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spirit of the wretch
12-17-2007, 10:20 AM
When the sideevent-scedule for Stuttgart was released my friends and I decided quickly that we had to be there to represent Karlsruhe. My weapon of choice was Ichorid, as it was in every big tournament I played for the last 4/5 months.
I went to Scottland last week (mainly to see the legendary Pogues) and when I returned I needed to update myself to the latest developments of the Dredge.dec. As I flicked through the thread, I read Tacosnape's post in which he suggested to run Brainstorms in this deck. I wasn't able to test the change on saturday due to another concert (the famouse german punkrock band Die Ärzte) but it looked solid on the paper and so I decided to give it a try.
After a short night I meet with Marius, Manuel and Florin on sunday morning and together we head for Stuttgart. As usual we arrive way too early, but at least we're able to start the day with breakfast at Subway (damn that expensive Fast Food). We arrive at the tournament location and go through the standard pre-tournament procedures: greeting the usual suspects from the Karlsruhe and from the Speyer community, trash-talking, last minute deck changes and highlander playing.

So much for the prologue.

72 players have gathered to play legacy and the judges announce 6 rounds of swiss with cut to Top 8.

Here's what I ran:

4x Cephalid Coliseum
4x Gemstone Mine
4x City of Brass
4x LED

4x Putrid Imp
4x Ichorid
4x Narcomoeba
4x Golgari Grave-Troll
4x Stinkweed Imp
3x Golgari Thug
1x Flame-Kin Zealot

4x Cabal Therapy
4x Bridge from Below
4x Breakthrough
3x Brainstorm
3x Deep Analysis
2x Dread Return

Sideboard:
4x Chaon of Vapor
4x Leyline of the Void
4x Chalice of the Void
2x Ray of Revelation
1x Ancient Grudge

Round 1 - Denny with Baseruption
Game 1: I win the die roll and mulligan once into a hand with LED, Analysis, Stinkweed Imp and Thug. I decide to keep, resolve the LED and the Analysis and dredge for 9 cards... without seeing another dredger. This is bad news as my opponent proceeds to drop gigant beatsticks for 1G and smashes my face in while I draw nothing. After the game he tells me, that he could have forced the Analysis, but rather decided not to do so. Ah, that kind of opponent.
I board out the Dread Return package for 2x Ray and 1x Grudge as I haven't seen black in the first game
Game 2: I don't remember much of this game except him playing black mana, my deck doing what it's supposed to do and zombies feasting of his dead body.
I board out the 3 Analysis for 3 Chain of Vapor
Game 3: He confidently keeps his hand and the first play is his second turn Jailer after I have discarded a Stinkweed Imp. I have the Chain in hand, drop my second land and say go. He drops an Goyf, beats with the Jailer and passes. At the end of turn my hand consist of Breakthrough, Chain, Troll and some irrelevant cards. I bounce his Jailer, play Breakthrough for 0 which resolves, dredge a good part of my deck, find Narcomoebas, Therapies, Bridges, make hin discard that annoying wizard and produce a bunch of hungry zombies in the process. Don't you just love it when your deck likes you? I win soon afterwards.

1/0/0

Round 2 - Quentin with Feary Stompy
Game 1: He wins the roll and leads of with a mulligan, then one more and then a third one for good measure. I mulligan once for fairness reasons and then stomp him. It sure helped that his manabase only consistet of Ancient Tomb and City of Traitors.
I board out the DR package and 2x Analysis for 4x Chalice and the Grudge
Game 2: I start with a Chalice at 0, he plays a Chalice at 1 off his two islands. So I'm forced to start the slow-dredge plan. Quentin drops his thrid Island and plays a See Drake. That doesn't really qualify as an explosive start! He is able to drop a Jitte and finally equip it but by that time I found more dredger and am able to play the two Coliseums in my hand. I activate one, mill myself a lot and the zombie hordes are too much for his lonely Drake to handle.

2/0/0

Round 3 - Thomas with G/b Aggro Elves.
Game 1: Thomas wins the die roll and his part of the game was the follwing: land Llanowar Elf, remove ESG, Elves of the Deep Shadow, 2nd turn Vanquisher and Eladamri, thrid turn Lord. This reads quite impressive, but my hand was: Brainstorm, Breakthrough, City, Coliseum, Stinkweed Imp, Thug. I brainstorm into a Putrid Imp and go nuts on my second turn. Yay for broken shit!
I board out the DR package and 3x Analysis for 4x Chain and 2x Ray
Game 2: I take a mulligan, he starts with land ESG Vaquisher and I'm glad he kept a hand without graveyard hate. My hand is: City, Coliseum, 2x Breakthrough, Troll and sone irrelevant cards, so I play a land and pass. 2nd turn he plays the Planar Void and e Skyshroud Elite... godda love the topdecks. On my turn I savagely rip the Chain from the top, play a land and pass. Thomas plays an Lord smashes me down to 10 and has almost lethal damage on board. Eot I bounce the Void and pray to whatever god that might listen for a topdeck and for the second turn in row my deck gives me just what I need: The third land! So I play Breakthrough for 1, keeping my second one, play that one for 0, start dredging, hit a Therapy, a Narcomoeba and 3 Bridges and get rid of the Enchantment. Next turn I chump block his guys. On my turn I activate the Coliseum and dredge the rest of my deck. he doesn't draw a solution and dies. How lucky!

