xsockmonkeyx
05-06-2007, 05:44 PM
This thread is for the discussion of a slower, more stable version of the HulkFlash combo. It is blue and black only and I feel it is the strongest version of the Pre-Future Sight Hulk Flash decks. Frankly, I was tired of people getting confused about which deck I was talking about in the HF thread. Also, I feel it is a fairly defined list that has already seen successful tournament play (Mr. Nipples, tourney report: here. (http://www.mtgthesource.com/forums/showpost.php?p=129881&postcount=772)) and it warranted a thread of its own.
U/B HulkFlash AKA "Snatch"
Combo
1 Kiki-Jiki, Mirror Breaker
1 Karmic Guide
2 Carrion Feeder
1 Benevolent Bodyguard
2 Body Snatcher
4 Hulk
4 Flash
Protection
4 Fow
4 Daze
4 Duress
1 Echoing Truth
Tutor/Cantrip
4 Mystical Tutor
4 LimDuals Vault
4 Brainstorm
3 Serum Visions/Impulse
Lands
4 Polluted Delta
2 Strand
1 Mire
4 U Sea
3 Watery Grave
2 Island
1 Swamp
SB
3 Massacre
2 Footsteps of the Goryo
2 Echoing Truth
4 Leyline of the Void
4 Engineered Explosives
The idea here is simple. You have a powerful game winning combo that goes off at 2 mana and at instant speed. Your job is to use discard, free counter magic, and tutors to protect your combo grab your pieces and win the game. You can go off as early as turn 2 against a deck that packs no disruption and you have hate of your own to ensure you can combo off against control.
The Combo - this deck uses the Kiki-Karmic guide combo largely because it takes up the least number of slots in the deck. This is how the combo works:
1)Flash in Hulk
2)Grab Karmic Guide and Carrion Feeder, Karmic Guide pulls out Hulk.
3) Sac Hulk. Hulk pulls out Bodyguard and Kiki Jiki.
4)Copy KG with Kiki. In response, sac Kiki. The copied KG pulls out Kiki. Rise and repeat.
5)Attack for a billion, flying, pro: black.
If you have one of the combo pieces like Kiki or Guide in your hand when trying to combo pull body snatcher out of your library instead and snatch the piece into play.You play 1 Benevolent Bodyguard and an extra Carrion Feeder to protect your pieces from StP. If your opponent has StP then instead of grabbing KG...
.... Hulk grabs Carrion Feeder, Benevolent Bodyguard, and Body Snatcher.
When the Body Snatcher trigger is on the stack, you sacrifice it to the Carrion Feeder. Body Snatcher's graveyard ability will trigger long before his come into play ability can trigger, and Protean hulk will be back in play and happy to get eaten by the Carrion Feeder again.
The Hulk then grabs KG and the Bodyguard can be sacced in response to StP.
You can also start the combo by using Body Snatcher and killing him somehow. This can be useful as a way to circumvent Meddling Mage or if you fail to draw into Flash in time. He also provides a cool nickname for the deck and has nice artwork. Plus, its IBA's sekrit tek. How can it not unfail?
1)Play Body Snatcher, discarding Hulk.
2)Sac Snatcher to feeder, block with him(not that they would let you) sac to Cabal Therapy, Massacre, etc.-->return Hulk to play->combo out
Tutors: Limdul's vault and Mystical Tutor help you find your pieces for the combo and hate necessary to protect it. They also can "hide" spells on top of your library at instant speed to protect from discard. Merchant Scroll is also a strong candidate for these slots but does not have this protective feature.
Counterspells/Discard: Necessary to fight through all of the hate that is sure to be thrown Hulk Flash's way. You want cheap easy disruption like Duress, Daze, and FoW often times to counter your opponants own Duress's, Dazes and FoW's. In order to beat control all you need is one more piece of disruption than they can throw at you.
Cantrips: Brainstorms also hide key pieces of your combo in the face of discard and is suberb all around anyway. Serum Visions' scry and Impluse's "put on the bottom of your library" abilities are useful in ensuring your combo in in you library, available to grab. If you see one of your combo pieces on top of your library its nice to be able to put it on the bottom.
Brainstorm with fetchlands is especially key because you really want to shuffle away your combo pieces if you draw into them.
Acceleration: Some players run Lotus Petal. I do not run any acceleration as I feel the combo is fast enough and I would rather dedicate those slots to more disruption. However, Lotus Petal speeds up your capability to combo out even if it is burned to cast a tutor in order to find a combo piece. Some players even play Chrome Mox.
Sideboard: You want to have at least 3 Massacre in your SB. Srsly the card kills more fish than a mercury leak. Free one sided wrath of god makes 2 mage almost necessary to stop you. Against discard Im trying Footsteps of the Goryo because its a tutorable win condition if they happen to nab your hulk. You want something to deal with Pithing Needle and Chalice. Engineered Explosives fulfills this role quite adequately and can also be used to kill fishy creatures in a pinch. Other than that you probably need something to deal with the eventual mirror match. There is a whole thread dedicated to hating this deck so I wont go into it.
