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Bovinious
08-22-2007, 01:48 AM
So lately I've been dusting off this old Doomsday list I had in my MWS, I was wondering if it can ever become competitive. Heres the list:

// Lands
4 [U] Underground Sea
4 [ON] Polluted Delta
2 [OD] Island (2)
3 [OD] Swamp (4)

// Kill
1 [MR] Second Sunrise
1 [FD] Conjurer's Bauble
1 [OD] Predict
4 [TO] Cabal Ritual
1 [OD] Predict
4 [WL] Doomsday
4 [US] Duress
4 [MI] Mystical Tutor
4 [AL] Lim-Dul's Vault
1 [MI] Lion's Eye Diamond
4 [TE] Lotus Petal
4 [MM] Dark Ritual
4 [MM] Unmask
4 [MR] Chrome Mox
1 [TSP] Grapeshot
4 [MM] Brainstorm
1 [ON] Chain of Vapor
1 [DS] Echoing Truth

// Sideboard
SB: 1 [TO] Breakthrough
SB: 1 [MI] Shallow Grave
SB: 2 [LE] Krosan Cloudscraper
SB: 1 [JU] Sutured Ghoul
SB: 1 [ON] Chain of Vapor
SB: 1 [AQ] Hurkyl's Recall
SB: 4 [MR] Chalice of the Void
SB: 1 [DS] Echoing Truth
SB: 1 [SC] Stifle
SB: 1 [NE] Massacre
SB: 1 [PS] Rushing River

EDIT: Typing in explanations now

Some explanations:

The kill is to cast Doomsday, stack your deck with Predict, Grapeshot, Conjurer's Bauble, LED, Second Sunrise. Your next draw phase you draw Predict, cast it naming Grapeshot, drawing Bauble and LED. You cast Bauble and LED, activate the Baubles ability targetting nothing, before passing priority you sac LED for WWW, draw Second Sunrise off Bauble, cast it with the WWW, returning LED/Bauble, lather, rinse, repeat at will until you feel like breaking LED for RRR, returning Grapeshot and winning. NOTE: You need 2U available the turn after you cast Doomsday to win. Also, drawing one of your combo pieces is no big deal as far as I see it, you just insert random other card, and if it gets Duressed away thats no problem either because Doomsday lets you search your GY.

Most of the fast mana/tutor/protection spells should be self explanatory, basically you wanna try and rid the opponent of any counters or yard hate they may have and then win. I was thinking of adding some counters but am not sure if I could support FoW, and dont know what to cut. Also the SB has an alternate kill, Breakthrough for x=1, cast Shallow grave for a big Ghoul and win, note this needs 2UB the turn after Doomsday to win, but it gets around Meddling Mage, Stifle, or anything else that will hate on the Grapeshot kill.

Anyone got any ideas?

Benie Bederios
08-22-2007, 06:01 AM
Hi,

Don't you need 2 Cloudscrapers for a deadly Ghoul. I would play Dreaghtnought over them anyway, because you can discard them for 1.

I had a Doomsday deck myself but it worked far more as a storm deck.

The Stack was something like

Brainstorm
Dark Ritual
Dark Ritual
Ill-Gotten Gains
Tendrils of Agony

You needed a full hand to combo with this stack though. This stack can only deal 16 damage for BUU so you need atleast two other spells in hand, and next to that you must be able to put 2 unneeded cards on top of your library.

Allthough the stack isn't to good, it was just a storm deck, wich could easily win without the stack, but the Doomsday made it possible to keep weak hands.

Anyway it isn't better than the regular stack, but I just throw it in here for discussion.

You can also go for a Dancing Ghoul deck, with Doomsday in there. The problem I see with this list is that you don't have any backupplan. A well timed Extirpate or an extract( wich sees more play due to Breakfast) can ruin your whole gamplan. It's not good to have a card out there that says U: You loose the game. You have your discard to protect the kill, but what if the opponent has an Extract in opening hand, or topdecks a Extirpate.

BB

deadlock
08-22-2007, 04:49 PM
Street Wraith seems to be a pretty good inclusion, it let you go off the turn you cast Doomsday and can serve as a alternate kill condition. If you need another free draw, Edge of Autumn can work.

With the storm kill it looks like you can work Doomsday into a Iggy Pop'ish deck, because you can go off with just DD in hand and maybe some artifact mana / disruption spells to increase the storm count.

Maveric78f
08-23-2007, 06:48 AM
If you play 4*LED + 4*Edge of Autumn + 4*Street Wraith, you can more easily win the game the turn when you played DD.