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lavafrogg
05-09-2007, 02:42 AM
Well in this flash format I beleive it is time to release my favorite deck of all time back into the format.

Sexy Rector
Creatures 9
4 Academy Rector
3 Masticore
2 Morphling

Artifacts 6
4 Chalice of the Void
1 Nevinyarrls Disk

Enchantments 4
1 Humility
1 Ivory Mask
1 Miraris Wake
1 Moat

Spells 19
4 Force of Will
4 Counterspell
4 brainstorm
4 Cunning Wish
1 Decree of Justice
1 Fof


Land 23
4 Flooded Strand
4 Poluted Delta
4 ancient tomb
4 tundra
2 tropical island
2 islands
1 plains
1 academy ruins
1 high market

wishboard
1 flash
1 stroke of genius
1 crop rotation
1 brain freeze
1 guilded light
1 enlightened tutor
1 wordly tutor
1 mystical tutor
1 trickbind
4 swords to plowshares/stifle
1 spell burst


This deck is capable of mean things and even with my horrible scepter chant sideboard I think it is a blast to play. The deck is full of bombs but the format has always been too aggro to actually play it.
Cunning wish can get any card in the deck. Having a turn with wake in play harks to type one, you can do anything you want. I have not tested in this new format is interesting.

Okay I need to add content before posting...card choices.
Creatures:
Academy Rector: This guy is the man he gets you things that make you win or stop you from losing. He is a wall in his own right and very few people will attack into him. To sac him a cunning wish can get a crop rotation for a high market or a flash to insta kill his ass. In the combo match up get a ivory mask in the aggro match up get a humility/moat all else get a wake and inflict your will.
Masticore/Morphling: ways to battle aggro and the answer to "what to do with alot of wake mana"

Artifacts
Chalice of the Void at zero one or two this spell x-1s your opponent while only brainstorm costs one and counterspell costs 2. Alot of the wish board is cheaply cost so watch out.
Larry Nevins all purpose tool is their for that reason and is accessed via cunning wish. Can be recurred using academy ruins.

Enchantments
Flavor to taste(form of the dragon, dovescape)

Spells
Cunning Wish: almost what the deck is based around. You can wish for any bomb or draw them naturally which is how I like it.
Force/Brainstorm/Counterspell No comment
Fof Need CA somewhere
Decree of Justice lots of 2/2 soilders sounds sexy

Sideboards
I have added all of the tutors to get mainboarded goodies
The spell burst is there to lock down the game and the stroke is there to win the game as is brain freeze(danger of cool things?)
The swords are interchageable with stifles for metagaming issues.

Overall I feel the deck is well rounded and can fight from many angles. All I can really say is I will add matchups later and give me some help if you have any ideas.

outsideangel
05-09-2007, 04:37 AM
No relevant clock and only one counterspell that can be played before turn two means you lose to Hulk Flash so incredibly hard.

Maveric78f
05-09-2007, 04:54 AM
I had a deck like this:

// Lands
6 [P3] Island (2)
3 [P3] Plains (3)
4 [ON] Flooded Strand
1 [A] Underground Sea
1 [R] Swamp (2)
1 [A] Scrubland
1 [A] Tundra
4 [ON] Polluted Delta

// Creatures
4 [UD] Academy Rector

// Spells
4 [TE] Propaganda
1 [CHK] Ghostly Prison
4 [AL] Force of Will
2 [VI] Impulse
1 [DIS] Dovescape
1 [US] Back to Basics
4 [IA] counterspell
1 [TE] Humility
4 [5E] Brainstorm
1 [9E] Form of the Dragon
4 [WL] Disrupt
1 [MM] Story Circle
4 [JU] Cabal Therapy
1 [IN] Collective Restraint

// Sideboard
SB: 2 [US] Back to Basics
SB: 3 [TE] Warmth
SB: 3 [SH] Sacred Ground
SB: 1 [AQ] Energy Flux
SB: 1 [7E] Worship
SB: 1 [JU] Solitary Confinement
SB: 4 [SC] Stifle

