Hanni
03-27-2007, 10:24 PM
Note: Slurvival was not a typo
In my failed attempts to design a decent UWg Counter Sliver Survival list, I decided to try a Survival list without the blue. Here's the decklist:
G/W/b SA (Slurvival Advantage)
Lands (22)
4 Windswept Heath
4 Wooded Foothills
3 Savannah
3 Bayou
1 Forest
1 Plains
3 Rishadan Port
4 Wasteland
Creatures (22)
3 Gemhide Sliver
4 Muscle Sliver
1 Horned Sliver
4 Plated Sliver
4 Sinew Sliver
1 Talon Sliver
1 Essence Sliver
1 Harmonic Sliver
1 Firewake Sliver
1 Necrotic Sliver
1 Squee, Goblin Nabob
Spells (15)
4 Survival of the Fittest
4 Duress
3 Cabal Therapy
4 Aether Vial
Sideboard (15)
2 Loaming Shaman
1 Uktabi Orangutan
2 Krosan Grip
1 Cabal Therapy
1 Bone Shredder
4 Engineered Plague
4 Chalice of the Void
The fact that the deck has such a low curve, 4 Aether Vial, and 3 Gemhide Sliver allows me to run the RDW/Goblins-style mana denial manabase, even with 3-4 colors. This in itself is pretty great, since the deck runs a much lower curve than Goblins (and other Survival variants).
The important Slivers are 4-ofs (pump Slivers) so that the deck remains consistent without Survival.
The deck does run quite a bit of 1-ofs... however, the toolbox approach is the way to go here. Drawing any of the 1-of Slivers doesn't really hurt since they gain the bonuses of other Slivers. With Survival, each Sliver gains the toolbox ability. This is extremely potent.
The only Sliver that cannot be cast by lands is the Firewake Sliver, so the deck rarely has issues drawing Slivers it cannot cast. Firewake Sliver deserved the slot, since Haste and a sac to pump ability is pretty nice. The deck runs no resiliency like Crystalline Sliver, since the deck runs the Survival engine to keep it from losing steam, and the few sac abilities work fairly well when losing a guy in combat or to removal. This goes for Necrotic Sliver as well.
There is a bit of anti synergy between Harmonic Sliver and Survival but the Cabal Therapy's or sac Slivers can circumvent this. Harmonic Sliver is in the primary colors and extremely versatile in function, with ways to remove him if necessary.
Since the deck runs Vial (and Gemhide), I varied the mana curve a little. There are mostly 2cc guys but the deck also has a few 1cc, 3cc, and even a 4cc guy. The curve still remains much lower than typical Survival with stronger mana acceleration in Gemhide.
The lack of spot removal probably stands out as en eyesore (aside from the lone Necrotic Sliver). I don't really think it's needed, for the most part, since the deck usually develops aggro much faster than most other aggro and they become much larger as well. The deck can board into E Plague vs Goblins and Bone Shredder vs random Stompy variants.
Duress and Cabal Therapy, in addition to the mana denial, make for a great disruption package. Cabal Therapy has the additional use of popping Harmonic and the deck supports the sac cost to Cabal Therapy very well. It replaces the FoW/Daze/Counterspell/Stifle disruption of the Counter Sliver variant and does so very well. They fit extremely well into the manacurve and don't rely on a ton of [blue] spells to be effective (like FoW).
The sideboard is just something I threw together for now. The most controversial option is probably Chalice... the maindeck runs 15 1cc spells. This isn't so bad if you think about it though... 4 are Vial, which when played first gets around Chalice (and gets Plated Slivers around Chalice). Plated Sliver simply pitches for different guys if you have Chalice @ 1 and Survival, and Duress/Cabal Therapy are fighting exactly what Chalice is aimed to fight (Threshold, Combo). I'll gladly hold onto dead discard in hand if I can play Chalice, but I want the discard for when I don't have Chalice. Additionally, Chalice @ 0 is still very effective for Tendrils-based combo.
