit by it. That said, I could see playing the convoke card someone mentioned earlier in the thread.

6) E Plague is another great card that black offers. Unfortunately, it's somewhat worse against DnT here because naming Human kills our Argothians. For this tournament, we decided to forgo the help against Elves to make sure the DnT matchup was solid.

7) Countering or otherwise removing all of our win conditions has long caused debate about how to build Enchantress. In Louisville, we played Emrakul because of Miracles and how it made a midgame Counterbalance irrelevant. But now, without Top, it's much harder for Counterbalance to stop a threat base of multiple 4s and 5s.

The threat of Surgical Extraction is something to consider. I did have people try to counter and Surgical my win conditions this past weekend, but none of them were successful. Still, we are reconsidering running Ground Seal, or some other wincon to support what we have. However, we do not want to go back to Emrakul if we can help it, since it is such a bad draw much of the time.

Are you playing Peacekeeper in a Living Wish build? And do you have any way to protect it? The card is cheap and powerful, but fragile.

Worship is tempting, but too many decks have ways to kill Argothians post-board to really count on it. Not that there aren't situations in which it would save you where Confinement or Sphere wouldn't, but I don't think there's room.

Sent from my XT1565 using Tapatalk

Scott
09-08-2018, 07:58 PM
Estrid's invocation seems huge to me (I am currently testing it as a 1-of)


Also have you guys tried Invocation yet I'm not even kidding it's SICK.

Good call. An Enchantress deck with 3 MD Estrid's Invocations and 1 in the SB top 4'd a 90+ player tournament (http://nerdragegaming.wpengine.com/decklists-archive/legacy-nrg-ct-aug-2018/) two weeks ago.

// Enchantments
4 Elephant Grass
4 Enchantress’s Presence
4 Utopia Sprawl
4 Wild Growth
3 Estrid’s Invocation
3 Mirri’s Guile
3 Sterling Grove
2 Solitary Confinement
1 Banishing Light
1 Carpet of Flowers
1 Oblivion Ring
1 Sigil of the Empty Throne

// Creatures
4 Argothian Enchantress
2 Doomwake Giant
1 Emrakul, the Aeons Torn

// Sorceries
1 Green Sun’s Zenith

// Lands
5 Forest
4 Serra’s Sanctum
4 Windswept Heath
4 Wooded Foothills
1 Bayou
1 Plains
1 Savannah
1 Tropical Island

// Sideboard
SB: 2 Leyline of Sanctity
SB: 2 Rest in Peace
SB: 2 Swan Song
SB: 1 Estrid's Invocation
SB: 1 Karakas
SB: 1 Lunar Force
SB: 1 Mindbreak trap
SB: 1 Seal of Primordium
SB: 1 Sigarda, Host of Herons
SB: 1 Starfield of Nyx
SB: 1 Suppression Field
SB: 1 Sylvan Library

SpatulaOfTheAges
09-09-2018, 06:02 AM
Someone shares this on the Discord, I really am a big fan of all-in Invocation, but the list I'm running is I think a lot more focused on getting value out of them.


4x Argothian Enchantress
4x Enchantress's Presence
4x Estrid's Invocation

4x Abundant Growth
4x Wild Growth
4x Utopia Sprawl
4x Elephant Grass

2x Ground Seal
2x Sterling Grove
2x Oblivion Ring
2x Doomwake Giant
1x Solitary Confinement
1x Rise of the Hobgoblins

2x Replenish

6x green fetch
2x Serra's Sanctum
2x Savannah
1x Bayou
1x Tropical Island
8x Forest

sb:

4x Leyline of the Void
2x Choke
1x Aura of Silence
1x Seal of Primordium
1x Engineered Plague
1x Trial of Ambition
1x In the Eye of Chaos
1x Humility
1x Suppression Field
1x Blind Obedience
1x Nevermore

The cantrip enchantments work exceptionally well with Invocation, allowing it to really become a huge threat if allowed to resolve against any fair blue deck, or even against mana denial strategies, since once in place, this draw engine doesn't require more mana, unlike the Enchantressses. Doomwake obviously work really well as does Oblivion Ring. I was trying to find a kill condition with synergy for a while before I stumbled on Rise of the Hobgoblins, which is legit busted with Invocation in play, and also works well with Replenish. The SB is designed to also optimize Invocation (with the exception of In the Eye of Chaos, which I just think is really strong).

cab0747
09-10-2018, 08:36 AM
Someone shares this on the Discord, I really am a big fan of all-in Invocation, but the list I'm running is I think a lot more focused on getting value out of them.


4x Argothian Enchantress
4x Enchantress's Presence
4x Estrid's Invocation

4x Abundant Growth
4x Wild Growth
4x Utopia Sprawl
4x Elephant Grass

2x Ground Seal
2x Sterling Grove
2x Oblivion Ring
2x Doomwake Giant
1x Solitary Confinement
1x Rise of the Hobgoblins

2x Replenish

6x green fetch
2x Serra's Sanctum
2x Savannah
1x Bayou
1x Tropical Island
8x Forest

sb:

4x Leyline of the Void
2x Choke
1x Aura of Silence
1x Seal of Primordium
1x Engineered Plague
1x Trial of Ambition
1x In the Eye of Chaos
1x Humility
1x Suppression Field
1x Blind Obedience
1x Nevermore

The cantrip enchantments work exceptionally well with Invocation, allowing it to really become a huge threat if allowed to resolve against any fair blue deck, or even against mana denial strategies, since once in place, this draw engine doesn't require more mana, unlike the Enchantressses. Doomwake obviously work really well as does Oblivion Ring. I was trying to find a kill condition with synergy for a while before I stumbled on Rise of the Hobgoblins, which is legit busted with Invocation in play, and also works well with Replenish. The SB is designed to also optimize Invocation (with the exception of In the Eye of Chaos, which I just think is really strong).


