Clark Kant
01-23-2008, 06:25 PM
http://octgndev.files.wordpress.com/2007/12/background.jpg
http://octgndev.files.wordpress.com/2007/10/arrows.JPG
http://octgndev.files.wordpress.com/2007/08/groupwnd.jpg
The SOURCE CODE is here...
https://octgn.svn.sourceforge.net/svnroot/octgn/octgnFX/
With info about it here...
http://octgndev.wordpress.com/2007/05/27/open-source/
The WORKING PROGRAM is here...
http://www.megaupload.com/?d=YR47N6J9
You need .NET framework 3.5 to run it, from here...
http://www.microsoft.com/downloads/details.aspx?FamilyID=333325fd-ae52-4e35-b531-508d977d32a6&DisplayLang=en
Prepare for a truly historic day in tcgs, one that every single trading card game player should celebrate...
OCTGN 1.0 was a program like Magic Workstation, Apprentice, Magic Online etc that allowed people to play magic games online. It packed a lot more features, was completely free but was difficult to use.
But 1.0 sucked in terms of ease of use. OCTGN 2.0 is a whole another animal.
So an effort was made to scrap the program and start over from scratch to built a feature rich program that looks boatloads better and runs much much smoother than Magic Workstation, but be very simple and straight forward and fast to use.
And after three years of programming, OCTGN 2.0’s alpha build is finally out here…
http://octgndev.wordpress.com/
THE DOWNLOAD LINK IS HERE... http://www.megaupload.com/?d=YR47N6J9
But to run it, you also need .net framework 3.5, which you can get here... http://www.microsoft.com/downloads/details.aspx?FamilyID=333325fd-ae52-4e35-b531-508d977d32a6&DisplayLang=en
P.S. I had absolutely nothing to do with this program ever. I just use it and am a HUGE fan.
What are the advantages of OCTGN 2.0 over Magic Workstation?
Full complete multiplayer support - No more are you limited to the monotonous format of dueling. Any multiplayer format that you know of, OCTGN fully supports, emperor yep, draft yep, two headed dragon yep, free for all yep, five color yep, mental magic yep! The number of players that can play is only limited by how many you can fit on your monitor before you start having to squint.
It looks insanely good and runs incredibly well, and it's super intuitive to boot - Better than Magic Online, Way way better than Magic Workstation, the feature set of OCTGN combined with the intuitive simplicity of Apprentice. Seriously, just check it out. And all of the usability problems of the first OCTGN (1.0) have been addressed so that a monkey could get it up and running. This is one exceptionally polished badass looking program.
Completely free - no ads, no popups, no restrictions, no monthly fees, nothing.
Every feature under the sun - Seriously, every single feature that any online tcg program ever had (with the sole exception of AI support), this program already has. If you by some chance think up something that this program can't already do, that brings me to my next point...
Closed Open Source - What this means is that the code (except for the encryption) is released, so any programmer can add features to it, but at the same time, there is one encrypted official version of the program so that you can't play unless you're using the same version of the program as the other person. What this means, if you want to add a new feature to the program, feel free, and just post it on the developer site, and your new features will get added to the next official release. You get all the security of the other programs, but also the rapid addition of new features and optimizations of open source programs.
Support for any TCG including custom user created ones - That's the whole point of the program actually. It was designed to play magic, it was designed to play any tcg that a person can dream up. You feel like making up a tcg featuring robot pirates battiling doctor mcninjas, make it, distribute the sets to your friends, and play it. You want to make up new sets for your favorite tcg, go right ahead, send them to your friends, and play it.
Why isn't OCTGN used in the Magic-League tournaments?
By switching over to this program, magic-league could hold regular drafts and multiplayer tournaments as well instead of just hosting duals.
It looks cleaner, runs faster, is completely free, and is OPEN SOURCE which means it just keeps getting better and better.
But it's encrypted on both sides and locked, so hacking the program to cheat is simply not possible.
http://octgndev.files.wordpress.com/2007/10/arrows.JPG
http://octgndev.files.wordpress.com/2007/08/groupwnd.jpg
The SOURCE CODE is here...
https://octgn.svn.sourceforge.net/svnroot/octgn/octgnFX/
With info about it here...
http://octgndev.wordpress.com/2007/05/27/open-source/
The WORKING PROGRAM is here...
http://www.megaupload.com/?d=YR47N6J9
You need .NET framework 3.5 to run it, from here...
http://www.microsoft.com/downloads/details.aspx?FamilyID=333325fd-ae52-4e35-b531-508d977d32a6&DisplayLang=en
Prepare for a truly historic day in tcgs, one that every single trading card game player should celebrate...
OCTGN 1.0 was a program like Magic Workstation, Apprentice, Magic Online etc that allowed people to play magic games online. It packed a lot more features, was completely free but was difficult to use.
But 1.0 sucked in terms of ease of use. OCTGN 2.0 is a whole another animal.
So an effort was made to scrap the program and start over from scratch to built a feature rich program that looks boatloads better and runs much much smoother than Magic Workstation, but be very simple and straight forward and fast to use.
And after three years of programming, OCTGN 2.0’s alpha build is finally out here…
http://octgndev.wordpress.com/
THE DOWNLOAD LINK IS HERE... http://www.megaupload.com/?d=YR47N6J9
But to run it, you also need .net framework 3.5, which you can get here... http://www.microsoft.com/downloads/details.aspx?FamilyID=333325fd-ae52-4e35-b531-508d977d32a6&DisplayLang=en
P.S. I had absolutely nothing to do with this program ever. I just use it and am a HUGE fan.
What are the advantages of OCTGN 2.0 over Magic Workstation?
Full complete multiplayer support - No more are you limited to the monotonous format of dueling. Any multiplayer format that you know of, OCTGN fully supports, emperor yep, draft yep, two headed dragon yep, free for all yep, five color yep, mental magic yep! The number of players that can play is only limited by how many you can fit on your monitor before you start having to squint.
It looks insanely good and runs incredibly well, and it's super intuitive to boot - Better than Magic Online, Way way better than Magic Workstation, the feature set of OCTGN combined with the intuitive simplicity of Apprentice. Seriously, just check it out. And all of the usability problems of the first OCTGN (1.0) have been addressed so that a monkey could get it up and running. This is one exceptionally polished badass looking program.
Completely free - no ads, no popups, no restrictions, no monthly fees, nothing.
Every feature under the sun - Seriously, every single feature that any online tcg program ever had (with the sole exception of AI support), this program already has. If you by some chance think up something that this program can't already do, that brings me to my next point...
Closed Open Source - What this means is that the code (except for the encryption) is released, so any programmer can add features to it, but at the same time, there is one encrypted official version of the program so that you can't play unless you're using the same version of the program as the other person. What this means, if you want to add a new feature to the program, feel free, and just post it on the developer site, and your new features will get added to the next official release. You get all the security of the other programs, but also the rapid addition of new features and optimizations of open source programs.
Support for any TCG including custom user created ones - That's the whole point of the program actually. It was designed to play magic, it was designed to play any tcg that a person can dream up. You feel like making up a tcg featuring robot pirates battiling doctor mcninjas, make it, distribute the sets to your friends, and play it. You want to make up new sets for your favorite tcg, go right ahead, send them to your friends, and play it.
Why isn't OCTGN used in the Magic-League tournaments?
By switching over to this program, magic-league could hold regular drafts and multiplayer tournaments as well instead of just hosting duals.
It looks cleaner, runs faster, is completely free, and is OPEN SOURCE which means it just keeps getting better and better.
But it's encrypted on both sides and locked, so hacking the program to cheat is simply not possible.