PDA

View Full Version : BUR Aggro/Control



FoolofaTook
06-06-2007, 01:45 PM
So this is the latest thing I've been fiddling with. I'm trying to get a control deck fast enough to handle Goblins and turn 2 combo and able to cope with the aggro/control variants that seem to middle the format. The win conditions at the moment are slow and will need to be upgraded but I want to play around with Crucible of Worlds some before I go to something more realistic.

The basic idea is to bundle some significant creature removal with semi-dedicated discard and add just a few counters to try to handle early issues or enhance one or more of the one-ofs that may come up down the road. The use of Black and Blue also opens up some draw possibilities and I've put in as many of those as seemed feasible. The one-ofs are just to have options and I've already noticed in casual play that there are likely to be changes there. It's just so much fun to put Nethervoid up early with a couple of Wastelands and Mishra's available.


Lands

3 Badlands
4 Bloodstained Mire
4 Polluted Delta
3 Underground Sea
3 Volcanic Island

Mana Acceleration

2 Dark Ritual

Draw

3 Brainstorm
2 Infernal Tutor
1 Lim-Dul's Vault

Damage/Disruption

1 Aether Flash
2 Counterspell
2 Crucible of Worlds
3 Daze
2 Duress
4 Earthquake
4 Hymn to Tourach
1 Jokulhaups
4 Lightning Bolt
2 Lobotomy
4 Mishra's Factory
1 Nether Void
4 Wasteland
1 Zuran Orb

Sideboard

2 Aether Flash
4 Leylines of the Void
4 Massacre
4 Chalice of the Void
1 Ivory Tower

Ideally I'd like to get this down to 50/50 vs Goblins game 1 and then work from there on the rest of the suite. Seems like Goblins are omnipresent in all the local small tournaments so I'll get a lot of chance to tune against them.

Weaknesses I've seen in testing against Goblins so far are primarily Vial-based. Going second and having a Vial land is a very bad thing.

MattH
06-06-2007, 07:51 PM
BUR Aggro/Control
I do not think this word means what you think it means.

Jokulhaups seems like one of the worst possible cards here. If Crucible was an enchantment it could work but it's not. I would definitely pull this card.

Cranial Extraction is probably better than Lobotomy. You're not even using Force of Will to need the blue card count high.

thefreakaccident
06-06-2007, 08:23 PM
[QUOTE=FoolofaTook;137158]So this is the latest thing I've been fiddling with. I'm trying to get a control deck fast enough to handle Goblins and turn 2 combo and able to cope with the aggro/control variants that seem to middle the format. The win conditions at the moment are slow and will need to be upgraded but I want to play around with Crucible of Worlds some before I go to something more realistic. [quote]

I think that you need to rethink the deck out. It seems real janky (and that's going light)...

I also think that you should not call it agro control (where's the agro).. just look into the landstil thread in LMF, it will have all of that you want in it!