DragoFireheart
07-25-2007, 09:47 PM
I call this deck Jungle Sligh. Just like any sligh deck: get out cheap creatures quickly and beat the opponent down. This deck splashes green for some excellent r/g creatures and awesome side board power.
>Jungle Sligh<
Creatures:
4 Grim Lavamancer
3 Simian Spirit Guide
3 Burning-Tree Shaman
4 Mogg Fanatic
4 Kird Ape
4 Scab-Clan Mauler
Non-Creatures:
4 Magma Jet
4 Lightning Bolt
4 Incinerate
4 Seal of Fire
4 Fire Blast
Lands:
6 Mountains
1 Taiga
4 Forest
4 Wooded Foothills
3 Karplusan Forest
Lands:
Until I get more Taiga and maybe a stomping ground or two, the land I have now is all I got atm. The Taiga would take the place of the Karplusan forest.
Creatures:
Every creature is a threat and serves a purpose in either attacking or some other ability.
Grim Lavamancer: Oh yes, the mighty pinger himself. Getting things into the graveyard isn't an issue between all of the burn, moggs and fetch lands. Not only does he provide me with a way to take out my opponents creatures, he provides me with extra burn to fling at my opponent. Some of you may point out that he doesn't have great synergy with Burning-Tree Shaman, but this is a moot point to not use either creature as they won't conflict enough to cause me too much backlash.
Simian Spirit Guide: The red-version of Elvish Spirit Guide, this ape was obviously more useful for this deck due to most of the spells that I have being red. This ape provides me with mana at an instant and a 2/2 beater for late games. Instant mana can be useful for many things such as:
- Burn spell at any moment, be it one from my Grim Lavamancer or a spell from my hand. This will keep my opponent on his toes assuming he has a creature in play he doesn't want to lose <b>even when I am tapped out</b>.
- I can use it to pay for those silly counter spells that force you to pay X amount to avoid having a spell countered.
The only draw back to this monkey is that he doesn't feed my Lavamancer. : (
Burning-Tree Shaman: My mid game beater (whom I bring out quickly with a Simian Spirit Guide or two), he's not meant to compete with those other stompy decks but more intended for those control decks with too many activated abilites. He not only acts as a somewhat tough creature to kill, he also provides me with extra damage whenever my opponent decides he wants to use his Sensei's Divining Top too much. The burn is small, but it will add up very quickly, putting them closer to the kill zone. While this shaman does conflict somewhat with my Lavamancer, I won't be using the Lavamancers ability to such a high degree to warrent taking out either one.
(Note: I had thoughts to try and take out the Shaman for 3-4 Troll Ascetic although I'm not sure which is a better choice for this deck.)
Mogg Fanatic: Everyones favorite little 1cc goblin! Almost every red sligh deck and even some burn decks will run this little guy. First, he make a good early game threat. Second, he can take out 2 1/1 s or a 2/2 if he feels the need. Third, he has great synergy with my Lavamancer by adding himself to the graveyard to fuel the Lavamancers burn ability. All in all, a great goblin.
Kird Ape: This is one of the many reasons to run a R/G sligh or beatdown deck. The classic beater. Nothing beats this 1cc for a 2/3.
Scab-Clan Mauler: While he does require his bloodthrist ability to go off before he becomes useful, this is not an issue with this deck. Between the seals of fire, moggs, grims and burn spells with all my other creatures constantly attacking, this guy will see his ability go off quite a bit. 2cc for a 3/3 trample is a excellent beat and threat on the board.
Non-Creatures:
Lightning, Bolt, Incinerate, Magma Jet, Seal of Fire: Burn spells. Pretty simple for the most part, but each one serves it's purpose. 1st, all of the burn spells feed my Lavamancer. 2nd, they all act as removal for clearing out the path for my creatures. 3rd purpose is of course to fry the crap out of your opponent. However, all of these burn spells serves their own function.
Lightning Bolt: Basic, quick and to the point burn.
Incinerate: A more expensive Lightning Bolt which can kill annoying regenerating creatures.
Magma Jet: A weaker burn spell that can fix up my next two draws. If I could run more than 4 of these I would. Not only can this get rid of mana clumps in my deck, it can get my a card that I may need 2 turns sooner. Very powerful burn spell.
Seal of Fire: This cast and forget spell is for making my opponent nervous to try and play their creature spells. They can forget about trying to blow it up: like the mogg, all it will do is smack the opponent in the head, taking away one card and 2 health .
Fire Blast: The Force of Will of burn spells, this baby is a awesome finisher. Not only that, it can feed my Lavamancer with more graveyard food. With this card in hand your opponent basically starts the game with 16 life. With this spell and a couple others you can take out over 10 life from your opponent in a single turn! Truly a powerful spell that I could not ignore. Now if only I could get some more Taigas...
My sideboard is currently under construction, as I am still tying to figure out the biggest threats of my local meta-game. Other than a Belcher deck and a Solitary Confinement deck I'm not aware of what other major decks are being played.
