View Full Version : [Brainstorming] Replenish and Gifts
Happy Gilmore
06-05-2007, 12:56 PM
Arcanis the Omnipotent with MoM draws infinite cards, but it seems like the best way to get that into play would be Replenish-ing MoM and Animate Dead, and by then you might as well just grab something that wins you the game in the same turn. Eureka could also work, but again, the card can already do plenty without those.
I like Eureka because then you can draw infinite into another Eureka, cast it, and drop your hand. :P -iOWN
This got me thinking that maybe the best use for Replenish could be as a one of in a combo control type deck. At this point I have no idea what kind of enchantments would be worth it but I want to consider the possibilities.
Gifts Ungiven
Instant R
Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
Is there a gifts stack that can abuse replenish? And are there enchantments worth it?
Noman Peopled
06-05-2007, 01:22 PM
Why not simply use Pandemonium and Saproling Burst? With a little help from Gigapede, Intuition guarantees both in the yard at eot ... And it can serve as a tutor while both Intuiition and Replenish can be fetched by Mystical.
Granted, GU would be a one-card combo, but I just can't think of anything cheap enough.
//edit: okay, it seems I misunderstood the reason for the thread, but in short, I can't think of anything.
But I still can't think of anything; it seems such a unique effect as Replenish's necessitates Recoup or two Regrowth-Variants, and it would still only get one enchantment because you need a discard outlet as well. I don't see any enchantments worth playing that could double as Regrowth effects or Gigapede effects.
As Noman Peopled noted it does seem rather difficult to devise a Gifts stack that will get you more than a single enchantment in play. I think a more promising approach with Gifts might be to use it to double-Entomb some two card combination (pandeburst being the most obvious) and then Replenish them for victory. This likely necessitates running multiple copies of Replenish which could and should thus be harnessed to aid in board control efforts by recurring other enchantments (Parallax effects, Deed, etc.). The benefit is that you would only have to run singleton copies of your actual enchantment win conditions and can run creatureless, but if you're going to that ammount of effort it remains to be seen if you wouldn't just be better off running even more enchantments and Oppalescence or something.
BreathWeapon
06-05-2007, 02:32 PM
Replenish, Recoup, Form of the Dragon and Gigapede will put Form of the Dragon on the board for 8 mana, but at that rate, you can just cast Form of the Dragon. Replenish + Inutition/Gigapede + Pandemonion/Saproling Burst seems the strongest, and it can be combined with Burning Wish and Life from the Loam to form a combo-control shell.
I didn't realize before that Gigapede could turn Intuition into a double Entomb, that seems incredibly strong. I guess it's true that Intuition is just better than Gifts Ungiven in this format.
Grollub
06-05-2007, 02:38 PM
Replenish, Recoup, Form of the Dragon and Gigapede will put Form of the Dragon on the board for 8 mana, but at that rate, you can just cast Form of the Dragon. Replenish + Inutition/Gigapede + Pandemonion/Saproling Burst seems the strongest, and it can be combined with Burning Wish and Life from the Loam to form a combo-control shell.
I didn't realize before that Gigapede could turn Intuition into a double Entomb, that seems incredibly strong. I guess it's true that Intuition is just better than Gifts Ungiven in this format.
That actually seems very interesting, as you all you need to add the combo into nearly any Replenish deck is 3 slots (Gigapede, Burst and Pandemonium). Wow. Thumbs up. :-)
hugh1130
06-05-2007, 03:29 PM
so a U/R shell with intution and 3 or so gifts seems to have promise
the stack prob would be recoup/burnig wish/replenish with gifts to fetch replenish
the only downside is i cannot think of a deck the deck, looks like it would need 2 tutors + a third turn to win.
Hanni
06-05-2007, 05:45 PM
U/r/w Replenish
Lands (22)
4 Polluted Delta
4 Flooded Strand
3 Volcanic Island
3 Tundra
2 Island
4 Ancient Tomb
2 City of Traitors
Creatures (1)
1 Gigapede
Spells (37)
4 Brainstorm
2 Careful Study
4 Impulse
4 Intuition
4 Burning Wish
4 Force of Will
3 Replenish
4 Pandemonium
4 Saproling Burst
4 Lion's Eye Diamond
Sideboard (15)
1 Replenish
That's a starting point I suppose. Some number of REB in the sideboard, some additional wish targets also sounds like a good idea.
Careful Study and LED provide discard outlets for Pandes or Bursts that are in hand while Intuition for Pande/Burst/Gigapede puts the combo straight into the yard. MD FoW gives the deck some resilience, SB options can give more.
I was thinking of a black splash for Duress and Therapy (with 1 Therapy sideboard) as protection, especially since Therapy can put combo pieces that are in hand to the yard, but I think 4c would be difficult to work with.
