C-Aleric
07-24-2007, 02:56 PM
I believe it's time to bring out the Bg. Tarmogoyf and discard seem like they were made for eachother. Early came duress, Goyf, some Hymn, maybe a little Deed action.
I was tempted to post this under organic control, however I just did not feel that these were the same decks. Organic control was clearly going for a more late game, bring in the fat, kill everything type of deck. This is more, rape the hand, then smash is with overpowered creatures for their cost. Another card, which I know will be immediately frowned upon is Unearth. I however feel in this list, this card is incredible. Before I explain why, here is the deck:
// :b::g: Assault v2.1
// Lands
2 Swamp
3 Wasteland
2 Barren Moor
1 Tranquil Thicket
1 Volrath's Stronghold
4 Bayou
1 Overgrown Tomb
1 Forest
4 Polluted Delta
2 Wooded Foothills
// Creatures
4 Tarmogoyf
4 Hypnotic Specter
3 Phyrexian Negator
4 Dark Confidant
// Spells
4 Hymn to Tourach
4 Unearth
4 Pernicious Deed
3 Life from the Loam
3 Duress
3 Cabal Therapy
3 Smother
// Sideboard
SB: 1 Smother
SB: 4 Engineered Plague
SB: 3 Darkblast
SB: 3 Krosan Grip
SB: 4 Tormod's Crypt
So. My decisions.
4 Tarmogoyf - Craziest green creature ever. Makes Duress golden sometimes.
4 Hypnotic Specter - Disruption all game long. Flying can be important as well.
3 Phyrexian Negator - Fat as shit. Loam can aid him taking damage a little bit - Unearth as well. Idea is clearly to get rid of the damage dealing spells, and beat their asses for 5.
4 Dark Confidant - Card advantage. This deck doesn't run high casting cost spells at all. You can sac him to Therapy late game (Or early game with Unearth Shenanigans) to prevent yourself from losing from him. Deed can also silence him.
4 Hymn to Tourach - Card advantage. Awesome with the other 6 discard spells this baby packs.
4 Unearth - Controversial, for sure. I'll explain why I love this card. First of all, early game, this allows you to abuse Cabal Therapy right away, and try to steal the game with a Goyf/Negator/Specter early. It also cycles for :2: which is wonderful for Life from the loam. Sometimes you just don't need it, but it's never really dead with loam. With Pernicious Deed, this card is awesome as well. Having your threats pop back on the table for :b: is awesome. Negators can steal some fast if you can bring them up after deeds.
4 Pernicious Deed - This is just necessary right now in the format. I need 4. With all the tokens and cheap threats around, I need a way to deal with them. This deck is designed to keep their threats discarded/killed, while bringing yours back, and having better creatures. A sweeper is just necessary sometimes.
3 Life from the Loam - This lets the deck go midgame/lategame against some decks that would otherwise trash black aggro. The Wasteland lock is very important in the metagame right now against lategame decks. Their may not be many, but in my meta, control/multi-color aggro-control are definitely popular choices. This keeps me from getting completely mana screwed, as well as cycles my cycling lands back to my hand, to keep me high on threats through out the game. Milling them isn't so bad with Unearth/Volrath's.
3 Duress - Arguably the best discard spell there is. I definitely need this in my deck.
3 Cabal Therapy - This card is sweet with Unearth. It's sweet with Bob late. If you're a competent player, it's an excellent offensive and defensive tool. Allowing me to hit lackey's on the play is awesome for me as well.
3 Smother - I believe that this is the most useful removal that black has right now. I need to win Goyf/Goyf battles. This kills them, and many other creatures that can cause me serious problems (Piledriver, Warchief, Dark Confidant, Jotun Grunt, Meddling Mage).
1 Volrath's Stronghold - Brings in the theme of recurring my cheap (but large) threats all game. With Loam, I can use Volrath's on my Upkeep, and drop a threat on the same turn. This is very excellent with Specters, and Goyfs, and it means that when you mill them with Loam, it's not such a big deal.
3 Wasteland - Life from the loam couples so nicely. Keeps annoying lands off the board. This card can make people scoop by turn 4. Gotta be in this deck.
4 Bayou - The colors of my deck.
1 Overgrown Tomb - Also, the colors of my deck.
1 Forest - Good to have for Loam sometimes.
4 Polluted Delta - Gets my swamps, and the duals.
2 Wooded Foothills - Gets my forest, and the duals.
2 Barren Moor - Gives me a better chance of winning mid/late game.
1 Tranquil Thicket - Could be a third Moor, but I like variety.
2 Swamp - Basics are needed.
SB: 1 Smother - In the matchups it's good, bring in another one.
SB: 4 Engineered Plague - Goblins aren't fun to deal with, unless you use this card.
SB: 3 Darkblast - Dredging isn't something I mind doing. Blasting 1/1 goblins is something I simply love doing. Using cycling lands with this card mid/late game can be devastating to Fish decks, and again, I don't mind dredging.
SB: 3 Krosan Grip - Best thing Green's removal has ever gotten.
SB: 4 Tormod's Crypt - There are too many Ichorid/Threshold/LftL decks now.
I can't give very accurate testing results right now, because most of it has come from MWS, and this kind of deck on MWS is devastating. However, I've played against many of the Tier decks, and I'm winning well over 85% of the matches I'm playing (MWS results are inflated simply because everyone isn't that great of a player online. I'll have tournament results soon, hopefully. I just need to pick up the last few cards). I honestly feel it has potential at the moment. And I really would like to hear what everyone thinks about it. At the very least, this kind of deck seems like it could have potential, and a shell could be derived from this perhaps.
