ACME_Myst
03-29-2007, 09:29 AM
Legacy Wild Zombies Primer
Introduction
Over the past few months, my team has been working on porting Wild Zombies to Legacy.
First of, let's do some history lessons for the people who don't know the idea of the deck:
The original version of the deck was an old (2001) extended build.
Some information about this deck can be found here (http://www.wizards.com/sideboard/article.asp?x=GPLV01%5C792ymg).
In 2005, Andrew Oyen placed 1st at a Vintage tournament, winning a mox ruby. His report and decklist can be found here (http://www.starcitygames.com/php/news/article/10789.html).
Decklist
Now, with the history of the deck out of the way, let's show our decklist. The sideboard is just a quick draft to give an idea, we haven't really set it in stone yet.
//Land (22)
3 Bayou
2 Taiga
3 Wooded Foothills
3 Bloodstained Mire
2 Forest
1 Swamp
1 Mountain
1 Volrath's Stronghold
2 Barbarian Ring
4 Tranquil Thicket
//Creatures (19)
4 Wild Mongrel
4 Basking Rootwalla
4 Squee, Goblin Nabob
4 Krovikan Horror
3 Nimble Mongoose
//Spells (19)
4 Life from the Loam
4 Zombie Infestation
4 Cabal Therapy
4 Firestorm
3 Darkblast
//Sideboard (15)
1 Plateau
4 Duress
3 Ray of Revelation
4 Ancient Grudge
3 Coffin Purge
What exactly is Wild Zombies?
Wild Zombies is a deck designed to abuse Wild Mongrel and Zombie Infestation to the biggest possible extend. It uses cards like Life from the Loam, Squee, and Krovikan Horror too have an enormous hand to pitch to your discard outlets. While doing this, it uses cards like Firestorm, Cabal Therapy and Darkblast to clear the way for it's creatures.
Card Explanations
- 5 Duals, 6 Fetch: Because colorfixing and deckthinning is good ;)
- 4 Basics: Getting yourself wastelanded out of the game sucks. These guys prevent that.
- 4 Tranquil Thicket: These cycle, allowing you to dredge LftL/Darkblast back into your hand, or just draw a card. Insane draw engine with Life from the Loam.
- 2 Barbarian Ring: Kills nearly all the creatures you care about in the format, or just throw them at your opponents' head for the last points of damage. Get's really scary with Loam as well.
- 1 Volrath's Stronghold: Just in case the game goes long, it's nice to have a card that can return Mongrels/Gooses.
- 4 Basking Rootwalla, 3 Nimble Mongoose: These guys beat. 0 Mana 1/1's, and 1 mana 3/3 untargettables are great. Wally's are also the most frequent Therapy flashback victim if you don't have ZI out.
- 4 Wild Mongrel: Grows really really big, really really fast. Then eats your opponent.
- 4 Squee, 4 Krovikan Horror: This is half of the handfill engine of the deck. Pitch them to Mongrel or ZI each turn, and have them return to you hand to do it again.
- 4 Life from the Loam: This is the other half of the handfill engine. It returns cards to pitch to Mongrel and ZI. If makes sure you make all your landdrops. It also fills you graveyard with Squee's and Horrors. Basicly, it does everything you want too happen. However, the card is not needed too win. I've had my Loams Extirpated in the early game, and still won. It's a nice plus if you do have them though.
- 4 Zombie Infestation: Makes lots and lots of tokens.
- 4 Cabal Therapy: These disrupt your opponent (Bet you didn't know that ;) )
- 4 Firestorm: Great creature removal. Pitching Squee's, Horrors and Wally's too blow up the other persons board, and hitting him for 5 at the dome is just unfair. Can also be used as a finisher, blowing up all you own creatures but doing the final points of damage to your opponent.
- 3 Darkblast: These kill most creatures in the format, as well as helping you fill your graveyard with usefull stuff.
Why play Wild Zombies?
First of all, the deck is a blast too play. I realize that there are actually people that play Wombat, so being fun doesn't seem to be the reason people play certain decks ;). Read on..
The best thing about this deck is the fact that it can beat fast and hard, while keeping control of the board, mostly starting from turn 2. Our list has been designed to kill aggro-control and control variants like Fish, ********, Deadguy and Landstill. If these decks make up a big part of your metagame, Wild Zombies could be a solid deckchoice.
Matchups
We don't have actual percentages yet too back this up, but here is the general idea:
Good Matchups:
- ********
- Fish
- Deadguy
- Most other aggro-control
Even Matchups:
- Solidarity
- Faery Stompy
- Slower combo
Bad Matchups:
- Goblins.
- Super fast combo.
- Stax
Results so far
There is only one actual tournament in which this deck got played, the SCG Legacy Winter Tournament.
The build I played was a little different from the one posted here, running MD duress over darkblast. I've finished in 13th place out of about 60 players at the beginning, with a 4-2 match record.
Despite not so much actual tournament data, testing has been very promising. We now feel that it's time too release the list, and letting the people at these and other forums have a shot at it.