Please rate this deck. If you decide to rate this deck, please give me some feedback on what kind of sideboard cards I should use. Also, help me decide if I should keep the Burning-Tree Shaman or replace him with Troll Ascetic.
>Jungle Sligh<
Creatures:
4 Grim Lavamancer
3 Simian Spirit Guide
3 Burning-Tree Shaman
4 Mogg Fanatic
4 Kird Ape
4 Scab-Clan Mauler
Non-Creatures:
4 Magma Jet
4 Lightning Bolt
4 Incinerate
4 Seal of Fire
4 Fire Blast
Lands:
6 Mountains
1 Taiga
4 Forest
4 Wooded Foothills
3 Karplusan Forest
Lands:
Until I get more Taiga and maybe a stomping ground or two, the land I have now is all I got atm. The Taiga would take the place of the Karplusan forest.
Creatures:
Every creature is a threat and serves a purpose in either attacking or some other ability.
Grim Lavamancer: Oh yes, the mighty pinger himself. Getting things into the graveyard isn't an issue between all of the burn, moggs and fetch lands. Not only does he provide me with a way to take out my opponents creatures, he provides me with extra burn to fling at my opponent. Some of you may point out that he doesn't have great synergy with Burning-Tree Shaman, but this is a moot point to not use either creature as they won't conflict enough to cause me too much backlash.
Simian Spirit Guide: The red-version of Elvish Spirit Guide, this ape was obviously more useful for this deck due to most of the spells that I have being red. This ape provides me with mana at an instant and a 2/2 beater for late games. Instant mana can be useful for many things such as:
- Burn spell at any moment, be it one from my Grim Lavamancer or a spell from my hand. This will keep my opponent on his toes assuming he has a creature in play he doesn't want to lose <b>even when I am tapped out</b>.
- I can use it to pay for those silly counter spells that force you to pay X amount to avoid having a spell countered.
The only draw back to this monkey is that he doesn't feed my Lavamancer. : (
Burning-Tree Shaman: My mid game beater (whom I bring out quickly with a Simian Spirit Guide or two), he's not meant to compete with those other stompy decks but more intended for those control decks with too many activated abilites. He not only acts as a somewhat tough creature to kill, he also provides me with extra damage whenever my opponent decides he wants to use his Sensei's Divining Top too much. The burn is small, but it will add up very quickly, putting them closer to the kill zone. While this shaman does conflict somewhat with my Lavamancer, I won't be using the Lavamancers ability to such a high degree to warrent taking out either one.
(Note: I had thoughts to try and take out the Shaman for 3-4 Troll Ascetic although I'm not sure which is a better choice for this deck.)
Mogg Fanatic: Everyones favorite little 1cc goblin! Almost every red sligh deck and even some burn decks will run this little guy. First, he make a good early game threat. Second, he can take out 2 1/1 s or a 2/2 if he feels the need. Third, he has great synergy with my Lavamancer by adding himself to the graveyard to fuel the Lavamancers burn ability. All in all, a great goblin.
Kird Ape: This is one of the many reasons to run a R/G sligh or beatdown deck. The classic beater. Nothing beats this 1cc for a 2/3.
Scab-Clan Mauler: While he does require his bloodthrist ability to go off before he becomes useful, this is not an issue with this deck. Between the seals of fire, moggs, grims and burn spells with all my other creatures constantly attacking, this guy will see his ability go off quite a bit. 2cc for a 3/3 trample is a excellent beat and threat on the board.
Non-Creatures:
Lightning, Bolt, Incinerate, Magma Jet, Seal of Fire: Burn spells. Pretty simple for the most part, but each one serves it's purpose. 1st, all of the burn spells feed my Lavamancer. 2nd, they all act as removal for clearing out the path for my creatures. 3rd purpose is of course to fry the crap out of your opponent. However, all of these burn spells serves their own function.
Lightning Bolt: Basic, quick and to the point burn.
Incinerate: A more expensive Lightning Bolt which can kill annoying regenerating creatures.
Magma Jet: A weaker burn spell that can fix up my next two draws. If I could run more than 4 of these I would. Not only can this get rid of mana clumps in my deck, it can get my a card that I may need 2 turns sooner. Very powerful burn spell.
Seal of Fire: This cast and forget spell is for making my opponent nervous to try and play their creature spells. They can forget about trying to blow it up: like the mogg, all it will do is smack the opponent in the head, taking away one card and 2 health .
Fire Blast: The Force of Will of burn spells, this baby is a awesome finisher. Not only that, it can feed my Lavamancer with more graveyard food. With this card in hand your opponent basically starts the game with 16 life. With this spell and a couple others you can take out over 10 life from your opponent in a single turn! Truly a powerful spell that I could not ignore. Now if only I could get some more Taigas...
My sideboard is currently under construction, as I am still tying to figure out the biggest threats of my local meta-game. Other than a Belcher deck and a Solitary Confinement deck I'm not aware of what other major decks are being played.
Please rate this deck. If you decide to rate this deck, please give me some feedback on what kind of sideboard cards I should use. Also, help me decide if I should keep the Burning-Tree Shaman or replace him with Troll Ascetic.