Curby
08-02-2007, 09:56 AM
Cheap-Ass Mono-Black Aggro
The goal is to build a casual black aggro deck using only cheap commons.
If it seems like I'm going a bit overboard for a stupid common pile, understand that this is my start at practicing deck building and optimizing. The entire Legacy cardpool is a bit overwhelming to a newbie deck builder, so restricting myself to commons should make it more approachable. I recommend this to other budding designers too. =)
I chose black because it has no less than five forms of evasion in its cheap commons: protection, fear, shadow, flying, and landwalk. Even better, critters with these abilities are often reasonably efficient (power >= CC). Evasion should help its critters go for the dome and avoid tangling with other decks' bigger threats, while the efficiency should provide constant pressure and hopefully fast kills. Black is also efficient at creature removal (at least for non-black critters) and has a powerful discard suite for some early disruption, all at common rarity. After the list, I discuss individual cards:
Newest list is in this post (http://www.mtgthesource.com/forums/showthread.php?t=6524&page=2#post201802)
Early Decklist (see above for updates)
// Mana (22)
18 [R] Swamp (1)
4 [R] Dark Ritual
// Creatures (18)
4 [FE] Order of the Ebon Hand (3)
2 [ON] Wretched Anurid
4 [AL] Phyrexian War Beast (1)
4 [EX] Carnophage
4 [TE] Dauthi Slayer
// Critter pumps (4)
4 [MR] Bonesplitter
// Destruction and Disruption (16)
3 [VI] Funeral Charm
4 [FE] Hymn to Tourach (1)
3 [MM] Snuff Out
4 [US] Duress
2 [MR] Consume Spirit
// Sideboard
4 [TE] Dauthi Horror (These go in when more evasion is needed)
4 [CHK] Distress (Swap with Duress against creature-heavy decks like Elves! and Goblins!!, or add to remove otherwise difficult threats (e.g. Humility))
4 [CHK] Rend Flesh (Hit black critters)
3 [WL] Spinning Darkness (More free removal)
Adding Uncommon Cards:
Snuff Out --> Smother/Shriekmaw
Phyrexian War Beast --> Hypnotic Specter/Shriekmaw
Funeral Charm --> Night's Whisper
Bonesplitter --> Grafted Wargear
Order of the Ebon Hand --> Stromgald Crusader
1-drop critters
Carnophage An iconic black suicide weenie, and the best 1-drop available to us since Sarcomancy is Rare and runs about $5 each.
Vampire Bats/Phyrexian Battleflies If we don't have enough things to do with our first Swamp, this may be added. It firebreathes for two and could be pumped with equipment.
Nightshade Stinger Arguably even worse than Bats since it can't ever do 2 by itself. Note that none of these fliers can carry a Funeral Charm for extra damage.
2-drop critters
Skulking Ghost, Foul Imp, Fledgling Djinn Here we get some flying creatures that actually do some damage without help, though they come with significant downsides. With the hopes that in a casual environment and a threat-filled deck these might stick around for a while, I'll choose the Foul Imp. Skulking Ghost would be nice except that we can't equip or enchant it.
Dauthi Slayer, Dauthi Horror I'll likely be attacking anyway, and with all the possible damage sources out there, 2 toughness might make the difference to keep it alive. Hence, we'll go with the Slayer for now. See also Funeral Charm.
Wretched Anurid As a 3/3 for 2, he's one of our fatter critters, and pretty efficient to boot. Just hope no one empties the warrens onto our heads.
Order of the Ebon Hand This iconic Black Weenie can safely kill opposing weenies with first strike, and chew up our unspent mid-game mana. While skipping Dauthi Horror left us with an even weaker White Weenie MU, the Order helps balance the scales a bit.
Nezumi Cutthroat Here's a fear option, though the 1 toughness is unfortunate (dies to anything, can't take a Funeral Charm).
Fallen Askari Has flanking for improved combat performance, but in the end it's just a bear when unblocked.
Erg Raiders Compared to the Askari, they're unshockable but can't kill a Kird Ape when attacking.
3-drop critters
Phyrexian War Beast Efficient boltproof critter at the upper end of our mana curve that provides colorless damage and blocks the odd Pro-Black attacker.