B2B+propaganda is a hard lock for most of the decks.
Form of the dragon is a combo by itself
Dovescape + Form is a hard lock also

The main problem of this deck is that humility cannot be played before you have your kill. Indeed, rector does not work under humility. That's why I eventually abandonned it to play :


// Lands
4 [P3] Island (2)
3 [P3] Plains (3)
4 [ON] Flooded Strand
4 [A] Tundra
4 [UL] Faerie Conclave
4 [TE] Wasteland

// Spells
1 [SH] Mox Diamond
1 [MR] Chrome Mox
4 [AL] Force of Will
3 [A] Counterspell
4 [IA] Brainstorm
4 [MI] Enlightened Tutor
3 [TE] Humility
4 [LG] Moat
1 [WL] Aura of Silence
3 [WL] Disrupt
1 [FD] Crucible of Worlds
1 [DIS] Dovescape
3 [FD] Condescend
3 [VI] Impulse
1 [US] Arcane Laboratory

// Sideboard
SB: 1 [A] Counterspell
SB: 1 [TE] Humility
SB: 3 [WL] Aura of Silence
SB: 1 [WL] Disrupt
SB: 2 [MM] Misdirection
SB: 2 [TE] Warmth
SB: 1 [WL] Null Rod
SB: 1 [SC] Stabilizer
SB: 1 [MR] Scrabbling Claws
SB: 1 [DK] Tormod's Crypt
SB: 1 [SOK] Pithing Needle

This deck plays a brillant lock humility+moat+dovescape. No deck can win under this except with : faerie conclave (that's my way to kill + landstill), wonder (psychatog, ichorid, madness) or blinkmoth nexus (affinity). The deck has been built in order to be able to play with a great regularity a moat on turn 4 and sometimes on turn 3. And the humility should be played the turn after.

Maveric78f
05-09-2007, 04:57 AM
No relevant clock and only one counterspell that can be played before turn two means you lose to Hulk Flash so incredibly hard.

Did you misread the chalices ?

My decks were built before Time Spirale. So it is really not updated.

Wobbles The Goose
05-09-2007, 06:33 AM
While Chalice is all well and good against some builds of hulk, most of the builds I'm seeing online are playing alot more of their search at 2 (LD Vault, Impulse, Diabolic Visions) Shutting down BStorm and Mystic is good, but not game ending, especially without a clock. That said, Rector is still interesting, but mostly for it's own interactions with Flash.

Take a look at these Gams:

Underground Sea 4
Island 2
Swamp 1
Flooded Strand 3
Polluted Delta 4
Scrubland 1
Tundra 3
Boseiju, Who Shelters All 1
Academy Rector 4
Flash 4
Force of Will 4
Daze/Disrupt 3
Lim-Dul's Vault 4
Brainstorm 4
Mystical Tutor 3
Impulse 2
Dovescape 2
Disrupting Shoal 4
Cabal Therapy 4
Echoing Truth 2
Form of the Dragon 1

SB
Echoing Truth 2
Massacre 3
Leyline of the Void 1
Form of the dragon 1
Meddling Mage 4
Boseiju, Who Shelters All 1
Stifle 3

That's one of the sample lists floating around. It doesn't have the instant win that most of the hulk builds do, but the ability to cheat on dovescape with shoal and fow puts you ahead of flash. Also, you can theoretically drop Rector without a flash in the case of chalice at 2 or meddling mage. Form of the Dragon is an excellent win condition, and absolutely essential for beating Goblins. It's also good against Kryptonite and other Thresh/fish decks without fliers. Meddling Mage out of the board is great in the Hulk mirror, mostly because you can still combo without flash, and them boarding in massacre against you is risky. Completely locking down the game with a variety of enchantments is all well and good, but dovescape alone is a win condition and a lock virtually all the time anyway.

Maveric78f
05-09-2007, 08:00 AM
Here is the way I would play it now.