3/0/0

After this round the judges announce that we will play 8 rounds and no Top 8 because of time issues. This pretty much sucked for everybody who went 0/2-drop.

Round 4 - Dominik with Garruk Grow (U/G/b) ?!?
Game 1: I mulligan and Dominik starts with land go. I play Therapy for Force and hit, seeing 2x Counterbalance, a Garruk, Spell Snare,... but decide for whatever reason not to drop the LED in my hand. Of course, next turn he plays the Counterbalance which counters the LED I try to play on my turn. Yeah that was scrubby! As my only discard outled had to die to my misplay I start to slow-dredge. He doesn't play his Garruk (after the game he told me he wanted mana to counter, because he thought I would play Belcher... this was AFTER I started slow-dredging!) and doesn't draw anything to put me under pressure, so at some point I'm able to therapy the planeswalker away and slowly win with Horrors.
Game 2: I keep an average hand with lands, Therapies and PImps. Dominik makes a second turn Confidant and starts beating down after somthering and edicting my two Imps. I can't find a dredger and so Bob pings me down to 7. Than a big, nsty creature for 1G enters the field.
Game 3: I Keep a hand with land PImp and Stinkweed Imp. The PImp resolves and I start dredging. He is slightly screwed with only 3 lands while I dredge total bullshit. I beat him down agonizingly slow with a PImp, a Narcomoeba and an ichorid. Man, that was anticlimactic.

4/0/0

Round 5 - Bastian with Grow/w
Game 1: Batian wins the die roll and I mulligan twice into Troll, Thug, LED, 2x Breakthrough. He manages to daze my LED and I never get to abouse my discard step, because some evil Lhurgoyfs kill me bevore I get back to eight cards. Am I not supposed to have a good matchup here?
Game 2: This game went better and I'm able to create some zombies, while he beats down with a Goyf and a Goose. Bastian timely topdecks an Explosives to slay my zombies and put me down to two life put then I stabilize with 4 Bridges because he hasn't enough time to topdeck again.
Game 3: Bastian starts with a Tundra and again Explosives for 0. I resolve a PImp with a hand of Coliseum, Thug and Breakthrough. He plays another Tundra and passes the turn. I start to move my library into my graveyard and therapy him twice showing a hand of 2x Goyf, 2x Gaddok and Grip (that is a really impressing card against me...). The next turn I kill him.

5/0/0

The only other person at 5/0/0 is a Belcher player and I mentally prepare to get slaughtered next match.

Round 6 - Benny with surprise, surprise Belcher (with black)
Game 1: I lose the die roll and with it my only hope of winning this matchup. He starts with dubble Land Grant, Taiga, Tinder Wall, sac Wall, ESG, Belcher and has the Bayou and another Wall in hand. I start with land, LED, Breaktrough, dredging very well but am not able to find the kill immediately. I only manage to therapy away his Wall and hope for the best. He draws, plays land and ... Burning Wish!!! And the crowd goes mad (at least in my head =) as I brutally smash hin next turn.
I board out 3x Analysis and a Thug for 4x Chalice
Game 2: He gets a first Turn Crypt and 8 Token... WTF, who the hell plays Crypt in Belcher SBs?
Game 3: On the play I get a hand with land, PImp and Chalice and keep. Seconds after saying so I realise, that my hand doesn't do anything: No dredger, no Therapy, no carddraw... This mistake costs me the game, as Benny is able to drop and activate the Belcher fist turn but only hit me for 8. He needs 2 turns to find the additional mana to activate it again, while I draw nothing and lose like I deserve it for not taking that mulligan.

5/1/0

Round 7: Michael with G/B/W Rector Survival
Game 1:Michael shows up 3 minutes late but soon enough not to be punished with a game loss. He wins the die roll and we both mulligan. He has a second turn Elder which isn't enough to prevent him from my pretty strong draw. Who needs Bridges, if you simply can beat down with hasty Horros?
I board out the Dr package and 3x Analysis for 4x Chain of Vapor and 2x Rays. Can you see a pattern there =)
Game 2: We both play land go than he again makes a Sakura-Tribe Elder (which is really good against my deck) and I brainstrom eot, seeing the second and the third Narcomoeba... I therapy myself for 2x Stinkweed Imp. He plays land go. I activate the Coliseum and start dredging hitting two Bridges, the remaining two Narcomoebas and a therapy. In response to the flashback he removes my Bridges with the Elder and I see his hand: Rector and Bird. Michael plays the Rector and passes the turn. I continue to mill away my library hitting the last two Bridges and all of my Ichorids, flashback a Therapy (to steal his mighty Bird) and create two zombie Tokens. Than Michael flahbacks a Therapy of his own, killing the Rector, removing my Bridges and finding a Plague for Horror in the process. Nice play! I have 8 cards left in my library and two of them are lands. So I draw for my turn, hit the land, flashback a Ray and win the match.

