View Full Version : [Deck] B/U Erayo Control
JohnnyCage
08-07-2007, 02:04 AM
So this is a deck ive been testing lately. Its goal is to flip an early erayo and control long enough to sweep or drop an arcane denial, the point is erayo causes a major shift in card advantage. But it is still heavily in testing but i thought some input would be nice.
Lands//16
4xPolluted Delta
4xUnderground Sea
3xSwamp
5xIsland
Creatures//10
4xDark Confidant
3xDimir Cutpurse
3xErayo Soratami Ascendant
So this is the list and any ideas would be greatly appreciated. Thanks
Spells//34
4x Brainstorm
4xDuress
4xLotus Petal
4xUnmask
4xForce of will
4xDaze
3xEngineered Explosives
2xArcane Laboratory
2xDamnation
3xSensei's Divining Top
SB\\
4xLeyline of the Void
4xEngineered Plauge
2xArcane Laboratory
1xSensei's Divining Top
4xCounterbalance
dahcmai
08-07-2007, 01:11 PM
The fact that a single Vine Dryad with a Rancor on it means you have to start scrambling for a Damnation is kind of scary. You can't kill it otherwise. I'd start there. Plus the mana cost of your spells + Confidant makes a burn matchup scary also. No life gain at all to get it back probably means an auto-win for burn.
Just my thoughts.
TrialByFire
08-07-2007, 06:37 PM
How do you flip an early Erayo when you need to have played 4 spells in the turn (unless your opponent is helping) to do it? I think the deck needs more cantrips. The concept seems solid (Arcane Lab + Erayo) but I think you need a faster lock or more ways to get Arcane Lab in the first place. Erayo is not that hard to play around by itself. The main thing you need to do is reduce mana costs (try Infest instead of Damnation) and have a sure fire way to flip Erayo by turn 3 so then you can lay down arcane lab and go to town.
One last thing to worry about is creature removal (I know you have counters but still)
How about this list:
4x Polluted Delta
4x Underground Sea
3x Swamp
5x Island
4x Dark Confidant
3x Erayo Soratami Ascendant
2x Meloku, the Clouded Mirror (best kill i could think of... maybe Morphling?)
4x Brainstorm
3x Serum Visions
4x Duress
4x Lotus Petal
3x Cabal Therapy (lets you sac Confidant also if you're gonna die)
4x Force of Will
3x Daze
2x Darkblast (so good)
3x Engineered Explosives
2x Arcane Laboratory
3x Infest
3x Spell Snare (hits everything relevant)
I tried my best but I think this deck needs to be more combo-like to flip Erayo faster and establish the lock.
JohnnyCage
08-09-2007, 01:08 AM
I know it sounds wierd but i daze my own stuff alot to flip erayo on turn two mostly, you can go land, lotus, erayo, EE, daze, that would be turn one, or two you could just pay the one, plus daze is early control on any threat i cant deal with. I dont know, i am just brainstorming a list, this one wrecks combo and that is alot of my meta, i play combo myself there, so i was looking for a control change that would hose it.
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