View Full Version : [Deck] Lunar Brew
thefreakaccident
04-04-2008, 07:45 PM
lands//22
4 wooded foothills
2 bloodstained mire
2 mountain
3 forest
3 swamp
3 bayou
2 taiga
3 badlands
creatures//18
4 tarmogoyf
4 magus of the moon
4 river boa
2 fledgling dragon
4 dark confidant
spells//20
4 pernicious deed
4 thoughtseize
4 bloodmoon
3 duress
1 engineered explosives
4 lightning bolt
sideboard//
4 pyroclasm
4 extirpate
3 krosan grip
1 engineered explosives
3 null rod
This deck was just recently brought to my attention by our own Kevin Liu (Agent Funk for you guys)...
It is a direct spin off of the Deck my team created that we refer to as Funk Brew, which was a WGB variant.
Why red over white?
Answer: blood moon
This may seem counter-intuitive to be playing this in a tri-color deck such as this one, but it really isn't, with a manabase that incorperates 8 basic lands, and very few color requirements (outside of deed, which isn't very difficult to cast anyways).
The deck plays very differently from the original as it has hosers (read moon effects and deed), and mild disruption, to get into the mid-game to finish the opponent with your critters.
Lightning bolt was the only inclusion that I didn't like, but it breaks goyf stalemates and kills weenies, as well as being able to go to the dome if necessary.
You also get a very good board card in a pretty tough MU (goblins), being clasm, which gives you a total of 8 sweepers against them postboard (that and having big beaters should be pretty good.
The deck's weak points are non- ETW/ichorid/breakfast combo decks... anything with storm will be difficult, as we only have 7 discard effects, and TES wants red o begin with. I haven't tested against belcher or Grim iggy, but I would assume they would also be bad MUs (their speed and resiliance being factors).
Another tougher MU (landstill) that the original had is now very simple, discard their countermagic and cast blood-moon effects, this should shut them off of many of their previous options for board supremecy and give you more than just a fighting chance.
I will nip this in the butt before it becomes an issue... THIS IS NOT GAGOMY, it is not a zoo varient, and definitely does not play as such.
Any suggestions/comments on the list above would be appreciated.
MU analyses will come later, when I have more time to actually put up real numbers aside from theory and quick games.
Jaynel
04-04-2008, 07:49 PM
I'm always a tad confused about the basic Mountains - are they necessary when you're running 8 Moon effects?
nastynate
04-04-2008, 07:52 PM
I'm always a tad confused about the basic Mountains - are they necessary when you're running 8 Moon effects?
I was going to ask the same thing.
raharu
04-04-2008, 08:07 PM
Wastelock ne1? It happens.
Wastelock ne1? It happens.
Then run one. You should add another forest or something.
raharu
04-04-2008, 08:18 PM
Then run one. You should add another forest or something.
In my mind, 2 Mountains is ideal. It isn't so many that it clogs your hand when you don't want it, but you don't have to fish for random one-ofs to play stuff. Besides, 4 Forests is a lot.
Mister Agent
04-04-2008, 08:19 PM
I am actually kinda surpised that you posted the deck teammate but that's cool anyway. :wink:
I think the deck can definitely be fixed for an combo heavy metagame though as well. I also think 8 blood moon effects is too many. Adding more discard could be more relevant and harder to deal with blood moon effects down the stretch.
raharu
04-04-2008, 08:20 PM
I am actually kinda surpised that you posted the deck teammate but that's cool anyway. :wink:
I think the deck can definitely be fixed for an combo heavy metagame though as well. I also think 8 blood moon effects is too many I think adding more discard could be more relevant and harder to deal with blood moon effects down the stretch.
-1 Blood Moon, +1 Duress?
Sidenote: 22 lands seems like a lot. Could you perhaps cut 1-2 and get away with it, or is the deck really that mana hungry?
Mister Agent
04-04-2008, 08:26 PM
-1 Blood Moon, +1 Duress?
Sidenote: 22 lands seems like a lot. Could you perhaps cut 1-2 and get away with it, or is the deck really that mana hungry?
The only way to found out is to playtest instead of just theorizing. I am sure my teammates will be testing with the deck extensively pretty soon. :) I will probably start testing as well as soon as I get my next set of days off from work.
raharu
04-04-2008, 08:38 PM
I presume you've tested with the deck though, so can you say if the deck was land-heacy or not? Is the mana requirement high enough to warant 22 lands because of Boa? That's the only real mana sink that I see. On that note, why no Mire Boas? They were sweet in fuckbrew.
