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SwordsToTimeshares
12-30-2016, 02:05 AM
Hey, kind of new to UBGx Landstill. Got kind of bored with Shardless, and decided to try this out. Basically tried to make a BUG version of Lam Phan's UR list, and this is what i've come up with. Thoughts?A friend of mine and I have been testing with Phan's list for the past month or so, and though you have to acknowledge Eldrazi, Marit Lage, and Reanimator fatties with sideboard material, we're largely keeping it straight UR Landstill, or Lamstill. Though in actuality, it's URb Lamstill.
4 Snapcaster Mage
4 Standstill
1 Engineered Explosives
4 Brainstorm
4 Force of Will
4 Lightning Bolt
3 Sudden Shock
3 Spell Pierce
3 Stifle
2 Spell Snare
2 Counterspell
2 Jace, The Mind Sculptor
1 Bloodstained Mire
2 Faerie Conclave
1 Flooded Strand
2 Island
4 Mishra's Factory
1 Mountain
4 Scalding Tarn
1 Underground Sea
3 Volcanic Island
4 Wasteland
Sideboard
3 Relic of Progenitus
2 Pyroclasm
2 Surgical Extraction
1 Pithing Needle
1 Izzet Staticaster
1 Diabolic Edict
1 Echoing Truth
1 Flusterstorm
1 Pyroblast
1 Smash to Smithereens
1 Roast
Originally, we just wanted to add one more blue dual besides Volcanic Island in order to get the option to cast EE for 3, but then noticed the black would serve well in a much needed spot devoted to killing big creatures indirectly, and Diabolic Edict is still by far the best option in the game for that purpose. Might go up to 2 on that, not sure yet.
One thing I really like about Phan's list is that the abundance of red really helps close out the game. Your opponent might trade "Land, go" turns with you once you've landed a Standstill, then wait to break it at you end-of-turn, thereby necessitating the waste of at least 1 card if you FoW your opponent's spell, 2 if you single-spell counter it, or 3 if you have nothing. With the 4 Bolt/3 SS setup that Phan created, you just point extra cards to your opponent's dome. Additionally, it also makes Snapcaster Mage much more aggressive when you want to switch to attacking to close out the game.
The Eldrazi and Burn matches seem tough. I hope the Roast/Edict recent additions will help the Eldrazi one, Burn... meh, who plans for that?
LarsLeif
01-04-2017, 11:59 AM
If you want opinions or thoughts about this archetype, I would definitely start out he reading the past 5-10 pages in this thread, and if you still have more questions, feel free to post them.
And as much as I like discussing standstill in all forms, I think that the U/R deck you describe has its own thread right?
Keep standing still! :)
What do you think of Fatal Push for this archetype in place of StP?
ScottW
01-04-2017, 01:03 PM
What do you think of Fatal Push for this archetype in place of StP?
To good to be true! We can finally end the tiring debate over the conditional 1 cmc black removal spell.
What do you think of Fatal Push for this archetype in place of StP?
How much room for removal did you have after Decay; specifically removal that doesn't damage players or PWs? You run Fatal Push and your turn 1 threat plays probably has to start approaching 8 copies (on top of 3-4 Factory)...and you have a positive feedback mechanism that says you need more Decays to backup that gameplan (Chalice and CB). StP going above 2-4 or 3 cmc (Push and Decay respectively) is much more in line with a gameplan of backing off over-saturation of threats at 1 cmc. Fatal Push will create a better deck (insofar as it has clearer priorities and streamlining), but that doesn't really matter against highly uninteractive cards forcing you to run [and draw] Decay. Drawing 3 bonus cards doesn't matter if they'll never resolve; this problem continues to plague all Standstill color combinations.
I'm working more from LandStillManiac's build as I explore this archetype and if you switch out the 3 StP for Fatal Push you only need white for Verdict and Elspeth which are one ofs.
ScottW
01-04-2017, 01:50 PM
How much room for removal did you have after Decay; specifically removal that doesn't damage players or PWs? You run Fatal Push and your turn 1 threat plays probably has to start approaching 8 copies (on top of 3-4 Factory)...and you have a positive feedback mechanism that says you need more Decays to backup that gameplan (Chalice and CB). StP going above 2-4 or 3 cmc (Push and Decay respectively) is much more in line with a gameplan of backing off over-saturation of threats at 1 cmc. Fatal Push will create a better deck (insofar as it has clearer priorities and streamlining), but that doesn't really matter against highly uninteractive cards forcing you to run [and draw] Decay. Drawing 3 bonus cards doesn't matter if they'll never resolve; this problem continues to plague all Standstill color combinations.