Should something else be in this slot?
Pumpers
Though our men are efficient, they're a bit weak while unarmed.
Unholy Strength Is it worth the risk of card disadvantage? +2/+1 for one mana is simply amazing, but with such fragile creatures, it may not pan out.
Bonesplitter The best common equipment, giving +2 power for a total of two mana. When lacking other first turn plays, this could be cast (though it doesn't do much as we have no Hasted critters for play+equip on the second turn).
Sinister Strength +1/+1 over Bonesplitter at the cost of 2-for-1 vulnerability is probably not worth it. +1/+0 over Unholy Strength for twice the cost is definitely not worth it.
Vulshok Morningstar Three extra mana compared to Unholy Strength for one measly toughness. However, this doesn't die with the creature, and moves many out of bolt range.
Removal/Utility
Snuff Out Very importantly, this can be cast out of nowhere, to free up our mana to play threats. It can also surprise the opponent.
Spinning Darkness A "free," Instant-speed drain life for 3 that only hits creatures. Doesn't hit black creatures, but can be cast for free towards the mid game.
Last Gasp Very effective weenie and midrange killer that even buries regenerators and indestructibles. Actually better than Nameles Inversion because it's unlikely we'll ever get a 4-toughness guy on our side.
Diabolic Edict This can get rid of anything the above cards cannot, if we're lucky enough to kill their other creatures. The targeted destruction provided by the "Terror family" may be more useful more often.
Eyeblight's Ending Elves might be more common than Spirits, but we've plenty of options against green critters. Black Elves are uncommon, and can still die to Funeral Charm and Consume Spirit.
Rend Flesh Not much worse than Eyeblight's Ending, but there are a surprising number of spirits. At least it doesn't pump Tarmogoyf as much.
Faceless Butcher Mr. Oubliette provides a 2/3 body for the extra colorless mana. Permanently removes tokens, and helps a creature of our own dodge sweepers. Note that the casting cost is prohibitive in a deck with such a low land count.
Consume Spirit We might not have enough mana to make it hurt much, but it kills black creatures, can finish an opponent, and can keep us alive.
Moonglove Extract The common Aeolipile is actually quite horrible, but provides colorless removal without Jitte, Masticore, and Cursed Scroll.
Discard Option
Black can't remove artifacts and enchantments, so it relies on targeted and mass discard to remove such threats before they're even cast.
Funeral Charm An old-school favorite. Pump your critters to reach for the kill, force a trade in creature combat, bury opposing utility creatures (even regenerating indestructible black ones), or finish the discard job that your other cards started.
Hymn to Tourach Scratching the top of our self-imposed price limits, this is among the more efficient discard cards in print.
Duress Useful to get rid of dangerous cards, but can miss in creature-heavy newbie/casual play.
Distress The low end of our curve is pretty cluttered, making this BB Thoughtseize less viable than Duress in spite of its flexibility.
Ostracize While Duress hits five card types, Ostracize only hits one. Also, we have enough ways of taking care of creatures after they've been cast.
General Notes:
Official peasant magic allows the use of 5 uncommons, for which I'd consider Hypnotic Specter, Shriekmaw, Phyrexian Arena, etc. Sinkhole could be an option to destroy utility lands or further an opponent's mana screw. I was pleasantly surprised by the number of decent black creatures that conform to the stated goals. Almost everything can be acquired for under $1 per card. Obviously, this isn't meant to be a tournament-viable deck, but is reasonably lethal against other casual decks. Suggestions are more than welcome!
Thanks for reading!
The Cheap Ass (http://ww2.wizards.com/gatherer/CardDetails.aspx?name=Cheap%20Ass) Series (making 4 fun decks with less than $70):
CAMBA (http://www.mtgthesource.com/forums/showthread.php?t=6524): Cheap-Ass Mono-Black Aggro
CARGA (http://www.mtgthesource.com/forums/showthread.php?t=6848): Cheap-Ass Red-Green Aggro
CAMU (http://www.mtgthesource.com/forums/showthread.php?t=7268): Cheap-Ass Mono-Blue (Aggro-Control)
CATA (http://www.mtgthesource.com/forums/showthread.php?t=9320): Cheap-Ass 'Tog Affinity
The goal is to build a casual black aggro deck using only cheap commons.
