Benie Bederios
08-30-2007, 06:45 PM
Current List
Main Deck
3 Polluted Delta
4 Flooded Strand
3 Tundra
4 Underground Sea
1 Island
1 Plains
1 Swamp
4 Wasteland
2 Exalted Angel
4 Meddling Mage
3 Shadowmage Infiltrator
3 Jotun Grunt
4 Swords to Plowshare
4 Brainstorm
3 Counterspell
4 Force of Will
3 Vindicate
3 Daze
3 Duress
3 Stifle
1 Smother
2 Engineered Explosives
Sideboard
3 Divert
4 Engineered Plague
2 Extirpate
3 Pithing Needle
3 Blue Elemental Blast
Now testing
Tarmogoyf instead of Jotun Grunt
Extirpate instead of Crypt in SB
Veldalkan Shackles somewhere
The Primer is based on the old list and not the current one
History
I don’t know much about the history of Dump Truck. It was originally a three color Extended deck, with cheap answers and Exalted Angel as win condition. The combination of colors allowed it to play powerfull cards like Vindicate and Meddling Mage. Anyway the deck was ported to both Legacy and Vintage. In Vintage it was a reasonable deck, Mostly due to Mana Drain and other powerfull cards like Yawgmoth’s Will and Balance. I could find only one top eight of Dump Truck in Legacy and that is 3 years ago. Here is a link to that deck: http://www.germagic.de/dc/deck.php?id=2169.
I know present to you Dump Truck 2007
3 Polluted Delta
4 Flooded Strand
3 Tundra
4 Underground Sea
2 Island
2 Plains
1 Swamp
2 Exalted Angel
4 Meddling Mage
3 Shadowmage Infiltrator
3 Jotun Grunt
4 Swords to Plowshare
4 Brainstorm
3 Counterspell
4 Force of Will
3 Vindicate
3 Daze
3 Duress
3 Smother
2 Engineered Explosives
Way to play
The deck plays out as a fast control deck or a slow aggro-control deck. You normally answers the threads the opponent plays for the first few turn and try to resolve a beater. With Shadowmage Infiltrator you can gain card advantage over most deck and answer any card that might be a problem. This deck can play a slow game, where you use Engineered Explosives and Shadowmage Infiltrator, to gain card advantage and overwhelm them with threads and answers. It can just as easy play the beatdown role, with cheap threads and tempo disruption
The Mana
19 lands seems a little light for a slow aggro-control deck, but it hasn’t been a problem so far. The curve is still low with only Exalted Angel as an expensive creature. Two Islands and two Plains and a single Swamp make sure you can play every spell of your deck of basic lands. The seven fetches smooth out the base nicely.
The Beats
The deck plays seven utility creatures and five large beaters. Shadowmage Infiltrator is the draw engine of the deck. it is chosen over the cheaper Dark Confidant for three reasons. First of all it has a large ass, what means he doesn’t die against Mogg Fanatic or Fire // Ice. The second reason is Exalted Angel and Force of Will. This gives me six +4 mana spells with only Brainstorm to stack your library. The last reason is Engineered Explosives. It allows you to play it for 2 without loosing your draw-engine. The second Utility creature is Meddling Mage. It is a 2/2 for 2 mana and has a very nice ability.
The large beaters are Exalted Angel and Jotun Grunt. Exalted Angel wins just games. When you get it in to play it can beat for a lot of damage, while gaining life. Beating for a difference of 8 life a turn is huge. Jotun Grunt is more or less a metagame call. It is nice against fast combo decks, because it puts them on a serious clock. Also with the number of decks utilizing the graveyard (Thresh, Survival, IGGy-Pop, Ichorid) this can really be a house. But even if it stays around 3 turns, before you can gain cardadvantage with Shadowmage Infiltrator it has done it’s duty. Late game it can put your needed spells back in your library.
The Counters
Force of Will is still one of the best cards in magic. It allows you to tap out, without the danger of an opponent playing something bad. Daze is the other free counter at hand. This is a difference with earlier Dumptruck lists, wich only played Force of Will as free counter. It allows you to tap out more often, while giving you protection. Other options for this slot are Stifle or Spellsnare. The last counter is Counterspell, wich is the second best counterspell Legacy has.