Here's another list:
U/B/r/w Replenish
Lands (21)
4 Flooded Strand
4 Polluted Delta
3 Undeground Sea
3 Volcanic Island
3 Tundra
4 Ancient Tomb
Creatures (1)
1 Gigapede
Spells (38)
4 Brainstorm
4 Impulse
4 Intuition
4 Burning Wish
4 Duress
3 Cabal Therapy
3 Replenish
4 Pandemonium
4 Saproling Burst
4 Lion's Eye Diamond
Sideboard (15)
1 Replenish
1 Cabal Therapy
Thoughts?
EDIT:
-4 Impulse
+4 Attunement
Grollub
06-05-2007, 06:08 PM
Given you run a full suite of PandeBurst, I can't help but wonder if Attunement could be extremely useful - both for digging and filling the grave.
Is the red splash really needed? Mystical Tutor seems to fit better as it can find both Intuition and Replenish, and main silver bullets? Boggle, I wonder if the LED+Wish speed combo is worth it.
Eldariel
06-05-2007, 06:23 PM
Easiest Gifts-Stack is simply to use the old Vintage-trick of choosing only to find two cards in your library, therefore forcing opponent to put those two in the graveyard letting you go off. Of course, the issue with this plan is that you don't actually utilize Gifts any further than putting cards to graveyard, essentially milling yourself; you aren't tutoring anything to hand nor gaining any handcards for the lost card, weakening your long game if your Replenish gets countered/stopped somehow as you can't brainstorm your two cards into real cards, or such. Still, if you want Gifts to get two specific cards in your grave, you can do that.
Hanni
06-05-2007, 06:27 PM
I'm actually thinking that dropping Burning Wish for Infernal Tutor might be a good idea.
EDIT:
I'm trying this list now, to decent success on MWS:
U/b/w Replenish
// Lands
4 [ON] Polluted Delta
4 [ON] Flooded Strand
3 [U] Underground Sea
3 [R] Tundra
2 [IN] Island (3)
4 [TE] Ancient Tomb
// Creatures
1 [ON] Gigapede
// Spells
4 [IA] Brainstorm
4 [VI] Impulse
3 [OD] Careful Study
4 [TE] Intuition
4 [US] Attunement
4 [AL] Force of Will
4 [US] Duress
4 [UD] Replenish
4 [TSB] Pandemonium
4 [NE] Saproling Burst
// Sideboard
SB: 3 [U] Disenchant
SB: 4 [NE] Massacre
SB: 3 [SOK] Pithing Needle
SB: 2 [MM] Misdirection
SB: 3 [JU] Cabal Therapy
BreathWeapon
06-05-2007, 08:29 PM
I think you're going in the wrong direction, 3 Replenish, 4 Burning Wish, 4 Intuition + 1 Gigapede +1 Pandemonium +1 Saproling Burst is all you need. You're strategy is to just resolve an Intuition and then resolve a Replenish to win, so the rest of the deck can be full of control elements to buy you the time you need to find the Intuition and Replenish. Otherwise, I think you're playing a bad Reanimator deck, because it's slower and less redundant. You can also hybridize Replenish control with Solitary Confinement control, considering Replenish and Solitary Confinement effectively use the exact same shells.
Hanni
06-05-2007, 08:44 PM
The difference with Reanimator, though, is that casting a reanimate spell on a creature isn't necessarily a game win. If the game goes long, the opponent can have the board stabalized with big creatures of their own, more creatures, creature removal (StP, WoG, whatever), so on and so forth. With Replenish, they either answer it or they lose on the spot.
However, I do see how it would be worse than reanimator in a way, since Replenish costs more than reanimate spells. Still though, the deck isn't all that bad... it's one of the better applications of Replenish that I can currently think of. I like this shell better than the Loam shell I was working on a few days ago.
To be honest, the best application for Replenish is probably Enchantress. I still think it's interesting as a combo card though.
BreathWeapon
06-06-2007, 01:21 PM
This put up decent results last night,
4 Force of Will
4 Intuition
4 Merchant Scroll
4 Brainstorm
1 Echoing Truth
1 Fire/Ice
4 Burning Wish
3 Replenish
1 Saproling Burst
1 Pandemonium
1 Gigapede
1 Life from the Loam
3 Cycling Lands
4 Solitary Confinement
4 Swords to Plowshares
4 Mishra's Factory
4 Flooded Strand
3 Polluted Delta
3 Tundra
2 Volcanic Island
2 Tropical Island
1 Island
1 Plains
It's still unrefined, and I think that Mox Diamond, Acadmey Ruins and Engineered Explosives could add something to the mix.
The basic Idea is to just hall ass to Replenish and Intuition and win, so you've got 3 Replenish, 4 Burning Wish for Replenish, 4 Intuition and 4 Merchant Scroll for Intuition. You can tough it out against Goblins with Force of Will, Burning Wish for removal, Swords to Plowshares and Mishra's Factory, and then at some point you can just cast Solitary Confinement and go "Oops, I win." Solitary Confinement gives you so many lop sided game one win percentages it's not even funny, and if your opponent SBs out his creature removal and SBs in Enchantment removal, you just SB out your Swords to Plowshares for Meddling Mage and he's boned.