If it seems like I'm going a bit overboard for a stupid common pile, understand that this is my start at practicing deck building and optimizing. The entire Legacy cardpool is a bit overwhelming to a newbie deck builder, so restricting myself to commons should make it more approachable. I recommend this to other budding designers too. =)
I chose black because it has no less than five forms of evasion in its cheap commons: protection, fear, shadow, flying, and landwalk. Even better, critters with these abilities are often reasonably efficient (power >= CC). Evasion should help its critters go for the dome and avoid tangling with other decks' bigger threats, while the efficiency should provide constant pressure and hopefully fast kills. Black is also efficient at creature removal (at least for non-black critters) and has a powerful discard suite for some early disruption, all at common rarity. After the list, I discuss individual cards:
Newest list is in this post (http://www.mtgthesource.com/forums/showthread.php?t=6524&page=2#post201802)
Early Decklist (see above for updates)
// Mana (22)
18 [R] Swamp (1)
4 [R] Dark Ritual
// Creatures (18)
4 [FE] Order of the Ebon Hand (3)
2 [ON] Wretched Anurid
4 [AL] Phyrexian War Beast (1)
4 [EX] Carnophage
4 [TE] Dauthi Slayer
// Critter pumps (4)
4 [MR] Bonesplitter
// Destruction and Disruption (16)
3 [VI] Funeral Charm
4 [FE] Hymn to Tourach (1)
3 [MM] Snuff Out
4 [US] Duress
2 [MR] Consume Spirit
// Sideboard
4 [TE] Dauthi Horror (These go in when more evasion is needed)
4 [CHK] Distress (Swap with Duress against creature-heavy decks like Elves! and Goblins!!, or add to remove otherwise difficult threats (e.g. Humility))
4 [CHK] Rend Flesh (Hit black critters)
3 [WL] Spinning Darkness (More free removal)
Adding Uncommon Cards:
Snuff Out --> Smother/Shriekmaw
Phyrexian War Beast --> Hypnotic Specter/Shriekmaw
Funeral Charm --> Night's Whisper
Bonesplitter --> Grafted Wargear
Order of the Ebon Hand --> Stromgald Crusader
1-drop critters
Carnophage An iconic black suicide weenie, and the best 1-drop available to us since Sarcomancy is Rare and runs about $5 each.
Vampire Bats/Phyrexian Battleflies If we don't have enough things to do with our first Swamp, this may be added. It firebreathes for two and could be pumped with equipment.
Nightshade Stinger Arguably even worse than Bats since it can't ever do 2 by itself. Note that none of these fliers can carry a Funeral Charm for extra damage.
2-drop critters
Skulking Ghost, Foul Imp, Fledgling Djinn Here we get some flying creatures that actually do some damage without help, though they come with significant downsides. With the hopes that in a casual environment and a threat-filled deck these might stick around for a while, I'll choose the Foul Imp. Skulking Ghost would be nice except that we can't equip or enchant it.
Dauthi Slayer, Dauthi Horror I'll likely be attacking anyway, and with all the possible damage sources out there, 2 toughness might make the difference to keep it alive. Hence, we'll go with the Slayer for now. See also Funeral Charm.
Wretched Anurid As a 3/3 for 2, he's one of our fatter critters, and pretty efficient to boot. Just hope no one empties the warrens onto our heads.
Order of the Ebon Hand This iconic Black Weenie can safely kill opposing weenies with first strike, and chew up our unspent mid-game mana. While skipping Dauthi Horror left us with an even weaker White Weenie MU, the Order helps balance the scales a bit.
Nezumi Cutthroat Here's a fear option, though the 1 toughness is unfortunate (dies to anything, can't take a Funeral Charm).
Fallen Askari Has flanking for improved combat performance, but in the end it's just a bear when unblocked.
Erg Raiders Compared to the Askari, they're unshockable but can't kill a Kird Ape when attacking.
3-drop critters
Phyrexian War Beast Efficient boltproof critter at the upper end of our mana curve that provides colorless damage and blocks the odd Pro-Black attacker.
Should something else be in this slot?