Combo (8 ) :
4*Flash
4*Rector

Tutor/diggers (10) :
2*LD Vault
4*brainstorm
4*impulse

Free counterspells (8 ) :
4*FoW
2*Disrupting shoal
2*Misdirection

Disrupt (8) :
4*Cabal therapy
4*Counterspell

Search (4) :
2*Dovescape
1*Moat
1*Leyline of the void

Lands (22) :
1*Plains
3*Swamp
7*Island
1*Underground sea
1*Scrubland
1*Tundra
4*Flooded Strand
4*Polluted Delta

SB :
B2B
Leyline
...

It's not as lethal as the common combo but it's not wasting any slot and it can play more control.

largebrandon
05-09-2007, 11:20 AM
If I were you, i would play MD Humility. This way, you can play flash in response to your opponent playing flash. Now, Hulk will not go to the gy and just be a 1/1.

Zork
05-09-2007, 11:53 AM
Or you could play a creature with flash that just wins the game, you know, like Protean Hulk. It just seems less than optimal to play anything other than Hulk with Flash since "win the game" > "gain board advantage".

Wobbles The Goose
05-09-2007, 11:59 AM
2*LD Vault
4*impulse
2*Disrupting shoal
2*Misdirection
4*Counterspell
1*Moat
1*Leyline of the Void
1*Plains
3*Swamp
7*Island
1*Underground sea
1*Scrubland
1*Tundra
4*Flooded Strand
4*Polluted Delta
SB :
B2B


After playing a few games with both builds, I just have a few comments on the differences. I haven't found many matchups where back to basics helps, which changes a few cards numbers. Against thresh they just find their few basics and hulk will kill you when you tap out. Plus, it means you generally have to run more lands from 19-22 because you are actually trying to cast it. Plus, it doesn't play well with Boseiju. I suspect it's a hold out from when propaganda was in the deck, but neither card seems great here.

Also, adding more Sea's means that it's easier to up the vault count, which really improves your ability to find combo pieces. Vault vs. Impulse is a hard call though, as boseiju can be fantastic against Landstill until they wasteland it. Even still, a resolved Vault makes it easier to find a single Boseiju in that matchup and is typically amazing.

Misdirection vs. Shoal- No contest, misdirection was just way worse because it doesn't stop creatures, doesn't stop flash, and misdirection doesn't win you the game after dovescape. Thresh and goblins are completely dependant on their creatures to provide pressure, so being able to keep meddling mage or seigegang off the board is absolutely the game plan. Plus, after dovescape the next spell they play definately has to be hit by a Shoal pitching FoW to win. It doesn't matter what the casting cost of you opponents spell, or if it's going to get countered anyway, you get X+2 doves.

Counterspell- Having to pay mana for counterspells means you aren't drawing cards or looking for the combo that turn. I've been running daze's in that slot, but I'm probably replacing them with Disrupt as I've always wanted it when I had daze in hand. Disrupt wins counterwars, is a 1 for shoal against goblins, and doesn't slow you down from hitting 4 mana to hard cast rector.

Moat- Form of the dragon does everything moat does, plus it wins you the game. If you were expecting a ton of Flash, that slot might go to Teferi's moat instead, which is just as effective as Moat in slowing down goblins or oath but also works with Shoal or Force of Will. It's not as if you ever have time to hard cast moat against anything. Form is so good against the hate decks, goblins, and landstill that it really takes an argument to make that switch. If you weren't expecting much flash you could even go to two forms over a dovescape, but I wouldn't recomend it.

Leyline- It doesn't do much. You've got maybe a 10 percent shot of actually getting in your opening hand, you never hard cast it, you can't pitch it to a counter and you always grab dovescape with the rector against Flash. In theory you can grab it when your opponent attempts to go off with flash, but when you have both you have to try and go off first, because HF can't beat you with Dovescape. I'm pretty sure it's even bad in the board, because you actually have a pretty good matchup against "traditional" builds of Hulk Flash.

