GvS
11-07-2007, 04:16 PM
I haven't participated in any sanctioned legacy tournament before and haven't written any reports, so please bear with it and leave comment. I decided to try out deadguy rock (http://www.mtgthesource.com/forums/showthread.php?t=6238). I haven't seen any goblins around lately so I dropped one plague and used 3 CoP because I was afraid of burn and goyf slight. Unfortunately, I couldn't get thougthseize before tournament so I played Duress.
// Lands
4 Bayou
2 Windswept Heath
4 Bloodstained Mire
2 Polluted Delta
4 Scrubland
4 Wasteland
3 Swamp
// Creatures
4 Tarmogoyf
4 Dark Confidant
3 Nantuko Shade
// Spells
4 Hymn to Tourach
4 Vindicate
4 Swords to Plowshares
4 Sinkhole
3 Extirpate
3 Pernicious Deed
4 Duress
// Sideboard
1 Extirpate
1 Pernicious Deed
3 Engineered Plague
3 Kataki, War's Wage
4 Leyline of the Void
3 Circle of Protection: Red
Round one – Ichorid
Game one: I extirpate his only dredge and keep low on mana, while attacking with confidant. He got another dredge on 3 life and used it getting deep analysis. He sacrifice Lions Eye Diamond for 3 blue, looks at deep analysis, looks at his life.
Game two: I start with leyline and two StP, he plays some mana artifacts, but no land. Next two turns: he plays putrid imp, I StP it. Then I play deed, use it for 0 to remove his mana and finish with shade and goyf.
Round two
Game one: I have to mulligan to five and opp starts with Sensei's divining top followed with counterbalanced. I couldn't answer it and got locked.
Game two:
I duress and extirpate counterbalance, just to see hand full of counters. Next few turns I use deeds, sinkhole and vindicate to get rid of counters and finally land goyf. He plays his goyf and SDT. It goes slowly from then but I don't get anything good and he just use SDT and eventually win.
Round three – Spring Tide
Opp starts twice with one land and I have my LD. Both games ended in less than 5 min.
Round four – Tendrils combo
Game one: He plays turn one confidant which I couldn't answer for 3 turns, that's enough for combo.
Game two:
I start with leyline and two StP. That gets rid of IGG and confidants, but he manage to play EtW for high enough. I top deck Deed.
Game three:
I start with leyline and two StP again. He risk and use all hand to play two confidants. I remove them and finish with goyf.
Round five - Belcher
Game 1:I get rather good hand, but still can't answer turn two EtW making 14 gobs.
Game 2:
Duress + extirpate on belcher followed by plague on goblins.
Game 3:
I mulligan intentionally to 5, finally getting deed, fetch, bayou, scrubland and confidant. Opp makes 10 gobs in turn 1. I draw goyf and take 10 damage. I draw another fetch, play goyf and take 9 damge. It doesn't look good, I'm left with one life, two fetches and deed, but I topdeck bayou and win with deed for 0.
Round six - Armageddon Stax
Game one: That's really bad matchup for this deck. I tried to play disrupt + aggro, but he always got what he needed and I using too many fetches slowed me down enough to lose to Mishra.
Game two:
I got hand full of fetches again, but managed to remove some lock with deeds and attack with goyf leaving him at six. But then I got locked with two Tangle wires, after them he plays Crucible, Armageddon and trinisphere, killing my remaining creatures with returned tabernacle.
Round seven
Game one: “Finally some aggro deck”, I think, but I end up losing because I kept getting LD and discard while he got mobs and jitte.
Game two: I try to play more aggro this time, attacking with goyf and shade. He blocks them, slowly losing creatures and life. I lose shade to StP and leave goyf to goyf, because he keeps playing creatures. One of them is meedling mage for vindicate. I have one vindi but draw next two and some lands, while he keeps getting creatures like loxodon hierarch and eternall witness and another mage for StP this time. Next turn I draw StP. I tanked his attacks for few turns, hoping for one of four deeds, but I lost never seeing one for around 50 turns total in this round.
