nitewolf9
04-02-2007, 02:13 PM
Okay, so for lack of a better name I just used two concepts that this deck uses; breaking small pox's symmetry and knight recursion. This is just a draft of an idea I had that wanted to get some feedback on. I'm going to try to test it this weekend at some point and it seems like it would be a lot of fun to play. Here is the list:
mana sources (26, 22 land 4 diamond):
4 mox diamond
4 mishra's factory
4 scrubland
3 polluted delta
3 bloodstained mire
1 tainted field
7 swamp
creatures:
3 haakon, stromgald scourge
4 mercenary knight
4 silver knight
4 dark confidant
spells:
4 smallpox
4 vindicate
4 swords to plowshares
3 crucible of worlds
3 umezawa's jitte
1 sword of light and shadow
SIDEBOARD:
3 pithing needle (needle may actually be superior here over e. plague, even against goblins...fights yard hate and answers their vials)
4 duress
4 cabal therapy
4 tormod's crypt (possibly jotun grunt)
Basically this deck uses recurring threats along with the haakon engine and equipment to win the game. Small pox becomes very one sided with crucible and haakon. Some notes on card choices:
mox diamond: used here over ritual because of both crucible and the fact that it can produce white (silver knight and swords...)
smallpox: very strong here, no explanation needed
vindicate: versatile removal and complements the land d. element nicely.
swords to plowshares: amazing removal.
crucible of worlds: helps you recover from small pox, mox diamond, gives you recurring threats again through factory and makes therapy retarded post board.
umezawa's jitte: helps the goblins matchup and is just stupid, period.
sword of light and shadow: used here over SoFI because it helps offset life loss from your own cards, but more importantly has great synergy with small pox and mercenary knight.
haakon: already explained
mercenary knight: this guy is undercosted fat with really no drawback here; he is another discard outlet for haakon along with smallpox, and is a knight to recur.
silver knight: great against goblins once again, with equipment he's crazy...and he recurs through haakon. I think this guy and equipment may let you get away without running plague and running needle instead in the board...I could be wrong though; the goblin matchup should be tested thoroughly.
dark confidant: your only source of draw, although you have other sources of card advantage. He is good here because the deck should play more control-ish than something like suicide, where he sucks. Equipment can turn him into something attack-worthy.
mishra's factory: I chose this over wasteland simply because I think the deck would benefit from more threats. It's hard to fit in both so I think this is the better choice here. Pretty stupid with therapy and crucible once again.
The sideboard:
pithing needle: This is to combat graveyard hate mainly. The deck can operate without the yard but crypt seems to potentially really hurt at the wrong time. Plague may be a better choice, especially with tes becoming more popular, but for now I'll see what happens without it. TES and goblins are the 2 matchups I really want to test.
duress/therapy: in here for combo and control. Therapy seems amazing in this deck and would be run main if I had the space. This should really make your solidarity matchup amazing post board, as well as storm combo.
tormod's crypt: You should already have a great grow matchup but this comes in as a nail in the coffin. Mainly here against storm combo and loam style decks. Just a great, versatile piece of yard hate that is never out of place in any sideboard.
So that's my initial write up, let me know what you guys think of the deck. I'll try to get some testing results but from playing decks with similar styles the thresh/aggro control matchup should be great, the goblins matchup should be okay/maybe good even, storm combo will be an issue but the board may shore it up, and solidarity will probably be favorable but I'm not sure. Board control is really an unknown but recurring threats are probably going to give them headaches.
mana sources (26, 22 land 4 diamond):
4 mox diamond
4 mishra's factory
4 scrubland
3 polluted delta
3 bloodstained mire
1 tainted field
7 swamp
creatures:
3 haakon, stromgald scourge
4 mercenary knight
4 silver knight
4 dark confidant
spells:
4 smallpox
4 vindicate
4 swords to plowshares
3 crucible of worlds
3 umezawa's jitte
1 sword of light and shadow
SIDEBOARD:
3 pithing needle (needle may actually be superior here over e. plague, even against goblins...fights yard hate and answers their vials)
4 duress
4 cabal therapy
4 tormod's crypt (possibly jotun grunt)
Basically this deck uses recurring threats along with the haakon engine and equipment to win the game. Small pox becomes very one sided with crucible and haakon. Some notes on card choices:
mox diamond: used here over ritual because of both crucible and the fact that it can produce white (silver knight and swords...)
smallpox: very strong here, no explanation needed
vindicate: versatile removal and complements the land d. element nicely.
swords to plowshares: amazing removal.
crucible of worlds: helps you recover from small pox, mox diamond, gives you recurring threats again through factory and makes therapy retarded post board.
umezawa's jitte: helps the goblins matchup and is just stupid, period.
sword of light and shadow: used here over SoFI because it helps offset life loss from your own cards, but more importantly has great synergy with small pox and mercenary knight.
haakon: already explained
mercenary knight: this guy is undercosted fat with really no drawback here; he is another discard outlet for haakon along with smallpox, and is a knight to recur.
silver knight: great against goblins once again, with equipment he's crazy...and he recurs through haakon. I think this guy and equipment may let you get away without running plague and running needle instead in the board...I could be wrong though; the goblin matchup should be tested thoroughly.
dark confidant: your only source of draw, although you have other sources of card advantage. He is good here because the deck should play more control-ish than something like suicide, where he sucks. Equipment can turn him into something attack-worthy.
mishra's factory: I chose this over wasteland simply because I think the deck would benefit from more threats. It's hard to fit in both so I think this is the better choice here. Pretty stupid with therapy and crucible once again.
The sideboard:
pithing needle: This is to combat graveyard hate mainly. The deck can operate without the yard but crypt seems to potentially really hurt at the wrong time. Plague may be a better choice, especially with tes becoming more popular, but for now I'll see what happens without it. TES and goblins are the 2 matchups I really want to test.
duress/therapy: in here for combo and control. Therapy seems amazing in this deck and would be run main if I had the space. This should really make your solidarity matchup amazing post board, as well as storm combo.
tormod's crypt: You should already have a great grow matchup but this comes in as a nail in the coffin. Mainly here against storm combo and loam style decks. Just a great, versatile piece of yard hate that is never out of place in any sideboard.
So that's my initial write up, let me know what you guys think of the deck. I'll try to get some testing results but from playing decks with similar styles the thresh/aggro control matchup should be great, the goblins matchup should be okay/maybe good even, storm combo will be an issue but the board may shore it up, and solidarity will probably be favorable but I'm not sure. Board control is really an unknown but recurring threats are probably going to give them headaches.