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Knuckles29
08-10-2007, 09:40 AM
I have been toying w/ Replenish since its unbanning. I figured the only way to get it to beat Belcher and still have the ability to take down Landstill is to force it through via counter-protection

Here is the deck

-Combo-
Replenish
Saproling Burst
Pandemonium

-Counters-
Force of Will
Daze
Foil

-Others-
Serum Visions
Careful Study
Ideas Unbound
Show & Tell

-Lands-
City of Brass
Cephalid Coliseum
12 Islands

The Show & Tell is to try and get a piece from hand into play in case I am being rushed, it is untested. The City of Brass' biggest advantage over duals is that I can hardcast all the combo pieces if need be. The reason I play the dig spells over Attunement is b/c I have not been pleased w/ the ability (lack thereof) to keep coutners and an attunement at the same time. The sideboard is very sketchy, involving Trinket Mage, Needles, Explosives, and Pact of Negation

-Other Ideas-
Teferi's Moat
Pristmatic Circle
Solitary Confinement
Counterbalance/Top
Boseiju
Tolarian Winds

I wanted to keep this deck focused on combo-ing when it KNOWS it can. Not being balls to the wall like Belcher (I play the deck, and love it, but I want to try another approach). Any other thoughts? And I am not going to try the Opalesence rout, been there, not something I am too confidant in.

SpatulaOfTheAges
08-10-2007, 01:18 PM
I haven't had any time for testing, but I posted the idea of Measure of Wickedness + Leyline of the Void/Solitary Confinement as an alternative to Saproling Burst + Pandemonium.

The advantage being that the combo pieces dead on their own, and the disadvantage being that it wins at the opponent's end of turn, instead of right away.

Also, why not run Intuition?

from Cairo
08-10-2007, 05:27 PM
Hanni posted a list a while back with Intuition and 1x Gigapede, this seems like a very strong idea. The ability to wish for Pandemonium, Saproling Burst, and Gigapede Turn 2/3, means they force the combo into your graveyard, either by giving you 'Pede in hand or by giving you a combo piece in hand that you can discard during your upkeep to his effect. Sets up the Turn 3/4 Replenish win.

I think Ancient Tomb and City of Traitors/Crystal Vein should probably be made use of to speed the deck up, and Chrome Mox. Cantrips probably Brainstorm (for protection vs discard), maybe Careful Study for this pitch-ability. Force of Will, Stifle (to disrupt other combo decks), maybe Foil (Since it can serve as a way to get a Burst/Pandemonium into the yard as well as protection).

I would probably go black to gain Duress and Dark Ritual, probably the best plan. Something along the lines of...

Combo - 10
4 Replenish
3 Saproling Burst
2 Pandemonium
1 Gigapede

Search - 14
4 Intuition
4 Brainstorm
3 Careful Study
3 Lim-Dul's Vault

Protection - 8
4 Force of Will
3 Duress
1 Repeal

Accell - 8
4 Chrome Mox
4 Dark Ritual

Land - 20
4 Ancient Tomb
4 Gemstone Mine
3 Flooded Strand
3 Polluted Delta
3 Tundra
3 Underground Sea

It still seems slow, I don't really think it can win with an average hand before turn 3. Turn one CS/Brainstorm/Duress, Turn two - Ancient Tomb - Intuition, Turn three Replenish. I suppose it could get nutz draws like any deck and do Turn one Careful Study pitching off both pieces, turn two Dark Rit - Replenish, but assuming you have to search out any of the combo seems like a turn 3/4 win. Maybe it can be tuned to be faster, but it seems like a weaker/slower combo deck then the Dread Return decks that are floating around: Ichorid/Bridge from Below, and Cephlid Breakfast.