morgan_coke
08-21-2007, 12:05 AM
I've been trying to make slide work in extended (successfully I might add, at least if the number of PE's and q's I've won with it are any indication) and I think that the time has come for the deck to shift from control to aggro control. I realized this when I was beginning to attempt to get the deck tuned up for the upcoming season, it just couldn't be controlling enough vs. aggro and still have game vs. combo. I realized the deck needed more clock and less comes into play creatures.
The best way to do this is something called the big fast creature deck. Back in the day, critter decks were either small fast creature decks (think Boros or Goblins), or big fast creature decks (think reanimator and oath). The main problem the big fast creature decks had was that they couldn't protect the big critter and the number of cards they spend on getting the big guy out early means big time card disadvantage when it dies. There was also the problem of chump blocking. Slide handles all of those disadvantages rather nicely.
This is the current build I'm experimenting with, based off of what I'm doing in extended. Its by no means definitive.
Big Critter/Aggro Control Slide
Beats
4x Tarmogoyf
4x Dark Confidant
3x Exalted Angel
Recursion
4x Unearth
3x Eternal Witness
3x Life from the Loam
Removal
4x Swords to Plowshares
3x Vindicate
2x Engineered Explosives
Engine
3x Astral Slide
Acceleration
4x Chrome Mox
Cyclers
4x Tranquil Thicket
3x Secluded Steppe
3x Barren Moor
Mana
4x Windswept Heath
2x Plains
2x Forest
2x Swamp
1x Bayou
1x Scrubland
1x Savannah
Sideboard
4x Cabal Therapy
4x Engineered Plague
4x Tormod's Crypt
3x Orim's Chant
Other good cards for this deck are Jotun Grunt, Tombstalker, Twisted Abomination/Eternal Dragon, Volrath's Stronghold, Nantuko Monastery, and Pithing Needle.
I'd really like to put Chant in the maindeck, but the only thing I can see to remove for it is the Angels, and that leaves the deck a bit light on actual beaters, as well as taking away the lifegain. The Confidants are really groovy with the low curve and do a great job of minimizing the effects of the low number of cyclers and the card disadvantage from Chrome Mox.
Updates
After running a bunch of test games I've discovered that goblins is a bad matchup game one. Not unwinnable by any means, but also not in your favor. Something like 65/35 them. 4x Plague helps a LOT, giving you an edge post board. Though its also not a lockdown victory then either, more like 65/35 or 70/30 you. I think this results in a slightly favorable match overall, maybe 55/45 or 60/40 in your favor, but still one that you can very easily lose if you don't play tight.
Threshold is fairly in your favor. You have as many or more must counters as they have counters, and your guys are bigger. Plus you have a better draw engine and recursion. If they win its going to be early with quick thresh and lots of early beats. I'd say about 65/35 in your favor pre-board, and 60/40 post. You don't have much relevant to bring into this matchup, while they gain Krosan Grip. Tormod's Crypt is helpful, but not that much given that your guys are already bigger or as big as theirs.
I haven't tested any other matches with this build yet, so no comments on how they play out. I've made quite a few changes since the first list posted on this thread, most of which I feel are beneficial.
Beats
4x Tarmogoyf
2x Tombstalker
2x Exalted Angel
1x Nantuko Monastery
Recursion
3x Eternal Witness
4x Unearth
3x Life from the Loam
Cycling Stuff
3x Astral Slide
3x Street Wraith
4x Tranquil Thicket
3x Barren Moor
2x Secluded Steppe
Acceleration
3x Chrome Mox
Removal
4x Swords to Plowshares
3x Vindicate
2x Engineered Explosives
Disruption
2x Orim's Chant
Mana
3x Windswept Heath
2x Forest
2x Plains
2x Swamp
1x Savannah
1x Bayou
1x Scrubland
Sideboard
4x Cabal Therapy
4x Engineered Plague
3x Tormod's Crypt
3x Pithing Needle
1x Orim's Chant
I went down to three Witnesses because with four I would have an extra one clogging my hand too often. Witness + Unearth is just about the same as having unlimited Witnesses until you get a Slide online, so having only three really hasn't been a problem for me. Street Wraith replaced Bob because I didn't really have any good ways to kill him if I got low on life and I wanted more cyclers in the deck. The free cycling this is also pretty tight and can give goyf a surprise pump sometimes. Tombstalker made it in because he's awesome. The Chant's can serve as no counter enforcers, time walks, and in some games (like against a board control deck) as a way to get "Chant Lock". Generally useful, but not mindblowing in multiples, so they're in as a two-of with a third in the board for matches they're really useful in. Also absolutely amazing vs. non-Solidarity storm combo. Post board, CRET-belcher shouldn't be too bad of a matchup given 3 chants, 3 needles, and 4 therapies to stop the t1 win.
