KillemallCFH
06-06-2007, 07:55 PM
The deck is pretty simple - UG Madness incorporating Tarmogoyf. I've been messing around with this deck since FS was spoiled, and I think it has potential. Here is the list I am using:
//NAME: Mad 'Goyf
// Land
1 Tundra
2 Forest
2 Island
4 Tropical Island
3 Flooded Strand
4 Windswept Heath
2 Polluted Delta
// Creatures
4 Wild Mongrel
4 Tarmogoyf
4 Basking Rootwalla
1 Brawn
1 Wonder
// Other Spells
1 Bound in Silence
1 Roar of the Wurm
2 Portent
4 Brainstorm
4 Careful Study
3 Intuition
1 Circular Logic
4 Daze
4 Force of Will
4 Mishra's Bauble
// Sideboard
SB: 1 Genesis
SB: 2 Chain of Vapor
SB: 4 Stifle
SB: 4 Hail Storm
SB: 4 Krosan Grip
Card Explanations
Lands
Basics - Anti wasteland.
Trops - ...
Tundra - In case you need to cast Bound in Silence.
9 Fetches - Synergy with 'goyf, Mishra's Bauble, and Brainstorm.
Creatures
Mongrel - Standard madness enabler/discard outlet.
'Gofy - Namesake. Seldom smaller than a 2/3; usually comes out as a 2/3 or 3/4; can get as big as 7/8.
Rootwalla - Standard madness creature.
Brawn/Wonder - Many ways to get them in graveyard to make your guys flying tramplers. I'm not certain that both are neccessary; I might be okay with just Wonder, but I hate having a huge 'goyf chumped by a Serra Avenger or Sea Sprite or something.
Other Spells
14 Cantrips (4 BS/4 CS/2 Portent/4 Bauble) - Gets me cards; gets instants/sorcs/artifacts into my 'yard for 'goyf; allows me to get away with running 18 lands. Careful Study in particular helps a lot by getting any type of card into my graveyard as well as getting free Rootwallas into play and getting things that want to be in my graveyard in there.
9 Counters (4 Daze/4 FoW/1 Circ Logic) - 8 standard blue counters. I felt 9 was the right number though, and thus a singleton Circualr Logic was put in. It could be cut, but I just felt the 9 was the right amount of counters.
Bound in Silence - Purely for Goyf pumping, or removal in a pinch. I like it a lot, giving my 'gofy much more potential to be huge.
Roar of the Wurm - Big wurm. I only run 1 because it can be tutored by Intuition, and also this deck doesnt get to 4 mana every game, so you might not want to see them every game.
Intuition - Gets all my singletons in my graveyard, or can fetch a 4-of like Tarmogoyf or FoW if need be.
Sideboard - This is still very underdeveloped.
Genesis - Gets sided in for slower games. He's been fluctuating between the MD and SB, but I feel with fast decks like TES and other EtW combo on the rise, he's better off in the SB.
Chain of Vapor - Meh... I just kinda stuck this in here. Gets rid of CotV @ 2, which can hurt this deck a lot, as well as Leyline of the Void. There might be a better option though.
Stifle - Mainly for storm combo. There may be other decks against which I would bring these in, but I can't think of any right now.
Hail Storm - Anti-Gobs. It has done very well in thay capacity in testing. It could also be brought in against some builds of Mono-black, killing 'phage, Sarcomancy, and pump knights (if they are played).
Krosan Grip - Kills artifacts and enchantments with no chance to respond. Kills Tormod's Crypt, SDT, Vial, Jitte, and any other artifact or enchantment that may be giving you trouble.
Match-Ups - I've done an admittedly small amount of testing with this deck, but this is what I've come up with so far.
Goblins - Preboard it is not bad. I'd guess that it is about 50/50. You might be at a small disadvantage, but it is small. A big flying 'goyf can win games. Postboard you have Hail Storms, which can absolutely decimate Goblins. All it can do to harm you is kill your Rootwallas, but generally it is definately worth it.
Thresh - I've barely done any testing here. I can theorize that they will be pretty much even. The creature bases are similar in size, with many thresh builds playing 'goyfs of their own. You have evasion in Wonder/Brawn, but they have removal in StP/Bolt (thought bolt is seldom relevant).
Landstill - Again, barely any testing. I haven't faced this deck enough to make any accurate specualtion.
Fairy Stompy - Generally pretty good. You have more counters, and can easily get a creature big enough to contend with Drake/Efreet. First turn CotV @ 1 can hurt you by shutting down your cantrips, but even with Chalice you can win. Postboard bring in the Grips and CoVs - kill some artifacts; bounce Chalices and other problem cards, and swing for the win.
TES - Never played against it, as neither I nor my testing partner can competantly play the deck.
CRET Belcher - This game is about the same as Belcher against any aggro-control deck. Try to counter their combo and attack to win. Games 2 and 3 bring in Stifle. Hail Storm could work against EtW but I think it would probably be too slow.
My severe lack of testing mainly stems from the fact that my brother (my testing partner) works 40+ hours a week, and I'm in school for 7 hours a day (only for a couple more weeks though), leaving little time to play. Also, I hate playing random scrubs on MWS. If anyone wants to help me do some testing, I'd greatly appriciate it; I prefer Apprentice, but I seem to be the only one, so MWS will do if need be.
