CynicalSquirrel
06-13-2007, 05:19 PM
I was looking at the combo summer thread in the Open Forum, and noticed a lot of people discussing how powerful Engineered Explosives currently is in the format. After seeing that, I immediately set out to make a deck that could use Explosives to its fullest potential. This is what I came up with:
// Lands
4 Bayou
1 Island
4 Forest
5 Swamp
2 Tropical Island
3 Polluted Delta
3 Wooded Foothills
// Creatures
4 Trinket Mage
4 Birds of Paradise
4 Dark Confidant
4 Tarmogoyf
4 Troll Ascetic
// Spells
2 Pithing Needle
1 Sensei's Divining Top
4 Duress
4 Cabal Therapy
2 Umezawa's Jitte
2 Engineered Explosives
3 Pernicious Deed
// Sideboard
SB: 4 Engineered Plague
SB: 2 Pithing Needle
SB: 1 Chalice of the Void
SB: 1 Tormod's Crypt
SB: 3 Diabolic Edict
SB: 4 Phyrexian Negator
I was originally going to make it more UB with a splash of green, but I ended up deciding the green was more powerful and there weren't enough good blue cards to make Force of Will worth it in the deck. It ended up being more of a GB Aggro list with a splash for Trinket Mage, which gives it a huge amount of versatility.
Card Explanations:
Mana Base - The mana base is pretty stable for a three color deck. The blue splash should never really be a problem with the six fetchlands, and with 10 basics plus the Birds of Paradise Wasteland won't be a huge problem either.
Trinket Mage - Probably the most important card in the deck, and worth splashing for. Can search for Top to lower the damage from Confidant, Engineered Explosives to nuke Goblin tokens or just regular Goblins, plus Chalice for 0 in the SB against LED decks and Tormod's Crypt against graveyard reliant decks. He also carries a Jitte and get be saced to Therapy.
Birds of Paradise - It looks out of place in such a low curve deck, but I really want the turn two Troll or Trinket Mage, and even a turn 2 Deed occasionally. Plus it can get additional sunburst on Engineered Explosives if I ever need to set it to 4 for some reason.
Dark Confidant - Nothing in the deck costs over three, and there's two Jittes and the Top for any life issues. It's pretty safe to say Bob is not a big risk in this deck, and the extra card drawing is huge.
Tarmogoyf - I've had a love affair with this card recently, because he's just so good. With the Deeds and Explosives plus the discard and fetchlands, it's pretty realistic that he can be a 4/5 or even 5/6 pretty early in the game. It's nice to get a fatty that doesn't kill you when topped with Confidant.
Troll Ascetic - Not much explanation needed. The double green isn't a big issue with Birds, and he's nuts with a Jitte on him. Plus he's nearly impossible to kill and can regenerate if you need to Deed with him out.
Pithing Needle - Standard Trinket Mage target. Such a versatile hoser that I'm running two if I ever want to tutor for another one.
Duress/Cabal Therapy - More combo hate. They also will pump up your Tarmogoyf by 2 or even 3 with Therapy a lot of the time, while disrupting your opponent.
Umezawa's Jitte - I wanted another card for aggro decks, and this is a pretty simple choice. The "oops I win" aspect the card has against aggro makes it worthy of a couple slots, and it's not really dead in any matchup.
Engineered Explosives/Pernicious Deed - These are really the two cards that make the deck strong, as they can just randomly sweep the board against any number of decks. Explosives will almost always get at least 3 counters if necessary, and sometimes even 4 or 5 if you ever need it. Most of the time it will just be taking out a bunch of Empty the Warrens tokens and/or Moxen. Both of these cards have a ton of versatility, which is really what this deck is about.
Sideboard:
Engineered Plague - Obvious choice against Goblins, which could be a problem matchup.
Diabolic Edict - This is just another card for any kind of aggro based decks.
Chalice of the Void - This hurts my deck a lot which is why it's in the SB. Most of the time I'll bring it in if I want to Chalice for 0 against a combo deck running LEDs and Moxen.
Tormod's Crypt - I don't think I need a ton of graveyard hate, so just one will probably work. I can find it with Trinket Mage and use it against Thresh or Loam decks.
Phyrexian Negator - Comes in against control and combo most of the time. He can come down turn 2 off a Birds and end the game really fast.
