morgan_coke
09-27-2007, 12:26 AM
Ok, messing around with the Classic format on modo, which is sort of like legacy, except not at all, I came up with this which is admittedly, very dumb, but also kinda like, good too.
Stupid Green StompyStax
Elfcceleration
4x Fyndhorn Elves
4x Llanowar Elves
Mana Denial
4x Trinisphere
4x Ice Storm (or Winter's Grasp, or Thermokarst)
4x Winter Orb
4x Wasteland
3x Icy Manipulator
Beats
4x Troll Ascetic
4x Mishra's Factory
3x Garruk Wildspeaker
Draw
3x Harmonize
Equipment
2x Umezawa's Jitte
2x Sword of Fire and Ice
(one of these two maybe should be replaced with Light and Shadow)
Lands
13x Forest
2x Pendelhaven
Sideboard
4x Chalice of the Void
4x Tormod's Crypt
4x Krosan Grip
3x Ground Seal (or possibly Pithing Needle)
I know some of you are thinking "Manlands + Winter Orb? Like so not cool". Which you would think is true, but it turns out isn't. Garruk untaps lands, elves provide mana for factorys to animate and turn sideways. and in a last ditch effort instead of tapping your opponents' lands with icy, you can just tap your own orb with it instead.
In the sideboard, Seal turns off Life from the Loam and Dread Return. Yay. Chalice + 3Sphere turns off combo and Threshold. Also yay.
Icy Manipulator looks like total WTF, but it does a couple of important things, like stop tarmogoyf. or other random large beater that got down somehow and that you can't deal with. Also locks people under orb/sphere by shutting off their mana. and lets you untap all your lands every so often. Another yay card.
Garruk is awesome here, he makes token to chump and carry swords, untaps lands under orb, and if the board stalls up, casts overrun making your elfs very mean. He also sucks up burn and doesn't cost any more mana once he hits.
Ancient Tomb and Rishadan Port would be cool, but you already have eight lands that don't tap for green mana, this makes them less cool. The deck does a pretty solid job of preventing anyone from playing spells off of lands, which is a benefit to it since it plans on winning with manlands and garruk anyways.
Stupid Green StompyStax
Elfcceleration
4x Fyndhorn Elves
4x Llanowar Elves
Mana Denial
4x Trinisphere
4x Ice Storm (or Winter's Grasp, or Thermokarst)
4x Winter Orb
4x Wasteland
3x Icy Manipulator
Beats
4x Troll Ascetic
4x Mishra's Factory
3x Garruk Wildspeaker
Draw
3x Harmonize
Equipment
2x Umezawa's Jitte
2x Sword of Fire and Ice
(one of these two maybe should be replaced with Light and Shadow)
Lands
13x Forest
2x Pendelhaven
Sideboard
4x Chalice of the Void
4x Tormod's Crypt
4x Krosan Grip
3x Ground Seal (or possibly Pithing Needle)
I know some of you are thinking "Manlands + Winter Orb? Like so not cool". Which you would think is true, but it turns out isn't. Garruk untaps lands, elves provide mana for factorys to animate and turn sideways. and in a last ditch effort instead of tapping your opponents' lands with icy, you can just tap your own orb with it instead.
In the sideboard, Seal turns off Life from the Loam and Dread Return. Yay. Chalice + 3Sphere turns off combo and Threshold. Also yay.
Icy Manipulator looks like total WTF, but it does a couple of important things, like stop tarmogoyf. or other random large beater that got down somehow and that you can't deal with. Also locks people under orb/sphere by shutting off their mana. and lets you untap all your lands every so often. Another yay card.
Garruk is awesome here, he makes token to chump and carry swords, untaps lands under orb, and if the board stalls up, casts overrun making your elfs very mean. He also sucks up burn and doesn't cost any more mana once he hits.
Ancient Tomb and Rishadan Port would be cool, but you already have eight lands that don't tap for green mana, this makes them less cool. The deck does a pretty solid job of preventing anyone from playing spells off of lands, which is a benefit to it since it plans on winning with manlands and garruk anyways.