This depends on your build but there's nothing close to saturation. You need a way to remove their t1 play and AD does not do that any of the time. Main deck should almost always try to play Standstill t2. Assume you play Deathrite, this makes t2 - fatal push, Standstill. Seems really good for this deck.
I'm working more from LandStillManiac's build as I explore this archetype and if you switch out the 3 StP for Fatal Push you only need white for Verdict and Elspeth which are one ofs.
I think at that point it is reasonable to consider cutting White altogether. I know that his initial rational behind White was to get access to StP and Push seems like it could do a reasonable impression of it to allow for a simpler, most streamlined mana-base. While not perfect, there are other Black sweepers that could be run, and Garruk could do a bad Elspeth impression (sort of).
I'll let LSM come back at comment though, he is a better Landstill player than I'll ever be, but I'm sure he is considering the options.
LarsLeif
01-06-2017, 05:47 PM
White isn't very needed IMHO. Wasn't really before, and with push, I see no need to stretch the already very stretched manabase.
I think that how many pushes you want to run is very deck list dependant, but 3-4 is likely correct, along with 3-4 Decay. 8 Spot removal isn't at all terrible in a deck with a lot of card draw.
pandaman
01-15-2017, 08:16 PM
Nice to see you back, buddy. I'm still repping Landstill in Legacy and Vintage on the regular.
Yesterday I won legacy at MVP games! Bringing home a Time Vault! Thanks Terrance Calvin Hodges and BMG for a kickass event. It was 25ish people.
4c Landstill
4 Deathrite Shaman
2 Jace the Mind Sculptor
1 Elspeth Knight Errant
1 Snapcaster Mage
4 Standstill
1 Crucible of Worlds
4 Brainstorm
1 Engineered Explosives
1 Pernicious Deed
1 Toxic Deluge
1 Supreme Verdict
1 Abrupt Decay
1 Dismember
3 Swords to Plowshares
4 Force of Will
2 Counterspell
2 Spell Pierce
2 Spell Snare
4 Flooded Strand
3 Polluted Delta
1 Marsh Flats
1 Savannah
1 Scrubland
1 Tropical Island
2 Tundra
2 Underground Sea
1 Swamp
1 Island
1 Plains
3 Mishras Factory
1 Creeping Tar Pit
2 Wasteland
SIDEBOARD
2 Vendillion Clique
3 Flusterstorm
3 Surgical Extraction
1 Containment Priest
2 Abrupt Decay
1 Swords to Plowshares
1 Pithing Needle
1 Gideon, Ally of Zendikar
1 Wasteland
Rd 1 0-2 delver
Rd 2 2-1 belcher
Rd 3 2-1 death blade
Rd 4 1-1-1 death blade
Rd 5 2-0 miracles
T8 2-1 delver
T4 2-0 storm
Finals 2-0 miracles (beating a resolved back to basics and ruination in game 2)
Today the cards were good. I needed to run this deck back after a great showing at champs!
pandaman
01-22-2017, 04:06 AM
I might give Fatal Push a try this Tuesday at the old weekly. Just replacing the Disfigure slots.
4 Deathrite Shaman
1 Vendilion Clique
4 Force of Will
2 Spell Snare
2 Fatal Push
3 Abrupt Decay
3 Pernicious Deed
4 Brainstorm
4 Standstill
3 Liliana of the Veil
3 Jace, the Mind Sculptor
3 Thoughtseize
1 Life from the Loam
3 Underground Sea
2 Bayou
2 Tropical Island
4 Polluted Delta
4 Misty Rainforest
2 Creeping Tar Pit
3 Mishra's Factory
3 Wasteland
Sideboard (15)
1 Abrupt Decay
1 Fatal Push
1 Life from the Loam
1 Vendilion Clique
1 Hydroblast
1 Blue Elemental Blast
1 Grim Flayer
1 Tasigur, the Golden Fang
1 Tarmogoyf
2 Flusterstorm
2 Surgical Extraction
1 Golgari Charm
1 Krosan Grip
Hope someone can lend me the Lili's!
Purple Blood
01-23-2017, 02:52 PM
Not sure if this is the right thread but its the most active so I thought I'd post my list here.
4 Delver of Secrets
4 Cloud of Faeries
4 Brainstorm
4 Ponder
4 Stand Still
4 FoW
4 Mana Leak
4 Counterspell
4 Ratchet Bomb
2 JTMS
4 Mishra's Factory
4 Faerie Conclave
4 Polluted Delta
4 Flooded Strand
6 Island
I'm thinking about testing Thing in the Ice and Baral, Chief of Compliance in the Cloud Faerie slot but I really like the tempo play of turn 1 delver turn 2 flip, play faerie, and standstill with FoW backup. It basically forces the opponent to crack standstill right away.