The Removal
There are still a lot of decks around that play creatures, so this deck packs 7 creature removal spells. Swords to Plowshare is simply the best. For a single mana, it get rid of creature for good. Smother is the second removal spell. It kills most creatures in the format for 2 mana. This could be swapped for Ghastly Demise or Diabolic Edict. Vindicate is third removal spell. This card is never dead. It can kill any permanent in play, so the deck doesn’t need to play Disenchant to stop artifacts or enchantments. The final removal is Engineered Explosives. The deck can lay it down from 0 to 3 mana and blow things up like Goblin tokens to Tarmogoyf.
The other
Brainstorm is the only draw in the deck with Shadowmage Infiltrator. This is a little light, but none of the other draw spells makes the cut. Fact or Fiction is to slow and this deck can’t take the advantage out of Serum Visions or Portent as Threshold can do.
Matchups
Instead of giving percentages, I only going to give the basic plan and board options against decks.
Goblins
Preboard it is a tough matchup but not unwinnable. The trick is to stay alive until you can get an unmorphed Angel in play. You have 10 spot removal and 2 semi Sweepers. The smaller creatures can hold of the horde. Be careful that Jotun Grunt is the only creature( next to the Angel) who can block a Piledriver. If you survive until the Angel you’re in good shape. Postboard it gets a lot better. You gain Blue Elemental Blast as well as Engineered Plague. Duress goes out, because it is quite weak against a deck with 30+ creatures. Counterspell isn’t powerfull too. Only two Meddling Mages are removed because they provide a solid body.
Board:
-2 Meddling Mage
-3 Counterspell
-3 Duress
+4 Engineered Plague
+4 Blue Elemental Blast
Thresh
The mainproblem of Thresh is that it looses to control decks. That’s why you must take the role of the control player. If you can get an Infiltrator online they will loose. Jotun Grunt also helps in keeping them of Thresh. The 12 pieces of removal will come in handy against them. Postboard you gain Tormod’s Crypt and If needed the third Engineered Explosive so you can completely wreck there board and Graveyard. A single Meddling Mage goes out, because you can’t name too much, without stopping your cards too.
Board
-1 Meddling Mage
-1 Vindicate
+2 Tormod’s Crypt
Uwb Fish
The decks are quite similar only you play a little more control for fewer beaters. Engineered Explosives is a house here, because it kills of more than one creature 90% of the time. Meddling Mage can name Swords to Plowshare and render them without removal so Exalted Angel will win the game. Be careful of Jitte though. You can’t bring in a lot against them, and neither can they. Pithing Needle can come in if you fear Jitte and the third Engineered Explosive can come in.
Board
-2 Meddling Mage
-1 Vindicate
+2 Pithing Needle
+1 Engineered Explosives
Faerie Stompy
Allthough Chalice for 1 doesn’t hit to many cards( compared to Threshold) it hits your best answer against them, Swords to Plowshare. You must remember the deck is creature light, so if you can keep them of creatures you are in good shape. Exalted Angel thrumps all of there creatures. Engineered Explosives can get rid of Chalice luckely. Postboard you don’t need to bring in much. Your MD is already optimal against it. You can bring in Pithing Needle to stop there Equipments, but it gives you more 1 mana spells. Jotun Grunt isn’t really good, because most of there creatures have flying.
Board
-3 Jotun Grunt
+3 Pithing Needle
Bw Confidant and Red Death
Allthough they play quite different, I’ve put them in the same category. The thing is, Discard and Land Destruction is bad for you. Suicide Black was designed to beat control and those decks both does. Against Red Death can an Angel steal a game. Try to hold of there threads as soon as possible so you stay out of burn reach. Bw Confidant has got about a same clock as you does. If they can’t put down a decent clock or can’t overwhelm you with disruption you might win. I’ve looked for answers for the board, but couldn’t find one. If there is a lot of those decks in your meta you’d be better of playing another deck.
