View Full Version : People Hatin' On Chalice And Trinisphere
Cavius The Great
03-20-2008, 11:11 AM
I recently have been testing a stompy-esque deck on MWS that runs Chalice and Trinisphere and the appropriate cards to get them out in play on the first turn. Most games that I attempt to play against people, they essentially quit if I get out a chalice for one and two, or cast a first turn Trinisphere. Now here comes the social experiment/food for thought critical question, What cards on MWS do people quit on you, when you play them? Give me an example of a card that people utterly hate and quit when you get it into play.
Wallace
03-20-2008, 11:15 AM
I have people quit all the time if they see I am playing burn. The game will usually go turn 1 mountain, Lava Spike you...Player Lost...o well :smile:
Metaknight
03-20-2008, 11:35 AM
When i was testing Phantom's CaNG deck i got a frequent <system>player lost the moment a moat hit the board.
CavernNinja
03-20-2008, 11:43 AM
3rd turn Sundering Titans or 4 turn threshed Mystic Enforcers had a way of making people scoop last I was playing on MWS.
Phantom
03-20-2008, 11:45 AM
When i was testing Phantom's CaNG deck i got a frequent <system>player lost the moment a moat hit the board.
Honestly, I think you can thank the quitting person for cutting through the red tape. He was obviously not prepared either in the main or sideboard for the card. And whatever victory you manage against him is hollow. I mean, unless you simply like noobslaying.
If there is a single card that simply ends your game even after sideboarding, your deck is not worth my time testing against. If you are the type of person to quit when it happens, you aren't worth my time testing against.
Tacosnape
03-20-2008, 12:32 PM
Quitting is lame. I only quit when my opponent does something idiotic or rules-noobish, because I've given up arguing.
I've done the much cooler "Instant-Concede, Game 2?" to cards before, thereby confusing my opponent to ridiculous degrees as to how to board against me. I most frequently do this to Goblin Lackey, and less frequently, Chalice of the Void or Blood Moon.
deviant
03-20-2008, 12:33 PM
Island.
mujadaddy
03-20-2008, 12:38 PM
Quitting is lame. I only quit when my opponent does something idiotic or rules-noobish, because I've given up arguing.
If YOU quit when you're right, you lose :tongue:
I played a game the other day where my opp. had Scepter-Chant out by turn 4 or 5, and I had NO answers in the deck, and didn't have a sideboard. We both end up decking because his ONE win con is the LAST card in his Library, and he has that "You can't lose this turn" on another Scepter, so I lost. But I didn't quit. :tongue:
emidln
03-20-2008, 12:53 PM
What cards on MWS do people quit on you, when you play them? Give me an example of a card that people utterly hate and quit when you get it into play.
Serenity
Dilettante
03-20-2008, 12:53 PM
I don't use MWS, but in my regular day-to-day testing and games... I have had people quit on:
Ensnaring Bridge
Engineered Plague
Orim's Chant-On-A-Stick
Fire / Ice-On-A-Stick
Research / Development-On-A-Stick (w/ Hoofprints)
Leyline of the Void
Chalice of the Void
Sun Quan, Lord of Wu
Pyrohemia/Stuffy Doll
Haunting Echoes
Extirpate
Kavu Predator
Hunting Grounds
Akroma, Angel of Fury
Tarmogoyf
Cavius The Great
03-20-2008, 01:19 PM
Tarmogoyf
You must me playing a horrible deck if you scoop to Tarmogoyf. Either that, or you're not playing combo. ;)
Raider Bob
03-20-2008, 01:20 PM
Obliterate - As in my opponent has 10 land in play beating me down with a mishra a Crucible of worlds, Explosives on 2, Top. He looks like he is totally dominating and I go, fetch, fetch...Obliterate I get Player Lost.
Nihil Credo
03-20-2008, 03:04 PM
Armageddon/Ravages of War. But I'm rather picky with my MWS opponents, so I usually get scoopage rather than outright <Player Lost>
Last time I got an outright player lost was after beating someone down (playing aggroloam) with Goyf Sligh. He got pissy and was like "Stop playing bad decks," to which I replied "this one isn't that bad, if you wanna lose to a bad deck I can play you with my horrible b/g deck."
He said "Sure, I own the Rock. bring it." I won the roll, and by the end of my turn he <player lost>. Now, a word about this horrible b/g deck. It was a deck I built on MWS to screw around with as a blackstompy styled deck because I have an uncanny love for the cards Chalice of the Void and Korlash, heir to Blackblade. I won the roll and the game kinda went like this:
Turn 0: I play Leyline of the Void.
Turn 1: Swamp, ritual, ritual. Thoughtseize, Chalice for 2.