Ratchet bomb is playing the role of Pernicious and the nice thing is a flipped delver dodges it pretty well.
What do ya'll think? And again, my apologies if this is the wrong thread!
pandaman
01-24-2017, 01:37 AM
Perhaps not quite the right thread, but I'm not sure if there is a Mono U Standstill thread.
A couple of things:
Conclave ETB tapped so you can't use it to cast a T2 Standstill.
Delver's flipped CMC is still 1, not 0 like it used to be, so it doesn't dodge Ratchet Bomb as well as it did.
Delver blindflipped into Standstill is one of the most evil plays in Magic. It's quite unfair. Especially if you manage to draw into a Fow with your three cards.
Good luck with your deck, let us know how it plays out?
Not sure if this is the right thread but its the most active so I thought I'd post my list here.
4 Delver of Secrets
4 Cloud of Faeries
4 Brainstorm
4 Ponder
4 Stand Still
4 FoW
4 Mana Leak
4 Counterspell
4 Ratchet Bomb
2 JTMS
4 Mishra's Factory
4 Faerie Conclave
4 Polluted Delta
4 Flooded Strand
6 Island
I'm thinking about testing Thing in the Ice and Baral, Chief of Compliance in the Cloud Faerie slot but I really like the tempo play of turn 1 delver turn 2 flip, play faerie, and standstill with FoW backup. It basically forces the opponent to crack standstill right away.
Ratchet bomb is playing the role of Pernicious and the nice thing is a flipped delver dodges it pretty well.
What do ya'll think? And again, my apologies if this is the wrong thread!
pandaman, how did the games went on Tuesday?
LarsLeif
01-27-2017, 08:24 AM
Don't know if you guys noticed, but the Brainstorm Show people posted their take on BUGstill a week ago. Pretty similar to the list I've been playing and posting about here, but a bit updated compared to mine as I haven't touched it for a couple of months.
Link: http://www.thebrainstormshow.com/podcasts/episode-028-how-to-fatal-push-it-real-good-in-legacy/
Patrunkenphat7
01-28-2017, 02:49 PM
Hey guys,
Glad to have found this thread on here. I changed my initial list a bit. I won Legacy FNM on Friday and did not lose a match, albeit all of my matches were either Delver, Deathblade, or Miracles. I'm still testing the Lumbering Falls but feel great about the other 59 cards in my maindeck. I tested a Yahenni's Expertise in the SB, and unfortunately it was not great... If anyone is interested in audio content on the deck I'm thinking about recording my thoughts on the archetype and will post it to thebrainstormshow.com on Monday afternoon.
4 Deathrite Shaman
3 Snapcaster Mage
2 Vendilion Clique
2 Leovold, Emissary of Trest
2 Jace, the Mind Sculptor
4 Brainstorm
3 Fatal Push
2 Counterspell
4 Abrupt Decay
4 Standstill
2 Toxic Deluge
1 Maelstrom Pulse
4 Force of Will
2 Underground Sea
2 Tropical Island
1 Bayou
1 Forest
1 Swamp
1 Island
3 Mishra’s Factory
2 Creeping Tar Pit
1 Lumbering Falls
3 Verdant Catacombs
4 Polluted Delta
2 Misty Rainforest
SB
1 Flusterstorm
2 Thoughtseize
1 Duress
3 Surgical Extraction
2 Diabolic Edict
2 Pithing Needle
1 Null Rod
1 Darkblast
1 True-name Nemesis
1 Tombstalker
*Edited with current list*
crush
01-30-2017, 12:15 AM
Hey,
Nice list, I've been playing almost the same main deck config for quite long.
Few comments based on my past experience:
- I favor turn 1 removal, so I played 2x Disfigure & 2x Dismember MD (with 3 Abrupt Decays). This would be 4 Fatal Pushes now probably.
- I only played 1 Creeping Tar Pit, but the ETB still screwed me some games.. I would say 3 tapped lands are way too many
- I stopped playing a single Forest (worked in colorless mode most of the time) and swithed it for a second Island MD.
- I used to play 1 Toxic Deluge main with a second copy in the SB, but moved all to SB since it was dead vs everything but Elves, D&T (or Empty the Warrens). Could be correct now with the uprise of TNN.