I finished 14/43, but I love this deck anyway. It's surprisingly good against 1-2 turn kill combos and it should deal with aggro when I learn to play it better.
// Lands
4 Bayou
2 Windswept Heath
4 Bloodstained Mire
2 Polluted Delta
4 Scrubland
4 Wasteland
3 Swamp
// Creatures
4 Tarmogoyf
4 Dark Confidant
3 Nantuko Shade
// Spells
4 Hymn to Tourach
4 Vindicate
4 Swords to Plowshares
4 Sinkhole
3 Extirpate
3 Pernicious Deed
4 Duress
// Sideboard
1 Extirpate
1 Pernicious Deed
3 Engineered Plague
3 Kataki, War's Wage
4 Leyline of the Void
3 Circle of Protection: Red
Round one – Ichorid
Game one: I extirpate his only dredge and keep low on mana, while attacking with confidant. He got another dredge on 3 life and used it getting deep analysis. He sacrifice Lions Eye Diamond for 3 blue, looks at deep analysis, looks at his life.
Game two: I start with leyline and two StP, he plays some mana artifacts, but no land. Next two turns: he plays putrid imp, I StP it. Then I play deed, use it for 0 to remove his mana and finish with shade and goyf.
Round two
Game one: I have to mulligan to five and opp starts with Sensei's divining top followed with counterbalanced. I couldn't answer it and got locked.
Game two:
I duress and extirpate counterbalance, just to see hand full of counters. Next few turns I use deeds, sinkhole and vindicate to get rid of counters and finally land goyf. He plays his goyf and SDT. It goes slowly from then but I don't get anything good and he just use SDT and eventually win.
Round three – Spring Tide
Opp starts twice with one land and I have my LD. Both games ended in less than 5 min.
Round four – Tendrils combo
Game one: He plays turn one confidant which I couldn't answer for 3 turns, that's enough for combo.
Game two:
I start with leyline and two StP. That gets rid of IGG and confidants, but he manage to play EtW for high enough. I top deck Deed.
Game three:
I start with leyline and two StP again. He risk and use all hand to play two confidants. I remove them and finish with goyf.
Round five - Belcher
Game 1:I get rather good hand, but still can't answer turn two EtW making 14 gobs.
Game 2:
Duress + extirpate on belcher followed by plague on goblins.
Game 3:
I mulligan intentionally to 5, finally getting deed, fetch, bayou, scrubland and confidant. Opp makes 10 gobs in turn 1. I draw goyf and take 10 damage. I draw another fetch, play goyf and take 9 damge. It doesn't look good, I'm left with one life, two fetches and deed, but I topdeck bayou and win with deed for 0.
Round six - Armageddon Stax
Game one: That's really bad matchup for this deck. I tried to play disrupt + aggro, but he always got what he needed and I using too many fetches slowed me down enough to lose to Mishra.
Game two:
I got hand full of fetches again, but managed to remove some lock with deeds and attack with goyf leaving him at six. But then I got locked with two Tangle wires, after them he plays Crucible, Armageddon and trinisphere, killing my remaining creatures with returned tabernacle.
Round seven
Game one: “Finally some aggro deck”, I think, but I end up losing because I kept getting LD and discard while he got mobs and jitte.
Game two: I try to play more aggro this time, attacking with goyf and shade. He blocks them, slowly losing creatures and life. I lose shade to StP and leave goyf to goyf, because he keeps playing creatures. One of them is meedling mage for vindicate. I have one vindi but draw next two and some lands, while he keeps getting creatures like loxodon hierarch and eternall witness and another mage for StP this time. Next turn I draw StP. I tanked his attacks for few turns, hoping for one of four deeds, but I lost never seeing one for around 50 turns total in this round.
I finished 14/43, but I love this deck anyway. It's surprisingly good against 1-2 turn kill combos and it should deal with aggro when I learn to play it better.