Mister Agent
04-04-2008, 08:42 PM
I presume you've tested with the deck though, so can you say if the deck was land-heacy or not? Is the mana requirement high enough to warant 22 lands because of Boa? That's the only real mana sink that I see. On that note, why no Mire Boas? They were sweet in fuckbrew.
I think 22 lands is fine considering the curve hits a max of 3 most of the time outside of the fledgling dragon cc. However I'd say the deck could find sensei's tops quite utilizing though.
As for mire boas I agree they could become pretty sweet in a deck like this.
bladewing019
04-04-2008, 08:43 PM
He is pushing for less lands, not more.
Happy Gilmore
04-04-2008, 09:36 PM
Where is the Destructive Flow? That card >>> Blood moon. Maybe not Magus but having both strategies is awsome.
-4 Blood moon
+4 Destructive Flow (will just win games).
Creatures:
4 Tarmogoyf
4 Magus of the Moon
4 Tombstalker
4 (some Creature: NOT DC)
Spells:
4 Destructive Flow
4 Thoughtseize
3 Duress
4 Hymn To Torach
4 Pernicious Deeds
4 Lightning Bolt
4 Bloodstained Mire
4 Wooded Foothills
2 Taiga
2 Badlands
2 Bayou
3 Forest
3 Swamp
1 Moutain
Mister Agent
04-04-2008, 09:40 PM
Where is the Destructive Flow? That card >>> Blood moon. Maybe not Magus but having both strategies is awsome.
-4 Blood moon
+4 Destructive Flow (will just win games).
Sounds like a pretty good idea to me Happy gilmore especially since this deck runs more then 4 basic lands anyway. A very good suggestion I am also glad more people then I thought would take interest in lunar Brew.
raharu
04-04-2008, 09:58 PM
On the note of Destructive Flow, why not pull something lik 2 or 3 lands for Chrome Moxen? The acceleration is nice and it lets you drop those Maguses/ Flows a turn faster, where they're devestating because your opponent has only had one or two turn to prepare
Kadaj
04-04-2008, 10:12 PM
Perhaps the new Fulminator Mage could fill the other creature slot in the build Happy Gilmore posted? I actually think that combination could be very very potent, so I'd highly recommend testing it out.
Mister Agent
04-04-2008, 10:15 PM
On the note of Destructive Flow, why not pull something lik 2 or 3 lands for Chrome Moxen? The acceleration is nice and it lets you drop those Maguses/ Flows a turn faster, where they're devestating because your opponent has only had one or two turn to prepare
I don't think chrome moxen would be good in Lunar Brew of course chrome moxes are good for tempo advantage but at the sametime you could lose valueble tempo from your other cards.
Nice list though Happy Gilmore. I like it because you can play it like BG suicide and at the sametime you can totally stomp on control and threshold with flow and magus. Also yeah I agree with Kadaj fulimator could definetly find a place in Lunar Brew.
raharu
04-05-2008, 01:00 AM
I don't think chrome moxen would be good in Lunar Brew of course chrome moxes are good for tempo advantage but at the sametime you could lose valueble tempo from your other cards.
Nice list though Happy Gilmore. I like it because you can play it like BG suicide and at the sametime you can totally stomp on control and threshold with flow and magus. Also yeah I agree with Kadaj fulimator could definetly find a place in Lunar Brew.
@ Fulimator: I'm not so sure that with all of the other non-basic that you already have it won't be a three mana 2/2 more often than not. Perhaps Hippy/ Fledgling Dragon in those slots? I'm not sure. I'm also not too keen on Tombstalker in this deck. It just looks akward...
@ Chrome Moxen: Considering that if you power out a turn two Magus/ Flow they won't be able to recouperate adquately from that heavy blow and more likely than not will continue to stagger and reel from that for the remainder of the game, I'm not so sure that the tempo loss is that large of a factor. At the least, if you have them in your card pool, I would test them. Also, turning redundant Flows into 3c lands under a Flow/ Magus is sex.