My reference list:
--- creatures [11] ---
4 Deathrite Shaman
2 Snapcaster Mage
2 Vendilion Clique
2 Baleful Strix
1 Leovold, Emissary of Trest
--- instants [19] ---
4 Brainstorm
4 Force of Will
4 Fatal Push
3 Abrupt Decay
2 Counterspell
2 Spell Snare
--- enchantments [5] ---
4 Standstill
1 Sylvan Library
--- planeswalkers [2] ---
2 Jace, the Mind Sculptor
--- lands [23] ---
4 Mishra's Factory
1 Creeping Tar Pit
3 Wasteland
3 Polluted Delta
3 Misty Rainforest
1 Verdant Catacombs
2 Tropical Island
2 Underground Sea
1 Bayou
2 Island
1 Swamp
--- sideboard ---
3 Surgical Extraction
2 Baleful Strix
2 Thoughtseize
2 Flusterstorm
2 Pithing Needle
2 Ghost Quarter
1 Toxic Deluge
1 Crucible of Worlds
- Library over performed.. you should give it a try (well maybe with Leo's everywhere is not as good anymore)
- Strixes are a response to our Eldrazi infested meta :-)
LarsLeif
01-30-2017, 03:01 AM
Yeah hi guys, nice to see you in the thread - and I'm always interested in more content Patrunkenphat7, so get that party started already. :P
Crush - Nice to see more people adopt the SB Crucible + GQ plan. how has it been for you?
I like both your lists - they are quite similar to where I started out - though maybe some of my thoughts on the deck can provide some topics for discussion:
I did play 2 Jace at first, but cut them due to them being a bit clunky and I had a lot of CA anyways. Also tried Leovold when he was first released but did not like 3-cmc tap-out stuff in such a reactive shell. But the meta has changed somewhat now - so it might be correct to try him (and Jace too) out again.
I also agree with ETB-tapped lands, I think 1 is about maximum in this fast format - which one is somewhat debatable. I would never go below 4 mishra's though. But it's a bit meta dependent.
I also started out with 3 basics, then went down to 2, then 0. 0 has been good, though blood moon is somewhat tricky to play around at times.
Another interesting discussion is how reactive we want to be - standstill favours reactive stuff - but the general power level of the tap-out cards are a bit higher.
Anyhow, enough of my babbling for now! :)
crush
01-30-2017, 07:16 AM
@Leovold: I wouldn't go up to two, since I was not thrilled to see it against fast creature decks. It did however single-handedly won me 2 matches in a tournament (vs GQ lands - a match were I think we struggle a lot.. he drew me like 12 cards) and another one I can't remember. Probably 0-1 MD / 1-2 SB is the best mix.
@GQ+Crucible - I played Crucible MD, but again it was too slow to pull its weight against Eldrazi and such.. I could cutting the whole package in the future.
@Jace & basic lands - I think it all boils down to play style. If you want to play more of a tempo deck, then these are sub par.. otherwise they are quite important if you want to be able to play draw/go vs Delver decks, where you want to interaction early game and still hit your critical land count in time.. from my experience mana development is the trickiest part of playing this deck :-)
Sibelius
01-30-2017, 07:34 AM
Lam Phan is back with another Landstill build.
25 LANDS
2 Creeping Tar Pit
1 Dust Bowl
1 Flooded Strand
1 Marsh Flats
4 Mishra's Factory
1 Misty Rainforest
4 Polluted Delta
3 Snow-Covered Island
1 Snow-Covered Swamp
3 Underground Sea
4 Wasteland
5 CREATURES
4 Snapcaster Mage
1 True-Name Nemesis
26 INSTANTS and SORC.
4 Brainstorm
2 Counterspell
2 Diabolic Edict
4 Fatal Push
4 Force of Will
4 Gitaxian Probe
3 Spell Pierce
3 Spell Snare
4 OTHER SPELLS
1 Jace, the Mind Sculptor
3 Standstill
SIDEBOARD
1 Damnation
1 Dread of Night
2 Engineered Explosives
1 Engineered Plague
3 Flusterstorm
1 Pithing Needle
3 Relic of Progenitus
1 Surgical Extraction
1 Toxic Deluge
1 True-Name Nemesis
http://www.mtgtop8.com/event?e=14546&d=287272&f=LE
I like this a lot and played it at a 30 man event yesterday, I made the Top 8 but lost a very very grindy game 3 to the Reid Duke BUG deck.
A couple of thoughts on the list before and after playing it.
I was worried about Truename Nemesis and Monastry Mentor when I first saw the list. The sideboard has a good 5 cards to bring in when you are going to face these.
TNN - Current meta decks are hoping to get this out on turn 2 with a mana dork, so fatal push hands are very good here to slow them down where you can hopefully either counterspell or FOW the TNN. Otherwise it is going to be a very hard game.
I didn't play vs mentor properly. It came out of the board from a TinFins player but I had already landed a EPlague on Monk and a Dread of Night so it wasn't an issue. (the hardcast Griselbrand was however...) I can however see both Mentor and CB being real issues for this deck and both must counter spells.