I'm hoping to get testing done soon, but I wanted to post the list first and see if it can be refined. I'm hoping the deck has a strong combo matchup and winnable aggro and control matchups, which doesn't necessarily seem out of the question.
// Lands
4 Bayou
1 Island
4 Forest
5 Swamp
2 Tropical Island
3 Polluted Delta
3 Wooded Foothills
// Creatures
4 Trinket Mage
4 Birds of Paradise
4 Dark Confidant
4 Tarmogoyf
4 Troll Ascetic
// Spells
2 Pithing Needle
1 Sensei's Divining Top
4 Duress
4 Cabal Therapy
2 Umezawa's Jitte
2 Engineered Explosives
3 Pernicious Deed
// Sideboard
SB: 4 Engineered Plague
SB: 2 Pithing Needle
SB: 1 Chalice of the Void
SB: 1 Tormod's Crypt
SB: 3 Diabolic Edict
SB: 4 Phyrexian Negator
I was originally going to make it more UB with a splash of green, but I ended up deciding the green was more powerful and there weren't enough good blue cards to make Force of Will worth it in the deck. It ended up being more of a GB Aggro list with a splash for Trinket Mage, which gives it a huge amount of versatility.
Card Explanations:
Mana Base - The mana base is pretty stable for a three color deck. The blue splash should never really be a problem with the six fetchlands, and with 10 basics plus the Birds of Paradise Wasteland won't be a huge problem either.
Trinket Mage - Probably the most important card in the deck, and worth splashing for. Can search for Top to lower the damage from Confidant, Engineered Explosives to nuke Goblin tokens or just regular Goblins, plus Chalice for 0 in the SB against LED decks and Tormod's Crypt against graveyard reliant decks. He also carries a Jitte and get be saced to Therapy.
Birds of Paradise - It looks out of place in such a low curve deck, but I really want the turn two Troll or Trinket Mage, and even a turn 2 Deed occasionally. Plus it can get additional sunburst on Engineered Explosives if I ever need to set it to 4 for some reason.
Dark Confidant - Nothing in the deck costs over three, and there's two Jittes and the Top for any life issues. It's pretty safe to say Bob is not a big risk in this deck, and the extra card drawing is huge.
Tarmogoyf - I've had a love affair with this card recently, because he's just so good. With the Deeds and Explosives plus the discard and fetchlands, it's pretty realistic that he can be a 4/5 or even 5/6 pretty early in the game. It's nice to get a fatty that doesn't kill you when topped with Confidant.
Troll Ascetic - Not much explanation needed. The double green isn't a big issue with Birds, and he's nuts with a Jitte on him. Plus he's nearly impossible to kill and can regenerate if you need to Deed with him out.
Pithing Needle - Standard Trinket Mage target. Such a versatile hoser that I'm running two if I ever want to tutor for another one.
Duress/Cabal Therapy - More combo hate. They also will pump up your Tarmogoyf by 2 or even 3 with Therapy a lot of the time, while disrupting your opponent.
Umezawa's Jitte - I wanted another card for aggro decks, and this is a pretty simple choice. The "oops I win" aspect the card has against aggro makes it worthy of a couple slots, and it's not really dead in any matchup.
Engineered Explosives/Pernicious Deed - These are really the two cards that make the deck strong, as they can just randomly sweep the board against any number of decks. Explosives will almost always get at least 3 counters if necessary, and sometimes even 4 or 5 if you ever need it. Most of the time it will just be taking out a bunch of Empty the Warrens tokens and/or Moxen. Both of these cards have a ton of versatility, which is really what this deck is about.
Sideboard:
Engineered Plague - Obvious choice against Goblins, which could be a problem matchup.
Diabolic Edict - This is just another card for any kind of aggro based decks.
Chalice of the Void - This hurts my deck a lot which is why it's in the SB. Most of the time I'll bring it in if I want to Chalice for 0 against a combo deck running LEDs and Moxen.
Tormod's Crypt - I don't think I need a ton of graveyard hate, so just one will probably work. I can find it with Trinket Mage and use it against Thresh or Loam decks.
Phyrexian Negator - Comes in against control and combo most of the time. He can come down turn 2 off a Birds and end the game really fast.
I'm hoping to get testing done soon, but I wanted to post the list first and see if it can be refined. I'm hoping the deck has a strong combo matchup and winnable aggro and control matchups, which doesn't necessarily seem out of the question.