OK, so Rise of the Hobgoblins is pretty hilarious.

RIP/Helm is my favorite win con in Legacy (which is why I put Enchantress together) but this might be second... or third after Omniscience/Release the Ants. The flavor of that win is just perfect.

In all seriousness, this looks really interesting!

Unrelated thought: Did anyone catch Jim Davis streaming Turbo Enchantress? Looked pretty interesting with Elvish Spirit Guide to power out things like RIP or Confinement. Additionally, it used Living Wish to find Emrakul, Doomwake, Enchantress, or Sanctum. Do we know where this list came from? I asked in chat but didn't get a response.

simdude
09-23-2018, 09:23 PM
Went 7-2 on day 1 of SCG Baltimore. Went 1-5 on day 2 of SCG Baltimore. I might try and use the Discord a bit more while my attention span is on magic. Here's the list I played, which is similar to the one I played in July. I just value consistency and resilience and this sort of list has been the only way I've found to achieve that. Though I will probably give Estrid's Invocation a try either once I have a bunch of free time or it's finally enabled on mtgo. Sideboard changes I would make are taking out Gaddock Teeg and Worship but I don't immediately know what I would replace them with.

Enchantment (29)
1x Banishing Light
1x City of Solitude
4x Elephant Grass
4x Enchantress's Presence
1x Ixalan's Binding
3x Mirri's Guile
2x Rest in Peace
2x Solitary Confinement
1x Sphere of Safety
2x Sterling Grove
4x Utopia Sprawl
4x Wild Growth

Sorcery (4)
4x Green Sun's Zenith

Land (20)
1x Bayou
7x Forest
1x Karakas
1x Plains
1x Savannah
3x Serra's Sanctum
1x Verdant Catacombs
4x Windswept Heath
1x Wooded Foothills

Creature (6)
4x Argothian Enchantress
1x Doomwake Giant
1x Emrakul, the Aeons Torn

Artifact (1)
1x Helm of Obedience

Sideboard (15)
1x Carpet of Flowers
1x Choke
1x Containment Priest
1x Gaddock Teeg
4x Leyline of Sanctity
1x Mindbreak Trap
1x Pithing Needle
1x Sigil of the Empty Throne
1x Sterling Grove
2x Surgical Extraction
1x Worship

Freggle
09-27-2018, 04:28 PM
Someone shares this on the Discord, I really am a big fan of all-in Invocation, but the list I'm running is I think a lot more focused on getting value out of them.


4x Argothian Enchantress
4x Enchantress's Presence
4x Estrid's Invocation

4x Abundant Growth
4x Wild Growth
4x Utopia Sprawl
4x Elephant Grass

2x Ground Seal
2x Sterling Grove
2x Oblivion Ring
2x Doomwake Giant
1x Solitary Confinement
1x Rise of the Hobgoblins

2x Replenish

6x green fetch
2x Serra's Sanctum
2x Savannah
1x Bayou
1x Tropical Island
8x Forest

sb:

4x Leyline of the Void
2x Choke
1x Aura of Silence
1x Seal of Primordium
1x Engineered Plague
1x Trial of Ambition
1x In the Eye of Chaos
1x Humility
1x Suppression Field
1x Blind Obedience
1x Nevermore

The cantrip enchantments work exceptionally well with Invocation, allowing it to really become a huge threat if allowed to resolve against any fair blue deck, or even against mana denial strategies, since once in place, this draw engine doesn't require more mana, unlike the Enchantressses. Doomwake obviously work really well as does Oblivion Ring. I was trying to find a kill condition with synergy for a while before I stumbled on Rise of the Hobgoblins, which is legit busted with Invocation in play, and also works well with Replenish. The SB is designed to also optimize Invocation (with the exception of In the Eye of Chaos, which I just think is really strong).

I'm really interested in how good / bad Estrid's Invocation is with Ancestral Knowledge.

Getting a free shuffle and a look / stack a fresh 10 a turn seems busted if even for a few turns while you pay for the original Ancestral's upkeep. Tried to build it on MTGO, but Commander 2018 isn't set to release until Dec. May have to put it together in paper.

H
09-27-2018, 04:48 PM
I'm really interested in how good / bad Estrid's Invocation is with Ancestral Knowledge.

Getting a free shuffle and a look / stack a fresh 10 a turn seems busted if even for a few turns while you pay for the original Ancestral's upkeep. Tried to build it on MTGO, but Commander 2018 isn't set to release until Dec. May have to put it together in paper.

Wouldn't you also want an Eidolon of Blossoms so you could also draw cards off Invocation?

Freggle
09-27-2018, 05:04 PM
Wouldn't you also want an Eidolon of Blossoms so you could also draw cards off Invocation?

Spatula's list above does have it, but I'm not sold it's needed.

Granted, what I'm about to say likely doesn't belong in the Enchantress thread, but if you can fairly consistently see the top 10 cards you MAY not need green.

Initial thoughts would be UW. Full of some dialed-in number of Oblivion Rings and / or Detention Spheres and an enter the battlefield kill preferable Enchantment based.