After playing the event I was really happy with the deck. The Dust Bowl suprised me with how good it was, especially in long games vs the BUG decks with shaky manabases. However our manabase is also not great because of the number of colourless lands and many times I felt unable to fully utilise the counters I had in my hand because of mana issues.
This brings me to the two things I would change
4 Gitaxian probe felt odd. They encourage you to keep slightly dodgy hands and seem to be there to try and shore up the slightly weak mana.
I would cut the Dust Bowl :frown: and the True Name Nemesis from the Main and add another Blue Fetch and an Island.
I would then cut the 4 probes now our mana is better and add the fourth Standstill and 3 interactive cards that you think would be good in your meta. I will be trying 3 Stifle. This is because the decks I seem to face are weak to screwing with their mana base and I won games yesterday by Fatal pushing their manadork and wasting their land. It is also a tempo card in a Standstill build that is quite tempo orientated once we have taken out the TNN and DustBowl. You may want a sweeper to steal Game ones against decks like DNT or BUG Reid.
I wanted the 4th Standstill quite often. Sometimes I would have control of the board but need the extra cards. Other times I had to loose it to FOW or a Thought seize. It was often the card I most wanted to draw.
The sideboard felt very good.
The stand out cards were
1 Damnation
1 Dread of Night
2 Engineered Explosives
1 Engineered Plague
1 Toxic Deluge
E plague on Merfolk is great against all of these TNN decks. I would keep these cards in all metas as they certainly shore up the poor game one matchups like Death and Taxes, and help consolidate against Miracles.
The rest of the board felt fine and mostly down to personal taste. I might swap the TNN for a Vendillion Clique as Eldrazi is less of an issue right now and flash seems good in this deck. I would have a second Pithing needle to help with stopping annoying Deathrites making all of your Standstills unplayable.
Overall I loved the deck. You should all test it and see what you think.
Sibelius
P.S. Fatal push is good, but often just a Disfigure. With fewer Goyf Decks it didn't shine as much as I thought it would.
Also remember you have to trigger revolt to kill a Leovold!
maharis
02-01-2017, 01:47 PM
I played the Brainstorm Show list last night, only got in two rounds because of a bye. Lost to sneak and show, but it was probably a play error on my part as I opted for DRS over Thoughtseize T1 because my next turn was Thoughtseize-Standstill assuming I didn't die right then, and I died. Then I got absolutely pasted by Eldrazi.
I think the build is fine, feels very smooth overall, but I was wondering: Are we just a dog to Eldrazi? Don't remember hearing about it in the cast but I might have just missed that section as I tend to listen to the casts while working and sometimes pay more attention than others.
btm10
02-01-2017, 02:37 PM
The high-impact BUG cards against Eldrazi are:
Baleful Strix
Tarmogoyf
Wasteland
Liliana
Gurmag Angler
Tombstalker
True-Name Nemesis
and the Brainstorm Show's list skimps on all of them. I get why they're building the deck the way they are - it's much better against Blue decks and D&T this way - but unless the Landstill player gets to deploy a fast threat into Standstill and the Eldrazi player doesn't have Cavern it's going to be an uphill battle.
maharis
02-01-2017, 02:46 PM
The high-impact BUG cards against Eldrazi are:
Baleful Strix
Tarmogoyf
Wasteland
Liliana
Gurmag Angler
Tombstalker
True-Name Nemesis
and the Brainstorm Show's list skimps on all of them. I get why they're building the deck the way they are - it's much better against Blue decks and D&T this way - but unless the Landstill player gets to deploy a fast threat into Standstill and the Eldrazi player doesn't have Cavern it's going to be an uphill battle.
I actually played a Gurmag Angler main over the 4th decay (not a lot of Miracles in our meta, but a lot of Chalices and Fatal Pushes) for this reason, but with 3 snaps didn't want to go after the GY too much. Not sure drawing it would've done a ton. There was a point in the game where he broke a Standstill with a TKS thru Cavern, and I was able to draw 3, Brainstorm with a fetch up, then Fatal Push the TKS with the trigger on the stack and draw a fresh card. He took a force from my hand of 9 cards, then played another TKS and took a snap, then played double Mimic and Matter Reshaper. Obviously, I didn't find a Toxic Deluge.