6/1/0

Round 8 - Dennis with B/R/u Affinity
Game 1: I am pretty tiered now after 7 long hours of playing magical cards and surely don't want to play one of the decks worst matchups in the last round, but hey, what can you do...
I mulligan away two ok hands because they're not aggressive enough and my deck awards me with: Land, 2x PImp, Troll, Brainstorm... Third turn I have a 10/10 Grave-Troll, 3 horrors and 6 zombies against his two Frogmites. That was funny =)
Game 2: Again I take aggressive mulligans down to 5: City, Coliseum, PImp, Therapy and Bridge. Dennis starts Vial, go. I play Therapy on Ravager and hit two of them! His remaining ahnd is 2x Disciple and a land. That was one broken hand! He casts Thoughtcast and passes the turn. I draw and play a second Therapy for Atog which misses but shows me the Leyline on his hand (god is that deck full of hate, or what?). He vials his second Disciple in and goes into the beatdown mode. I play PImp and pass. He beats and passes... yes these decks are supposed to be broken! I draw and discard a Grave-Troll therapy away his Leyline and pass again. Dennis isn't able to find pressure and can only beat down with the two lonly Disciples. I start dredging and beat him with Ichorids and token.

7/1/0

I end up in second place, after the Belcher guy as the only person with 21 points. This nets me 20 booster and an artist print.

The obligatory

Props:
Harald (Locutus) for top8ing with U/B/G/r Landstill
Marius for the 9th place with our new Rifter list
Me for being one lucky guy
Highlander for being the best magic format
Clemens (Der Imaginäre Freund) for playing Ichorid

Slops:
Fast Food for beeing too damn expensive
Clemens for not drawing as good as necessary
Daniel (Adan) for the same reason
Booster prizes

diffy
12-17-2007, 11:13 AM
Slops:
Clemens for not drawing as good as necessary


Yes, you, oh master, seriously need to enlighten me in what draw skill is concerned.
On that same side-event, with the exact same list I used to win Nürnberg one week ago I went a miserable 0-2 drop.

The Epic tale of 0-2 drop

Round 1 vs Catherine Kelterbaum with Mono Red Goblins

I win the dice roll and chose not to start to be in a better position for the eot-discard plan (I expected a lot of aggro-control).
My opponent (female!) starts with Mountain, Fanatic, go. I think that this wasn't the worst play she could have made but shrug as I played through tripple fanatic on Sunday so that shouldn't be a problem.
On my turn I draw a card, don't have any relevant acceleration, discard a Troll and say go.
She continues with Mountain, Fanatic and... Fanatic. I go down to 19.
In the next turns I dredge a little, return 2 Ichorids and her Fanatics are completely useless as I don't dredge a single Bridge from Bellow. She has all the time she needs to kill me with double Piledriver.

0:1

-3 Dread Return
-1 Flame-kin Zealot
-1 Cephalid Sage
-1 Deed Analysis
-1 Golgari Thug
-1 Putrid Imp
+4 Leyline of the Void
+2 Ancient Grudge
+2 Chain of Vapor

In game 2 I mulligan into oblivion and she kills me on turn 3 without me doing anything... great.

0:2 | 0-1-0

Round 2 vs Ilias Bekkar with Pikula

My opponent comes furious and wild with rage to the table and yells at his comrade how unlucky he was, lost to a crappy elves build and stuff... in french. Now I go to a French school and speak the language just like my second mother tongue and I greet him in french which seems to relax him as he wouldn't have to make the effort to speak German/English.
We shuffle up and I see a Scrubland in his deck so after winning the dice roll I decide to play.
I keep a hand with double Cephalid Coliseum, City of Brass, Putrid Imp and Lion's Eye Diamond but without a dredger, play the Imp. My opponent nearly started crying. Nevertheless he has a broken, Ritual powered start too, Thoughtseize rips away my LED and Sinkhole kills my City.
In the next couple of turns I draw nothing, he Sinkholes one Coliseum and Wastes the other one. After a while he gets a Grunt down, the first counter puts my Ichorid and Bridge (discarded to give the Imp ********) under my bib. He plays a Confidant. In the next upkeep he flips a card for the Confidant and I wave an imaginary finger at him, comanding him to draw a card now. He does so. I'm a jedi master and his Grunt dies. He asks me desperately if he could let the Grunt live, I deny because I don't have a thing and Grunt would so have killed me and we're onto game 2.

1:0

-3 Dread Return
-1 Flame-kin Zealot
-1 Cephalid Sage
+1 Ray of Revelation
+4 Chain of Vapor

I saw him boarding in a slap of 4 cards (I assume Leylines) and 2 other cards (which I put on Extirpates) so I decided not to put in the Chalice of the Void for only 2 cards.