With that you can control the board with exile effects, and when ready to combo cast the 3rd Oring / Detention Sphere targeting your own oring to start the Oring loop and kill with the ETB trigger of choice.

Back-ups could be Laboratory Maniac and an ETB draw effect and Replenish. Empty Library would be easy to achieve with the exile ability of Ancestral Knowledge alone.

area
09-28-2018, 12:37 PM
I'm really interested in how good / bad Estrid's Invocation is with Ancestral Knowledge.

This popped for me too when I did my search for enchantments with ETBs, but couldn't decide whether I was crazy or not. If someone else thinks it might be a good idea, I might give it a spin.

On the exiling-enchantment front, I'll also highlight Exclusion Ritual as something that caught my eye with Invocations.

EDIT: I just twigged on Detention Sphere with Invocations. Very nice.

Dreddknot
10-11-2018, 03:55 PM
This popped for me too when I did my search for enchantments with ETBs, but couldn't decide whether I was crazy or not. If someone else thinks it might be a good idea, I might give it a spin.

On the exiling-enchantment front, I'll also highlight Exclusion Ritual as something that caught my eye with Invocations.

EDIT: I just twigged on Detention Sphere with Invocations. Very nice.

Is Exclusion Ritual not just a worse Ixalan's Binding? Which is cheaper and asymmetric.

ParisFlorian
10-12-2018, 03:17 AM
Nope, there is a big difference : IB reads "...until IB leaves the battlefield"
With the other enchantment it is exiled forever.

Florian

Dreddknot
10-12-2018, 08:24 AM
Nope, there is a big difference : IB reads "...until IB leaves the battlefield"
With the other enchantment it is exiled forever.

Florian

You are absolutely right. I just assumed yet another O-ring type enchantment without reading it completely.

SpatulaOfTheAges
10-12-2018, 11:26 AM
I think Reality Acid would probably do most of the same things, especially with Invocation, and is half the cost, and can hit lands.

Jankalicious
10-13-2018, 04:43 PM
Hey all. It's been awhile since I have last played some enchantress, and I am leaning towards playing at Eternal Weekend. I always look forward to reading this forum whenever I am catching up. I plan to stay within Green/White for the sake of consistency. Posting the list ahead of time to get some minor adjustments if need be. I am gearing the deck towards grinding a little better after draw engine pieces getting countered/destroyed. Any and all feedback is great. Some choices may seem different.

20 Land

8 Forest
4 Windswept Heath
3 Serra's Sanctum
2 Wooded Foothills (I am leaning towards shaving one of these for a different land if needed)
1 Plains
1 Karakas
1 Savannah

5 Sorcery

4 Green Sun's Zenith
1 Living Wish

3 Instant

3 Swords to Plowshares

7 Creature

4 Argothian Enchantress
1 Knight of Autumn
1 Sigarda, Heron's Grace
1 Archon of Valor's Reach

25 Enchantment

4 Wild Growth
4 Utopia Sprawl
4 Enchantress's Presence
3 Mirri's Guile
2 Cast Out
2 Sterling Grove
2 Elephant Grass
2 Solitary Confinement
1 Gideon's Intervention
1 Sphere of Safety

15 Sideboard

3 Rest In Peace
2 Damping Sphere
1 Choke
1 Gideon of the Trials
1 Nissa, Vital Force
1 Vivien Reid
1 Ulamog the Ceaseless Hunger
1 Gaddock Teeg
1 Dragonlord Dromoka
1 Nissa, Vastwood Seer
1 Sun Titan
1 Polukranos, World Eater

I'm not as concerned about burn and storm as previously hence the move away from Leyline of Sanctity. Is there some matchup I am completely disregarding needing Leyline of Sanctity for?

SpatulaOfTheAges
10-15-2018, 09:06 AM
Hello, welcome back. A couple things jump out at me:

1)Your enchantment count is low. 29-30 should really be your floor for MD enchantments, you're down at 25. If you're at 4x GSZ, you should have 1x Eidolon of Blossoms. If you don't want to do that, I would cut GSZ to 3x. Beyond that, MD StP feels unnecessary, what match-up is this for?

2)1x Living Wish - why? It seems strange to dedicate a third of your SB to a card that could simply get Thoughtseized and then lose all relevance. I can understand not wanting to run the full set, but as a 1x it doesn't seem to do much.

3)3x Mirri's Guile is something some people do but given that they have pretty near zero value past the first one, it seems a bit much.

4)Less than 3x Grass, conversely, always feels wrong. It's probably the card that contributes the most to the viability of the deck. 4x is usually right, 3x is minimum.

HouseOfCards
10-15-2018, 12:06 PM
@Jankalicious

Here are some of my random thoughts on my experiences on enchantress deck building as well as some feedback for you.

29-30 enchantments to trigger your enchantresses is pretty much optimal. Sometimes you might see 27 or 28 in a RIP/Helm build just to make room for the e-tutor/helm if they are dead set of running a playset of gsz or living wish.

Mirri's Guile- The effect doesn't stack but it allows you to sculpt your draws which can be extremely helpful hence why we run it. In general, The more copies of this card that are ran, the more fetchlands you will need for maximizing it's potential and shuffling away the extra guiles to avoid drawing additional copies/clogging the top of your library. Green sun zenith also helps with this though. The drawback of running upwards of 8,9 or even 10 fetches is that we are more vulnerable to bloodmoons and stifles. Lately i've been conservative on guile with 1-2 because of this as those decks are getting more play frequently. Also, I find that I always want one of these on the board if i'm ever in a pinch and need to play solitary confinement with only one enchantress on the board. I'll typically run as many guiles as I am solitary confinement with this in mind. Currently it's 2 and 2.

