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Happy Gilmore
10-01-2007, 09:03 PM
Thats right, I went there.

4 Blasted Landscape
4 Drifting Meadow
4 Polluted Mire
4 Remote Isle
4 Slippery Karst

4 Fluctuator
1 Haunting Misery
2 Lotus Petal
1 Dark Ritual
1 Orim’s Chant

4 Pendrell Drake
2 Street Wraith
1 Darkwatch Elves
4 Keeneye Aven
4 Primoc Escapee
4 Wild Dogs
4 Cloud of Fairies
4 Drifting Djinn
4 Barkhide Mauler

SB:
4 Exhume
4 Chain of Vapor
4 Dance of the Dead
3 ?

With the exception of Orim's Chant this deck is insanely cheap to build. It also has the most Hilarious strategy ever post SB, Turbo reanimate, where the targets are their own discard outlets, finding your animate spells at the same time. Lols :tongue: . Cloud and Dogs can be cast easily as well. The deck does better than you think. I was able to go 6-4 vs. belcher, but then again I may have been lucky. And I was even with the Ghoul version of Cephalid Breakfast. The pilots may have been mediocre, but what I'm trying to say is that Fluctuator provides a fun alternative in case you want to try something different the next time you play in your local legacy tournament.

Bovinious
10-01-2007, 09:10 PM
LOL dood as you know ive got like the same exact deck, but instead of Orim's Chant and an extra Petal I've switched to 2 FoW and mostly blue cyclers except for Barkhide Mauler. Having the FoW slows you down but you just hold a blue cycler in hand with the FoW and pass the turn, countering either there way of winning or a hate spell. I'm not sure if its better than Chant since I dont really test this deck but it seems good. For the man-plan SB I run like 5 Swamps, 4 Reanimate, 3 Animate Dead, 3 Exhume.

You also may want to add 4 of the red US cycle land, if you dont draw Fluctuator and need to cycle to it its important to keep making land drops. Some number of Street Wraith is probably good here too, I go with 2 b/c I dont want to take 8 when comboing out, but 3 may be ok as well if a bit risky.

Moczoc
10-01-2007, 09:16 PM
There is an old large thread with well developped versions of this Deck http://mtgthesource.com/forums/showthread.php?t=4393&highlight=Fluctuator

..but the reanimation-SB-concept sounds new to me. Does it work good?

Happy Gilmore
10-01-2007, 09:16 PM
LOL dood as you know ive got like the same exact deck, but instead of Orim's Chant and an extra Petal I've switched to 2 FoW and mostly blue cyclers except for Barkhide Mauler. Having the FoW slows you down but you just hold a blue cycler in hand with the FoW and pass the turn, countering either there way of winning or a hate spell. I'm not sure if its better than Chant since I dont really test this deck but it seems good. For the man-plan SB I run like 5 Swamps, 4 Reanimate, 3 Animate Dead, 3 Exhume.

You also may want to add 4 of the red US cycle land, if you dont draw Fluctuator and need to cycle to it its important to keep making land drops. Some number of Street Wraith is probably good here too, I go with 2 b/c I dont want to take 8 when comboing out, but 3 may be ok as well if a bit risky.

The guy at my local store that gave me the idea was running Force, but orims chant + petal was better I thought because I could use the extra Petal to go off faster against some decks.

Bovinious
10-01-2007, 09:22 PM
dood dominic this is Copenhaver, but yeah Chant + Petal might actually be better but I'm not sure, one thing I found out for sure tho is that 2 Street Wraiths are good for free dig and a reanimation target, I wouldnt go up to 4 though because that would make your effective life total 12 :(

Happy Gilmore
10-01-2007, 10:03 PM
There is an old large thread with well developped versions of this Deck http://mtgthesource.com/forums/showthread.php?t=4393&highlight=Fluctuator

..but the reanimation-SB-concept sounds new to me. Does it work good?


wow, that list has alot going on in it. But I wonder about the numbers of some of the cards, and the choice of cyclers. The big fat blue cyclers would be better than disciples. Also I don't think more than 2 Tendrils is neccessary.

The Rack
10-01-2007, 11:45 PM
I developed the deck pretty thoroughly with Bovinious and I have 2 lists for fluctuator.