Creatures:
4 Tarmogoyf
4 Magus of the Moon
4 Tombstalker
4 (some Creature: NOT DC)
Spells:
4 Destructive Flow
4 Thoughtseize
3 Duress
4 Hymn To Torach
4 Pernicious Deeds
4 Lightning Bolt
4 Bloodstained Mire
4 Wooded Foothills
2 Taiga
2 Badlands
2 Bayou
3 Forest
3 Swamp
1 Moutain
Does it really need to be a creature put in the last 4 slots? I think fillin git with Burning Wish, Living Wish, or Blood Moon would be better. I like Living Wish the most. A wishboard of something like this seems nice.
1 Gigapede
1 Tin Street Hooligan
1 Forest
1 Swamp
1 Maze of Ith
1 Tabernacle
3 Krosan Grip
Bah, that looks okay but I have never used a Living Wish SB so this one sucks, but something close.
Edit- 1K Posts!
Mister Agent
04-05-2008, 02:26 AM
Come to think of it I actually thought about running Burning wish even before I mentioned the deck to my teammate. Burning wish could be good as well especially since you can grab the lines of Haunting echoes, perish, and etc.
Just depends on what direction you really want to go with the deck which will make you favor one wish over the other. Both of the wishes have their merits but I think burning wish is stronger given the current metagame now.
raharu
04-05-2008, 03:05 AM
I'm not so sure. Living Wish solves peoblems about as well is Burning, and after Shadowmoor you can have SB Vexing Slusher to make sure Flow/Magus resolves. Maybeh?
Come to think of it I actually thought about running Burning wish even before I mentioned the deck to my teammate. Burning wish could be good as well especially since you can grab the lines of Haunting echoes, perish, and etc.
Just depends on what direction you really want to go with the deck which will make you favor one wish over the other. Both of the wishes have their merits but I think burning wish is stronger given the current metagame now.
Yeah, I think Burning is Wish is if you want the deck to be a little more controlling. I just thought about Living Wish because the deck is creature light and having the ability to search for things like Gigapede is always good.
raharu
04-05-2008, 03:33 AM
Maybe not exactly Gigapeede, but a really good finisher along roughly the same lines. That, and Genesis is nice. Eternal Witness could be good as well, and having 7 magus MD + 4 Flow would be quite sexy as well.
Maybe not exactly Gigapeede, but a really good finisher along roughly the same lines. That, and Genesis is nice. Eternal Witness could be good as well, and having 7 magus MD + 4 Flow would be quite sexy as well.
Gigapede is one of the best finishers! The hardest creature to remove in the game and it has a power of 6. There is nothing else in the game like it.
Mister Agent
04-05-2008, 03:47 AM
Yeah on the other hand you actually can grab an magus of the moon as well with living wish which is some serious tech right there. Living wish does give more options though in tense of versatility.
Seems like there is alot of ways you can go about making this deck but I think either wish can be either an metagame call and/or an preferance really. I think it will be good to test out both wishes anyway to see which one optimizes better. But I would imagine that in certain matchups living wish will take the cake while in other matchups burning wish would be better. Overall though since storm combo is falling in the metagame Lunar Brew can actually be a good deck to pick up.
raharu
04-05-2008, 03:51 AM
True. Really, I think it would be more condusive to discus the targets themselves.
thefreakaccident
04-05-2008, 04:12 AM
Whoa!!! There are a lot of comments already...
1. 22 is on the high side of things for the deck, but it ensures land drops 1-3, and allows you to make better use of deed, dragon, and boa (whichev you wanna run depending on the meta)...
2. the deck doesn't run urborg anymore for obvious reasons, which is why the river was chosen.
3. You can drop the 4th moon for the 4th duress, just depends on what you would perfer in your opening hand more often (first turn discard or moons).
4. I do like the idea of destructive flow, but it does affect us, you would have to be very careful with the designing of the deck if you were to play with that card.
5. Fulminator mage is aweful, if we wanted a waste effect, we would run waste... it is unnecessary though, as we run moons.
The list with all the suggestions incorperated:
lands//21
1 mountain
3 forest
3 swamp
4 wooded foothills
2 bloodstained mire
3 badlands
2 taiga
4 bayou
spells//25
3 bloodmoon
4 living wish
4 duress
4 thoughtseize
4 pernicious deed
4 lightning bolt
2 engineered explosives
creatures//13
4 dark confidant
3 magus
4 tarmogoyf
2 fledgling dragon
sideboard//
1 magus of he moon
1 tomb stalker
1 stomphowler/whatev
1 loaming shaman
1 shreikmaw
1 mesmiric fiend
4 extirpate
3 pyroclasm
2 krosan grip
Fledgling dragon is too awesome IMO to just drop, and the deck really wants to be running confidant, as he lets you draw, where you otherwise would not.
