FoolofaTook
06-06-2007, 01:45 PM
So this is the latest thing I've been fiddling with. I'm trying to get a control deck fast enough to handle Goblins and turn 2 combo and able to cope with the aggro/control variants that seem to middle the format. The win conditions at the moment are slow and will need to be upgraded but I want to play around with Crucible of Worlds some before I go to something more realistic.
The basic idea is to bundle some significant creature removal with semi-dedicated discard and add just a few counters to try to handle early issues or enhance one or more of the one-ofs that may come up down the road. The use of Black and Blue also opens up some draw possibilities and I've put in as many of those as seemed feasible. The one-ofs are just to have options and I've already noticed in casual play that there are likely to be changes there. It's just so much fun to put Nethervoid up early with a couple of Wastelands and Mishra's available.
Lands
3 Badlands
4 Bloodstained Mire
4 Polluted Delta
3 Underground Sea
3 Volcanic Island
Mana Acceleration
2 Dark Ritual
Draw
3 Brainstorm
2 Infernal Tutor
1 Lim-Dul's Vault
Damage/Disruption
1 Aether Flash
2 Counterspell
2 Crucible of Worlds
3 Daze
2 Duress
4 Earthquake
4 Hymn to Tourach
1 Jokulhaups
4 Lightning Bolt
2 Lobotomy
4 Mishra's Factory
1 Nether Void
4 Wasteland
1 Zuran Orb
Sideboard
2 Aether Flash
4 Leylines of the Void
4 Massacre
4 Chalice of the Void
1 Ivory Tower
Ideally I'd like to get this down to 50/50 vs Goblins game 1 and then work from there on the rest of the suite. Seems like Goblins are omnipresent in all the local small tournaments so I'll get a lot of chance to tune against them.
Weaknesses I've seen in testing against Goblins so far are primarily Vial-based. Going second and having a Vial land is a very bad thing.
The basic idea is to bundle some significant creature removal with semi-dedicated discard and add just a few counters to try to handle early issues or enhance one or more of the one-ofs that may come up down the road. The use of Black and Blue also opens up some draw possibilities and I've put in as many of those as seemed feasible. The one-ofs are just to have options and I've already noticed in casual play that there are likely to be changes there. It's just so much fun to put Nethervoid up early with a couple of Wastelands and Mishra's available.
Lands
3 Badlands
4 Bloodstained Mire
4 Polluted Delta
3 Underground Sea
3 Volcanic Island
Mana Acceleration
2 Dark Ritual
Draw
3 Brainstorm
2 Infernal Tutor
1 Lim-Dul's Vault
Damage/Disruption
1 Aether Flash
2 Counterspell
2 Crucible of Worlds
3 Daze
2 Duress
4 Earthquake
4 Hymn to Tourach
1 Jokulhaups
4 Lightning Bolt
2 Lobotomy
4 Mishra's Factory
1 Nether Void
4 Wasteland
1 Zuran Orb
Sideboard
2 Aether Flash
4 Leylines of the Void
4 Massacre
4 Chalice of the Void
1 Ivory Tower
Ideally I'd like to get this down to 50/50 vs Goblins game 1 and then work from there on the rest of the suite. Seems like Goblins are omnipresent in all the local small tournaments so I'll get a lot of chance to tune against them.
Weaknesses I've seen in testing against Goblins so far are primarily Vial-based. Going second and having a Vial land is a very bad thing.