He gets a Leyline in his opening hand, I have the Chain of Vapor but he has the Thoughtseize to remove it... damn.
I'm into topdeck mode, he plays Nantuko Shade and Dark Confidant. I finally topdeck a Chain of Vapor, bounce the Leyline, ready to combo with LED, Coliseum and Deep Analysis but he has double (!) Extirpate for both my Ichorids and Bridges before I hit Narcomoebas and Therapies. I concede.

1:1

Stefan saw this game. It wasn't pretty. We both take one mulligan, he has the Leyline. I proceede to beat him down with a Putrid Imp but he has more aggro (Nantuko Shade, Dark Confidant afaik). I do draw a Ray of Revelation, but its way to late at that point of the game.

1:2 | 0-2-0

I wonder how this deck can behave so differently, being the absolute nuts on one weekend, playing through multiple Extirpates, Mogg Fanatics, Leylines of the Void etc. and doing so absolutely nothing on the next weekend.
I shrug, at least it wasn't my fault... and I'll shoot anyone who dares say something else.
I watch the Karlsruhe fraction play and let Wayne England alter+sign my Putrid Imps which is prettey awesome:

http://i243.photobucket.com/albums/ff222/Der_imaginaere_Freund/P1020344.jpg

Props for:

- Stefan for going top2 with... Ichorid
Karlsruhe: pushing Ichorid back into the LMF the hard way!
- Harald for top8ing with that random Landstill
- Thomas for actually playing Elves

Slops for:

- My draw skill
- Adan for going 0-2 drop
- that one Putrid Imp for not being Chinese

Edit:
After the GP SE, I've decided to make these changes to my list:

-2 Golgari Thug
-1 Dread Return
-1 Deep Analysis
+4 Brainstorm

They seemed to be awesome for Stefan all day long, so why not try them.

Blaukreuz
12-17-2007, 11:16 AM
@spirit of the wretch, Round 5: yeah i bashed Ichorid in the first game :tongue:
haha, but you have been a nice opponent and deserved the match-win.
Btw. i boarded in the Grip against Chalice@0 instead of some maindeck shit that was useless in this matchup.

ClearSkies
12-17-2007, 12:14 PM
Interesting detailed reports from both of you. Sure shows the upsides and downsides of Ichroid.

72 people tournament is sure alot of people. O_O
Around here, I would be happy to have enough people to start a Legacy tournament. :(

How do you guys write detailed reports like that? Do you guys write notes down after every game?

Adan
12-17-2007, 02:18 PM
Yeah. Concering Magic, I'm in a chronic suck-out-mode. But I'm still convinced that Fortuna treats me fair and balanced. I lost my binder with beta StoPs, Intuitions and some other average playable cards on Day1 and Day2 that stranger who trashtalked me the day before told me that he gave my binder to the judge station. I fetched it and not 1 single card was missing. I thanked him, gave him 10 Euro and told him to buy himself a laaaarge beer.

I then participated at the Legacy SE with NQGw since I was disappointed by TES the day before. But then I got paired against Michael "Woarschti" Thiel with GBW RecSur. Togh matchup. But I'm flooded both g1 and g2. Additionally, he topdecked me away. Damn, he drew nerly every toolbox card. He didn't even needed Survival to find his 1of Shriekmaw or soemthing like that. I drew 14 out of 17 lands. Ask Clemens, I showed him the 4 Deltas on my hand and I still had another ones. My oponent then Thoughtseizes me, seeing my 5 Lands, laughs and then had Yosei-Recurring Nightmare lock the turn after.

Losing in that way makes no fun and somehow I'm always gettng REALLY angry and aggressive and...go bananas and berserk.
However I'm so pissed that I packed all my things after signing the entry-slip. Everything...but my deck.

g2 I get paired against Peter with Ichorid. I saw him the round before because we finished very quickly. So, I'm prepared for another bitter defeat. When we meet at the table, I prepared myself and had to realize I forgot to take my deck with me. I ran through every row, looking for my deck. It was gone!
Some guy told me that my buddy gave it to the judge station. So I ran there and asked for it. After a few questions about the deck, the sideboard and editions of the cards, I get my deck back and head back to my seat.
That adrenaline kick was insane. The happyness that my deck was not lost compensated the bitter defeat, but I was out of contention and so I made a cross over the "Drop?"-Sign. TES would have been the better choice.

I then decided to rush to the Sidevent-Station and participate at the Vintage Sidevent. I played NQGr, the list kicks_422 PMed me some time ago since I thought it beats GAT. And it turned out to be true, I fried GAT 2-0 with oldschool Lightning Bolts and own Goyfs and Dryads (I played them instead of Geese). But then I got paired against Oath, IllusMask and Fish and lost 2-1, 2-0 and 2-1 against them. So 1-3 drop at Vintage.

But I got all my cards back and I'm still very glad about that.

So Luck and Misfortune were balanced, and so I can't complain in the end. Except that I again spend a lot of money and hours to bum around there. I didn't even made profitable trades. But my Ponders and Winter Orbs are now signed with gold, as well as my fbb italian Cities of Brass and my fbb Sol Ring and so on...