Doomwake Giant- This card is awesome. It's easy to splash for. It triggers itself when it comes into play and triggers everytime your enchantments come into play. Synergy :). You can shift entire board states into your favor with this card. It usually takes 2 cards to deal with it(or a single plow) once it hits the board and is virtually unkillable once a sterling grove is out. Can flat out win you games. It's a way to deal with that pesky true name nemesis when you aren't able to get the confinement lock up and running. At least 1 main deck, usually 2. I prefer 1 in the main and 1 in the board when i'm playing living wish builds. This card also has fantastic synergy with Estrid's Invocation as you sweep all your opponents 2/2s everytime you proct invocation. And because it is an enchantment creature, it can't be countered by spell pierce which is cool too. It also can't be abrupt decayed which is nice.

Elephant Grass- This card is extremely strong right now as there is A LOT of black threats in a lot of decks these days. This card usually allows us to buy enough time to seal a win. Spatula is spot on with usually always 4 copies, sometimes 3. Two copies generally does not provide enough consistency when we need it during matches. Cloning this with multiple estrid's invocation is also extremely strong since you can stack your triggers in a way to avoid paying the upkeep on the invocation copies.

Replenish- Fantastic card. This is the only card that allows us to recover from a fully resolved pernicious deed, engineered explosives or reverent silence. Situationally, It also allows us to comeback through a chalice by casting cards into the graveyard and then casting replenish. can help turn game 1s into our favor against decks with a lot of disruption/removal/counterspells. I typically look to include at least 1 of these maindeck in my enchantress builds, sometimes 2.

Living Wish-I've seen builds run anywhere from 1-4. My theory on the correct amount of wishes to run directly correlates with how you want to use them and what the metagame is like. You could also ideally let the metagame dictate if you want to run the full wish package at all. If the idea is to create less dead draws maindeck, It might be ok to run one wish main with an emrakul + eidolon of blossoms OR emrakul + doomwake giant in the sideboard. This plan can feel good as long as you have 2 other different win cons main deck with 2+ sterling groves + replenish since you only have 1 wish. Benefits of building like this are more slots maindeck to work with as most enchantress maindeck builds are extremely tight so you could do this to squeeze out an extra slot or two while still having extra access to a doomwake giant or enchantress or uncounterable wincon when you need it. I'm sure there are other combinations that you could go for but the 2 are just an example. Another perk of running a wish build is having access to tutor for an enchantment creature to proct your enchantress outside of sterling grove. Also, In general, living wish enchantress builds are less vulnerable to surgical extraction since you can hide certain cards in the board and even split enchantresses between the main/board. All the sudden having your argothian enchantress surgically extracted doesn't hurt as much since it doesn't make all your gsz borderline useless or completely useless since normally a 1 for 7 or 1 for 8 hurts like helllll. This is a nice boarding decision against decks you know that will be running surgical in the board.

If you want the wish package for utility or the ability to deal with certain things on average within a turn of them being played, then you will want between 2-4 wishes and also dedicate more room in the sideboard for cards like karakas, reclamation sage, gaddock, sigarda etc. It will also depends on how many gsz you are going to run. You'll never be able to max out on both so you'll need to build wisely with lines of play and diversity in mind to ensure you have enough room for around 30 enchantments to support your draw engine. Should have a good idea of what your metagame is like if you are taking this approach.

Leyline of Sanctity- It comes down turn zero for free. It's one of my favorite pillow fort cards. I like having it postboard against any deck with hand disruption and/or edict, burn, painter, steel stompy, eldrazi aggro, storm etc. It negates jace ultimate/fate seal and tones down LOTV. This card will either completely shut off or lessen the strength of between 3-9 cards in many decks in the field. It's underrated and i've even considered running it main deck. It's currently a 3 of in my sideboard(I'm on a living wish brew currently or i'd run 4).

Things to consider

Seal of primordium-You are going to need at least 1 of these maindeck and at least 1 of these in the board. Bloodmoon and/or chalices are rough on us. You need it for the speed and because it's your primary color. We can't afford to rely on drawing a plains or a utopia sprawl to cast a white enchantment removal spell if a bloodmoon is out. We also need to get chalices off the board asap to that we can freely do our thing(ramping up with growths/sprawls etc). It's our fastest enchantment/artifact removal option that triggers our enchantress in our primary color. In theory, You could also take the deck building approach of trying to be more efficient against every deck that doesn't run moon/chalice being ok with having extremely low chances g1 against moon and/or chalice decks. However, this means you would have to dedicate around 4 slots in the board to fight these decks. If you decide to take this approach, you have to choose between no living wishes at all or a single wish with only 2-3 wish targets in the board in order to maximize space. I suppose this would be entirely metagame dependent but those decks are getting more and more play these days so I feel like at least 1 maindeck and another 2-3 in the board, no less than 3 total.

Leyline of the void-It comes down turn zero for free. It's one of our only real ways to fight reanimator. You cannot rely on RIP not getting taken by hand disruption and you cannot rely topdecking it game 2 turn 2 on the play when facing reanimator. This card also has application against lands/loam decks, storm, high tide, rector and stax. This also stops steel stompy from ravager/ballista/hangarback combo since the creature never makes it to the yard to trigger modular. I'm sure there are other decks it is good against that I missed but this card is also one of my favorite pillow fort cards. It's currently a 3 of in my sideboard(i'm on a living wish build currently or i'd run 4).