Any suggestions, whether constructive or blatently rude, are welcome (though I'd prefer the former). Also, with only 4 madness cards, I'm not sure that this deck can really be called "Mad Goyf," but a name is superficial and not a top priority.
//NAME: Mad 'Goyf
// Land
1 Tundra
2 Forest
2 Island
4 Tropical Island
3 Flooded Strand
4 Windswept Heath
2 Polluted Delta
// Creatures
4 Wild Mongrel
4 Tarmogoyf
4 Basking Rootwalla
1 Brawn
1 Wonder
// Other Spells
1 Bound in Silence
1 Roar of the Wurm
2 Portent
4 Brainstorm
4 Careful Study
3 Intuition
1 Circular Logic
4 Daze
4 Force of Will
4 Mishra's Bauble
// Sideboard
SB: 1 Genesis
SB: 2 Chain of Vapor
SB: 4 Stifle
SB: 4 Hail Storm
SB: 4 Krosan Grip
Card Explanations
Lands
Basics - Anti wasteland.
Trops - ...
Tundra - In case you need to cast Bound in Silence.
9 Fetches - Synergy with 'goyf, Mishra's Bauble, and Brainstorm.
Creatures
Mongrel - Standard madness enabler/discard outlet.
'Gofy - Namesake. Seldom smaller than a 2/3; usually comes out as a 2/3 or 3/4; can get as big as 7/8.
Rootwalla - Standard madness creature.
Brawn/Wonder - Many ways to get them in graveyard to make your guys flying tramplers. I'm not certain that both are neccessary; I might be okay with just Wonder, but I hate having a huge 'goyf chumped by a Serra Avenger or Sea Sprite or something.
Other Spells
14 Cantrips (4 BS/4 CS/2 Portent/4 Bauble) - Gets me cards; gets instants/sorcs/artifacts into my 'yard for 'goyf; allows me to get away with running 18 lands. Careful Study in particular helps a lot by getting any type of card into my graveyard as well as getting free Rootwallas into play and getting things that want to be in my graveyard in there.
9 Counters (4 Daze/4 FoW/1 Circ Logic) - 8 standard blue counters. I felt 9 was the right number though, and thus a singleton Circualr Logic was put in. It could be cut, but I just felt the 9 was the right amount of counters.
Bound in Silence - Purely for Goyf pumping, or removal in a pinch. I like it a lot, giving my 'gofy much more potential to be huge.
Roar of the Wurm - Big wurm. I only run 1 because it can be tutored by Intuition, and also this deck doesnt get to 4 mana every game, so you might not want to see them every game.
Intuition - Gets all my singletons in my graveyard, or can fetch a 4-of like Tarmogoyf or FoW if need be.
Sideboard - This is still very underdeveloped.
Genesis - Gets sided in for slower games. He's been fluctuating between the MD and SB, but I feel with fast decks like TES and other EtW combo on the rise, he's better off in the SB.
Chain of Vapor - Meh... I just kinda stuck this in here. Gets rid of CotV @ 2, which can hurt this deck a lot, as well as Leyline of the Void. There might be a better option though.
Stifle - Mainly for storm combo. There may be other decks against which I would bring these in, but I can't think of any right now.
Hail Storm - Anti-Gobs. It has done very well in thay capacity in testing. It could also be brought in against some builds of Mono-black, killing 'phage, Sarcomancy, and pump knights (if they are played).
Krosan Grip - Kills artifacts and enchantments with no chance to respond. Kills Tormod's Crypt, SDT, Vial, Jitte, and any other artifact or enchantment that may be giving you trouble.
Match-Ups - I've done an admittedly small amount of testing with this deck, but this is what I've come up with so far.
Goblins - Preboard it is not bad. I'd guess that it is about 50/50. You might be at a small disadvantage, but it is small. A big flying 'goyf can win games. Postboard you have Hail Storms, which can absolutely decimate Goblins. All it can do to harm you is kill your Rootwallas, but generally it is definately worth it.
Thresh - I've barely done any testing here. I can theorize that they will be pretty much even. The creature bases are similar in size, with many thresh builds playing 'goyfs of their own. You have evasion in Wonder/Brawn, but they have removal in StP/Bolt (thought bolt is seldom relevant).
Landstill - Again, barely any testing. I haven't faced this deck enough to make any accurate specualtion.
Fairy Stompy - Generally pretty good. You have more counters, and can easily get a creature big enough to contend with Drake/Efreet. First turn CotV @ 1 can hurt you by shutting down your cantrips, but even with Chalice you can win. Postboard bring in the Grips and CoVs - kill some artifacts; bounce Chalices and other problem cards, and swing for the win.
TES - Never played against it, as neither I nor my testing partner can competantly play the deck.
CRET Belcher - This game is about the same as Belcher against any aggro-control deck. Try to counter their combo and attack to win. Games 2 and 3 bring in Stifle. Hail Storm could work against EtW but I think it would probably be too slow.
My severe lack of testing mainly stems from the fact that my brother (my testing partner) works 40+ hours a week, and I'm in school for 7 hours a day (only for a couple more weeks though), leaving little time to play. Also, I hate playing random scrubs on MWS. If anyone wants to help me do some testing, I'd greatly appriciate it; I prefer Apprentice, but I seem to be the only one, so MWS will do if need be.
Any suggestions, whether constructive or blatently rude, are welcome (though I'd prefer the former). Also, with only 4 madness cards, I'm not sure that this deck can really be called "Mad Goyf," but a name is superficial and not a top priority.