AnwarA101
12-17-2007, 02:33 PM
Are Top 8 decklists available for this tournament? Any information would be helpful and please link it to the Finding information about Large Legacy tournaments thread (http://www.mtgthesource.com/forums/showthread.php?t=6182)

Locutus
12-17-2007, 02:39 PM
Harald (Locutus) for top8ing with U/B/G/r Landstill

It's more like Ugr/b, nearly all black cards are in the sideboard, except for Deed, wich is the best card in the whole format, seriously.

I'm way too lazy to write a detailed report, so i'll just list my matchups with random comments:

1. Goblins/g: 0:2
Lackey, Wasteland, Gang-Bang, Piledriver, broken shit in my face.. :(

2. Landstill Uw(b?) 2:0
Less winconditions wins the mirror

3. Baseruption 2:0
Landstill > Aggro Control.

4. Fairy Stompy 2:1
I've won game 2 on one life with a shackled Serendib, and game 3 with a shackled Sea Drake. Shackles rule ^^

5. Staxx/w 2:0
Deed rules even more :D

6. Affinity 2:0
Deed _really_ rules xD

7. Staxx/w 2:0
Deed > Legacy.

8. Belcher/b 1:2
Fast combo sucks, especially if you can't find a blue card for FoW :/

In the end I ended up on 3rd place, which isn't too bad for a pile like the one I played..I think it has something to do with the unbelievable manliness of my manabase. Basic lands are for little girls! And 4c Landstill _can_ support 4 Mishra's, 3 Wastelands and 2 cycling lands..I've never been colorscrewed despite of enemy Wastelands, 'Geddons and stifled fetchlands..Life from the Loam helped a lot on that matter.

Blaukreuz
12-17-2007, 02:39 PM
Are Top 8 decklists available for this tournament?
not sure, i asked the judges but they couldnt find the decklists. :rolleyes:


Top8 was:

1. Belcher
2. Ichorid
3. 4c Landstill
4.
5. White Stax
6. White Stax
7.
8. NQG/w

Finn
12-17-2007, 02:56 PM
Clemens, did I read that you boarded in 4x Leyline of the Void agains Goblins? What is this for?

Lukas Preuss
12-17-2007, 03:05 PM
It's to protect your Bridges from their Fanatics.

Congratulations to SOTW and thanks to all of you for you reports! I love to read about your Southern German tournaments... Do you guys plan on coming up to Iserlohn or Dülmen in 2008 again?

Oh, and Go, Ichorid! ;)

Yulyn
12-17-2007, 04:06 PM
Some words from me to the event. As Stefan mentoined I was playing elves, I needed a deck for the event and Clemens showed me on mws that elves are a quite good deck, so I decided to try it.
Here is the list I played:

// Lands
4 Windswept Heath
4 Bayou
2 Forest
4 Wooded Foothills
1 Gilt-Leaf Palace
1 Volraths Stronghold

// Creatures
4 Sylvan Messenger
4 Fyndhorn Elves
4 Eladamri, Lord of Leaves
4 Wren's Run Vanquisher
4 Imperious Perfect
4 Skyshroud Elite
4 Elvish Champion
4 Llanowar Elves
4 Elves of Deep Shadow
2 Elvish Spirit Guide
2 Viridian Zealot

// Spells
4 Cabal Therapy

// Sideboard
4 Duress
4 Planar Void
3 Pernicious Deed
2 Viridian Zealot
2 Caller of the Claw

I know it is not perfect I should play at least one Cradle, but I couldn't find one.

Round 1: Berserk Stompy
My opponent was a young lady and it was not so easy to concentrate. In game 1 I made the mistake to play the Elvish Champion while she had a Skyshroud Elite on her side. It ended up like this: Rancor attack Invigorate, Invigorate, Berserk in your face!
For the next game I switched Therapies and Duress, because I didn't want to guess which spell she could have, all of them are bad for me.
In game 2 I played Eladamri in turn 2 so she couldn't repeat the elite move :) I don't know why but she played Xantid Swarm oO''' She didn't do that much in game 2 so it was easy to win for me.
Game 3 was really hard she had to draw a pump spell to win but she had no luck, so my elves could win this game, too.

Round 2: Cephalid Breakfast
Before we could start the judges wanted to check our decks. When they came back they told me I have to change my sleeves before the next round -_-'
Game 1 was very short Nomads en Kor, Cephalid Illusionist baaaam in your face.
For the next game I put the planar voids into my deck to have at least a small chance to win.
I kept a hand without planar void so I started with Fyndhorn Elves. But lucky me, I topdecked it in turn 2 and my opponent couldn't get rid of it ^^ I brought him down to 1 life and he decided to fetch o.O'
In game 3 I had the void on my opening hand, but my opponent had a ray of revelation. On my turn I played therapy on Illusionist. He didn't have one but I saw the allmighty ghoul on his hand. I brought him down to 3 Life or so and he scooped. He told me that he borded out his Therepies. A friend of him told him he should have started his combo and revealed some of the top cards, one of them was a therapy :>

Round 3: Ichorid -____-
Stefan described that match very well, nothing to add.