In my failed attempts to design a decent UWg Counter Sliver Survival list, I decided to try a Survival list without the blue. Here's the decklist:
G/W/b SA (Slurvival Advantage)
Lands (22)
4 Windswept Heath
4 Wooded Foothills
3 Savannah
3 Bayou
1 Forest
1 Plains
3 Rishadan Port
4 Wasteland
Creatures (22)
3 Gemhide Sliver
4 Muscle Sliver
1 Horned Sliver
4 Plated Sliver
4 Sinew Sliver
1 Talon Sliver
1 Essence Sliver
1 Harmonic Sliver
1 Firewake Sliver
1 Necrotic Sliver
1 Squee, Goblin Nabob
Spells (15)
4 Survival of the Fittest
4 Duress
3 Cabal Therapy
4 Aether Vial
Sideboard (15)
2 Loaming Shaman
1 Uktabi Orangutan
2 Krosan Grip
1 Cabal Therapy
1 Bone Shredder
4 Engineered Plague
4 Chalice of the Void
The fact that the deck has such a low curve, 4 Aether Vial, and 3 Gemhide Sliver allows me to run the RDW/Goblins-style mana denial manabase, even with 3-4 colors. This in itself is pretty great, since the deck runs a much lower curve than Goblins (and other Survival variants).
The important Slivers are 4-ofs (pump Slivers) so that the deck remains consistent without Survival.
The deck does run quite a bit of 1-ofs... however, the toolbox approach is the way to go here. Drawing any of the 1-of Slivers doesn't really hurt since they gain the bonuses of other Slivers. With Survival, each Sliver gains the toolbox ability. This is extremely potent.
The only Sliver that cannot be cast by lands is the Firewake Sliver, so the deck rarely has issues drawing Slivers it cannot cast. Firewake Sliver deserved the slot, since Haste and a sac to pump ability is pretty nice. The deck runs no resiliency like Crystalline Sliver, since the deck runs the Survival engine to keep it from losing steam, and the few sac abilities work fairly well when losing a guy in combat or to removal. This goes for Necrotic Sliver as well.
There is a bit of anti synergy between Harmonic Sliver and Survival but the Cabal Therapy's or sac Slivers can circumvent this. Harmonic Sliver is in the primary colors and extremely versatile in function, with ways to remove him if necessary.
Since the deck runs Vial (and Gemhide), I varied the mana curve a little. There are mostly 2cc guys but the deck also has a few 1cc, 3cc, and even a 4cc guy. The curve still remains much lower than typical Survival with stronger mana acceleration in Gemhide.
The lack of spot removal probably stands out as en eyesore (aside from the lone Necrotic Sliver). I don't really think it's needed, for the most part, since the deck usually develops aggro much faster than most other aggro and they become much larger as well. The deck can board into E Plague vs Goblins and Bone Shredder vs random Stompy variants.
Duress and Cabal Therapy, in addition to the mana denial, make for a great disruption package. Cabal Therapy has the additional use of popping Harmonic and the deck supports the sac cost to Cabal Therapy very well. It replaces the FoW/Daze/Counterspell/Stifle disruption of the Counter Sliver variant and does so very well. They fit extremely well into the manacurve and don't rely on a ton of [blue] spells to be effective (like FoW).
The sideboard is just something I threw together for now. The most controversial option is probably Chalice... the maindeck runs 15 1cc spells. This isn't so bad if you think about it though... 4 are Vial, which when played first gets around Chalice (and gets Plated Slivers around Chalice). Plated Sliver simply pitches for different guys if you have Chalice @ 1 and Survival, and Duress/Cabal Therapy are fighting exactly what Chalice is aimed to fight (Threshold, Combo). I'll gladly hold onto dead discard in hand if I can play Chalice, but I want the discard for when I don't have Chalice. Additionally, Chalice @ 0 is still very effective for Tendrils-based combo.