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View Full Version : AMC 33th / Legacy in Japan - Magus of the Jar ftw



nicofromtokyo
03-07-2008, 11:04 AM
Hi there,

So long time I didn't post here, I juste wanted to share with you my last performance with an original deck, at the biggest Legacy tournament in Japan, AMC.

24 February, Tokyo Akihabara, 44 guys.

My list:

Magus of the Agony

4 Magus of the Jar
4 Corpse Dance
4 Shallow Grave
3 Tendrils of Agony

4 Dark Ritual
4 Cabal Ritual
4 Lion's Eye Dimond
4 Lotus Petal
2 Chrome Mox
2 Mox Diamond
4 Land Grant
4 Bayou
4 Tropical Island

4 Lim Dul's Vault
4 Careful Study
4 Ponder

1 Chain of Vapor

SIDE
2 Tombstlalker
4 Tarmogoyf
4 Phyrexian Negator
2 Flesh Reaver
2 Echoing Truth
1 Chain of Vapor


Brieves explanations:
It's a combo deck supposed to kill turn 1,2 but more often 3. The combo is simple : pu a Magus of the Jar (MotJ) in the yard, reanimate it with a Shallow Grave or a Corpse Dance, play a bunch of spells for a lethal Tendrils.
The concept has already been explored on the end of 2006 by kobefan, but the deck never showed up in any Top8. I gave it a try with a list I built a while ago.
The biggest problem of the deck was to fizzle once you sacrified a MotJ. decreased the number of lands to the strict minimum, and play with Land Grant, which gives you Storm + reshuffle your library + give you a land for Mox Diamond even if you already land-dropped.
LDV is the best card of the deck, stacking the cards the need as you want. (The best pile when you have nothing in hand is Careful Study, MotJ, Shallow Grave). No Brainstorm, because Ponder reshuffles your deck when you wasn't able to dig into somtheing intersting, when BRainstorm doesn't.
Tons of tricks with the deck:
-Play a reanimator and crack LED to put a Magus on the yard and get it back.
-Play a reanimator and sac a Magus in response to reanimate it.
-With 2 Motj in the yard, pay the buyback cost of Corpse Dance to cast 2 Magus.
-Play Ponder, in response a reanimator, in response a LDV...
Etc etc.
Kobefan was looking for something with Brainfreeze, but I stuck on the ToA kill because it's so easy to make 10 storm with only one Magus.
The build surprisingly doesn't fizzle, thanx to the 12 library Manipulator and the few number of lands.

Just a few word before talking to the deck : it's weak. Yes, it is. It dies to FoW, to graveyard hate, to Extirpate, to Pithing Needle, to everything that's blue... I played with Defense Grid first, but it's so useless I decided to cut them to improve the goldfish of the list. The only solution I found for the side board was an aggro transformational side-board. And it worked :).


1/ Game Keeper
G1: he starts with Thoughtseize. I got a reanimator and a MotJ in hand. He definitivly doesn't understand the concept of the deck, and makes me discard ...the Magus. At my turn 1, I reanimate my Magus with LED, and combo-off for a 28 life ToA.
G2 : No side. He starts with Duress and takes a LDV. Top-deck mode, but he doesn't draw a single forest in 5 turns, I combo-off.

2/ Truffle Shuffle
G1 : Turn 1, land + Mox Diamond + LED, LDV for a set that allows me to combo-off the next turn.
G2 : I side-off 15 cards and become the beat-down. Tarmo, Tarmo, Tarmo, Tombstalker, he has of course nothing to handle with.

3/ Feary Stompy
Oops.
G1 : I mull to 3, he plays CotV 1 and 0 and beats me with Feary equipped with Sword of Fire and Ice.
G2 : Aggro side, but I mull to 4. THis time : CotV 0, 1 and 2...
No regret, this MU is anyway impossible to win.

4/ Red Stax-like
G1 : he plays Blood Moon early, but I play Lotus Petal and combo-off with a Dark Ritual.
G2 : No aggro-side. He plays very fastly CotV 1 + 3sphere. with only 8 lands in the deck, mission impossible...
G3 : Aggro-mode. Turn 1, Flesh Reaver! He plays CotV 0 and 3sphere, ok no prob, I play Tarmo for 3 and kill him with my big beasts.

5/ Feary Stompy
Dooh.
G1 : He saw me in the previous round, and play on his turn 1 Pithing Needle, naming MotJ... :(
G2 : Aggro-mode. He mulls and keeps a bad hand. I play Negator turn 1, then Tarmo, he scoops.
G3 : I mull to 4, no mana, he beats me with a 4/3 flying...