Round 4: NQGb
Game 1 ended pretty fast I smashed his face with a couple of elves.
He was very happy to play against elves and put half his sideboard into his deck.
In game 2 he smashed me with deed, plague and explosives -__-'
In game 3 he had the deed on his hand but couldn't find a third land to cast it :)
After this game I lost my drawskill because I lost the next 4 Rounds >.<

Round 5: Mono red Goblins
Game 1 was pretty easy to win I played Eladamri and she couldn't kill my elves :)
Game 2 was very strange, I was only drawing bullshit and so she killed me with a horde of goblins.
Game 3 I had a good start and had 2 Champions and 1 Imperious Perfect on the table. She played double Sharpshooter and cycled Incinerator, now I had nothing.

Round 6: Some kind of Fairy Stompy
Game 1 I started with Bayou and Llanowar elves, he wasted my bayou and I didn't see another land...
Game 2 was very similar. I only had one land, but this time I saw a second land one turn before he killed me :/

Round 7: Life Combo
I couldn't do anything against him so it was a fast 2-0 win for him :/

Round 8: UW Landstill
Game 1 he stifled my Fetchland in turn 1. Turn 2 he wasted my second land and I was pretty dead.
Game 2 he played humility and I was pretty fucked.

The deck is very funny to play but I have to make a few changes for the next time. Especially I need Krosan Grips, Zealot is not enough.

Btw Adan I was the guy who told you where you can find your deck :P

spirit of the wretch
12-17-2007, 04:13 PM
not sure, i asked the judges but they couldnt find the decklists. :rolleyes:


Top8 was:

1. Belcher
2. Ichorid
3. 4c Landstill
4.
5. White Stax
6. White Stax
7.
8. NQG/w

My last Affinity opponent from the last round went 5/2/1 and should be seventh (the only 5/2/1 player that didn't make top 8 was Marius). If my Survival opponent won his last match he could have been fourth.

@ClearSkies: I took notes during the tournament

@Blaukreuz: Ok, the Grip against the Chalice definitly makes sense =)

@Lukas Preuss: Sure as hell are we going to come to Iserlohn again, the prize support is simply too tempting =)

Blaukreuz
12-17-2007, 10:13 PM
some information about my deck and matches:
http://www.mtgthesource.com/forums/showthread.php?p=188839#post188839
http://www.mtgthesource.com/forums/showthread.php?p=189199#post189199

and a small report of the guy who ran Armageddon Stax and made 6th:
http://www.mtgthesource.com/forums/showthread.php?p=189244#post189244

Van Phanel
12-18-2007, 04:40 PM
I played the Sideevent with Solidarity

I played the following list with 2 mainboard Spell Snares as the card I feared most of all was Counterbalance:

12 Island
4 Flooded Strand
2 Polluted Delta

4 High Tide
4 Brainstorm
3 Opt
2 Spell Snare
4 Reset
4 Impulse
3 Remand
2 Brain Freeze
1 Think Twice
3 Meditate
3 Cunning Wish
3 Turnabout
4 Force of Will
2 Flash of Insight

SB:
1 Stroke of Genius
1 Turnabout
1 Meditate
1 Brain Freeze
1 Twincast
1 Echoing Truth
2 Wipe Away
1 Rebuild
2 Spell Snare
4 Hydroblast

After playing the deck for a whole tournament, I really (Really!) like the 2 mainboard Spell Snares, as they are only dead against decks where you win anyway (except Gobblins, but those aren't played too much anymore). However my boarding-plan against Counterbalance usually consisted of boarding the other 2 Spell Snares and the 2 Wipe Aways and that way I have too many noncombo-cards, so probably the fourth Spell Snare will bite the dust and become replaced by another Echoing Truth, Twincast or Brain Freeze.

Now for the tournament:

Round 1 against Anton Karlinski (Aggro-Loam, R-G-w for Gaddock Teeg and Swords)
We know each other from Munich and play there more or less every week, so we decided to draw and then watch the feature match of another friend (Marc Vogt) who was standing 11-0 in the main event at that time where a win would put him into the Top8. Even though I should have won the match, I didn't mind being in the draw bracket at all with Solidarity :wink:
Marc did win the match and proceed to make Top8 by the way - in his very first Grand Prix.

0-0-1

Round 2 against 43 Land with blue

I had already seen my opponent drawing against Rifter in round 1, so the draw seemed to really help me get easier matchups. There isn't much to tell about the match, he just can't do anything at all. He applies some beats and I kill him before he kills me.