Moat vs Sphere of Safety
I've gone back and forth between both. Neither are mandatory. Lately I find myself running moat more often than sphere since it comes down a turn faster and I like having a more solid solution vs eldrazi aggro/true name/etc. I have also thought of using sphere of safety in a build with estrid's invocation because synergy lol. If you don't own a Moat, consider getting one sooner than later as it keeps going up in price. Again, Neither of these are mandatory but I like have another somewhat type of a catch card that can slow down or flat out stop multiple creatures at once that doesn't simultaneously require my engine to be online like solitary confinement.

Estrid's Invocation-It's not hard at all to splash for this card. It has fantastic synergy with most of our deck. I haven't quite figured out if it's best to build entirely around this card or use it as a 2 of to supplement to a basic list. It probably comes down to how big of a tournament you are playing and what the metagame is like. This card is exciting though to say the least.

Sacred Ground-Sideboard card but entirely dependent on the metagame where you are playing. If you know pox, stax, goblins(bloodmoon/chalice/trinisphere/magus/moggcatcher goblins, NOT vial/port goblins) and lands are going to be in the room and you are playing in a tournament with less than 50 people, You will want to run 2 copies in the board. I can't think of any other solution that decreases our chances of getting locked out in the way that sacred ground does. It will still come down to board state and against these decks when they drop their lock but if you get a sacred ground down early enough you are pretty much golden to play solitaire.

Ground Seal -You will want this to prevent surgical extraction/snapcaster mage spell flashbacks from crushing you post board. It also has application against reanimator as they can no longer target their wincons in the yard. I think 2 of these in the board is solid. It also has synergy with Estrid's Invocation creating a self-sustaining card drawing engine.

Lastly, take the Swords out of the deck. They don't belong. Our decks thrive from being able to stick an enchantress and casting enchantments. Running too many non-enchantment cards decreases our chances of drawing an enchantment when we really need it to go off. Enchantress has more than enough options to deal with creatures. Remember, 30 enchantments is optimal for our deck. Hope this helps!

I'll be playing a legacy 1k this saturday. I'll probably post a deckshot + deck tech + tourney report here on sunday.

Jankalicious
10-15-2018, 04:47 PM
Hello, welcome back. A couple things jump out at me:

1)Your enchantment count is low. 29-30 should really be your floor for MD enchantments, you're down at 25. If you're at 4x GSZ, you should have 1x Eidolon of Blossoms. If you don't want to do that, I would cut GSZ to 3x. Beyond that, MD StP feels unnecessary, what match-up is this for?

2)1x Living Wish - why? It seems strange to dedicate a third of your SB to a card that could simply get Thoughtseized and then lose all relevance. I can understand not wanting to run the full set, but as a 1x it doesn't seem to do much.

3)3x Mirri's Guile is something some people do but given that they have pretty near zero value past the first one, it seems a bit much.

4)Less than 3x Grass, conversely, always feels wrong. It's probably the card that contributes the most to the viability of the deck. 4x is usually right, 3x is minimum.

Thank you for the feedback. It is very much appreciated, and I am definitely making adjustments based off of your input.

1. As I have been trying to evolve the deck over the years in slightly different directions the count has been dropping, and it does not feel well. I moved StP into the deck during the days of the big Leovold entry into the legacy environment. I shaved an Elephant Grass to add a third StP as my focus was Leovold. A higher Elephant Grass count should have been the norm the whole time.

2. I was running 1 Ulamog main over Emrakul as I was liking it's performance better, but I was running into issues at times where that big fatty was clogging up the hand and figured moving it to the sideboard and having access to Teeg, Dromoka, etc. game one could be strong without stranding that fatty in hand for too long. It is a concession to one sideboard slot though.

Jankalicious
10-15-2018, 04:57 PM
@Jankalicious

Here are some of my random thoughts on my experiences on enchantress deck building as well as some feedback for you.

29-30 enchantments to trigger your enchantresses is pretty much optimal. Sometimes you might see 27 or 28 in a RIP/Helm build just to make room for the e-tutor/helm if they are dead set of running a playset of gsz or living wish.

Mirri's Guile- The effect doesn't stack but it allows you to sculpt your draws which can be extremely helpful hence why we run it. In general, The more copies of this card that are ran, the more fetchlands you will need for maximizing it's potential and shuffling away the extra guiles to avoid drawing additional copies/clogging the top of your library. Green sun zenith also helps with this though. The drawback of running upwards of 8,9 or even 10 fetches is that we are more vulnerable to bloodmoons and stifles. Lately i've been conservative on guile with 1-2 because of this as those decks are getting more play frequently. Also, I find that I always want one of these on the board if i'm ever in a pinch and need to play solitary confinement with only one enchantress on the board. I'll typically run as many guiles as I am solitary confinement with this in mind. Currently it's 2 and 2.

Doomwake Giant- This card is awesome. It's easy to splash for. It triggers itself when it comes into play and triggers everytime your enchantments come into play. Synergy :). You can shift entire board states into your favor with this card. It usually takes 2 cards to deal with it(or a single plow) once it hits the board and is virtually unkillable once a sterling grove is out. Can flat out win you games. It's a way to deal with that pesky true name nemesis when you aren't able to get the confinement lock up and running. At least 1 main deck, usually 2. I prefer 1 in the main and 1 in the board when i'm playing living wish builds. This card also has fantastic synergy with Estrid's Invocation as you sweep all your opponents 2/2s everytime you proct invocation. And because it is an enchantment creature, it can't be countered by spell pierce which is cool too. It also can't be abrupt decayed which is nice.