Cavern did turn out to be a huge pain in the neck in the match as well and made me wish I had wasteland. I actually had planned on playing the UB Lam Phan list but in goldfishing I felt like I was drawing too many colorless lands to support the heavy counterspell plan. That plus the metric ton of Chalice decks took me toward the Brainstorm Show list, which felt a lot less clunky other than getting turned into a pretzel by the Eldrazi deck.
btm10
02-01-2017, 07:20 PM
At risk of sounding arrogant I think 0 Wasteland is just plain wrong, and Cavern is a big part of that. LarsLeif's GoyfStill list is quite solid against Eldrazi and I was also happy with it against other blue decks. I haven't found this to be clunky, especially compared to the Brainstorm Show's list with 3 taplands. Phan's list is pretty solid, but I find it hard to believe that UB is significantly better than BUG or Grixis.
twndomn
02-01-2017, 08:29 PM
So..., at this point in time, we have:
The Brainstorm Show's BUG Standstill with Leovold, no Wasteland
Lam's UB Standstill
and everyone else's builds.
I'm currently testing Grixis, haven't reach conclusions yet, more to comment on next week.
btm10
02-01-2017, 08:46 PM
I think Grixis is quite solid (and possibly better than BUG, especially in an environment with lots of True-Names). My major holdup is that basically any version of Landstill hass a rough time with Shardless unless the Landstill player is also running creatures that are relevant in combat, and BUG is the best color combination for that.
LarsLeif
02-02-2017, 02:00 PM
Yeah I would say that my list is very favoured against eldrazi (haven't tested against the 4 Sower version though). I think some number of goyfs and "strixes" should probably be in the maindeck if you want a reasonable chance against non blue decks that requires a fast clock or blockers. Against miracles etc I cut all goyfs.
Grixis is reasonable, but not having decay is soo bad. I would be more interested in 4c in that case, and that might be hard with all the manlands and wastelands you want to fit in.
pandaman
02-10-2017, 01:17 AM
pandaman, how did the games went on Tuesday?
Xod, my friend, I went 2-2.
R1 v Stax W 2-0.
R2 v Berserk Stompy (not Infect) W 2-0.
R3 v Jund L 0-2.
R4 v Miracles L 1-2.
So I beat jank decks and lost to actual decks. Not promising. Will try again after this weekend's competitive Legacy in which I'm playing DreadStill (UR).
sikariok9
02-13-2017, 09:19 PM
Been toying around with some landstill builds, and got to this list.
BURG LANDSTILL:
4 deathrite shaman
3 snapcaster mage
2 vendilion clique
4 brainstorm
4 standstill
4 lightning bolt
4 abrupt decay
2 toxic deluge
1 maelstrom pulse
1 kolaghans command
4 force of will
2 counterspell
2 jace, the mindsculptor
4 polluted delta
4 flooded strand
2 underground sea
3 volcanic island
2 tropical island
1 swamp
1 island
4 mishra's factory
1 creeping tar pit
1 bayou
or 3 mishra, 1 tar pit 2 wasteland
SIDEBOARD
3 thoughtseize
2 flusterstorm
1 pyroblast
1 red elemental blast
2 diabolic edict
2 surgical extraction
1 keranos, god of storms
1 notion thief
1 pithing needle
1 null rod
What do you guys think about it?
The manabase gotta be improved, or maybe is just easier to make it bug...But lightning bolts are sooo strong as removal, vs walkers and as face dmg.
I cant figure out a proper manabase for this deck without being too greedy with it.
Thanks for your advice!
pandaman
02-15-2017, 05:24 PM
@sikariok9, Red gives you REB and Pyroblast which, with Decay, will make your U matchup, particularly with Miracles, really good. Is it worth the manabase? Well, landstillmaniac posted his BUGw list with which he won some power a couple of pages ago, you could take a look at that for a start? That result shows that it's certainly possible to make a workable manabase in four colours. DRS will help out immensely with that, I would imagine.
I haven't had time to work with BUG recently, but will do so after this weekend's GP Brisbane.
Sent from my Nexus 5X using Tapatalk
sikariok9
02-15-2017, 05:39 PM
Hello,
Red does not only allows me to play reb and pyro from side, it is also for my main removal/walkers/face damage tool, which is lightning bolt.
I have tweaked the list a bit.
Here you have:
BURG LANDSTILL:
4 deathrite shaman
3 snapcaster mage
2 vendilion clique
4 brainstorm
4 standstill
2 sensei's divining top
4 lightning bolt
3 abrupt decay
2 toxic deluge
1 kolaghans command
4 force of will
2 counterspell
1 spell snare
2 jace, the mindsculptor
4 polluted delta
4 flooded strand
2 underground sea
3 volcanic island
2 tropical island
1 swamp
2 island
4 mishra's factory
1 creeping tar pit
SIDEBOARD
3 thoughtseize
2 flusterstorm
1 pyroblast
1 red elemental blast
2 diabolic edict
2 surgical extraction
1 keranos, god of storms
1 notion thief
1 pithing needle
1 Blue elemental blast
Thanks in advance!!
polski
02-16-2017, 12:53 AM
what do you think about lilina the last hope and vraska in this deck?