I was tempted to post this under organic control, however I just did not feel that these were the same decks. Organic control was clearly going for a more late game, bring in the fat, kill everything type of deck. This is more, rape the hand, then smash is with overpowered creatures for their cost. Another card, which I know will be immediately frowned upon is Unearth. I however feel in this list, this card is incredible. Before I explain why, here is the deck:
// :b::g: Assault v2.1
// Lands
2 Swamp
3 Wasteland
2 Barren Moor
1 Tranquil Thicket
1 Volrath's Stronghold
4 Bayou
1 Overgrown Tomb
1 Forest
4 Polluted Delta
2 Wooded Foothills
// Creatures
4 Tarmogoyf
4 Hypnotic Specter
3 Phyrexian Negator
4 Dark Confidant
// Spells
4 Hymn to Tourach
4 Unearth
4 Pernicious Deed
3 Life from the Loam
3 Duress
3 Cabal Therapy
3 Smother
// Sideboard
SB: 1 Smother
SB: 4 Engineered Plague
SB: 3 Darkblast
SB: 3 Krosan Grip
SB: 4 Tormod's Crypt
So. My decisions.
4 Tarmogoyf - Craziest green creature ever. Makes Duress golden sometimes.
4 Hypnotic Specter - Disruption all game long. Flying can be important as well.
3 Phyrexian Negator - Fat as shit. Loam can aid him taking damage a little bit - Unearth as well. Idea is clearly to get rid of the damage dealing spells, and beat their asses for 5.
4 Dark Confidant - Card advantage. This deck doesn't run high casting cost spells at all. You can sac him to Therapy late game (Or early game with Unearth Shenanigans) to prevent yourself from losing from him. Deed can also silence him.
4 Hymn to Tourach - Card advantage. Awesome with the other 6 discard spells this baby packs.
4 Unearth - Controversial, for sure. I'll explain why I love this card. First of all, early game, this allows you to abuse Cabal Therapy right away, and try to steal the game with a Goyf/Negator/Specter early. It also cycles for :2: which is wonderful for Life from the loam. Sometimes you just don't need it, but it's never really dead with loam. With Pernicious Deed, this card is awesome as well. Having your threats pop back on the table for :b: is awesome. Negators can steal some fast if you can bring them up after deeds.
4 Pernicious Deed - This is just necessary right now in the format. I need 4. With all the tokens and cheap threats around, I need a way to deal with them. This deck is designed to keep their threats discarded/killed, while bringing yours back, and having better creatures. A sweeper is just necessary sometimes.
3 Life from the Loam - This lets the deck go midgame/lategame against some decks that would otherwise trash black aggro. The Wasteland lock is very important in the metagame right now against lategame decks. Their may not be many, but in my meta, control/multi-color aggro-control are definitely popular choices. This keeps me from getting completely mana screwed, as well as cycles my cycling lands back to my hand, to keep me high on threats through out the game. Milling them isn't so bad with Unearth/Volrath's.
3 Duress - Arguably the best discard spell there is. I definitely need this in my deck.
3 Cabal Therapy - This card is sweet with Unearth. It's sweet with Bob late. If you're a competent player, it's an excellent offensive and defensive tool. Allowing me to hit lackey's on the play is awesome for me as well.
3 Smother - I believe that this is the most useful removal that black has right now. I need to win Goyf/Goyf battles. This kills them, and many other creatures that can cause me serious problems (Piledriver, Warchief, Dark Confidant, Jotun Grunt, Meddling Mage).
1 Volrath's Stronghold - Brings in the theme of recurring my cheap (but large) threats all game. With Loam, I can use Volrath's on my Upkeep, and drop a threat on the same turn. This is very excellent with Specters, and Goyfs, and it means that when you mill them with Loam, it's not such a big deal.
3 Wasteland - Life from the loam couples so nicely. Keeps annoying lands off the board. This card can make people scoop by turn 4. Gotta be in this deck.
4 Bayou - The colors of my deck.
1 Overgrown Tomb - Also, the colors of my deck.
1 Forest - Good to have for Loam sometimes.
4 Polluted Delta - Gets my swamps, and the duals.
2 Wooded Foothills - Gets my forest, and the duals.
2 Barren Moor - Gives me a better chance of winning mid/late game.
1 Tranquil Thicket - Could be a third Moor, but I like variety.
2 Swamp - Basics are needed.
SB: 1 Smother - In the matchups it's good, bring in another one.
SB: 4 Engineered Plague - Goblins aren't fun to deal with, unless you use this card.
SB: 3 Darkblast - Dredging isn't something I mind doing. Blasting 1/1 goblins is something I simply love doing. Using cycling lands with this card mid/late game can be devastating to Fish decks, and again, I don't mind dredging.
SB: 3 Krosan Grip - Best thing Green's removal has ever gotten.
SB: 4 Tormod's Crypt - There are too many Ichorid/Threshold/LftL decks now.
I can't give very accurate testing results right now, because most of it has come from MWS, and this kind of deck on MWS is devastating. However, I've played against many of the Tier decks, and I'm winning well over 85% of the matches I'm playing (MWS results are inflated simply because everyone isn't that great of a player online. I'll have tournament results soon, hopefully. I just need to pick up the last few cards). I honestly feel it has potential at the moment. And I really would like to hear what everyone thinks about it. At the very least, this kind of deck seems like it could have potential, and a shell could be derived from this perhaps.