It's also possible to just SB the Solitary Confinements and add more blue cards to get the Replenish combo to work smoother and then just board in the Solitary Confinements as a surprise tactic. It's also entirely possible that you could just use Solitary Confinement and SB in the Replenish combo as a transformational SB. Your opponent isn't likely to SB in Tormod's Crypt since it can't target your graveyard when you have Solitary Confinement in play. You could even go half and half, by cutting the MD Replenish and just using turn 2 Burning Wish, turn 3 Intuition and turn 4 Replenish with the combo pieces still in the MD. Gigapede is actually a really damn good creature against aggro-control if your opponent manages to counter the Replenish. Intuition is such an absurd must counter card when you really think about it, and it's amazing how many people just let it resolve.
I'm there is a lot of tweaking to do, but that just feels incredibly strong in a Goblins environment. You're not bad off against combo either, because you've got 12 Force of Wills with Intuition and Merchant Scroll, and Solitary Confinement, Burning Wish and Merchant Scroll for Echoing Truth turn ETW into a joke. Things wont get prettier after Meddling Mage and Chalice of the Void are SBed in either.
Binary Star
06-08-2007, 09:17 AM
Isn't Replenish banned in Legacy?
Mijorre
06-08-2007, 09:29 AM
Nah, it got unbanned recently, which is why we've got such a wave of Replenish.suggestion.dec on our hands.
SouthAlly
06-08-2007, 10:21 AM
Wow, another interesting idea. I see I am not the only one to use Gigapede just for its Intuition bonus. I really like that idea, breathweapon. But do you have a way to exchange Giga for a card in the gy more than once or is it dead once that happens?
Binary Star
06-14-2007, 08:22 PM
How well would Magus of the Bazaar work in here? I find it surprising that I'm not seeing too many dredge cards show up here. And why no form of the dragon?
Aernout
06-21-2007, 08:35 PM
What would you think of this?
// Land
4 Flooded Strand
4 Polluted Delta
2 Boseiju, Who Shelters All
5 Plains
7 Island
4 Tolaria West
// Combo
4 Intuition
3 Replenish
2 Pandemonium
2 Saproling Burst
2 Gigapede
// Control
3 Meddling Mage
3 Force of Will
3 Chain of Vapor
4 Mana Leak
2 Engineered Explosives
// Other
3 Brainstorm
3 Mystical Tutor
The Boseiju works wonders versus permission. You want one, but only one, and only as your third or fourth land. So I put in two copies and added in Tolaria West, which lets me find Boseiju.
I run two copies of Pandemonium, Saproling Burst and Gigapede, so I can always Intuition my combo to my graveyard. I tried running one of each, but I kept on drawing my combo pieces, which is terrible.
I run only three copies or Replenish, as I can find it with tutors and I don't want to end up with more than one in my hand.
The decks obviously dies to cards like Leyline of the Void, Extirpate, Pithing Needle and Tormod's Crypt, so I added in Chain of Vapor to bounce them, Engineered Explosives (which by the way can be fetched with Tolaria West) to kill them, and Meddling Mage to ban them.
The sideboard includes an extra Meddling Mage when playing versus someone with Extirpate, Back to Basics, Tormod's Ctryp etc.
It seems to run very smooth, with most of the time a turn five kill, and often even turn four. I have had reasonable succes with it. But then, I don't play terribly good people / decks I think...
EDIT: I tried using Magus of the Bazaar and Merfolk Looter to dredge the combo pieces to the graveyard. While it was more fun, I found it to be slower, less consistant and more vulnarable for several reasons.
- You basically can't win without the Magus or Looters, and they are very vulnerable.
- You need more cards for the combo, which leaves less room for protection. (4 Magus of the Bazaar, 4 Merfolk Looter, 4 Stinkweek Imp etc... Those are already 12 cards with more coming, while my Intuition build uses only 4 Intuitions.)
- You run the risk of dredging your Replenish, which is kind of painful.
- Oh, and one game I dredged away, only to later get beaten by a milldeck...
outsideangel
06-22-2007, 03:06 AM
I'm not sure why you would run less than 4 Brainstorm. It's just an all-around powerful card. Also I'd work in the 4th Replenish. The deck does nothing without the card, so you want every chance to find it, especially if the first gets countered and you need to run out a second.
The Big Ragu
01-29-2011, 09:29 PM
I'm not sure why you would run less than 4 Brainstorm. It's just an all-around powerful card. Also I'd work in the 4th Replenish. The deck does nothing without the card, so you want every chance to find it, especially if the first gets countered and you need to run out a second.
You'd have a much easier time finding it running 1 Replenish in the SB, and running 4 Burning Wishes maindeck.
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