dazed and confused
09-16-2007, 06:40 AM
I posted this deck a while ago and it is a POWERFUL deck. Before you comment and say no to it please try it on MWS at least. This deck is an agro controle deck that has answers to most problems.
Creatures
4x serendib effrit
4x spiketail hatching
4x river boa
4x grim lavamancer
Controle
4x Force of will
4x daze
4x Stifle
Draw
4x Brainstorm
4x curiosity
Utility
4x Fire/Ice / sword of fire and ice / Jitte
Land
4x Tropical Island
4x Volcanic Island
4x Polluted Delta
4x Flooded Strand
4x Wasteland
Card Discussion
Controle
Force of will: is obvious, with the large amount of blue cards you have more than enough for chucking.
Daze: is a great early game counter and can be good in a pinch mid game.
Stife: A card that is amazing in any deck, Many times i used it to stifle an opponents fetchland, stifle a lacky, stifle a wasteland ect.., and can be great for combo. You stifle Karmic guid breakfast fails.
Spiketail Hatchling: a 1/1 Flying that counts as a constant counter threat.
Draw
Brainstorm: GREAT cynergy with fetchland, and this deck having 8 means you can shuffle unwanted cards for a fresh draw.
Utility
Fire/ice: It burns, It taps and draws, It sorts your mail, you get the point, you have options!
Creatures
Serendib Efrit: A 3/4 flying blue creature, sure it does 1 damage to you each upkeep BUT you are doing 3 damage to them, i say a good trade. It is also does not die to a random lightning bolt.
River Boa: One of my personal favorite! a 2/1 regenerating blocker. Island walk, with the meta today island walk is great.
Grim Lavamansor: a 1/1 for R that can tap to do 2 damage to creature or player. With the amount of cards you will have in your graveyard you will be able to abuse lavamansor till your hearts content.
I have not been able to test this deck recently and i know it may be able to be improved on. All i would ask is you try it out as is first before you make your suggestions on changes. When it was played, its matchup was great agains ALL deacks.
Thank you
Thread title changed to reflect content. - Bardo
Creatures
4x serendib effrit
4x spiketail hatching
4x river boa
4x grim lavamancer
Controle
4x Force of will
4x daze
4x Stifle
Draw
4x Brainstorm
4x curiosity
Utility
4x Fire/Ice / sword of fire and ice / Jitte
Land
4x Tropical Island
4x Volcanic Island
4x Polluted Delta
4x Flooded Strand
4x Wasteland
Card Discussion
Controle
Force of will: is obvious, with the large amount of blue cards you have more than enough for chucking.
Daze: is a great early game counter and can be good in a pinch mid game.
Stife: A card that is amazing in any deck, Many times i used it to stifle an opponents fetchland, stifle a lacky, stifle a wasteland ect.., and can be great for combo. You stifle Karmic guid breakfast fails.
Spiketail Hatchling: a 1/1 Flying that counts as a constant counter threat.
Draw
Brainstorm: GREAT cynergy with fetchland, and this deck having 8 means you can shuffle unwanted cards for a fresh draw.
Utility
Fire/ice: It burns, It taps and draws, It sorts your mail, you get the point, you have options!
Creatures
Serendib Efrit: A 3/4 flying blue creature, sure it does 1 damage to you each upkeep BUT you are doing 3 damage to them, i say a good trade. It is also does not die to a random lightning bolt.
River Boa: One of my personal favorite! a 2/1 regenerating blocker. Island walk, with the meta today island walk is great.
Grim Lavamansor: a 1/1 for R that can tap to do 2 damage to creature or player. With the amount of cards you will have in your graveyard you will be able to abuse lavamansor till your hearts content.
I have not been able to test this deck recently and i know it may be able to be improved on. All i would ask is you try it out as is first before you make your suggestions on changes. When it was played, its matchup was great agains ALL deacks.
Thank you
Thread title changed to reflect content. - Bardo