Board
none
Ichorid Combo
Ichorid is bad news for control, because it doesn’t need to play a lot of spells. The good news is the combo versions plays more spells. Lion’s Eye Diamond is a card you rather counter. Jotun Grunt is nice in two ways. First it can put Dredgers on the bottom of the graveyard. With most lists playing no fetches this can be problematic. It can also die during your upkeep removing some Bridges from the game. Dread Return and Cabal Therapy are 2 cards the opponent want to resolve, so can be handled by Meddling Mage. Post board you have can board in Engineered Plague and disable there Ichorids. Next to that Tormod’s Crypt comes in anyway.
Board
-3 Vindicate
-3 Smother
+4 Engineered Plague
+2 Tormod’s Crypt
TES and IGGy-Pop
The “slow” combo decks. The both pack disruption you really hate: Orim’s Chant. This is a must counter, even if it’s your last counter. Meddling Mage is a house here, if you can gues right. Against TES the most important cards are Infernal Tutor and Burning Wish. Or you can go for Tendrils of Agony and Empty the Warrens. Duress helps out making the right Descision. Jotun Grunt is very good in this matchup because it sets the opponent on a quick clock. Post board the opponent gets Dark Confidant and/or more Red Elemental Blasts. You can remove the Smothers for some extra hate. Swords to Plowshare stays in because it hits there Confidant and Xantid Swarm. Engineered Explosive can get rid of Goblin tokens as well as mana artifacts. Bad players sometimes play LED before a Rite of Flame or Duress and you are able to blow up Explosives and watch them Fizzle.
Board
-3 Smother
-1 Swords to Plowshare
+1 Duress
+2 Tormod’s Crypt
+1 Engineered Explosives
Belcher and Spanish Inquisition
The fastest decks in the format. The nice thing is they don’t play as much disruption as the other decks. The bad news is, that they can kill you before you can get your hate online. If you can stop there keycards and slow them down, you can kill them. Postboard you get the same as against the other combo decks. But you can add Pithing Needle against Belcher.
Board
-3 Smother
-2 Swords to Plowshare( against Belcher)
+1 Duress
+1 Engineered Explosives
+3 Pithing Needle( against Belcher)
Cephalid Breakfast
This combo deck works different than the storm based once. To win they need to resolve a single card: Dread Return. The first Mage normally names that card. If you can protect it your set. Naming the Cephalid and En-Kors isn’t that powerfull because they can Vial them in. Also well timed removal will set them back a turn too. After boarding you get Pithing Needle wich can name the En-Kor and Vial. Out goes the Vindicates because they are Sorcery speed removal.
Board
-3 Vindicate
+3 Piting Needle
Solidarity
This is a horrid matchup, luckely it is very rarely played and even rarer by good pilots. Your clock is simply to slow to matter. Just beat down as fast as possible. You need double mage to win( Brain Freeze and Cunning Wish) but the best cards to name are normally High Tide and Meditate. Jotun Grunt makes sure they need to draw you out with Stroke of Genius. You can’t bring much against them only a single Duress.
Board
-1 Smother
+1 Duress
Landstill
Another matchup I can’t really predict. The good thing is you have a lot of instant removal that can kill the manlands. Next to that you have more counters. The bad news is they have a drawengine that is bad for you, a decent amount of removal and some very ugly enchantments and artifacts. Meddling Mage can name Standstill, Pernicious Deed and Crucible of Worlds. You cant’t get much out of the board. Pithing Needle is decent, but not more than that.
Board
-3 Smother
+1 Duress
+2 Pithing Needle
With all those matchup the sideboard will look like this.
1 Duress
1 Engineered Explosives
4 Engineered Plague
2 Tormod’s Crypt
3 Pithing Needle
4 Blue Elemental Blast
Allthough this list is quite worked out, it isn't flawless. I would like to here your advise about the deck. To get the discussion( hopefully) I have some questions.
1. How much lands would you play? Is 19 enough, or would you play more?
2. Dark Confidant or Shadowmage infiltrator? and why?
3. What is the third counter after Force of Will and Counterspell? Spellsnare. Daze or Stifle? How much would you play of each?
4. What creature removal should be played next to Swords to Plowshare? Smother, or is Ghastly Demise or even Vendetta better?
