View Full Version : Question with new spoiled cards from morningtide?
Maagler
01-02-2008, 09:12 PM
I have a question about the new card that they spoiled on mtgsalvation.com the card reads:
Graceful Reprieve
1w
Instant Uncommon
When target creature is put into a graveyard this turn, return that card to play under its owner's control.
my question is this; combined with mogg fanatic is this a two card combo? If not why? thanks!
Wallace
01-02-2008, 09:21 PM
I have a question about the new card that they spoiled on mtgsalvation.com the card reads:
Graceful Reprieve
1w
Instant Uncommon
When target creature is put into a graveyard this turn, return that card to play under its owner's control.
my question is this; combined with mogg fanatic is this a two card combo? If not why? thanks!
The card is prob. gonna read, "The next time target creature is....." Wizards wouldn't leave room for a two card instant win in standard.
Nihil Credo
01-02-2008, 09:25 PM
No, when the creature leaves play the first time, the game loses track of it. It returns to play as a fresh new creature that is not under the Graceful Reprieve effect.
Edit: The wording is fine as it is, BTW.
Wallace
01-02-2008, 09:28 PM
No, when the creature leaves play the first time, the game loses track of it. It returns to play as a fresh new creature that is not under the Graceful Reprieve effect.
Edit: The wording is fine as it is, BTW.
That works too, forgot about the whole leaving play thing...
Freshrock
01-03-2008, 05:30 PM
The card is prob. gonna read, "The next time target creature is....." Wizards wouldn't leave room for a two card instant win in standard.
This just in, flash is getting timeshifted.
thefreakaccident
01-03-2008, 06:07 PM
I don't think that would be funny... well if it were white...
I really doubt it will be anywere near playable.
It's just an instant version of Angelic Renewal (http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=4566). Does that card see any play?
Banelich
01-07-2008, 08:28 PM
Looking at MtgSalvation site, they have 86/150 (potential) cards listed as of now.......
some of these scare me....
Mutavault
Land
T: Add :1: to your mana pool.
:1:: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some changelings born at Velis Vel never return, but their essence never leaves.
Illus. Fred Fields #148/150
Your kidding right....no more man lands....yea ok i'd play with it too.
Gilt-Leaf Archdruid
Creature - Elf Druid
Whenever you play a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
Illus. Steve Prescott #124/150 3/3
What? Why? ...you know some jerk is gonna try to build a "broken" druid deck now...scary yea ?
Maralen of the Mornsong
Legendary Creature - Elf Wizard
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.
Maralen sent Veesa, Endry, and Illiona - the Vendillion clique - on the gravest of tasks.
Illus. Mark Zug 2/3
Interesting....interesting indeed, but how practical, especially without flash? I could see this landing a slot or two in a combo deck, but seems pretty dangerous.
Bovinious
01-07-2008, 08:39 PM
I cant believe Im the one to say this, but please refrain from the oversized and bold-faced text. Also, the thought of a "broken druid deck" is laughable at best.
Payne_The_Mediocre
01-08-2008, 05:37 AM
I cant believe Im the one to say this, but please refrain from the oversized and bold-faced text. Also, the thought of a "broken druid deck" is laughable at best.
I dunno man, Looking at the card above because of lack of converted mana cost I can only assume that it's 0. Just drop 4 mutavaults and you pretty much have the win right there.
quicksilver
01-08-2008, 11:13 AM
I dunno man, Looking at the card above because of lack of converted mana cost I can only assume that it's 0. Just drop 4 mutavaults and you pretty much have the win right there.
You do realize the are lands right? Just slightly toned down mishra's factories.
Bovinious
01-08-2008, 12:51 PM
Yeah, that and lands arnt spells, and they dont come into play as druids anyways... also cards w/o a CC cant be played, see Evermind, Ancestral Vision, Lotus Bloom...
Payne_The_Mediocre
01-08-2008, 02:46 PM
You do realize the are lands right? Just slightly toned down mishra's factories.
The Mutavaults count as every creature type when you turn them into creatures, including Druids so you can tap them to help pay for the arch-druid's ability. But I totally misread, it takes 7 druids to get all of your opponents lands instead of the 5 I imagined. Gee, I guess that new druid tribal deck wasn't going to be good after all, and I already had the list all typed up and ready for the Create a New Good Deck contest.
<--Major Frowns
Banelich
01-08-2008, 03:00 PM
What? Why? ...you know some jerk is gonna try to build a "broken" druid deck now...scary yea ?
You realize that was sarcasm right ?
Banelich
01-08-2008, 03:17 PM
They are up to 98/150 (potential) cards listed as of now....... at http://mtgsalvation.com/morningtide-spoiler.html#2211
Walker of the Grove :6::g::g:
Creature - Elemental
When Walker of the Grove leaves play, put a 4/4 green Elemental creature token into play.
Evoke :4::g:
7/7
More food chain fun
Negate :1::u:
Instant
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to merely say yes or no.
Type 2 has another decent counterspell, thats actually playable in 1.5
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