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M_Pietrzak
03-30-2007, 05:38 AM
Hey guys. What do You think about this card?

"Corrosion"
Info: Color = Multi Type = Enchantment Cost = 1BR Edition = Visions (VI)

Errata: + Cumulative Upkeep - {1}. ; At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. ; When Corrosion leaves play, remove all rust counters from all pemanents. [Oracle 2006/01/15]

Does not destroy anything until its upkeep triggered ability is resolved. So the turn after you cast it, all 0-cost and 1-cost artifacts are destroyed. [bethmo 1997/01/28] In other words, the destroy is part of the effect and is not a continuous ability or part of the counters.

When it leaves play, it removes all rust counters from all instances of Corrosion and not just ones from itself. [Aahz 1997/01/29]

It does count rust counters put on artifacts by other Corrosion cards. This means that having more than one of these can result in fast destruction of artifacts. [Oracle 1998/07/01]

In multiplayer games, you can choose a new target player each upkeep. [D'Angelo 1999/09/20]




At the beginning of your next upkeep it will destroy all artifact lands, Needles, etc. Cumulative upkeep is alrite (+1).

URABAHN
03-30-2007, 06:25 AM
Hey guys. What do You think about this card?

Think about it for what? I don't think it's very good against Affinity because it costs 3 mana and would take a few turns to destroy their board. Against other decks in the Legacy Format, I fail to see how useful it'd be to "Deed" away artifacts every turn. Would it be any good in Vintage? Someone who plays Vintage would have to tell me if Corrosion would be a good sideboard option.

Anarky87
03-30-2007, 08:49 AM
At the beginning of your next upkeep it will destroy all artifact lands, Needles, etc. Cumulative upkeep is alrite

Serenity just does what this card does, but better and for a cheaper cost. And Deed fits into a lot of decks moreso than Corrosion.

M_Pietrzak
03-30-2007, 08:58 AM
yep but its not one timer like serenity or deed

and in this combinations of colors B/R there is no deed no serenity on the field

Cavius The Great
03-30-2007, 09:16 AM
I tried breaking Corrosion with Mycosynth Lattice to destroy all permanents but the combo is too slow. Combos that don't win you the game = bad.

scrumdogg
03-30-2007, 09:56 AM
I tried breaking Corrosion with Mycosynth Lattice to destroy all permanents but the combo is too slow. Combos that don't win you the game = bad.


Very true, and something all new deckbuilders should keep in mind. The problem with Corrosion is that you have to wait for the effect & can't really control what happens. This would be acceptable if Red didn't already have many other artifact hate cards which were superior. For the 4 mana investment (CC + 1st upkeep) Shattering Spree lets you axe the 4 best artifacts your opponent controls (or saturates counterspells, killing the artifacts you really need/want to destroy). For mass artifact beatings, I would rather cast Meltdown (or any of its lesser brethren). Other points with Corrosion - you can't fetch it with Burning Wish and you can't realistically run artifacts yourself (and symmetrical effects are less impressive than one-sided beatings). Keep digging, though, lots of old cards haven't been explored properly & who knows? Maybe WOTC will print a card that cheaply turns things into artifacts & you will have a combo :cool:

M_Pietrzak
03-30-2007, 10:06 AM
in wasnt try combing Corrosion
You tell me Meltdown or Shattering Spree has immediately effect, but after use our opponent will try to rebuild his mana.
With Corrosion in play and for example Phyrexian Negator/Flametongue Kavu You need to keep Corrosion in play for few turns (4/5).
If we are playing agains Affinity this card is great imo.
I wouldnt include this card in for example Red Death decklist only for Needle/CoW. But as I said, against artifact mana based decks imo is great.

Whatever we're playing aggro or control deck against Affinity in first three turns we will be able to put into play 1-2 creatures or try to destroy some opponents threat/disrupt his hand. Starting from turn fourth, opponents mana base will be destroyed and all pithing needles/mox diamonds/chrome moxes.
And still we need to pay only one mana in turn fourth, so if we put into play fourth land, we can play any good clock (Negator) or try to destroy more expensive threats.

but im just dumphead :cool:

scrumdogg
03-30-2007, 12:20 PM
in wasnt try combing Corrosion
You tell me Meltdown or Shattering Spree has immediately effect, but after use our opponent will try to rebuild his mana.
With Corrosion in play and for example Phyrexian Negator/Flametongue Kavu You need to keep Corrosion in play for few turns (4/5).
If we are playing agains Affinity this card is great imo.
I wouldnt include this card in for example Red Death decklist only for Needle/CoW. But as I said, against artifact mana based decks imo is great.

Whatever we're playing aggro or control deck against Affinity in first three turns we will be able to put into play 1-2 creatures or try to destroy some opponents threat/disrupt his hand. Starting from turn fourth, opponents mana base will be destroyed and all pithing needles/mox diamonds/chrome moxes.
And still we need to pay only one mana in turn fourth, so if we put into play fourth land, we can play any good clock (Negator) or try to destroy more expensive threats.

but im just dumphead :cool:

There is nothing wrong with experimenting, especially since Legacy metagames tend to be very diverse. Is the metagame in Poland 40-50% Affinity? If so, this could be an interesting addition to a sideboard, but to what deck? If we are talking abstractly, I stick by the points I made above. If you would like to discuss specifics, then give us some details. What acceleration are you running to make this effective before Turn 4 (at which point Affinity has probably killed you or dropped a Disciple...which kills you...). You can't Ritual it into play until Turn 2 (unless you are playing Moxes, which seems suboptimal given what your card does...). What deck are you running this in? What other matchups is it even remotely good against (or at least would rather have this than say Meltdown or better yet splash green for Deed....)?

URABAHN
03-30-2007, 12:22 PM
If we are playing agains Affinity this card is great imo.
I wouldnt include this card in for example Red Death decklist only for Needle/CoW. But as I said, against artifact mana based decks imo is great.

Whatever we're playing aggro or control deck against Affinity in first three turns we will be able to put into play 1-2 creatures or try to destroy some opponents threat/disrupt his hand. Starting from turn fourth, opponents mana base will be destroyed and all pithing needles/mox diamonds/chrome moxes.

I don't think you can be more wrong about Corrosion being awesome against Affinity. It won't destroy Disciple of the Vault, Atog, Darksteel Citadel, or Somber Hoverguard (AfFOWinity). It has to stay in play for 4 Turns to destroy Frogmite, it has to stay in play for 7 Turns to destroy Myr Enforcer. While you're busy paying Upkeep on Corrosion, tying up all your mana, Affinity is on you, beating the hell out of you. Corrosion will not help against a lethal Atog with the help of Fling or Berserk. Corrosion will not help against double Myr Enforcer on Turn 2 or 3. Casting Phyrexian Negator the turn after you play Corrosion also doesn't help you against either of the previous situations.

M_P, In what deck would you want Corrosion for Affinity?

Clark Kant
03-30-2007, 12:39 PM
Other people already said Rack and Ruin (great card IMO), but if you really want something more permanent and have the mana, have you thought about Gorilla Shaman for your needs, it sort of can do the same thing all while letting you attack with it as well, so it's not as narrow. Plus it won't go away in three turns like Corrosion does when the cumulitative upkeep costs go up too high.