5. What cards should you put in the SB, more combo hate or more specific answers like extirpate?
Well... Thanks in advance
BB
Main Deck
3 Polluted Delta
4 Flooded Strand
3 Tundra
4 Underground Sea
1 Island
1 Plains
1 Swamp
4 Wasteland
2 Exalted Angel
4 Meddling Mage
3 Shadowmage Infiltrator
3 Jotun Grunt
4 Swords to Plowshare
4 Brainstorm
3 Counterspell
4 Force of Will
3 Vindicate
3 Daze
3 Duress
3 Stifle
1 Smother
2 Engineered Explosives
Sideboard
3 Divert
4 Engineered Plague
2 Extirpate
3 Pithing Needle
3 Blue Elemental Blast
Now testing
Tarmogoyf instead of Jotun Grunt
Extirpate instead of Crypt in SB
Veldalkan Shackles somewhere
The Primer is based on the old list and not the current one
History
I don’t know much about the history of Dump Truck. It was originally a three color Extended deck, with cheap answers and Exalted Angel as win condition. The combination of colors allowed it to play powerfull cards like Vindicate and Meddling Mage. Anyway the deck was ported to both Legacy and Vintage. In Vintage it was a reasonable deck, Mostly due to Mana Drain and other powerfull cards like Yawgmoth’s Will and Balance. I could find only one top eight of Dump Truck in Legacy and that is 3 years ago. Here is a link to that deck: http://www.germagic.de/dc/deck.php?id=2169.
I know present to you Dump Truck 2007
3 Polluted Delta
4 Flooded Strand
3 Tundra
4 Underground Sea
2 Island
2 Plains
1 Swamp
2 Exalted Angel
4 Meddling Mage
3 Shadowmage Infiltrator
3 Jotun Grunt
4 Swords to Plowshare
4 Brainstorm
3 Counterspell
4 Force of Will
3 Vindicate
3 Daze
3 Duress
3 Smother
2 Engineered Explosives
Way to play
The deck plays out as a fast control deck or a slow aggro-control deck. You normally answers the threads the opponent plays for the first few turn and try to resolve a beater. With Shadowmage Infiltrator you can gain card advantage over most deck and answer any card that might be a problem. This deck can play a slow game, where you use Engineered Explosives and Shadowmage Infiltrator, to gain card advantage and overwhelm them with threads and answers. It can just as easy play the beatdown role, with cheap threads and tempo disruption
The Mana
19 lands seems a little light for a slow aggro-control deck, but it hasn’t been a problem so far. The curve is still low with only Exalted Angel as an expensive creature. Two Islands and two Plains and a single Swamp make sure you can play every spell of your deck of basic lands. The seven fetches smooth out the base nicely.
The Beats
The deck plays seven utility creatures and five large beaters. Shadowmage Infiltrator is the draw engine of the deck. it is chosen over the cheaper Dark Confidant for three reasons. First of all it has a large ass, what means he doesn’t die against Mogg Fanatic or Fire // Ice. The second reason is Exalted Angel and Force of Will. This gives me six +4 mana spells with only Brainstorm to stack your library. The last reason is Engineered Explosives. It allows you to play it for 2 without loosing your draw-engine. The second Utility creature is Meddling Mage. It is a 2/2 for 2 mana and has a very nice ability.
The large beaters are Exalted Angel and Jotun Grunt. Exalted Angel wins just games. When you get it in to play it can beat for a lot of damage, while gaining life. Beating for a difference of 8 life a turn is huge. Jotun Grunt is more or less a metagame call. It is nice against fast combo decks, because it puts them on a serious clock. Also with the number of decks utilizing the graveyard (Thresh, Survival, IGGy-Pop, Ichorid) this can really be a house. But even if it stays around 3 turns, before you can gain cardadvantage with Shadowmage Infiltrator it has done it’s duty. Late game it can put your needed spells back in your library.
The Counters
Force of Will is still one of the best cards in magic. It allows you to tap out, without the danger of an opponent playing something bad. Daze is the other free counter at hand. This is a difference with earlier Dumptruck lists, wich only played Force of Will as free counter. It allows you to tap out more often, while giving you protection. Other options for this slot are Stifle or Spellsnare. The last counter is Counterspell, wich is the second best counterspell Legacy has.