Limited results so far:
2-1 preboard against traditional HF, 5-2 post.
1-2 pre v Hanni fish, 4-3 post
3-0 pre v Gobo w/black, 5-3 post

This seems like a viable GP option, especially for planning with the mirror.

@Zork The trick is that Flash-> Rector does win you the game. It might not be as "flashy" as disciple, but out of the 30 games so far, I've gone off 3 times and perceeded to lose, and 2 of those were against goblins. I've never lost against hulk when I've resolved flash. Plus it means that instead of running 8-11 dead cards in your maindeck, you run 3, two of which can be pitched to FoW. Those extra slots mean 11 counterspells and 4 therepy in the main deck.

Maveric78f
05-10-2007, 07:32 AM
The thing with misdi :
- it feeds well the shoal
- it can be really strong against black decks

About B2B, it should be at least in SB. Because I know a lot of archetype that could even play 0 basic lands : some LftL builds and some 4/5CC slivers builds. They usually have backup such as mow diamond, gemhide sliver or vial, but it remains very strong against life from the loam that require a lot of mana.

I'm very doubtful with Boseiju. It's burning, it's slow and it's uncolor. I know it's very strong with dovescape but isn't it overkill ?

I was wondering which additional creatures to play in order not to have too often useless flash in hand. I think that it should be castable. I first though about gamekeeper (2 of them), but actually it is too dangerous to put cards into our graveyard, you may remove both dovescape. Keiga or Yosei maybe. I have no other idea.

Form of the dragon is not castable contrary to Moat. That's why I would keep moat in the deck.

About counterspells, disrupt is very good but it's a metagame question. I'm sure that daze is bad. Your don't want to miss a land drop at any price in such a deck. Another counterspell I like is condescend, it's also pitchable to deal with lackey thanks to shoal and it can be as large as we want for dovescape. Then we have to consider stifle. It should be at least in SB.

Leyline is the only tech to spoil preemptively opponent's graveyard and not yours. Maybe not in MD but in SB it can be really strong against a lot of decks.

I'm a bit surprised by your goblin MU which should be very difficult because of the pilly that you won't be able to block.


To sum up what I don't like in your deck :
- you try to play combo with a clearly control oriented strategy.
- too fragile mana base although you'll never need 2 manas of the same color.

But most of your critics were well-founded and I propose an update of my list :

Combo (8 ) :
4*Flash
4*Rector

Tutor/diggers (11) :
3*LD Vault
4*brainstorm
4*impulse

Free counterspells (8 ) :
4*FoW
4*Disrupting shoal

Disrupt (8 ) :
4*Cabal therapy
4*Stifle

Search (3) :
2*Dovescape
1*Moat

Board removal (2) :
2*Echoing truth

Lands (20) :
1*Plains
3*Swamp
5*Island
1*Underground sea
1*Scrubland
1*Tundra
4*Flooded Strand
4*Polluted Delta

SB :
4*leyline of the void
4*engineered plague
3*Disrupt
2*chain of vapor
2*wipe away

Don't double-post and stop posting decklists, please. You can discuss specific changes without posting an entire list. - Zilla

Wobbles The Goose
05-11-2007, 07:08 PM
To sum up what I don't like in your deck :
- you try to play combo with a clearly control oriented strategy.
- too fragile mana base although you'll never need 2 manas of the same color.


I think the deck is at it's most powerful when geared more towards a combo strategy, with elements of traditional hulk flash. The problem with Dovescape and Form of the dragon is that because they don't instantly kill your opponent, you need to be able to get them into play as soon as possible so that you have a viable clock. There are a fair share of decks that usually scoop to either of these enchantments, like Flash to dovescape or Goblins/Landstill to Form of the dragon. But outside of these matchups, it's hard to find many decks with out an answer to both if you give them enough time to draw into them.