Pumpers
Though our men are efficient, they're a bit weak while unarmed.
Unholy Strength Is it worth the risk of card disadvantage? +2/+1 for one mana is simply amazing, but with such fragile creatures, it may not pan out.
Bonesplitter The best common equipment, giving +2 power for a total of two mana. When lacking other first turn plays, this could be cast (though it doesn't do much as we have no Hasted critters for play+equip on the second turn).
Sinister Strength +1/+1 over Bonesplitter at the cost of 2-for-1 vulnerability is probably not worth it. +1/+0 over Unholy Strength for twice the cost is definitely not worth it.
Vulshok Morningstar Three extra mana compared to Unholy Strength for one measly toughness. However, this doesn't die with the creature, and moves many out of bolt range.
Removal/Utility
Snuff Out Very importantly, this can be cast out of nowhere, to free up our mana to play threats. It can also surprise the opponent.
Spinning Darkness A "free," Instant-speed drain life for 3 that only hits creatures. Doesn't hit black creatures, but can be cast for free towards the mid game.
Last Gasp Very effective weenie and midrange killer that even buries regenerators and indestructibles. Actually better than Nameles Inversion because it's unlikely we'll ever get a 4-toughness guy on our side.
Diabolic Edict This can get rid of anything the above cards cannot, if we're lucky enough to kill their other creatures. The targeted destruction provided by the "Terror family" may be more useful more often.
Eyeblight's Ending Elves might be more common than Spirits, but we've plenty of options against green critters. Black Elves are uncommon, and can still die to Funeral Charm and Consume Spirit.
Rend Flesh Not much worse than Eyeblight's Ending, but there are a surprising number of spirits. At least it doesn't pump Tarmogoyf as much.
Faceless Butcher Mr. Oubliette provides a 2/3 body for the extra colorless mana. Permanently removes tokens, and helps a creature of our own dodge sweepers. Note that the casting cost is prohibitive in a deck with such a low land count.
Consume Spirit We might not have enough mana to make it hurt much, but it kills black creatures, can finish an opponent, and can keep us alive.
Moonglove Extract The common Aeolipile is actually quite horrible, but provides colorless removal without Jitte, Masticore, and Cursed Scroll.
Discard Option
Black can't remove artifacts and enchantments, so it relies on targeted and mass discard to remove such threats before they're even cast.
Funeral Charm An old-school favorite. Pump your critters to reach for the kill, force a trade in creature combat, bury opposing utility creatures (even regenerating indestructible black ones), or finish the discard job that your other cards started.
Hymn to Tourach Scratching the top of our self-imposed price limits, this is among the more efficient discard cards in print.
Duress Useful to get rid of dangerous cards, but can miss in creature-heavy newbie/casual play.
Distress The low end of our curve is pretty cluttered, making this BB Thoughtseize less viable than Duress in spite of its flexibility.
Ostracize While Duress hits five card types, Ostracize only hits one. Also, we have enough ways of taking care of creatures after they've been cast.
General Notes:
Official peasant magic allows the use of 5 uncommons, for which I'd consider Hypnotic Specter, Shriekmaw, Phyrexian Arena, etc. Sinkhole could be an option to destroy utility lands or further an opponent's mana screw. I was pleasantly surprised by the number of decent black creatures that conform to the stated goals. Almost everything can be acquired for under $1 per card. Obviously, this isn't meant to be a tournament-viable deck, but is reasonably lethal against other casual decks. Suggestions are more than welcome!
Thanks for reading!
The Cheap Ass (http://ww2.wizards.com/gatherer/CardDetails.aspx?name=Cheap%20Ass) Series (making 4 fun decks with less than $70):
CAMBA (http://www.mtgthesource.com/forums/showthread.php?t=6524): Cheap-Ass Mono-Black Aggro
CARGA (http://www.mtgthesource.com/forums/showthread.php?t=6848): Cheap-Ass Red-Green Aggro
CAMU (http://www.mtgthesource.com/forums/showthread.php?t=7268): Cheap-Ass Mono-Blue (Aggro-Control)
CATA (http://www.mtgthesource.com/forums/showthread.php?t=9320): Cheap-Ass 'Tog Affinity