You run 6 bloodmoon effects MD, but have wish for practically 4 more copies.
What do you guys think of the list with these changes?
lands//21
1 mountain
3 forest
3 swamp
4 wooded foothills
2 bloodstained mire
3 badlands
2 taiga
4 bayou
spells//25
3 bloodmoon
4 living wish
4 duress
4 thoughtseize
4 pernicious deed
4 lightning bolt
2 engineered explosives
creatures//13
4 dark confidant
3 magus
4 tarmogoyf
2 fledgling dragon
sideboard//
1 magus of he moon
1 tomb stalker
1 stomphowler/whatev
1 loaming shaman
1 shreikmaw
1 mesmiric fiend
4 extirpate
3 pyroclasm
2 krosan grip
You are going to kill yourself. Let's add it up here.
6 Fetches
+
4 Thoughtseize
+
10 cards with 3cc+
=
A lot of damage, especially when this is more of a control deck. I would definitely cut Bobs because Wish is in there and the life loss will hurt.
raharu
04-05-2008, 04:23 AM
I don't see the purpose of Blood Moon main, and I can't see why Tombstalker is present in a deck that is going to have a fairly hard time finding anything but RR after is actually starts it's game. I like Vexing Slusher (from Shadowmoor) for the board because it's an answer to Chalice, CounterTop, Countermagic and permission in general, and makes your Flows/ Magus/ Moons (if you so chose) stick for sure. That, and forcing through discard to eat thier hand is nice too. It makes Permission a non factor. Tombstalker just comes in for the rare instances thay Dragon won't go the distance. Considering the mana restrictors the deck uses, TS just doesn't look all that hot.
On another note, I think that there are more things to do with LWish than we've seen. I'll do a little research tomorrow if I have time and compile a list of viable targets.
EDIT: am I the only one who noticed that I refered to "Funkbrew" on the last page as "Fuckbrew"? Wow, I don't think I'm going ot fix that. That's amusing.
electrolyze
04-05-2008, 04:30 AM
ireally like the deck but i have a few questions,
is the 4-off lightning bolt good enough without any other burn in the deck?
andin a list without confidant, would snuff out not be a good idea?
i'm currently testin gilmore's list bacause i really like flow and its working quite good to me. in the open creature slots i'm testin different cretures right now and i had a stupid idea to put dwarven blastminer in it:tongue: so i'm testing that creture right now.
i will post my list when i'm finished with testing.
thefreakaccident
04-05-2008, 04:34 AM
Jak, you do have a point there, as there does seem to be a little too much pain to use all the card here without dwindling your own life total too low (dangerous move in the current meta)...
I will test:
+2 tombstalker
+2 sensei's divining top
-4 dark confidant
I will get back to you guys on the changes tomorrow, I will see if the changes are worth it.
Aren't you guys concerned that a turn 3 Blood Moon is two turns too late? I certainly would be.
Cavius The Great
04-05-2008, 01:08 PM
Aren't you guys concerned that a turn 3 Blood Moon is two turns too late? I certainly would be.
Birds of paradise? He's running green, right?
Mister Agent
04-05-2008, 02:47 PM
Here is my version of Lunar Brew
// Lands
4 [ON] Wooded Foothills
3 [B] Badlands
4 [A] Bayou
3 [UNH] Forest
3 [TE] Swamp (4)
2 [ON] Bloodstained Mire
2 [MM] Mountain (1)
// Creatures
3 [FUT] Tombstalker
4 [FUT] Tarmogoyf
2 [DIS] Rakdos Pit Dragon
3 [CHK] Sakura-Tribe Elder
3 [FUT] Magus of the Moon
// Spells
4 [PS] Destructive Flow
3 [US] Duress
3 [JU] Cabal Therapy
2 [MM] Snuff Out
4 [AP] Pernicious Deed
2 [FD] Engineered Explosives
3 [LRW] Thoughtseize
3 [CHK] Sensei's Divining Top
Card Choices:
Sakura-Tribe Elder: This creature as a utility fetching land is very synergetic with either destructive flow or magus of the moon. Also it is always nice to have more of a stable manabase. Besides STE is quite awesome with Sensei's Divining top.
Rakdos Pit Dragon: I feel this Dragon is far superior then fledgling dragon especially since this deck isn't designed to fill the graveyard quick to obtain threshold. If you wanna play a deck that can do that then just play the Hatfields' moonthresh.
