PDA

View Full Version : Abundance and Sylvan Library synergy



ninjabear
02-14-2008, 10:49 AM
Hello!
So, Abundance sets an optional replacement effect for all draws, and you stop drawing any cards and start "putting cards into your hand" instead.
If you choose to resolve Sylvan Library trigger and draw two cards, you are forced to choose two cards in your hand drawn this turn. But, as you have replaced all draws thanks to Abundance, you can't choose any cards to return and as such, you don't return any cards and you suffer no loss of life.
Is this correct? With both in play, you start drawing 3 cards per turn, and you'll choose whether they are land or not? This looks pretty nice in my book, though a 2 card combo (costing 2 and 4 mana respectively) should win you the game in competitive legacy, I guess, instead of putting you in a really favorable position.

Ophidian
02-14-2008, 11:15 AM
What a small world. I actually looked this up last night (Why, I can't remember) and yes, it does work. I was thinking about some kind of mana ramp strategy where you get these two guys on the board, and then Jokulhaups. Your enchantments stick around, so you get to draw 3 cards a turn, while your opponent is stuck twiddling his thumbs.

ninjabear
02-14-2008, 12:10 PM
What a small world. I actually looked this up last night (Why, I can't remember) and yes, it does work. I was thinking about some kind of mana ramp strategy where you get these two guys on the board, and then Jokulhaups. Your enchantments stick around, so you get to draw 3 cards a turn, while your opponent is stuck twiddling his thumbs.
And furthermore, your Abundance will allow you to draw as many lands as you want to recover! And you could also do a Decree of Annihilation (junky card, I know, but I loooove it), Apocalipsis, Obliteration... You might use disposable lands that produce extra mana (like Dwarven Ruins & co) or City of Traitors, or use Greater Gargadon or other suspended cards as a win con. As mana ramp up, maybe Orcish Lumberjacks would offer nice acceleration... or use Seismic Assault or Words of Wilding as win condition... (drawing 3 lands per turn)...

I know, I know, too many junky options, but once it pops I can't stop!