1-0-1

Round 3 against NQG/w (Balance main)

In game 1 I get to Force a first Counterbalance and Remand a second one, but I can't prevent him from resolving it a turn later. Luckily he isn't applying beats and I can refill my hand with a Meditate, after he managed to get the engine running with a Top. He didn't even bother activating his Top in response to the meditate, so I could be fairly sure that he didn't run Shackles or anything else with a converted mana cost of 3. In his extra turn he gets a Goyf into play that soon starts beating for 3 a turn. I get to Wish for Wipe Away and bounce his Counterbalance at some point. In his next turn he gets me down to 2 life and when he tries to replay his Counterbalance, I have to combo in response. I resolve 2 High Tides, some untaps and a Meditate, but the only useful spells in my hand are 2 Brain Freezes. I Brain Freeze him once for two thirds of his library and show him the second Brain Freeze which makes him concede. If he had looked exactly what I did however, he could have noticed that this would leave me with 2 mana in my pool facing lethal manaburn (to avoid confusion, during the combo I announce the mana in my pool after every spell I play with Solidarity, I just didn't play the last Brain Freeze, I only showed it to him). That means that he could have forced me to go through the motions of Brain Freezing myself to find a Flash of Insight and maybe fizzling in the process, but I don't mind and take the win (I did look my library and found that even after Brain Freezing myself I could have won).

In game 2 he plays a Tarmogoyf soon and on his turn 5 (after Dazing an Impulse earlier) gets to play Armageddon. I try to combo but my Brain Freeze on myself for 18 reveals no Flash of Insight, not even Think Twice. So the only thing I can do is to Wipe Away his Goyf and hope he has no lands either. He has no landdrop and on my very next turn I manage to draw the Flash of Insight that would probably have killed him if I had hit it with Brain Freeze... After 5 turns of draw-discard-go, he gets Land and plays Top and kills me a short time later without me having seen another land.

In game 3 he runs into Spell Snare with his first Goyf, but is able to Force his turn 3 Counterbalance past my second Spell Snare. I don't mind to much as I already hold Wipe Away and some land. He finds the Top and another Goyf and starts beating where I build my manabase and have a Flash of Insight that finds the High Tide that was missing. So the turn before he would kill me, I Wipe his Counterbalance away and play some last setupcantrips to shape the hand I need and in his turn I easily combo around 2 Force of Will from him. where 3 counters would have been pretty hard to play around.

2-0-1

Round 3 against Affinity.

He gets a fairly slow start with only an AEther Vial and a Disciple of the Vault on his first turns. He then plays a Plating which I Spell Snare and Vials in a Confidant. He attacks me to 13 and has an end of turn Ravager whose attack together with the Disciple would be lethal. That means I must start the combo. I get to Meditate once, find only an Impulse, find nothing in it and I have to Brain freeze myself for the stack-your-library fun. With my Brain Freeze I manage to hit all 3 Remands, the second Brain Freeze, 2 of my 3 Cunning Wish and 2 Turnabouts before seeing a Flash of Insight with the third Turnabout already played earlier for mana. That way I had absolutely no way to both deck him and stop him from attacking me to death so I went on to

Game2: He starts with a Thoughtseitze, where I get to Brainstorm away my High Tide. When he has a second Thoughtseize on turn 2 I'm not so lucky and have to let him take it. A turn later he has the Extirpate getting rid of all my High Tides. After some turns he has a Disciple of the Vault and an Arcbound Ravager + some artifacts (again) and gets into killing range. I have 6 lands at the time because his disruption start has slowed him down. I am forced to go off without High Tides, but in response to my Cunning Wish he sacs all his artifacts into his Ravager to make it 6/6 and then plays a Fling for 6 with me on five while he has only his Disciple and a City of Brass in play. I can Reset in response to the Fling and Brain Freeze myself again with no cards in hand left. I have no way to kill him, but I am able to stack my library and put a Spell Snare on top which I get with the flashbacked Think Twice to counter his Fling. Then my Wish gets one of the removed High Tides. He attacks for one each turn getting me to 1 while I am able to build up a hand of High Tide, Reset, Wish, Turnabout, Impulse and Brain Freeze. However when I try to combo next turn I find that I have misstacked my library putting all 4 Impulses together so I had to put 2 of them on bottom and have no chance to get the needed stormcount. If I had placed the Impulses one in every four cards, I would be able to go Impulse for Impulse for Impulse, get the needed stormcount, tap his Disciple with Turnabout and Brain Freeze him for the rest of his library. At least I learned something from that game.

2-1-1

Round 5: Cephalid Breakfast.

In game 1 he has a turn 1 Vial, but seems to be lacking both lands and comboparts. so I can build up some mana. When he has Worldly Tutor for Illusionist, I Brain Freeze him for 6. A turn later he has an end of turn Eladamri's Call for Illusionist however and puts it into play with his Vial, then on his turn has Shaman en-kor. He mills his whole library, getting 2 Moebas into play, Therapies me for Force of Will, sees the Remand in my hand and only then realizes that he won't be able to play the Cabal therapy from his hand with a Polluted Delta.

In game 2 he again has a Vial, but when he tries to Abeyance me on his mainphase during his turn 5 I combo in response and his Abeyance kills him.

3-1-1

Round 6 against NQG-w (Blaukreuz)

In game 1 he gets to resolve a Counterbalance early on but his single Goyf is only 2/3 at first, then 3/4 after his Ponder. This gives me enough time to Cunning Wish for Wipe Away, then Wipe Away his Counterbalance and then Brain Freeze him for enough.