Snuff out: I find this removal to be quite impressive in practice even though it isn't that impressive on paper. It acts like a smother but at the sametime you can get around daze and counterbalance by casting it for free.
Engineered Explosives: I always would play this card in funkbrew(fuckbrew :tongue:) and it worked very well in there so I don't see why we shouldn't play EE in here as well.
Cabal Therapy: This card is obviously synergetic with thoughtseize and duress. Also I feel this card is much more potent with your other discard spells then hymn to tourach.
As for the sideboard I haven't really came up with one yet but I imagine Extirpate and krosan grips are a must. Also probably a couple more copies of either blood moon effect. Another card I was thinking about playing in the board/main is Harmonize but speaking of which it can also be an awesome burning wish target as well.
electrolyze
04-05-2008, 04:10 PM
i eally like that build.
would terminate be any good in this deck instead of the snuff's?
Mister Agent
04-05-2008, 04:14 PM
i eally like that build.
would terminate be any good in this deck instead of the snuff's?
Yeah actually I thought about terminate as well. However Snuff outs are absolutely easier on your manabase and the snuff out's casting cost is usually out of the range of the counterbalance and top combination. While terminate has neither of these characteristics.
Also I am glad you like the build. :) I want to continue testing Lunar brew though.
thefreakaccident
04-05-2008, 04:46 PM
Kevin, your build looks very good... looks kinda rockish with the STEs and the large crits.
I am not so sure therapy will be all that hot, as you will never want to sac a crit to it (except maybe STE), as they are all so potent... I can see it being decent when they've stopped playing spells (read LD), and you have prior knowledge from previous discard effects, knowing ou this is why it is in here.
I am not sure the pt dragon will get hellbent when you want it all the time, but the firebrething more than makes up for that... with all these cards that you can pump your mana into, do you think you may want to go back to 22 lands?
Otherwise the deck looks fantastic and I will test your build in unison to mine to see which playstyle I perfer (they both seem to be good, but in different ways).
EDIT:
Aren't you guys concerned that a turn 3 Blood Moon is two turns too late? I certainly would be.
3rd turn is not too late against combo/control, as you have early discard spells, and early creature removal (against agro control) to deal with their first 2 turns of shananigans... destructive flow is kind of a worse late game draw however than bloodmoon against decks like threshold and landstill... they may have 5-6+ lands or crucible and be able to still make use of their lands, where bloodmoon just rapes the manabase immeniately... although I would agree that early game the flow is stronger for the opposite reason.
Mister Agent
04-06-2008, 01:54 AM
Yeah I thought about going back to 22 lands possibly another fetchland in place of the 3rd STE. We need to keep as many shuffling effects in the deck as possible to maxmize the use of top. Although I think playing with burning wish could make this deck more resilient as well.
FredMaster
04-06-2008, 06:55 AM
Hm, I think I played against Mr Funk on MWS yesterday - Landstill, remember?
Well since I was actually pretty impressed with the sucess of the deck, I gave it a shot. Here's what I came up with:
// Lands
4 [ON] Wooded Foothills
3 [ON] Bloodstained Mire
3 [B] Badlands
4 [B] Bayou
3 [UNH] Forest
3 [UNH] Swamp
2 [UNH] Mountain
// Creatures
2 [FUT] Tombstalker
2 [DIS] Rakdos Pit Dragon
4 [FUT] Tarmogoyf
2 [CHK] Sakura-Tribe Elder
3 [FUT] Magus of the Moon
// Spells
4 [JU] Burning Wish
4 [ARE] Duress
3 [LRW] Thoughtseize
3 [CHK] Sensei's Divining Top
4 [PS] Destructive Flow
4 [AP] Pernicious Deed
3 [MM] Snuff Out
// Sideboard
SB: 1 [PS] Hull Breach
SB: 3 [PLC] Extirpate
SB: 1 [LRW] Thoughtseize
SB: 1 [FNM] Chainer's Edict
SB: 1 [REW] Pyroclasm
SB: 4 [GP] Leyline of the Void
SB: 2 [TSP] Krosan Grip
SB: 1 [GP] Shattering Spree
SB: 1 [JGC] Regrowth
The mainboard looks pretty sexy to me. What do you think about my Wish/Sideboard choices?