That leads me to Moat. Moat slows down aggro, but every viable aggro deck has outs to it. Goblins kills you with SGC or sharpshooter, loam finds a seismic, A/F Stompy will keep playing flyers. Especially if you are hard casting it on turn four, I've found it to be too little too late. Form is alot better at this because they need to have mana open to fling creatures with seige gang, and you actually have answers to flyers. There is only one in the maindeck bothe because it is dead (except for brainstorm) if you draw it, and because I'd metagame this deck exclusively for the GP. I don't have alot of faith that Flash is going to stay legal long enough to really play it anywhere else, which leads to otherwise questionable choices like Disrupt in the maindeck too.

The speed issue and metagame is also the primary concern with the mana base. If you aren't minimizing your land slots in favor of protection and combo pieces, you aren't fast enough for hulk. This means running more nonbasics to make sure you can cast both your disruption and cantrips. Land disruption can be harsh, but after you flash you really don't need that many lands in play and in order to flash you only need two. The primary matchup where you do need lands is against Fish, because you want to be able to drop a Rector if they have meddling mage. Fortunately, I haven't seen any builds that are running Wastelands at this point, because they aren't that good against normal builds of Hulk.

The 1x Boseiju is less for cool interactions with Dovescape (because the only card that you wish would resolve after Dovescape that you pay mana for is another flash) and more for helping against other decks with counterspells. It's amazing whenever you are playing hulk, fish or landstill to be able to aggressively vault into it so that you can play your disruption to stop their threats, rather then holding it back to make sure your Flash resolves. It's not even horrible against goblins, mostly because it's another land so that you have a chance as casting Flash.

Quick comments:

Stifle is a pretty good card, but disrupt is better against everything except wasteland. As I said above, when your kill card costs two mana, wasteland isn't that scary.

Misdirection is great against hymn, but worse then disrupting shoal everywhere else. Disrupt is also pretty good against hymn, but it's been discussed in other Hulk threads that hymn isn't as bad as say duress, which Misd can't stop.

Condescend is really good. It might be better then Impulse, if you're not expecting any aggro at all. The problem is that in the matchups where you need to find combo quickly with form to survive, it doesn't work as well. Maybe a side board option?

PunkRocker1134
05-14-2007, 05:29 PM
I think this kind of deck could be the ultimate hate deck against Hulk Flash. It avoids most of the hate Hulk Flash decks receive while still utilizing Flash. However it can effiectively fetch the best hate against Hulk Flash (Humility) while runing the same amount of disruption. The only issue is actually winning. Plus when people side out their hulk flash hate you can side in the Hulk Flash combo and then you win game 2.

lavafrogg
06-18-2007, 07:31 PM
Sexy Rector
Creatures 7
4 Academy Rector
3 Masticore

Artifacts 6
4 Chalice of the Void
1 Nevinyarrls Disk

Enchantments 4
1 Humility
1 Ivory Mask
1 Miraris Wake
1 Moat

Spells 19
4 Force of Will
4 Counterspell
4 brainstorm
1 LftL
3 Intuition
2 Decree of Justice
4 Accumulated knowledge


Land 22
4 Flooded Strand
4 Poluted Delta
4 ancient tomb
4 tundra
2 tropical island
1 islands
1 plains
1 academy ruins
1 high market

wishboard
4 isochronscepter
4 orims chants
4 swords to plowshares
3 stifles

Thats what I started with and now that flash is out of the format we can return to the original build...the deck is designed to get a wake into play and then do disgusting things with mana. Against aggro get moat/humility into play win with soilders.
1. Should loam/confinement be added
2. cunning wish
3. Should I abandon counters and add duress cabal therapy?

For example
4 rector
4 masticor

4 duress
4 cabal therapy
4 ldv
4 intuition
4 ak

1 wake
1 moat
1 humility
1 form of the dragon

I am really just brainstorming at this point with the loss of flash I lost my insparation for this deck.

We could always just go old school with confiscate/treachery...

I beleive wake is the best thing to rector for it almost has he I win on it but not quite.