6/ WG Control
G1 : He plays a land go, me land go, he plays land go, I play a Mox and LDV for the win next turn.
G2 : Don't know if I should keep the combo mode, I was him side-out tons of cards, so I decided to beat him with big critters. Negator, Tarmo, Negator, he has nothing to kill them...

4-2-0, TOP8! The lists:
http://f18.aaa.livedoor.jp/~nameless/AMC/AMC_33rd_E.html

The concept is simple : you win against anything that doesn't play Force of Will, and loose against anything that plays Force of Will.
The deck is a lot of fun to play, just give it a try if you play in an aggro meta.

MotJ ftw!

Nihil Credo
03-07-2008, 11:47 AM
Don't worry if the deck is weak - my version of Jar Reanimator is much, much worse :P. Except maybe for Mystical Tutor - try that one, it's great.

How did the Top 8 matches go?

nicofromtokyo
03-07-2008, 08:21 PM
Don't worry if the deck is weak - my version of Jar Reanimator is much, much worse :P. Except maybe for Mystical Tutor - try that one, it's great.
The problem with MysTu is it doesn't give you neither Magus nor LED.


How did the Top 8 matches go?
No top8, only 6 swiss rounds! But with 5 decks packing FoW, I guess I would'nt have done very well :o.

Deep6er
03-08-2008, 02:03 AM
So, down at the bottom of that list, they have how many of what cards were played. Just out of curiosity, I scanned through the list looking for notable inclusions. Humorously enough, Tarmogoyfs outnumbered green producing lands. LOLZ. Awesome.

Waikiki
03-08-2008, 04:28 AM
de #11 plays 125 cards wtf?

Deep6er
03-09-2008, 12:55 AM
No offense intended, but when the 11th place list is a 125 CARD SLIVER DECK it's pretty easy to discount how strong a particular deck is. Also, this is the tournament that MIX made top 16 in. What the flying fuck? I can't even remotely understand how a 125 card sliver deck makes 9th in a 9 MAN TOURNAMENT. What went wrong that a 125 card sliver deck made 11th in a 44 man tournament? What the fuck? WHAT THE FLYING FUCK?

calosso
03-09-2008, 01:02 AM
Man that sliver deck looks sick. Prob playing that at the fuddruckers tournament.

nicofromtokyo
03-09-2008, 09:38 PM
No offense intended, but when the 11th place list is a 125 CARD SLIVER DECK it's pretty easy to discount how strong a particular deck is. Also, this is the tournament that MIX made top 16 in. What the flying fuck? I can't even remotely understand how a 125 card sliver deck makes 9th in a 9 MAN TOURNAMENT. What went wrong that a 125 card sliver deck made 9th in a 44 man tournament? What the fuck? WHAT THE FLYING FUCK?
Yeah, Magic may be some time a funny game. Look my deck, I made TOP8 with it :o.

The Marco
03-09-2008, 10:04 PM
The sliver deck made my eyes bleed!

Pinder
03-10-2008, 03:53 AM
So I guess it turns out the issue with MeatHooks was that it was missing those 65 other crucial cards. It seems so obvious now. Here we were trying to make a stable, consistent Aggro-Control deck with super-efficient threats and free countermagic, when it turns out all we needed was four Sliver Legion.

Adan
03-10-2008, 04:52 AM
The concept is simple : you win against anything that doesn't play Force of Will, and loose against anything that plays Force of Will.

Then why shouldn't we go on playing IGGy Pop?

nicofromtokyo
03-10-2008, 11:08 AM
Then why shouldn't we go on playing IGGy Pop?

Because drawing half of your deck is funnier.

Mr. Nipples
03-10-2008, 11:24 AM
No offense intended, but when the 11th place list is a 125 CARD SLIVER DECK it's pretty easy to discount how strong a particular deck is. Also, this is the tournament that MIX made top 16 in. What the flying fuck? I can't even remotely understand how a 125 card sliver deck makes 9th in a 9 MAN TOURNAMENT. What went wrong that a 125 card sliver deck made 11th in a 44 man tournament? What the fuck? WHAT THE FLYING FUCK?
You're just mad because the sliver deck beats Solidarity.

nitewolf9
03-10-2008, 11:42 AM
You're just mad because the sliver deck beats Solidarity.

http://i25.tinypic.com/25akhmc.jpg

The Marco
03-10-2008, 04:03 PM
So I guess it turns out the issue with MeatHooks was that it was missing those 65 other crucial cards. It seems so obvious now. Here we were trying to make a stable, consistent Aggro-Control deck with super-efficient threats and free countermagic, when it turns out all we needed was four Sliver Legion.

Holy shit that one cracked me up! I looked again at that decklist trying to understand...and died a little inside!

Eldariel
03-11-2008, 08:03 AM
I'll bet he only drew from one half of his deck throughout the tournament. That tends to make 125 cards better; choose which library to use.