The Removal
There are still a lot of decks around that play creatures, so this deck packs 7 creature removal spells. Swords to Plowshare is simply the best. For a single mana, it get rid of creature for good. Smother is the second removal spell. It kills most creatures in the format for 2 mana. This could be swapped for Ghastly Demise or Diabolic Edict. Vindicate is third removal spell. This card is never dead. It can kill any permanent in play, so the deck doesn’t need to play Disenchant to stop artifacts or enchantments. The final removal is Engineered Explosives. The deck can lay it down from 0 to 3 mana and blow things up like Goblin tokens to Tarmogoyf.
The other
Brainstorm is the only draw in the deck with Shadowmage Infiltrator. This is a little light, but none of the other draw spells makes the cut. Fact or Fiction is to slow and this deck can’t take the advantage out of Serum Visions or Portent as Threshold can do.
Matchups
Instead of giving percentages, I only going to give the basic plan and board options against decks.
Goblins
Preboard it is a tough matchup but not unwinnable. The trick is to stay alive until you can get an unmorphed Angel in play. You have 10 spot removal and 2 semi Sweepers. The smaller creatures can hold of the horde. Be careful that Jotun Grunt is the only creature( next to the Angel) who can block a Piledriver. If you survive until the Angel you’re in good shape. Postboard it gets a lot better. You gain Blue Elemental Blast as well as Engineered Plague. Duress goes out, because it is quite weak against a deck with 30+ creatures. Counterspell isn’t powerfull too. Only two Meddling Mages are removed because they provide a solid body.
Board:
-2 Meddling Mage
-3 Counterspell
-3 Duress
+4 Engineered Plague
+4 Blue Elemental Blast
Thresh
The mainproblem of Thresh is that it looses to control decks. That’s why you must take the role of the control player. If you can get an Infiltrator online they will loose. Jotun Grunt also helps in keeping them of Thresh. The 12 pieces of removal will come in handy against them. Postboard you gain Tormod’s Crypt and If needed the third Engineered Explosive so you can completely wreck there board and Graveyard. A single Meddling Mage goes out, because you can’t name too much, without stopping your cards too.
Board
-1 Meddling Mage
-1 Vindicate
+2 Tormod’s Crypt
Uwb Fish
The decks are quite similar only you play a little more control for fewer beaters. Engineered Explosives is a house here, because it kills of more than one creature 90% of the time. Meddling Mage can name Swords to Plowshare and render them without removal so Exalted Angel will win the game. Be careful of Jitte though. You can’t bring in a lot against them, and neither can they. Pithing Needle can come in if you fear Jitte and the third Engineered Explosive can come in.
Board
-2 Meddling Mage
-1 Vindicate
+2 Pithing Needle
+1 Engineered Explosives
Faerie Stompy
Allthough Chalice for 1 doesn’t hit to many cards( compared to Threshold) it hits your best answer against them, Swords to Plowshare. You must remember the deck is creature light, so if you can keep them of creatures you are in good shape. Exalted Angel thrumps all of there creatures. Engineered Explosives can get rid of Chalice luckely. Postboard you don’t need to bring in much. Your MD is already optimal against it. You can bring in Pithing Needle to stop there Equipments, but it gives you more 1 mana spells. Jotun Grunt isn’t really good, because most of there creatures have flying.
Board
-3 Jotun Grunt
+3 Pithing Needle
Bw Confidant and Red Death
Allthough they play quite different, I’ve put them in the same category. The thing is, Discard and Land Destruction is bad for you. Suicide Black was designed to beat control and those decks both does. Against Red Death can an Angel steal a game. Try to hold of there threads as soon as possible so you stay out of burn reach. Bw Confidant has got about a same clock as you does. If they can’t put down a decent clock or can’t overwhelm you with disruption you might win. I’ve looked for answers for the board, but couldn’t find one. If there is a lot of those decks in your meta you’d be better of playing another deck.
