rasmus_agren@hotmail.com
03-04-2008, 10:25 AM
Hi!
I wonder if anyone has a good way of testing whether a combo deck might be viable. What I'm looking at is a set of tests against commonly played archetypes. This is for a deck that wins on one given turn and that is immune to creature and graveyard hate. Right now I'm thinking about something like this:
1) He plays a first turn Duress, second turn Hymn. You should win on turn 5
2) He has Stifle and FoW and plays them when it hurts the most. You should win on turn 4
3) He starts with Trinisphere. You should win on turn 5
4) He starts with Chalice@ 1 and/or 2. You should win on turn 5
These are just examples, and I understand that this will never match the real thing. It might, however, be better than goldfishing. Am I too optimistic about when I need to win? Any suggestions?
I wonder if anyone has a good way of testing whether a combo deck might be viable. What I'm looking at is a set of tests against commonly played archetypes. This is for a deck that wins on one given turn and that is immune to creature and graveyard hate. Right now I'm thinking about something like this:
1) He plays a first turn Duress, second turn Hymn. You should win on turn 5
2) He has Stifle and FoW and plays them when it hurts the most. You should win on turn 4
3) He starts with Trinisphere. You should win on turn 5
4) He starts with Chalice@ 1 and/or 2. You should win on turn 5
These are just examples, and I understand that this will never match the real thing. It might, however, be better than goldfishing. Am I too optimistic about when I need to win? Any suggestions?