His hand was taiga, foothills, goyf, goyf, b.wish, loam, DDreams.
deviant
03-20-2008, 03:25 PM
I kinda felt like quitting (magic) when I mulled to three (in an extended PTQ) before seeing a land and then my opponent started G1 with a leyline of the void on the table. The day didn't get much better after that; my Tron opponent had his (lone) academy ruins in his opening seven along with his (1-of) tormod's crypt.
I'm not touching anything non-legacy anytime soon..
KillemallCFH
03-20-2008, 03:44 PM
People on MWS seem not to be too fond of Crucible/Waste. I've even had someone <System> Player Lost me just for playing a Standstill.
scrumdogg
03-20-2008, 05:31 PM
[quote=mujadaddy;216874]If YOU quit when you're right, you lose :tongue:/[quote]
To play a game for either fun or effectiveness, there needs to be agreement concerning reality (rules, board state, picky tecnical details). When your opponent is too fucking stupid or miserable or inbred to see the same (correct) reality as the rest of us then there is no point in continuing. I have too few years left to waste any time on web-tards without there being some compensation involved....
mujadaddy
03-20-2008, 05:43 PM
If YOU quit when you're right, you lose :tongue:
To play a game for either fun or effectiveness, there needs to be agreement concerning reality (rules, board state, picky tecnical details). When your opponent is too fucking stupid or miserable or inbred to see the same (correct) reality as the rest of us then there is no point in continuing. I have too few years left to waste any time on web-tards without there being some compensation involved....
Feh. Quitter. ( :tongue: )
scrumdogg
03-20-2008, 06:28 PM
Feh. Quitter. ( :tongue: )
You win, sir, I officially cede all the spaztards on the Internet to you. Have fun with them & keep them off my lawn.....
Watcher487
03-20-2008, 07:19 PM
You win, sir, I officially cede all the spaztards on the Internet to you. Have fun with them & keep them off my lawn.....
Ohhhh Burn.
Actually talking about real hatin', I have a huge list. It's old but it's funny.
Mind everyone these are all cards I have actually played in Legacy
Lin-Sivvi
Backlash
Tendrils of Agony cast from Mindslavered opponent
Force Spike w/ my opponent having 1 mana available
Scattershot (storm 22)
Legacy Weapon
Illusions of Granduer -> Donate -> Stasis
Cuombajj Witches
Media314r8
03-20-2008, 09:06 PM
profane command (usually involving resurecting an external witness which got back cmmand)
that and veteran explorer.
EDIT: Roteothopter (in fat bottomed girls)
RoddyVR
03-20-2008, 09:15 PM
I got quite a few <Player Lost> to Crystalline sliver and almost as many to Harmonic sliver.
had atleast one each that i can remember to the following slivers:
Gemhide (land destruction deck)
Darkheart (burn or sligh)
Winged (proly more then once)
and i had atleast a dozen people quit in fear of a first turn consisting of:
Tundra, Plated Sliver, go.
Go figure.
kirdape3
03-20-2008, 09:51 PM
The obvious answer is to only play with people you know on MWS.
Wallace
03-20-2008, 10:45 PM
Sometimes there's nothing more satisfying than a wordless "Player Lost."
0:02:19 [Kal-El] It is now turn 6 (Tacosnape)
0:02:19 [Kal-El] It is now the Beginning Phase, Untap Step
0:02:19 [Tacosnape] Tacosnape taps Volcanic Island
0:02:20 [Tacosnape] Tacosnape taps Underground Sea
0:02:20 [Kal-El] It is now the Precombat Main Phase
0:02:21 [Tacosnape] Tacosnape taps Island
0:02:22 [Tacosnape] Tacosnape plays Erratic Explosion from Hand
0:02:25 [Tacosnape] Tacosnape puts Draco into play from Library
0:02:39 [<System>] <System> Player Lost
Nuff said...
Pinder
03-20-2008, 10:58 PM
and i had atleast a dozen people quit in fear of a first turn consisting of:
Tundra, Plated Sliver, go.
:D
I hardly play random MWS games anymore, but on occasion I do something like:
T1 Vial
T2 Crystalline, Vial in Plated
T3 Vial in Muscle, play Sinew, beat for 7.
T4 Vial in Winged
After which people normally concede.
mujadaddy
03-21-2008, 10:24 AM
Last night:
(Him): Fetch, suspend Lotus Bloom ["Here we go," I thinketh...]
Me: Swamp, Rack (resp: Force, he's down to 3 cards now)
(Him): Draw, go. (4 cards)
Me: Swamp, Hymn (resp: Force, he's down 2 anyway)
(Him): He did something here, but it didn't affect anything...I remember cuz he only had 2 cards on my turn.