EDIT2 - a note on the decks' origins:
As I noted at the start of this thread, this deck is growing out of my work on slide in extended, and the feeling I'm getting that the version of Slide I'm piloting there has the ability to make a successful transition to Legacy. In an attempt to explain why I feel this way, I'll give a recount of a recent two game match I played on MODO with the extended version. (Once Classic gets a banned list I'll be playing this there as well, which should provide a more reasonable, though still imperfect, comparison to Legacy). These games took place vs. a guy with a 1690 rating piloting R/W Boros.
Game One: For some reason Modo isn't replaying this one but it involved a turn one mox/cycling combo into a t2 putrefy, t3 5/6 goyf and edge of autumn casting. Bad times for opponent, when my third turn ended I had five mana and a goyf in play to his two lands. When he Molten Rain'd me on his third turn it was completely irrelevant.
Game Two (On the draw): Hand consists of Barren Moor, Street Wraith, Engineered Explosives, Putrefy, Plains, Loxodon Hierarch, Chrome Mox, Windswept Heath.
Boros T1: Bloodstained Mire, Go. Popped Mire on my turn for Foundry.
Slide T1: Windswept Heath, Mox Imprinting Wraith, Go. Cycled Moor and popped Heath for Temple Garden on his EOT.
Boros T2: Sacred Foundry, Goblin Legionnaire, Go.
Slide T2: Draw Witness and Gilded Light, Plains, Putrefy Legionnaire, Go.
Boros T3: Flooded Strand, Isamaru, Go. Popped Strand on my turn for Foundry.
Slide T3: Draw Gilded Light, cycle for Godless Shrine, E.E. for one, Go.
Boros T4: Attacked with Isarmaru, Mire, Go. Mire for Foundry EOT.
Slide T4: Draw Forest, play it, Witness grabbing Heath, two mana untapped.
Boros T5: Attack with Isamaru, trade with Witness, Savannah Lions, Go. I popped E.E. at EOT killing Lions. Flooded Strand for Plains.
Slide T5: Draw Exalted Angel, Heath for Forest, play Angel unmorphed.
Boros T6: Lightning Helix, Firebolt, kill Angel.
Slide T6: Draw Tombstalker, Loxodon Hierarch, Tombstalker, Go.
Boros T7: Browbeat, I pay five life, dropping to 15, Go.
Slide T7: Draw Street Wraith, attack for nine, Boros Incinerates me and concedes.
the extended slide list which the legacy version is based off of:
4x Tarmogoyf
4x Eternal Witness
2x Tombstalker
2x Loxodon Hierarch
2x Twisted Abomination
3x Street Wratih
3x Gilded Light
3x Edge of Autumn
3x Astral Slide
2x Engineered Explosives
3x Putrefy (will be Vindicates soon)
2x Global Ruin
3x Chrome Mox
4x Tranquil Thicket
4x Secluded Steppe
3x Windswept Heath
1x Overgrown Tomb
1x Godless Shrine
1x Temple Garden
1x Nantuko Monastery
3x Chrome Mox
2x Forest
2x Plains
2x Swamp
Sideboard
1x Genesis
2x Exalted Angel
2x Condemn
3x Tormod's Crypt
3x Pithing Needle
4x Cabal Therapy
I included this bit on the deck's extended version because I think that if you know where something is coming from you'll better understand it, and how to move it forward to where you want it to go. If you find this section unhelpful, then just ignore it.