Introduction
Over the past few months, my team has been working on porting Wild Zombies to Legacy.
First of, let's do some history lessons for the people who don't know the idea of the deck:
The original version of the deck was an old (2001) extended build.
Some information about this deck can be found here (http://www.wizards.com/sideboard/article.asp?x=GPLV01%5C792ymg).
In 2005, Andrew Oyen placed 1st at a Vintage tournament, winning a mox ruby. His report and decklist can be found here (http://www.starcitygames.com/php/news/article/10789.html).
Decklist
Now, with the history of the deck out of the way, let's show our decklist. The sideboard is just a quick draft to give an idea, we haven't really set it in stone yet.
//Land (22)
3 Bayou
2 Taiga
3 Wooded Foothills
3 Bloodstained Mire
2 Forest
1 Swamp
1 Mountain
1 Volrath's Stronghold
2 Barbarian Ring
4 Tranquil Thicket
//Creatures (19)
4 Wild Mongrel
4 Basking Rootwalla
4 Squee, Goblin Nabob
4 Krovikan Horror
3 Nimble Mongoose
//Spells (19)
4 Life from the Loam
4 Zombie Infestation
4 Cabal Therapy
4 Firestorm
3 Darkblast
//Sideboard (15)
1 Plateau
4 Duress
3 Ray of Revelation
4 Ancient Grudge
3 Coffin Purge
What exactly is Wild Zombies?
Wild Zombies is a deck designed to abuse Wild Mongrel and Zombie Infestation to the biggest possible extend. It uses cards like Life from the Loam, Squee, and Krovikan Horror too have an enormous hand to pitch to your discard outlets. While doing this, it uses cards like Firestorm, Cabal Therapy and Darkblast to clear the way for it's creatures.
Card Explanations
- 5 Duals, 6 Fetch: Because colorfixing and deckthinning is good ;)
- 4 Basics: Getting yourself wastelanded out of the game sucks. These guys prevent that.
- 4 Tranquil Thicket: These cycle, allowing you to dredge LftL/Darkblast back into your hand, or just draw a card. Insane draw engine with Life from the Loam.
- 2 Barbarian Ring: Kills nearly all the creatures you care about in the format, or just throw them at your opponents' head for the last points of damage. Get's really scary with Loam as well.
- 1 Volrath's Stronghold: Just in case the game goes long, it's nice to have a card that can return Mongrels/Gooses.
- 4 Basking Rootwalla, 3 Nimble Mongoose: These guys beat. 0 Mana 1/1's, and 1 mana 3/3 untargettables are great. Wally's are also the most frequent Therapy flashback victim if you don't have ZI out.
- 4 Wild Mongrel: Grows really really big, really really fast. Then eats your opponent.
- 4 Squee, 4 Krovikan Horror: This is half of the handfill engine of the deck. Pitch them to Mongrel or ZI each turn, and have them return to you hand to do it again.
- 4 Life from the Loam: This is the other half of the handfill engine. It returns cards to pitch to Mongrel and ZI. If makes sure you make all your landdrops. It also fills you graveyard with Squee's and Horrors. Basicly, it does everything you want too happen. However, the card is not needed too win. I've had my Loams Extirpated in the early game, and still won. It's a nice plus if you do have them though.
- 4 Zombie Infestation: Makes lots and lots of tokens.
- 4 Cabal Therapy: These disrupt your opponent (Bet you didn't know that ;) )
- 4 Firestorm: Great creature removal. Pitching Squee's, Horrors and Wally's too blow up the other persons board, and hitting him for 5 at the dome is just unfair. Can also be used as a finisher, blowing up all you own creatures but doing the final points of damage to your opponent.
- 3 Darkblast: These kill most creatures in the format, as well as helping you fill your graveyard with usefull stuff.
Why play Wild Zombies?
First of all, the deck is a blast too play. I realize that there are actually people that play Wombat, so being fun doesn't seem to be the reason people play certain decks ;). Read on..
The best thing about this deck is the fact that it can beat fast and hard, while keeping control of the board, mostly starting from turn 2. Our list has been designed to kill aggro-control and control variants like Fish, ********, Deadguy and Landstill. If these decks make up a big part of your metagame, Wild Zombies could be a solid deckchoice.
Matchups
We don't have actual percentages yet too back this up, but here is the general idea:
Good Matchups:
- ********
- Fish
- Deadguy
- Most other aggro-control
Even Matchups:
- Solidarity
- Faery Stompy
- Slower combo
Bad Matchups:
- Goblins.
- Super fast combo.
- Stax
Results so far
There is only one actual tournament in which this deck got played, the SCG Legacy Winter Tournament.
The build I played was a little different from the one posted here, running MD duress over darkblast. I've finished in 13th place out of about 60 players at the beginning, with a 4-2 match record.
Despite not so much actual tournament data, testing has been very promising. We now feel that it's time too release the list, and letting the people at these and other forums have a shot at it.