PDA

View Full Version : [Deck] Flaming Zombie



Top Deck
08-06-2007, 04:04 PM
This is a new shell for red death that I built. I like to call it flaming zombies.


// Lands
4 Badlands
4 Bloodstained Mire
3 Polluted Delta
3 Swamp
1 Mountain
3 Wasteland

// Creatures
3 Carnophage
2 Dark Confidant
4 Phyrexian Negator
4 Keldon Marauders
2 Wretched Anurid

// Spells
2 Bad Moon
2 O-Naginata
1 Grafted Wargear
3 Terminate
4 Chain Lightning
4 Dark Ritual
4 Lightning Bolt
3 Reckless Charge
4 Sarcomancy

//Sideboard
4 Plague Spitter
3 Smother
3 Infest
4 Extirpate
1 Volrath's Stronghold

The idea is to blitz your opponent with zombies and reckless charge. You use lightning bolts and the like to clear the way or burn to the face and use plague spitter to beat up gobos. Originally, I had 4 bad moon in the deck, but I opted to pull them out. Jitte and plague spitter takes out most of the critters.

I guess I am going to attempt a primer here, but still in testing phases. Obviously combo rolls this deck (like charbelcher and what not). Consistency for the deck is strong though since most of the spells do exactly the same thing. Goblins should be a near bye since you have chain lightning, lightning bolt, AND plague spitter.

zulander
08-06-2007, 04:15 PM
This deck seems so bad in comparison to read death it's not even funny. What does this deck do that red death doesn't?

Top Deck
08-06-2007, 04:28 PM
This deck seems so bad in comparison to read death it's not even funny. What does this deck do that red death doesn't?

The deck offers consistency in tempo. It smashes face really fast and it isn't as luck dependent as Red Death. Red death needs to draw the dark ritual to get any real offense going. All they can do is try to slow you down with discard and slight LD. This deck doesn't need much land to win and it has a very high threat density.

HdH_Cthulhu
08-06-2007, 05:34 PM
I like your deck!
But why that lonesome Genju of the Fens? Why not the red one? No why Genjus?

This thing is sooo slow and does nothing!

nitewolf9
08-06-2007, 06:14 PM
The deck offers consistency in tempo. It smashes face really fast and it isn't as luck dependent as Red Death. Red death needs to draw the dark ritual to get any real offense going. All they can do is try to slow you down with discard and slight LD. This deck doesn't need much land to win and it has a very high threat density.

You say this deck offers "consistency in tempo" and a "very high threat density", yet you run dark confidant and vanilla 2/2's in format with tarmogoyf. Have you tested this against any competent players playing good decks? I think you will be disappointed.

Top Deck
08-06-2007, 06:21 PM
I like your deck!
But why that lonesome Genju of the Fens? Why not the red one? No why Genjus?

This thing is sooo slow and does nothing!

You are correct. I would could run the red one which is dangerous for opponents. I think the biggest issue is the number of mountains versus the number of swamps in play. They can be altered.

Black genju is there if you are drawing only lands and you have threats abroad already. You just turn one of your lands into a threat and keep swinging. I could go even more suicide and drop in 4 blood crypts and use the red genju, but I am losing so much life already.

Top Deck
08-06-2007, 06:24 PM
You say this deck offers "consistency in tempo" and a "very high threat density", yet you run dark confidant and vanilla 2/2's in format with tarmogoyf. Have you tested this against any competent players playing good decks? I think you will be disappointed.

Yaw confidant usually only draws 1 card if any. I don't mind them wasting a removal spell on bob. Anyhow my cards are turning sideways all of the time thanks to reckless charge. There is no way a tarmogoyf is bigger than any of my guys thanks to charge. I am usually swinging with 3 guys and charging one of them. So let's say I have 2 vanilla 2/2's for 1 swinging with bob swinging as well with reckless charging bob. Bob is a 5/1... good times. If they block with goyf I don't care. I took out a goyf and they took 4 damage. Now on the next turn I can easily flashback charge and still have mana to bolt them.

asi
08-06-2007, 06:55 PM
Yaw confidant usually only draws 1 card if any. I don't mind them wasting a removal spell on bob. Anyhow my cards are turning sideways all of the time thanks to reckless charge. There is no way a tarmogoyf is bigger than any of my guys thanks to charge. I am usually swinging with 3 guys and charging one of them. So let's say I have 2 vanilla 2/2's for 1 swinging with bob swinging as well with reckless charging bob. Bob is a 5/1... good times. If they block with goyf I don't care. I took out a goyf and they took 4 damage. Now on the next turn I can easily flashback charge and still have mana to bolt them.