Elephant Grass- This card is extremely strong right now as there is A LOT of black threats in a lot of decks these days. This card usually allows us to buy enough time to seal a win. Spatula is spot on with usually always 4 copies, sometimes 3. Two copies generally does not provide enough consistency when we need it during matches. Cloning this with multiple estrid's invocation is also extremely strong since you can stack your triggers in a way to avoid paying the upkeep on the invocation copies.

Replenish- Fantastic card. This is the only card that allows us to recover from a fully resolved pernicious deed, engineered explosives or reverent silence. Situationally, It also allows us to comeback through a chalice by casting cards into the graveyard and then casting replenish. can help turn game 1s into our favor against decks with a lot of disruption/removal/counterspells. I typically look to include at least 1 of these maindeck in my enchantress builds, sometimes 2.

Living Wish-I've seen builds run anywhere from 1-4. My theory on the correct amount of wishes to run directly correlates with how you want to use them and what the metagame is like. You could also ideally let the metagame dictate if you want to run the full wish package at all. If the idea is to create less dead draws maindeck, It might be ok to run one wish main with an emrakul + eidolon of blossoms OR emrakul + doomwake giant in the sideboard. This plan can feel good as long as you have 2 other different win cons main deck with 2+ sterling groves + replenish since you only have 1 wish. Benefits of building like this are more slots maindeck to work with as most enchantress maindeck builds are extremely tight so you could do this to squeeze out an extra slot or two while still having extra access to a doomwake giant or enchantress or uncounterable wincon when you need it. I'm sure there are other combinations that you could go for but the 2 are just an example. Another perk of running a wish build is having access to tutor for an enchantment creature to proct your enchantress outside of sterling grove. Also, In general, living wish enchantress builds are less vulnerable to surgical extraction since you can hide certain cards in the board and even split enchantresses between the main/board. All the sudden having your argothian enchantress surgically extracted doesn't hurt as much since it doesn't make all your gsz borderline useless or completely useless since normally a 1 for 7 or 1 for 8 hurts like helllll. This is a nice boarding decision against decks you know that will be running surgical in the board.

If you want the wish package for utility or the ability to deal with certain things on average within a turn of them being played, then you will want between 2-4 wishes and also dedicate more room in the sideboard for cards like karakas, reclamation sage, gaddock, sigarda etc. It will also depends on how many gsz you are going to run. You'll never be able to max out on both so you'll need to build wisely with lines of play and diversity in mind to ensure you have enough room for around 30 enchantments to support your draw engine. Should have a good idea of what your metagame is like if you are taking this approach.

Leyline of Sanctity- It comes down turn zero for free. It's one of my favorite pillow fort cards. I like having it postboard against any deck with hand disruption and/or edict, burn, painter, steel stompy, eldrazi aggro, storm etc. It negates jace ultimate/fate seal and tones down LOTV. This card will either completely shut off or lessen the strength of between 3-9 cards in many decks in the field. It's underrated and i've even considered running it main deck. It's currently a 3 of in my sideboard(I'm on a living wish brew currently or i'd run 4).

Things to consider

Seal of primordium-You are going to need at least 1 of these maindeck and at least 1 of these in the board. Bloodmoon and/or chalices are rough on us. You need it for the speed and because it's your primary color. We can't afford to rely on drawing a plains or a utopia sprawl to cast a white enchantment removal spell if a bloodmoon is out. We also need to get chalices off the board asap to that we can freely do our thing(ramping up with growths/sprawls etc). It's our fastest enchantment/artifact removal option that triggers our enchantress in our primary color. In theory, You could also take the deck building approach of trying to be more efficient against every deck that doesn't run moon/chalice being ok with having extremely low chances g1 against moon and/or chalice decks. However, this means you would have to dedicate around 4 slots in the board to fight these decks. If you decide to take this approach, you have to choose between no living wishes at all or a single wish with only 2-3 wish targets in the board in order to maximize space. I suppose this would be entirely metagame dependent but those decks are getting more and more play these days so I feel like at least 1 maindeck and another 2-3 in the board, no less than 3 total.

Leyline of the void-It comes down turn zero for free. It's one of our only real ways to fight reanimator. You cannot rely on RIP not getting taken by hand disruption and you cannot rely topdecking it game 2 turn 2 on the play when facing reanimator. This card also has application against lands/loam decks, storm, high tide, rector and stax. This also stops steel stompy from ravager/ballista/hangarback combo since the creature never makes it to the yard to trigger modular. I'm sure there are other decks it is good against that I missed but this card is also one of my favorite pillow fort cards. It's currently a 3 of in my sideboard(i'm on a living wish build currently or i'd run 4).

Moat vs Sphere of Safety
I've gone back and forth between both. Neither are mandatory. Lately I find myself running moat more often than sphere since it comes down a turn faster and I like having a more solid solution vs eldrazi aggro/true name/etc. I have also thought of using sphere of safety in a build with estrid's invocation because synergy lol. If you don't own a Moat, consider getting one sooner than later as it keeps going up in price. Again, Neither of these are mandatory but I like have another somewhat type of a catch card that can slow down or flat out stop multiple creatures at once that doesn't simultaneously require my engine to be online like solitary confinement.

Estrid's Invocation-It's not hard at all to splash for this card. It has fantastic synergy with most of our deck. I haven't quite figured out if it's best to build entirely around this card or use it as a 2 of to supplement to a basic list. It probably comes down to how big of a tournament you are playing and what the metagame is like. This card is exciting though to say the least.