The best way to do this is something called the big fast creature deck. Back in the day, critter decks were either small fast creature decks (think Boros or Goblins), or big fast creature decks (think reanimator and oath). The main problem the big fast creature decks had was that they couldn't protect the big critter and the number of cards they spend on getting the big guy out early means big time card disadvantage when it dies. There was also the problem of chump blocking. Slide handles all of those disadvantages rather nicely.
This is the current build I'm experimenting with, based off of what I'm doing in extended. Its by no means definitive.
Big Critter/Aggro Control Slide
Beats
4x Tarmogoyf
4x Dark Confidant
3x Exalted Angel
Recursion
4x Unearth
3x Eternal Witness
3x Life from the Loam
Removal
4x Swords to Plowshares
3x Vindicate
2x Engineered Explosives
Engine
3x Astral Slide
Acceleration
4x Chrome Mox
Cyclers
4x Tranquil Thicket
3x Secluded Steppe
3x Barren Moor
Mana
4x Windswept Heath
2x Plains
2x Forest
2x Swamp
1x Bayou
1x Scrubland
1x Savannah
Sideboard
4x Cabal Therapy
4x Engineered Plague
4x Tormod's Crypt
3x Orim's Chant
Other good cards for this deck are Jotun Grunt, Tombstalker, Twisted Abomination/Eternal Dragon, Volrath's Stronghold, Nantuko Monastery, and Pithing Needle.
I'd really like to put Chant in the maindeck, but the only thing I can see to remove for it is the Angels, and that leaves the deck a bit light on actual beaters, as well as taking away the lifegain. The Confidants are really groovy with the low curve and do a great job of minimizing the effects of the low number of cyclers and the card disadvantage from Chrome Mox.
Updates
After running a bunch of test games I've discovered that goblins is a bad matchup game one. Not unwinnable by any means, but also not in your favor. Something like 65/35 them. 4x Plague helps a LOT, giving you an edge post board. Though its also not a lockdown victory then either, more like 65/35 or 70/30 you. I think this results in a slightly favorable match overall, maybe 55/45 or 60/40 in your favor, but still one that you can very easily lose if you don't play tight.
Threshold is fairly in your favor. You have as many or more must counters as they have counters, and your guys are bigger. Plus you have a better draw engine and recursion. If they win its going to be early with quick thresh and lots of early beats. I'd say about 65/35 in your favor pre-board, and 60/40 post. You don't have much relevant to bring into this matchup, while they gain Krosan Grip. Tormod's Crypt is helpful, but not that much given that your guys are already bigger or as big as theirs.
I haven't tested any other matches with this build yet, so no comments on how they play out. I've made quite a few changes since the first list posted on this thread, most of which I feel are beneficial.
Beats
4x Tarmogoyf
2x Tombstalker
2x Exalted Angel
1x Nantuko Monastery
Recursion
3x Eternal Witness
4x Unearth
3x Life from the Loam
Cycling Stuff
3x Astral Slide
3x Street Wraith
4x Tranquil Thicket
3x Barren Moor
2x Secluded Steppe
Acceleration
3x Chrome Mox
Removal
4x Swords to Plowshares
3x Vindicate
2x Engineered Explosives
Disruption
2x Orim's Chant
Mana
3x Windswept Heath
2x Forest
2x Plains
2x Swamp
1x Savannah
1x Bayou
1x Scrubland
Sideboard
4x Cabal Therapy
4x Engineered Plague
3x Tormod's Crypt
3x Pithing Needle
1x Orim's Chant
I went down to three Witnesses because with four I would have an extra one clogging my hand too often. Witness + Unearth is just about the same as having unlimited Witnesses until you get a Slide online, so having only three really hasn't been a problem for me. Street Wraith replaced Bob because I didn't really have any good ways to kill him if I got low on life and I wanted more cyclers in the deck. The free cycling this is also pretty tight and can give goyf a surprise pump sometimes. Tombstalker made it in because he's awesome. The Chant's can serve as no counter enforcers, time walks, and in some games (like against a board control deck) as a way to get "Chant Lock". Generally useful, but not mindblowing in multiples, so they're in as a two-of with a third in the board for matches they're really useful in. Also absolutely amazing vs. non-Solidarity storm combo. Post board, CRET-belcher shouldn't be too bad of a matchup given 3 chants, 3 needles, and 4 therapies to stop the t1 win.