Board
none
Ichorid Combo
Ichorid is bad news for control, because it doesn’t need to play a lot of spells. The good news is the combo versions plays more spells. Lion’s Eye Diamond is a card you rather counter. Jotun Grunt is nice in two ways. First it can put Dredgers on the bottom of the graveyard. With most lists playing no fetches this can be problematic. It can also die during your upkeep removing some Bridges from the game. Dread Return and Cabal Therapy are 2 cards the opponent want to resolve, so can be handled by Meddling Mage. Post board you have can board in Engineered Plague and disable there Ichorids. Next to that Tormod’s Crypt comes in anyway.
Board
-3 Vindicate
-3 Smother
+4 Engineered Plague
+2 Tormod’s Crypt
TES and IGGy-Pop
The “slow” combo decks. The both pack disruption you really hate: Orim’s Chant. This is a must counter, even if it’s your last counter. Meddling Mage is a house here, if you can gues right. Against TES the most important cards are Infernal Tutor and Burning Wish. Or you can go for Tendrils of Agony and Empty the Warrens. Duress helps out making the right Descision. Jotun Grunt is very good in this matchup because it sets the opponent on a quick clock. Post board the opponent gets Dark Confidant and/or more Red Elemental Blasts. You can remove the Smothers for some extra hate. Swords to Plowshare stays in because it hits there Confidant and Xantid Swarm. Engineered Explosive can get rid of Goblin tokens as well as mana artifacts. Bad players sometimes play LED before a Rite of Flame or Duress and you are able to blow up Explosives and watch them Fizzle.
Board
-3 Smother
-1 Swords to Plowshare
+1 Duress
+2 Tormod’s Crypt
+1 Engineered Explosives
Belcher and Spanish Inquisition
The fastest decks in the format. The nice thing is they don’t play as much disruption as the other decks. The bad news is, that they can kill you before you can get your hate online. If you can stop there keycards and slow them down, you can kill them. Postboard you get the same as against the other combo decks. But you can add Pithing Needle against Belcher.
Board
-3 Smother
-2 Swords to Plowshare( against Belcher)
+1 Duress
+1 Engineered Explosives
+3 Pithing Needle( against Belcher)
Cephalid Breakfast
This combo deck works different than the storm based once. To win they need to resolve a single card: Dread Return. The first Mage normally names that card. If you can protect it your set. Naming the Cephalid and En-Kors isn’t that powerfull because they can Vial them in. Also well timed removal will set them back a turn too. After boarding you get Pithing Needle wich can name the En-Kor and Vial. Out goes the Vindicates because they are Sorcery speed removal.
Board
-3 Vindicate
+3 Piting Needle
Solidarity
This is a horrid matchup, luckely it is very rarely played and even rarer by good pilots. Your clock is simply to slow to matter. Just beat down as fast as possible. You need double mage to win( Brain Freeze and Cunning Wish) but the best cards to name are normally High Tide and Meditate. Jotun Grunt makes sure they need to draw you out with Stroke of Genius. You can’t bring much against them only a single Duress.
Board
-1 Smother
+1 Duress
Landstill
Another matchup I can’t really predict. The good thing is you have a lot of instant removal that can kill the manlands. Next to that you have more counters. The bad news is they have a drawengine that is bad for you, a decent amount of removal and some very ugly enchantments and artifacts. Meddling Mage can name Standstill, Pernicious Deed and Crucible of Worlds. You cant’t get much out of the board. Pithing Needle is decent, but not more than that.
Board
-3 Smother
+1 Duress
+2 Pithing Needle
With all those matchup the sideboard will look like this.
1 Duress
1 Engineered Explosives
4 Engineered Plague
2 Tormod’s Crypt
3 Pithing Needle
4 Blue Elemental Blast
Allthough this list is quite worked out, it isn't flawless. I would like to here your advise about the deck. To get the discussion( hopefully) I have some questions.
1. How much lands would you play? Is 19 enough, or would you play more?
2. Dark Confidant or Shadowmage infiltrator? and why?
3. What is the third counter after Force of Will and Counterspell? Spellsnare. Daze or Stifle? How much would you play of each?
4. What creature removal should be played next to Swords to Plowshare? Smother, or is Ghastly Demise or even Vendetta better?
5. What cards should you put in the SB, more combo hate or more specific answers like extirpate?
Well... Thanks in advance
BB