Sacred Ground-Sideboard card but entirely dependent on the metagame where you are playing. If you know pox, stax, goblins(bloodmoon/chalice/trinisphere/magus/moggcatcher goblins, NOT vial/port goblins) and lands are going to be in the room and you are playing in a tournament with less than 50 people, You will want to run 2 copies in the board. I can't think of any other solution that decreases our chances of getting locked out in the way that sacred ground does. It will still come down to board state and against these decks when they drop their lock but if you get a sacred ground down early enough you are pretty much golden to play solitaire.

Ground Seal -You will want this to prevent surgical extraction/snapcaster mage spell flashbacks from crushing you post board. It also has application against reanimator as they can no longer target their wincons in the yard. I think 2 of these in the board is solid. It also has synergy with Estrid's Invocation creating a self-sustaining card drawing engine.

Lastly, take the Swords out of the deck. They don't belong. Our decks thrive from being able to stick an enchantress and casting enchantments. Running too many non-enchantment cards decreases our chances of drawing an enchantment when we really need it to go off. Enchantress has more than enough options to deal with creatures. Remember, 30 enchantments is optimal for our deck. Hope this helps!

I'll be playing a legacy 1k this saturday. I'll probably post a deckshot + deck tech + tourney report here on sunday.

HouseOfCards - Thank you. Your input was extremely helpful and thank you for taking the time to help guide me in a better direction. I'm gonna really tighten up the toolbox package and try to find room for some Leylines. I'd love to see the tournament report and deck shot if/whenever you get the time. Good luck in the tournament this weekend.

HouseOfCards
10-22-2018, 01:54 PM
Unfortunately I didn't get to sleep until 4 a.m. the night before the tournament ;/ and hit snooze for 4 hours straight when the alarm went off at 9. Womp womp. There is always next month.

SpatulaOfTheAges
10-23-2018, 04:07 AM
#relateable

HouseOfCards
10-23-2018, 01:06 PM
I just want to say, I really like the interaction of estrid's invocation with cards like parallax tide, parallax wave and parallax nexus. Such a fun card.

CrownsOnTheGround
11-18-2018, 12:08 AM
Super budget version of this deck just to play around with Grim Guardian (it's my favorite card), wondering if anyone had any ideas. Trying to keep all individual card costs below ~$5.

Enchantresses
4x Eidolon of Blossoms
4x Enchantress's Presence

Win-Cons
4x Grim Guardian
2x Doomwake Giant

Mana Ramp/Fixing
4x Abundant Growth
4x Utopia Sprawl
4x Wild Growth

Control
4x Elephant Grass
2x Ground Seal
1x Mark of Asylum
2x Oblivion Ring
1x Ivory Mask

Utility
4x Estrid's Invocation

Still working on my land base, does 20 sound like the right number?

SpatulaOfTheAges
11-18-2018, 05:15 AM
https://www.cardmarket.com/en/Magic/Products/Singles/Eternal-Masters/Argothian-Enchantress

Argothian aren't really that much since the reprinting, and you can't really play without them. If you can't find a whole set for a reasonable price, use gsz to fill in the spots. I would never run more than two Eidolon at most. Ivory Mask just seems bad. If you aren't able to afford fetches and dual lands right now I'd go ahead and cut white. Mainly it will hurt your SnS matchup, but you could run seal of Primordium or trial of ambition in those slots.

20 lands is what I run but with two sanctum. Without sanctums 19 is probably correct.

CrownsOnTheGround
11-18-2018, 09:43 AM
https://www.cardmarket.com/en/Magic/Products/Singles/Eternal-Masters/Argothian-Enchantress

Argothian aren't really that much since the reprinting, and you can't really play without them. If you can't find a whole set for a reasonable price, use gsz to fill in the spots. I would never run more than two Eidolon at most. Ivory Mask just seems bad. If you aren't able to afford fetches and dual lands right now I'd go ahead and cut white. Mainly it will hurt your SnS matchup, but you could run seal of Primordium or trial of ambition in those slots.

20 lands is what I run but with two sanctum. Without sanctums 19 is probably correct.

Thanks for the reply!

I've been debating springing for the Argothian's, can't make up my mind, just don't have enough opportunities to play to really feel good about that price. If I did I would cut down the Eidolon's for sure, do you think I should still run 1-2? (I like the pairing with Estrid's)

On Ivory Mask I was just looking for a budget Solitary Confinement, but if you're suggesting going away from White do you think it's fine to just cut that protection role from the deck? Same for Mark of Asylum (budget Sterling Grove).

How do you feel about Nykthos, Shrine to Nyx as a budget Sanctum? Seems decent especially if we cut the white for green.

SpatulaOfTheAges
11-18-2018, 07:08 PM
Nykthos seems okay as a one of, maaaaybe two. But yeah I think rather than trying to simulate what more expensive cards do you should just focus on what the best cards in your budget are. With 3x GSZ for example you could still play a couple Argothians, an Eidolon and maybe a Courser of Kruphix, then over time add the remaining Argothian when you get the chance.

CrownsOnTheGround
11-18-2018, 09:24 PM
I haven't seen much recent talk on Kruphix's Insight vs GSZ, just inferior, or worth testing out?