EDIT2 - a note on the decks' origins:
As I noted at the start of this thread, this deck is growing out of my work on slide in extended, and the feeling I'm getting that the version of Slide I'm piloting there has the ability to make a successful transition to Legacy. In an attempt to explain why I feel this way, I'll give a recount of a recent two game match I played on MODO with the extended version. (Once Classic gets a banned list I'll be playing this there as well, which should provide a more reasonable, though still imperfect, comparison to Legacy). These games took place vs. a guy with a 1690 rating piloting R/W Boros.
Game One: For some reason Modo isn't replaying this one but it involved a turn one mox/cycling combo into a t2 putrefy, t3 5/6 goyf and edge of autumn casting. Bad times for opponent, when my third turn ended I had five mana and a goyf in play to his two lands. When he Molten Rain'd me on his third turn it was completely irrelevant.
Game Two (On the draw): Hand consists of Barren Moor, Street Wraith, Engineered Explosives, Putrefy, Plains, Loxodon Hierarch, Chrome Mox, Windswept Heath.
Boros T1: Bloodstained Mire, Go. Popped Mire on my turn for Foundry.
Slide T1: Windswept Heath, Mox Imprinting Wraith, Go. Cycled Moor and popped Heath for Temple Garden on his EOT.
Boros T2: Sacred Foundry, Goblin Legionnaire, Go.
Slide T2: Draw Witness and Gilded Light, Plains, Putrefy Legionnaire, Go.
Boros T3: Flooded Strand, Isamaru, Go. Popped Strand on my turn for Foundry.
Slide T3: Draw Gilded Light, cycle for Godless Shrine, E.E. for one, Go.
Boros T4: Attacked with Isarmaru, Mire, Go. Mire for Foundry EOT.
Slide T4: Draw Forest, play it, Witness grabbing Heath, two mana untapped.
Boros T5: Attack with Isamaru, trade with Witness, Savannah Lions, Go. I popped E.E. at EOT killing Lions. Flooded Strand for Plains.
Slide T5: Draw Exalted Angel, Heath for Forest, play Angel unmorphed.
Boros T6: Lightning Helix, Firebolt, kill Angel.
Slide T6: Draw Tombstalker, Loxodon Hierarch, Tombstalker, Go.
Boros T7: Browbeat, I pay five life, dropping to 15, Go.
Slide T7: Draw Street Wraith, attack for nine, Boros Incinerates me and concedes.
the extended slide list which the legacy version is based off of:
4x Tarmogoyf
4x Eternal Witness
2x Tombstalker
2x Loxodon Hierarch
2x Twisted Abomination
3x Street Wratih
3x Gilded Light
3x Edge of Autumn
3x Astral Slide
2x Engineered Explosives
3x Putrefy (will be Vindicates soon)
2x Global Ruin
3x Chrome Mox
4x Tranquil Thicket
4x Secluded Steppe
3x Windswept Heath
1x Overgrown Tomb
1x Godless Shrine
1x Temple Garden
1x Nantuko Monastery
3x Chrome Mox
2x Forest
2x Plains
2x Swamp
Sideboard
1x Genesis
2x Exalted Angel
2x Condemn
3x Tormod's Crypt
3x Pithing Needle
4x Cabal Therapy
I included this bit on the deck's extended version because I think that if you know where something is coming from you'll better understand it, and how to move it forward to where you want it to go. If you find this section unhelpful, then just ignore it.