Maybe we could cut the Tribe Elders for the imba Veteran Explorers? And then replacing Duress with Therapy again. But I guess it would be better to run more than two copies of those critters, then.
At least 3 to me.
Isamaru
04-06-2008, 11:34 AM
Veteran Exploreres are too much of a disadvantage here, because they give your opponent everything he needs to live through your Destructive Flow.
If they weren't playing and basic lands, or only 1, when Dora is best, then they were already going to lose horribly to you.
So, keep Sakura, and put 1x Harmonize SB in place of the Regrowth. Play Profane Command over Regrowth, and possibly over Harmonize.
Magus + Flow seems like too much of a bombo... why dont you play 3 Flow, 4 Magus, or just 7 Blood moon straight?
Mister Agent
04-06-2008, 01:54 PM
Hm, I think I played against Mr Funk on MWS yesterday - Landstill, remember?
Well since I was actually pretty impressed with the sucess of the deck, I gave it a shot. Here's what I came up with:
// Lands
4 [ON] Wooded Foothills
3 [ON] Bloodstained Mire
3 [B] Badlands
4 [B] Bayou
3 [UNH] Forest
3 [UNH] Swamp
2 [UNH] Mountain
// Creatures
2 [FUT] Tombstalker
2 [DIS] Rakdos Pit Dragon
4 [FUT] Tarmogoyf
2 [CHK] Sakura-Tribe Elder
3 [FUT] Magus of the Moon
// Spells
4 [JU] Burning Wish
4 [ARE] Duress
3 [LRW] Thoughtseize
3 [CHK] Sensei's Divining Top
4 [PS] Destructive Flow
4 [AP] Pernicious Deed
3 [MM] Snuff Out
// Sideboard
SB: 1 [PS] Hull Breach
SB: 3 [PLC] Extirpate
SB: 1 [LRW] Thoughtseize
SB: 1 [FNM] Chainer's Edict
SB: 1 [REW] Pyroclasm
SB: 4 [GP] Leyline of the Void
SB: 2 [TSP] Krosan Grip
SB: 1 [GP] Shattering Spree
SB: 1 [JGC] Regrowth
The mainboard looks pretty sexy to me. What do you think about my Wish/Sideboard choices?
Maybe we could cut the Tribe Elders for the imba Veteran Explorers? And then replacing Duress with Therapy again. But I guess it would be better to run more than two copies of those critters, then.
At least 3 to me.
That was probably jake(the rack) that was playing against you. To my knowledge I actually haven't really had time to log onto mws and just play extensively. Even though I have done some testing with Lunar Brew. But that is what working 8 hours each and every night does to you and as well as going to classes.
As for your sideboard it looks like it's aimed for an Ichorid and threshold metagame. I personally think the deck needs more sideboard outs to goblins. Goblins has got back their relevant edge thanks to lorwyn and they tend to have even a better matchup against control with Wort, Boggart Auntie. Mirror Entity is also a big pain in the ass as well. Other then that though your deck does look pretty hot.
Also Isamaru is right about Veteran Explorer it will just defeat the purpose of running this deck.
I was also thinking in the same lines that Harmonize would probably be a better replacement for regrowth. Harmonize just gives this deck another out to dedicated control decks as well as it can just be good with Sensei's Diving top. Instead of just filtering cards all of the time and adding some hard draw would not hurt.
FredMaster
04-06-2008, 02:12 PM
You might forget that the Leylines are pretty versatile, as they are also a pain in the ass of Cephalid Breakfast, Aggro Loam and many more.
But if you really think that Goblins are so hard to beat, I guess we'd go:
-1 Extirpate
-2 Grip
+3 Engineered Plague
I agree on the Veteran Explorers and the Harmonize btw :)
Mister Agent
04-06-2008, 02:17 PM
You might forget that the Leylines are pretty versatile, as they are also a pain in the ass of Cephalid Breakfast, Aggro Loam and many more.
But if you really think that Goblins are so hard to beat, I guess we'd go:
-1 Extirpate
-2 Grip
+3 Engineered Plague
I agree on the Veteran Explorers and the Harmonize btw :)
Nah I just didn't want to always state the obvious. ;)
Just as long as storm combo does not come back in any relative force I think Lunar Brew can be a pretty good deck in the meta. But even the combo matchup can be fixed as well for Lunar Brew.
thefreakaccident
04-06-2008, 02:19 PM
I think you did play against one of our teammates with the deck (not me however, I have macs at my home).