In game 2 his turn 2 Counterbalance gets countered by a Spell Snare and we trade Forces. We both don't do much for some time except cantripping, but he plays Gaddock Teeg and then Tarmogoyf. They force me to go off earlier than I would have liked and midcombo I get stopped by Gaddock Teeg preventing me from wishing for Turnabout. I can't play another untap and get killed.

Game 3 starts with first turn Top, second turn Counterbalance on his side, then Gaddock Teeg on turn 3. I don't find to much action until he gets Tarmogoyf and proceeds to attack me. On the very last turn I am able to bounce either his Gadock Teeg or his Counterbalance and go for his counterbalance, but in my comboturn I find both of my Flash of Insights in a Meditate and can't cast them because of Gaddock Teeg. So his creatures kill me.

Round 7 against U-W-g Landstill

Game 1 he starts to apply pressure early with 2 Factories and attacks me down to 3 when I try to go off at the end of his turn. I usually do this against Landstill as it doesn't require you to Stroke him, but Brain Freeze usually is enough. I have 7 Lands in play and try for a High Tide. He Counterspells, I Reset, he Counterspells again, I Turnabout, he Forces, I Force, he Forces again having no card left with me only having Meditate (I pitched Wish to my Force) and a Flash of Insight in my graveyard. The next turn when he wants to attack, I Meditate finding Force, Force, Force and Impulse with the Impuls showing High Tide, Reset, Wish and Meditate. I would get to Reset, but there's nothing I can find in my Flash to kill him.

In game 2 he again gets a fast Factory and goes for some beats. When I am on nine, he taps out in the process of cycling a Decree for 2 tokens at my end of turn. I try for a High Tide, he Forces with a pitched Force. When I Force pitching Reset (which would have been useless anyway) he has Force pitch Force again. Not bad. Holding Impulse I think it is better to not go all in at the end of my turn but rather wait for the two turns I should have and prepare for an attempt at the combo on his turn. This could go horribly wrong if he has anything to deal a single point of additional damage (another Decree or Factory), but I feel he hasn't as he thought about what to pitch to the second Force for some seconds which implied that his last card in hand was Counterspell. He attacks me to 5 and passes. I get to Impulse into Flash, flash for 3 into Reset. On my turn I draw Spell Snare which should prove its worth against his Counterspell. He attacks me down to 1 (rendering a Flooded Strand sitting in play useless) and in my flashbacked Flash I find Meditate. I draw a Remand and proceed to go off after Spell Snaring his Counterspell for my High Tide, as my Meditate finds Cunning Wish and Turnabout as well as a Brain Freeze.

For game 3 we don't have much time left and both hurry up. I draw land after land and he plays one then two, then three (!) Tormod's Crypts, still sitting on 2 lands. One of his lands is a Factory however so I don't have infinite time.
After some turns he begins to draw lands and gets me to a dangerous lifetotal, while I only hold 2 High Tide, 2 Reset, Turnabout, Force and Meditate. So far he has shown that he attacks my mana instead of my card draw (which is the right play, generally speaking) so I try to go off with him only having one untapped (is-)land. When I High Tide he Forces, in response I Reset instead of casting the other Tide (to prevent him from having enough mana for Counterspell) and Meditate. He can't do anything and I draw Wish + Remand. I Remand my Tide, replay it and go for a lot of mana. I then Wish for Stroke and Stroke me for 11. He counterspells and I hardcast Force. The Stroke is ok and I go through the motions of finding Flash of Insight, removing the Stroke to it and Wishing for it a second time as he has Academy Ruins in play. I Remand the Stifle he had played with his very last mana and Brain Freeze + Stroke him out.

4-2-1

In the last round I was paired against another friend from Munich, Michael Thiel with RecSur and we ID'd as neither of us had the chance to get a prize and we both wanted to go home.

4-2-2 with 2 IDs was pretty much ok for Solidarity nowadays and if my match against Affinity had been a bit more lucky/ if I had been less stupid, I could have gone even better.

It wasn't to be however and I just can tell of some impressions from the GP:

slops:
- me misplaying for the loss, both at 3-1 in the mainevent with a solid but not great deck and at 2-0-1 in the Legacy sideevent.
- Wizards for not believing in the Legacy community (They had expected at most 40 players, which would have made 6 rounds + Top8 possible, however when 72 players participated, they announced that 8 rounds of swiss would be played instead of 7 and there would be no Top8)

props
+ Solidarity, the greatest deck that exists
+ Tarmogoyf (because he's smaller than Werebear more often than not)
+ The head judge of the legacy event: In round seven me and my opponent were the last two players still playing and two judges were already sitting next to us watching our game when time was called. The head judge did this as follows, which was absolutely hilarious:
He looked at his watch, saying "Time, you've got five extra turns after this turn.", then looked at the board position and at my hand, "... but I guess you don't care." :tongue:
+ Marc for making top8 in his very first Grand Prix (and for trading his Foil Chandra to me, now my set of Foil Planeswalkers is complete and they look great on the first page of my binder)

- Van