itrytostorm
02-22-2017, 08:10 AM
Went 5-0 and 4-1 in 2 leagues with:
(22)
4 Mishra's Factory
2 Creeping Tar Pit
4 Polluted Delta
3 Misty Rainforest
3 Underground Sea
1 Bayou
1 Tropical Island
1 Island
1 Swamp
2 Wasteland
(6)
4 Deathrite Shaman
1 Gurmag Angler
1 Tasigur
(4)
4 Standstill
(3)
3 JTMS
(9)
4 Ponder
3 Hymn
2 Toxic Deluge
(16)
4 Force of Will
4 Brainstorm
3 Abrupt Decay
2 Spell Snare
1 Flusterstorm
1 Counterspell
1 Murderous Cut
-------------------
2 Golgari Charm
1 Abrupt Decay
1 Null Rod
2 Pithing Needle
2 Grafdigger's Cage
2 Surgical Extraction
3 Baleful Strix
1 Dread of Night
1 Life From the Loam
Deck felt pretty good.
sanderanders
02-24-2017, 04:15 PM
Went 5-0 and 4-1 in 2 leagues with:
(22)
4 Mishra's Factory
2 Creeping Tar Pit
4 Polluted Delta
3 Misty Rainforest
3 Underground Sea
1 Bayou
1 Tropical Island
1 Island
1 Swamp
2 Wasteland
(6)
4 Deathrite Shaman
1 Gurmag Angler
1 Tasigur
(4)
4 Standstill
(3)
3 JTMS
(9)
4 Ponder
3 Hymn
2 Toxic Deluge
(16)
4 Force of Will
4 Brainstorm
3 Abrupt Decay
2 Spell Snare
1 Flusterstorm
1 Counterspell
1 Murderous Cut
-------------------
2 Golgari Charm
1 Abrupt Decay
1 Null Rod
2 Pithing Needle
2 Grafdigger's Cage
2 Surgical Extraction
3 Baleful Strix
1 Dread of Night
1 Life From the Loam
Deck felt pretty good.
nice! do you recall your matchups?
itrytostorm
02-28-2017, 12:58 PM
nice! do you recall your matchups?
My one loss was UG 12 Post. Can't remember all the wins. I am going to try some small variations this week to test for a Mox Ruby event.
polski
04-03-2017, 02:47 PM
Any new experience with this deck?
pandaman
04-07-2017, 06:43 PM
Any new experience with this deck?
I've been grinding away with a UWBg list, so it probably best fits in this thread. Some thoughts:
Deathrite Shaman is amazing.
Post-board you can achieve an good combo matchup.
Gideon, Ally of Zendikar is amazing, particularly against Miracles.
Delver can be made slightly positive, but never really good.
The deck is great fun!
What are you playing at the moment?
polski
04-08-2017, 03:47 AM
I am not playing this deck now but I´d like play it.
Can you share your list and your thoughts about fatal push in this deck?
sdematt
04-08-2017, 01:41 PM
I was thinking of just running BUG Landstill. I always found that DRS was a pain under your Standstill, so having Push, untap into Standstill was gas.
4 DRS
2 Snapcaster Mage
4 Force of Will
4 Standstill
4 Brainstorm
2 Ponder
2 Counterspell
22
3 Abrupt Decay
3 Deed
3 Fatal Push
2 Toxic Deluge
1 Loam
3 Jace TMS
1 Ashiok, Nightmare Weaver
2 Liliana of the Veil
17
4 Mishra's Factory
2 Wasteland
1 Island
1 Forest
1 Swamp
1 Bayou
1 Trop
3 Underground Sea
1 Cabal Pit
7 Fetches
//////
3 Surgical Extraction
2 Thoughtseize
2 Flusterstorm
2 Thrun, the Last Troll
1 Golgari Charm
2 Krosan Grip
3 Open for now
Oldsrocket_27
04-12-2017, 06:06 PM
Thoughts on Nissa, Steward of Elements making a more proactive version of BUG-Still viable? Being able to pump out creatures and get extra land drops under standstill seems strong, and she plays really well with SDT too.
Quick and dirty theoretical list:
1 Bayou
1 Creeping Tar Pit
1 Forest
1 Island
3 Mishra's Factory
3 Misty Rainforest
3 Polluted Delta
1 Swamp
2 Tropical Island
2 Underground Sea
2 Verdant Catacombs
2 Wasteland
3 Sensei's Divining Top
4 Standstill
3 Abrupt Decay
4 Brainstorm
3 Fatal Push
4 Force of Will
1 Spell Pierce
2 Baleful Strix
4 Deathrite Shaman
2 Leovold, Emissary of Trest
3 Tarmogoyf
2 True-Name Nemesis
3 Nissa, Steward of Elements
Sideboard
1 Dread of Night
1 Engineered Plague
2 Flusterstorm
1 Life from the Loam
2 Pithing Needle
1 Scavenging Ooze
1 Surgical Extraction
2 Thoughtseize
2 Tormod's Crypt
2 Toxic Deluge
twndomn
04-24-2017, 02:55 PM
Brand~ New~ Meta when SDT is banned.