Other Possibilities: Other possible ideas are Unmask, Misdirection, Cabal Therapy, Extirpate, and other forms of quick, cheap disruption. You can also use Summoner's Egg in place of Body Snatcher as they have largely the same effect. BS could be pitched to Unmask so if you are running that card then certainly run Snatcher. Also, if you play Unmask then it might be good to play Diabolic Visions in your cantrip slot as it gives you another U/B card to pitch.
U/B HulkFlash AKA "Snatch"
Combo
1 Kiki-Jiki, Mirror Breaker
1 Karmic Guide
2 Carrion Feeder
1 Benevolent Bodyguard
2 Body Snatcher
4 Hulk
4 Flash
Protection
4 Fow
4 Daze
4 Duress
1 Echoing Truth
Tutor/Cantrip
4 Mystical Tutor
4 LimDuals Vault
4 Brainstorm
3 Serum Visions/Impulse
Lands
4 Polluted Delta
2 Strand
1 Mire
4 U Sea
3 Watery Grave
2 Island
1 Swamp
SB
3 Massacre
2 Footsteps of the Goryo
2 Echoing Truth
4 Leyline of the Void
4 Engineered Explosives
The idea here is simple. You have a powerful game winning combo that goes off at 2 mana and at instant speed. Your job is to use discard, free counter magic, and tutors to protect your combo grab your pieces and win the game. You can go off as early as turn 2 against a deck that packs no disruption and you have hate of your own to ensure you can combo off against control.
The Combo - this deck uses the Kiki-Karmic guide combo largely because it takes up the least number of slots in the deck. This is how the combo works:
1)Flash in Hulk
2)Grab Karmic Guide and Carrion Feeder, Karmic Guide pulls out Hulk.
3) Sac Hulk. Hulk pulls out Bodyguard and Kiki Jiki.
4)Copy KG with Kiki. In response, sac Kiki. The copied KG pulls out Kiki. Rise and repeat.
5)Attack for a billion, flying, pro: black.
If you have one of the combo pieces like Kiki or Guide in your hand when trying to combo pull body snatcher out of your library instead and snatch the piece into play.You play 1 Benevolent Bodyguard and an extra Carrion Feeder to protect your pieces from StP. If your opponent has StP then instead of grabbing KG...
.... Hulk grabs Carrion Feeder, Benevolent Bodyguard, and Body Snatcher.
When the Body Snatcher trigger is on the stack, you sacrifice it to the Carrion Feeder. Body Snatcher's graveyard ability will trigger long before his come into play ability can trigger, and Protean hulk will be back in play and happy to get eaten by the Carrion Feeder again.
The Hulk then grabs KG and the Bodyguard can be sacced in response to StP.
You can also start the combo by using Body Snatcher and killing him somehow. This can be useful as a way to circumvent Meddling Mage or if you fail to draw into Flash in time. He also provides a cool nickname for the deck and has nice artwork. Plus, its IBA's sekrit tek. How can it not unfail?
1)Play Body Snatcher, discarding Hulk.
2)Sac Snatcher to feeder, block with him(not that they would let you) sac to Cabal Therapy, Massacre, etc.-->return Hulk to play->combo out
Tutors: Limdul's vault and Mystical Tutor help you find your pieces for the combo and hate necessary to protect it. They also can "hide" spells on top of your library at instant speed to protect from discard. Merchant Scroll is also a strong candidate for these slots but does not have this protective feature.
Counterspells/Discard: Necessary to fight through all of the hate that is sure to be thrown Hulk Flash's way. You want cheap easy disruption like Duress, Daze, and FoW often times to counter your opponants own Duress's, Dazes and FoW's. In order to beat control all you need is one more piece of disruption than they can throw at you.
Cantrips: Brainstorms also hide key pieces of your combo in the face of discard and is suberb all around anyway. Serum Visions' scry and Impluse's "put on the bottom of your library" abilities are useful in ensuring your combo in in you library, available to grab. If you see one of your combo pieces on top of your library its nice to be able to put it on the bottom.
Brainstorm with fetchlands is especially key because you really want to shuffle away your combo pieces if you draw into them.
Acceleration: Some players run Lotus Petal. I do not run any acceleration as I feel the combo is fast enough and I would rather dedicate those slots to more disruption. However, Lotus Petal speeds up your capability to combo out even if it is burned to cast a tutor in order to find a combo piece. Some players even play Chrome Mox.
Sideboard: You want to have at least 3 Massacre in your SB. Srsly the card kills more fish than a mercury leak. Free one sided wrath of god makes 2 mage almost necessary to stop you. Against discard Im trying Footsteps of the Goryo because its a tutorable win condition if they happen to nab your hulk. You want something to deal with Pithing Needle and Chalice. Engineered Explosives fulfills this role quite adequately and can also be used to kill fishy creatures in a pinch. Other than that you probably need something to deal with the eventual mirror match. There is a whole thread dedicated to hating this deck so I wont go into it.
Other Possibilities: Other possible ideas are Unmask, Misdirection, Cabal Therapy, Extirpate, and other forms of quick, cheap disruption. You can also use Summoner's Egg in place of Body Snatcher as they have largely the same effect. BS could be pitched to Unmask so if you are running that card then certainly run Snatcher. Also, if you play Unmask then it might be good to play Diabolic Visions in your cantrip slot as it gives you another U/B card to pitch.