Pyroclasm is our best tool for gobbos... they will board in grips for deed/plague and you'll still sweep their board 9/10 times... wort is kind of an issue, as snuff out does not hit it, But I run bolt, so it hasn't been much of an issue in testing... basically use 1 creature to make them commit the board, sweep, then play all your dudes... it is effective at not only screwing them over, but putting the game away quickly... especially if you run clasm, as you can have goyfs on board and still beats that turn.
Mister Agent
04-07-2008, 01:19 PM
After some more testing I am not really sure if Rakdos Pit dragon is worth it in here. I think I am going to go back to the good old fledgling dragon that Robert(thefreakaccident) suggested since he seems cooler in Lunar brew then Rakdos is by far.
Phantom
04-07-2008, 07:56 PM
Maybe the deck doesn't play how it looks, but it looks all over the place. Is it Aggro, Control, or Aggro Control? If it's the latter, what is it really offering that Red Moon thresh doesn't? How much discard and which ones? What colors need double mana support? Wishboard or no? Anyway, I'll get some thoughts down to try to help out:
1) My first thought was "RPDragon belongs no where near this deck" and it seems like some are agreeing. Basically, it's a sub par card whenever you don't have hellbent, and getting hellbent with three colors, Burning Wish, Tombstalker, Moon and Waste effects is going to be a bitch.
2) Destructive Flow. Really? I have 0 experience with the card, but it always seemed so crappy to me. The whole format is trying to be able to play around early Moons and recurring Wastes. A difficult to cast, slow to get going symmetric recurring wasteland that doesn't stop fetches at all seems somehow sub par. It looks like a lot of hassle for a card that a lot of decks will ignore (and win) and the other decks won't let resolve or stick. I could be completely turned around on it, but it looks like a sideboard card at best to me.
3) Deed and Explosives. I love both these cards, but they seem a tad anti-synergistic in a deck that wants to land and keep board control elements like Blood moon, which can often prevent Deed from being played, or keep you from wanting to blow it. It's possible that Deed is just too powerful not to run, but if I were going to run a midgame discard-Deed-creature deck, wouldn't GWB be a stronger color combination? I guess what I'm saying is right now the deck looks like a good cards thrown together as opposed to a deck.
4) Wish boards. I love them. Here's why I hate them here. You run GRB. You have access to the most versatile mainboard spells (so you don't need the wishboard) and the absolute best sideboard colors (so you don't want to clog the board). All or most of the builds seem to run Deed, Explosives, Thoughseize, and Duress in some number. does this seem like a deck that going to need to wish for Hull Breach or Chainers edict??? Plus, i don't even see how you are going to be able to narrow down the board to 15 cards! Look at these amazing options:
Eng. Plague
Pyroclasm
Leyline
Extirpate
Cabal Therapy
Shattering Spree
Krosan Grip
REB + Pyroblast
Blood Moon
I mean, holy shit.
5) Discard. 4 Thoughtseize + 2-4 Duress seems smart enough. Some builds (with more little critters) might prefer to run Therapy. I'd really like to see Hymn here over Duress, but I'm not sure it's possible with Moon effects.
6) Burn. I think if you want burn you go 8 pieces + with Dark Confidant. I'd actually be tempted to run Tombstalker a burn build.
7) Snuff Out. Are these really needed? 4 Thoughtseize + 4 Deed + X Explosives + giant creatures isn't enough? Snuff out was great in Eva Green (so was i btw) because it tried to win fast as anything and it didn't want things in the way, and it didn't want to pay mana, and it didn't care about the lifeloss or narrowness of the card. It seems like this deck is the exact opposite. t doesn't win ultra fast. It cares about the lifeloss. It CAN pay mana, and cares about the narrowness of the card since it can't race combo at all.
Since I'm still not sold on Deed + Moon + Flow working (and like i said i could be wrong) my first instinct would be to take the deck in the direction of Eva Green with a Red splash replacing Land Destruction with moon effects. I'm at work, so I'd imagine this list is awful, but here's what I'm talking about:
4 Tombstalker
4 Goyf
4 Shade
4 Hypy
4 Magus (or Blood moon)
4 Thoughtseize
4 Hymn
4 Bolt
4 Chain
4 Dark Ritual
some lands
I have no idea about the numbers or even if the deck works, just that that would be my first instinct. Hope I helped out a little, and let me know where you think I'm wrong.
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