Hanni
06-06-2007, 01:35 AM
Inspired by the Counterbalance Flash deck I was working on...
U/B/w Counterbalance Replenish
Lands (22)
4 Polluted Delta
4 Flooded Strand
3 Underground Sea
3 Tundra
2 Island
1 Swamp
1 Plains
4 Ancient Tomb
Creatures (1)
1 Gigapede
Spells (37)
4 Brainstorm
4 Mystical Tutor
4 Lim-Dul's Vault
4 Intuition
2 Sensei's Divining Top
3 Counterbalance
4 Force of Will
4 Duress
1 Echoing Truth
1 Massacre
4 Replenish
1 Pandemonium
1 Saproling Burst
Sideboard (15)
3 Stifle
2 Massacre
4 Engineered Plague
1 Disenchant
2 Seal of Cleansing
3 Pithing Needle
This deck abuses Counterbalance. Brainstorm, Mystical Tutor, and Lim-Dul's Vault all put cards on top of my library at instant speed to abuse Counterbalance, while grabbing the necessary spells I need. Top obviously has synergy with Counterbalance and makes great use of all of the shuffle effects as a card quality engine. Counterbalance gives the deck resiliency against aggro/control and additional disruption against combo. It's also an enchantment which means Replenish can put it back into play if need be.
The deck revolves around resolving Intuition to grab Gigapede/Pandemonium/Saproling Burst, which ends up putting both Pandemonium and Saproling Burst into the graveyard. The deck has Mystical Tutor to grab Intuition and Replenish, as well as Lim-Dul's Vault to dig for either or.
The deck runs a disruption package of 4 Duress, 4 Force, and 3 Counterbalance maindeck, which seems solid to me. The deck also has access to 1 Echoing Truth and 1 Massacre to deal with problematic cards like Needle and Meddling Mage.
22 Lands should be more than enough, especially when 4 of them are Ancient Tomb to help accelerate the Intuitions and Replenishes and such. 2 Island 1 Plains 1 Swamp will cast every spell in the deck while giving me Wasteland protection. I should have plenty enough black and white sources, and I have tons of blue sources.
In the sideboard, I bring in Stifles vs Goblins and Combo. Massacres come in against WW and decks with Meddling Mage, with 3 total postboard allowing me to Intuition for them if need be (and I can Mystical for them). Engineered Plague comes in vs Goblins, decks with EtW, and possible even Fish. They can be recast via Replenish if Goblins uses Krosan Grip and Intuition fills my yard with them. Disenchant is tutorable by Mystical, Seal of Cleansing comes back into play after a Replenish (so it can hit Needle's after I bring back Pande/Burst), and 3 total disenchant-effects allows me to grab them via Intuition. Pithing Needle answers Crypt and Vial. The sideboard is still a work in progress but I like it so far.
The earliest the deck will be able to go off is turn 3 and the deck should be able to go off consistently turn 4, so the deck has the ability to race fast-paced decks. The deck should also have protection backup most of the time during the turn 3-4 kills. Against decks like aggro/control, the deck will go off much slower but play a stack/board control game vs them.
Thoughts?
U/B/w Counterbalance Replenish
Lands (22)
4 Polluted Delta
4 Flooded Strand
3 Underground Sea
3 Tundra
2 Island
1 Swamp
1 Plains
4 Ancient Tomb
Creatures (1)
1 Gigapede
Spells (37)
4 Brainstorm
4 Mystical Tutor
4 Lim-Dul's Vault
4 Intuition
2 Sensei's Divining Top
3 Counterbalance
4 Force of Will
4 Duress
1 Echoing Truth
1 Massacre
4 Replenish
1 Pandemonium
1 Saproling Burst
Sideboard (15)
3 Stifle
2 Massacre
4 Engineered Plague
1 Disenchant
2 Seal of Cleansing
3 Pithing Needle
This deck abuses Counterbalance. Brainstorm, Mystical Tutor, and Lim-Dul's Vault all put cards on top of my library at instant speed to abuse Counterbalance, while grabbing the necessary spells I need. Top obviously has synergy with Counterbalance and makes great use of all of the shuffle effects as a card quality engine. Counterbalance gives the deck resiliency against aggro/control and additional disruption against combo. It's also an enchantment which means Replenish can put it back into play if need be.
The deck revolves around resolving Intuition to grab Gigapede/Pandemonium/Saproling Burst, which ends up putting both Pandemonium and Saproling Burst into the graveyard. The deck has Mystical Tutor to grab Intuition and Replenish, as well as Lim-Dul's Vault to dig for either or.
The deck runs a disruption package of 4 Duress, 4 Force, and 3 Counterbalance maindeck, which seems solid to me. The deck also has access to 1 Echoing Truth and 1 Massacre to deal with problematic cards like Needle and Meddling Mage.
22 Lands should be more than enough, especially when 4 of them are Ancient Tomb to help accelerate the Intuitions and Replenishes and such. 2 Island 1 Plains 1 Swamp will cast every spell in the deck while giving me Wasteland protection. I should have plenty enough black and white sources, and I have tons of blue sources.
In the sideboard, I bring in Stifles vs Goblins and Combo. Massacres come in against WW and decks with Meddling Mage, with 3 total postboard allowing me to Intuition for them if need be (and I can Mystical for them). Engineered Plague comes in vs Goblins, decks with EtW, and possible even Fish. They can be recast via Replenish if Goblins uses Krosan Grip and Intuition fills my yard with them. Disenchant is tutorable by Mystical, Seal of Cleansing comes back into play after a Replenish (so it can hit Needle's after I bring back Pande/Burst), and 3 total disenchant-effects allows me to grab them via Intuition. Pithing Needle answers Crypt and Vial. The sideboard is still a work in progress but I like it so far.
The earliest the deck will be able to go off is turn 3 and the deck should be able to go off consistently turn 4, so the deck has the ability to race fast-paced decks. The deck should also have protection backup most of the time during the turn 3-4 kills. Against decks like aggro/control, the deck will go off much slower but play a stack/board control game vs them.
Thoughts?