But that's not what will happen often. In the above example, the Tarmogoyf player will block a 2/2 and remove your Bob by StoP/Bolt/whatsoever. You might want to look for a better plan against 'goyf.

outsideangel
08-07-2007, 01:28 AM
Carnophage is so bad in this format it's funny. Also Anurid gets wtfpwnd by Empty the Warrens, big time.

Top Deck
08-07-2007, 01:42 AM
Carnophage is so bad in this format it's funny. Also Anurid gets wtfpwnd by Empty the Warrens, big time.

LOL true true. Anurid does suffer quite a bit from ETW. Originally I had rotting giant in there, but one could play either way. Also I took out the jitte temporarily to test out other equipment like Grafted Wargear.

Wargear seems a lot better off a ritual than jitte. I did stuff like turn 1 carnophage. Turn 2 ritual wargear equip and then reckless charge it. Fortunately he didn't have a plow in hand so 8 it was. Next turn I flash back charge and swing again for 8.

Good thing you did nail it that jitte was too slow.

Top Deck
08-08-2007, 02:49 AM
Current decklist

// Lands
4 [B] Badlands
4 [ON] Bloodstained Mire
3 [ON] Polluted Delta
7 [UNH] Swamp
3 [TE] Wasteland

// Creatures
4 [EX] Carnophage
4 [RAV] Dark Confidant
3 [IN] Plague Spitter
2 [ON] Wretched Anurid
3 [PLC] Keldon Marauders
2 [OD] Rotting Giant

// Spells
3 [LG] Chain Lightning
4 [B] Dark Ritual
4 [B] Lightning Bolt
3 [OD] Reckless Charge
4 [TE] Sarcomancy
3 [FD] Grafted Wargear

The deck is actually even faster now. We axed the skirge in favor of keldon marauders since the keldons do a guaranteed 2 points of damage.

Also jitte was cut in favor of wargear.

nitewolf9
08-08-2007, 10:58 AM
Why no phyrexian negator? I assume because of plague spitter but that doesn't seem like it should be an issue really. Negator with something like reckless charge seems fun and he like-a the ritual. I'd cut the marauders and an anurid at least and try negs out.

Edit: also, is 3 wasteland really going to do anything as far as a land-d package? Would something like barbarian ring be better?

edit2: Oh, and...turn one sarcomancy. Turn two ritual, negs, wreckless charge, swing for 10??

Top Deck
08-08-2007, 11:09 AM
Why no phyrexian negator? I assume because of plague spitter but that doesn't seem like it should be an issue really. Negator with something like reckless charge seems fun and he like-a the ritual. I'd cut the marauders and an anurid at least and try negs out.

Edit: also, is 3 wasteland really going to do anything as far as a land-d package? Would something like barbarian ring be better?

edit2: Oh, and...turn one sarcomancy. Turn two ritual, negs, wreckless charge, swing for 10??

I like spitter because it can sweep goblins and elves and birds and opposing bobs. Negator is a good consideration though. I did consider it originally, but the idea is to turn 1 ritual 2 threats into play and then turn 2 drop out a 3rd threat and then reckless charge the new threat.

So a sequence could look like:
1) turn 1 ritual and sarcomancy and anurid
2) turn 2 carnophage and charge the phage = 10 damage also, but you have more threats constantly.
3) turn 3 you can flash back the charge and keep the pressure up etc.

Wasteland is only there to stop tabernacles, maze of ith, glacial chasm, and annoying ports, and that's all. Wasteland isn't there to really slow down or disrupt their manabase.

You should see the synergy that the keldons have with charge. Those are freaking amazing and I under-estimated them when I originally saw them.

Top Deck
08-18-2007, 03:57 AM
Why no phyrexian negator? I assume because of plague spitter but that doesn't seem like it should be an issue really. Negator with something like reckless charge seems fun and he like-a the ritual. I'd cut the marauders and an anurid at least and try negs out.

Edit: also, is 3 wasteland really going to do anything as far as a land-d package? Would something like barbarian ring be better?

edit2: Oh, and...turn one sarcomancy. Turn two ritual, negs, wreckless charge, swing for 10??

I take back my statement about negator. Negator is better with spitter for most matchups. i moved the spitter to the sideboard, but the addition of O-Naginata helped out a bunch.

There are two bad moons in the deck to make all of the 2/2's Naginata bearers.