Me: Draw a ritual, lay 3rd swamp. Tap 2 for Hymn (0 cards in hand), Dark Ritual for Hyppy
<Player Lost>
C'mon. I don't cry moar when I get Force'd. Learn what to expect in Legacy, people...
Cavius The Great
03-21-2008, 11:59 AM
It's not really wise to FoW a Hymn. You're losing the same amount of cards either way unless he's protecting something in his hand, but still pretty pointless.
mujadaddy
03-21-2008, 12:09 PM
It's not really wise to FoW a Hymn. You're losing the same amount of cards either way unless he's protecting something in his hand, but still pretty pointless.
After he dropped, I looked at his GY, and he had some red card in there... So it was UR with Fetches, but the game was so quick I have NO idea what he was playing. He *could* have been protecting a card in his hand, but since he dropped I didn't get to see it.
To me, there's a difference between experimenting with a deck idea and playing a serious deck. Serious decks shouldn't lay down to a couple bad breaks, and if you're experimenting, you need MORE games under your belt, not "<PlayerLost>" ...
emidln
03-21-2008, 05:22 PM
It's not really wise to FoW a Hymn. You're losing the same amount of cards either way unless he's protecting something in his hand, but still pretty pointless.
Why is choosing instead of randomly discarding pointless? That statement seems to smack of incompetence. It's pretty obvious that in any given game you will have cards that are better than other cards. It's also basic to want to keep the better cards if you have the option to.
Cavius The Great
03-21-2008, 05:30 PM
Why is choosing instead of randomly discarding pointless? That statement seems to smack of incompetence. It's pretty obvious that in any given game you will have cards that are better than other cards. It's also basic to want to keep the better cards if you have the option to.
Becuase sometimes it's better to get rid of random land cards if mana flooded, and take your chances, then to lose key spells. It all depends on the situation... You don't Force of Will Hymn to Tourach with two spells and the rest land, especially if you don't need the land cards to begin with.
edgewalker
03-21-2008, 05:51 PM
Becuase sometimes it's better to get rid of random land cards if mana flooded, and take your chances, then to lose key spells. It all depends on the situation... You don't Force of Will Hymn to Tourach with two spells and the rest land, especially if you don't need the land cards to begin with.
But you still run the risk of losing Force and your other blue card regardless. I'm sorry, but you're silly not to force a hymn to tourach in all situation against the one you listed. Seriously, we can make hypothetical situations all we want, the fact is you're better off forcing a hymn 9 times out of 10.
Anyway, to stay on topic, I find that Bloodmoon, or most other lock pieces cause people to quit.
Cavius The Great
03-21-2008, 06:44 PM
But you still run the risk of losing Force and your other blue card regardless. I'm sorry, but you're silly not to force a hymn to tourach in all situation against the one you listed. Seriously, we can make hypothetical situations all we want, the fact is you're better off forcing a hymn 9 times out of 10.
Anyway, to stay on topic, I find that Bloodmoon, or most other lock pieces cause people to quit.
Ask yourself this, I have two spells and the rest land, and I didn't need land, why would I Force of Will a Hymn to Tourach instead of taking my chances. Best case scenario, I lose some random land cards. Worst case scenario, I would lose my Force of Will and other blue card, which I would of lost anyway if I had Forced the Hymn minus 1 point of life. It's not rocket science, it's common sense.
Nihil Credo
03-21-2008, 06:49 PM
In that specific case, sure. However, everyone - including you, Cavius, in your original post - is talking about the general FoW vs. Hymn scenario. Where playing the FoW is indeed almost always correct.
Cavius The Great
03-21-2008, 06:55 PM
In that specific case, sure. However, everyone - including you, Cavius, in your original post - is talking about the general FoW vs. Hymn scenario. Where playing the FoW is indeed almost always correct.
The discussion is irrelevent to me. I was just trying to get a point across.
Artowis
03-21-2008, 08:27 PM
The discussion is irrelevent to me. I was just trying to get a point across.
Yeah, we all got that the first time someone said you were just wrong. In fact I think we can find it if we scroll up slightly... Yes here we go.
Why is choosing instead of randomly discarding pointless? That statement seems to smack of incompetence.
One would assume your continued posting meant you were interested in discussing why this was, rather than just continuing to plead your case of unfounded incompetent boobery.
mercenarybdu
03-22-2008, 04:51 AM
They are the best cards in the game so far to slow down tempo decks that like to build up too quickly and win brutally against the slow decks.
So with these cards it keeps those in balance.
Nightmare
03-25-2008, 02:48 PM
On second thought, this whole thread is a giant de-rail. Closed.
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