SpatulaOfTheAges
11-19-2018, 04:17 AM
The fact that it doesn't put anything into play is important versus anything else with a clock. I think people were mainly playing it in conjunction with Replenish

Holiday
01-17-2019, 04:20 PM
Spatula,
I haven't played in a long time but just got back into it recently. I'm testing out one of your lists with Living Wish. Just wanted to say that this is so smart and I wish I had thought of that myself. I like not drawing Emrakul and having move ways to find Argothian.

Ever test out Solemnity and Phyrexian Unlife? With Living Wish you can run lands that combo with Solemnity in the SB like Depths and Glacial Chasm. Solemnity also works well with Elephant Grass.

I've never run Abundant Growth and Estrid's Invocation. I feel like Invocation is something that would only make sense once you play it.

Time to start testing I guess.

SpatulaOfTheAges
01-29-2019, 07:06 AM
Welcome back. I'd definitely recommend defaulting to the discord. I hate to contribute to the mass migration, but there's a lot more activity there. https://discordapp.com/invite/Cj7SD9Y

Estrid's Invocation is very strong, but has a lot of not obvious applications. It allows you to draw extra cards with Abundant Growth/Ground Seal, can be color fixing with Utopia Sprawl, can be a "free" Elephant Grass copy or Solitary Confinement, can trigger and double Doomwake Giant, and can not only copy O Ring, but in some cases give extra value by targeting things like Chalice with the copy, then returning it with 0 counters and picking something else.

Solemnity is a card that I think requires a certain meta-game to be useful. By itself it really only affects a small set of cards that the opponent could be playing. It's possible that Pteradon's new popularity could make the card stronger.

16km
01-30-2019, 12:55 AM
Got featured on stream at Card Kingdom's LPS (https://www.twitch.tv/videos/370300924?t=03h24m31s) on Saturday. This was roughly (https://decks.tcgplayer.com/magic/legacy/16km/enchantress/1328737) the list. The Doomwake and Karmic Justice in the side were switched to 2 Swords to Plowshares to deal with Archon of Valor's Reach and potential Leovolds.

swordoffireandice
02-10-2019, 08:23 AM
Tournament report 26 players (I’m not English so don’t mind the grammar)

Creatures [5]
1 Emrakul, the Aeons Torn
4 Argothian Enchantress
Sorceries [1]
1 Replenish
Enchantments [34]
1 Oblivion Ring
1 Rise of the Hobgoblins
2 Doomwake Giant
1 Ground Seal
2 Solitary Confinement
2 Sterling Grove
4 Abundant Growth
4 Elephant Grass
4 Enchantress's Presence
4 Estrid's Invocation
4 Utopia Sprawl
4 Wild Growth
1 Search for Azcanta
Planeswalker [1]
1 Estrid, the Masked
Lands [20]
1 Bayou
1 Savannah
1 Tropical Island
1 Windswept Heath
1 Wooded Foothills
2 Misty Rainforest
2 Serra's Sanctum
2 Verdant Catacombs
9 Forest
Sideboard [15]
1 Cast Out
2 Choke
1 Engineered Plague
1 In the Eye of Chaos
1 Leyline of Sanctity
4 Leyline of the Void
1 Runed Halo
1 Trial of Ambition
1 Back to Basics
1 Replenish
1 Doomwake Giant

First round vs Maverick. 1-1. Lost game one, Elephant grass was not enough to stop the damage. I Had a slow hand and didn’t draw much either. Second game total control with multiple enchantress efects and Confinement and Sterling Grove. Thirth game had control but there was not enough time to take the game.

Second round vs D&T. 2-0. He had me on 1 when I landed Confinement with multiple enchantress effects. He already used 3x Flickerwisp on my lands with aura’s to slow me down so he gave up. Second game Doomwake Giant and Trial of Ambition won me the game. Doomwake removed his 3 creatures on the table. He landed a Ethersworn Canonist which was handled by the Trial.

Thirth round vs Infect. 1-2. He started game 1 and got me fast. Second game he was a bit slow and I took the game over with a fast Confinement on my 3th turn. Last turn he started…. dazed a second turn Grass and had Invigorate Berserk next turn…pfff

Fourth round vs MUD 1-1. First game I had to mull to 5. Kept a hand with one land and a Abundant Growth. Drew no second land in the next couple turns. Second game took control with confinement and some Oblivion Rings (Estrid copy’s) Thirth game went also in time. He was fast with chalice on 1 and a Trinisphere and a creature. I landed a confinement and could hold on. Probably would have lost that game. (Though matchup!)

Fifth round vs Eldrazi Post 0-2…..didn’t stand a chance. He was fast with big creatures like multiple Thought-Knot See rand Ulamog so he could exile my Confinement and attack for lethal. Chalice and Trinisphere didn’t help much either game 2….very bad matchup this one.

All-in all, Estrid’s Invocation was really really good. I love this card!!
The deck was fun to play. This was my second tournament with the deck and although I played Enchantress before on GP’s , this deck plays so different with the Estrid’s effects. I believe it is much stronger. For every enchantment in the deck you have 4 more. I play with 2x Sterling Grove so I can search up the needed enchantment if necessary. Because of the 12 aura’s I almost felt like I didn’t needed the dual lands…
Rise of the Hobgoblins/Estrid won me a game also…..you should have seen the faces around the table…hahahaha
Estrid the Masked is a win more card, but when there are mutliple aura’s on your lands you basically have a second turn because you can untap all your lands.
The one of Search for Azcanta works great to filter, but also with Replenish. This card good also be a Miiri’s Guile. I like the casting cost of 2. Because of the many Chalice of the Voids around…
If you have any questions….feel free to ask.