// Lands
4 [US] Polluted Mire
4 [US] Remote Isle
4 [US] Blasted Landscape
4 [US] Smoldering Crater
4 [AT] Slippery Karst
4 [AT] Drifting Meadow

// Creatures
4 [UL] Cloud of Faeries
4 [US] Sandbar Merfolk
4 [US] Pendrell Drake
4 [LE] Keeneye Aven
4 [US] Sandbar Serpent
2 [US] Drifting Djinn
4 [FUT] Street Wraith

// Spells
4 [US] Fluctuator
1 [TE] Lotus Petal
2 [UL] Miscalculation
1 [WL] Haunting Misery
1 [A] Dark Ritual
1 [FUT] Pact of Negation

// Sideboard
SB: 1 [TE] Lotus Petal
SB: 1 [WL] Haunting Misery
SB: 1 [9E] Consume Spirit
SB: 1 [UD] Rapid Decay
SB: 1 [4E] Dark Ritual
SB: 1 [WL] Abeyance
SB: 1 [SC] Stifle
SB: 1 [9E] Defense Grid
SB: 1 [US] Expunge
SB: 1 [MM] Misdirection
SB: 1 [US] Clear
SB: 1 [US] Scrap
SB: 1 [UL] Repopulate
SB: 1 [TO] Overmaster
SB: 1 [IN] Chromatic Sphere

and the more risky version...

// Lands
4 [US] Polluted Mire
4 [US] Remote Isle
4 [US] Blasted Landscape

// Creatures
4 [UL] Cloud of Faeries
4 [US] Sandbar Merfolk
4 [US] Pendrell Drake
4 [LE] Keeneye Aven
1 [LE] Primoc Escapee
4 [ON] Disciple of Malice

// Spells
4 [US] Fluctuator
4 [IA] Songs of the Damned
4 [TE] Lotus Petal
4 [SC] Reaping the Graves
3 [4E] Dark Ritual
2 [SC] Tendrils of Agony
4 [MR] Chrome Mox
2 [MR] Fabricate

// Sideboard
SB: 3 [AL] Force of Will
SB: 3 [7E] Duress
SB: 4 [AP] Dodecapod
SB: 3 [MR] Spoils of the Vault
SB: 2 [OD] Divert

they are pretty developed and a lot of testing went into them. I can post all the information on em but its your thread not mine. :p good luck with it!

Happy Gilmore
10-02-2007, 12:28 AM
no plz, go ahead. You guys were the ones who gace me the idea anyway. Its a super fun deck and is more competitive then ppl think. I would def make one change to the first list, -2 street wraith. 8 life is a lot when your going off.

zulander
10-02-2007, 12:44 AM
8 life is a lot when your going off.
No it isn't, seeing as to how you should win when going off anyways.

The Rack
10-02-2007, 01:00 AM
The reason I play 4 Street Wraith is because the 4/56 chance for Fluctuator now, it may seem small, but it's just another bonus. I'll post choices and whatnot manana, later.

Belgareth
10-02-2007, 05:46 AM
Lol I have this deck built too, theres an old thread on MTGS , the combo is really fragile so I found going the belcher route of more speed and less disruption to give it the edge.

satellites
10-02-2007, 01:00 PM
What about Mortal Kombat as a win condition?

Mortal Combat
Torment - R

:2: :b: :b:

Enchantment

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.


Maybe? You could up the petals, cast it with a ritual, then chant the other guy during their upkeep to make sure they don't try anything funny.

Or should it be a sideboard card, just in case they counter your only other win condition...

It'll also be hilarious to win with Mortal Combat and yell out MOOOOORTALLL KOMBAATTT when you do. Or maybe it's just me...

rufus
10-02-2007, 01:01 PM
Bitter Ordeal also has some interesting properties in a deck like this.

TorpidNinja
10-02-2007, 01:12 PM
"Bitter Ordeal also has some interesting properties in a deck like this."

Not really. Ordeal only counts permanents which are cards or tokens in play. Cycling and Ordeal do not interact.

rufus
10-02-2007, 03:13 PM
You're right, but they really ought to have printed 'from play' on the card.

http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=136049

Happy Gilmore
10-02-2007, 06:31 PM
If bitter ordeal worked the way I wish it did it would be the best win condition out there.

The Rack
10-05-2007, 05:54 PM
Bitter Ordeal.... hmmm....

So the idea is to deck your opponent with Ordeal? I wish you were able to extirpate their hand also but oh well. I can;t see it improving any matchups however all you need now is a dark ritual and the cyclers don;t have to be creatures. I like this a lot now, Testing!!

edit nvm it has to be a permanent, that sucks. I'll still look for stuff though.

hi-val
10-06-2007, 02:56 PM
You can possibly cut Petal and Dark Rit for a single LED. You can play it, put a bunch of Cycling on the stack and then crack it. The net result is 3 more mana and some cards cycled away. It'd save a slot or two in the deck.

I'd also look at turning the manabase into Ancient Tombs and City of Traitors. Back in the dark ages of 2003 I had a deck that was similar to this; it ran Land Grant to go get a single Bayou to accelerate out Flux.

The Rack
10-06-2007, 03:11 PM
The problem with LED is if you already draw the combo you lose, plain and simple there is no way of getting the combo out without discarding it. Let me know if I'm missing something.

Jak
10-06-2007, 05:21 PM
Also the 2 mana lands have never worked. You just fizzle more often.