Keep in mind, this is a new meta-game, new decks to prepare against. It's very possible this upcoming meta might be combo infested.
Do we still need green for decay? You can run Black for DRS for life-drain and mana alone, is Leovold worth the green?
lithiux
04-24-2017, 02:59 PM
If there's millions of leovolds running around now, that seems like a bad thing for the card Standstill
Hanni
04-24-2017, 03:47 PM
If there's millions of leovolds running around now, that seems like a bad thing for the card Standstill
Why?
Who is actually planning on dropping a Standstill onto a non-empty board?
MrFrowny_
04-24-2017, 03:55 PM
Why?
Who is actually planning on dropping a Standstill onto a non-empty board?
People who have no experience with Standstill and think you just jam it when you get it.
lithiux
04-24-2017, 03:56 PM
i've done it plenty when my manlands can handle the current board. I dunno maybe the situation doesn't come up enough where your board can handle exactly one 3 power creature in a vacuum but that three power creature happens to be a Leovold
pandaman
04-24-2017, 09:05 PM
You can't drop Standstill if Leovold is on the board, period. But that's fine, you just remove it and then play Standstill afterwards.
sdematt
04-25-2017, 12:17 AM
You can't drop Standstill if Leovold is on the board, period. But that's fine, you just remove it and then play Standstill afterwards.
Deluge the board, Standstill, pass.
-Matt
pandaman
04-25-2017, 02:55 AM
Deluge the board, Standstill, pass.
-Matt
A beautiful thing.
Is anyone still working on the UB build?
thefringthing
04-25-2017, 01:10 PM
Is anyone still working on the UB build?I play a UBr list sometimes. I think there's a separate thread for UB lists.
twndomn
04-25-2017, 01:15 PM
Phan Lam, the NJ Top 8 with Standstill did work on UB list during Miracles era.
Brainstorm Show worked on BUG standstill during that era as well
http://www.thebrainstormshow.com/brief-brainstorms/brief-brainstorm-007-deep-dive-on-bug-standstill
If anyone wrote anything about RUB version, please share it as well.
btm10
04-25-2017, 01:25 PM
There's a thread (http://www.mtgthesource.com/forums/showthread.php?29241-Grixstill-Landstill-UBR&p=990151#post990151).
It was a very good deck during the Dig era, but I'd be more skeptical about it right now because of how much combo (particularly Storm) I'm expecting in the short run. Once you've committed to 7-8 colorless lands it's hard to run 3 colors in a Wasteland-heavy meta, and I can't see running fewer Wastelands/creature-lands being right. UB is probably the right place to start, with the recognition that the whole Standstill edifice falls apart if Shardless makes a comeback.
Ayotte
04-26-2017, 05:53 PM
Hey guys,
I had just finished Miracles when the banning happened. I've been itching to play some real control in Legacy again, so I'd like to get back to my BUGstill roots. I put this list together today. Since I haven't played the deck in at least a year, I'm betting there's some things I should be taking into consideration. Can you offer your advice? Local metagame was lots of RB reanimator, D&T, and miracles, with some delver thrown in. It's hard to guess where it's going now. I know there are some ex-elves players that could bring it back.
Land (23)
1x Bayou
2x Creeping Tar Pit
1x Forest
1x Island
4x Mishra's Factory
2x Misty Rainforest
4x Polluted Delta
1x Swamp
2x Tropical Island
2x Underground Sea
3x Verdant Catacombs
Instant (15)
4x Brainstorm
2x Counterspell
4x Fatal Push
4x Force of Will
1x Spell Snare
Creature (11)
4x Deathrite Shaman
2x Leovold, Emissary of Trest
3x Snapcaster Mage
2x Vendilion Clique
Enchantment (4)
4x Standstill
Planeswalker (2)
2x Jace, the Mind Sculptor
Sorcery (5)
1x Maelstrom Pulse
2x Thoughtseize
2x Toxic Deluge
Sideboard (15)
3x Baleful Strix
1x Darkblast
1x Duress
3x Flusterstorm
2x Golgari Charm
1x Null Rod
1x Pithing Needle
3x Surgical Extraction
sdematt
05-08-2017, 02:34 AM
I updated my BUG build based on some testing:
4 DRS
3 Snapcaster Mage
2 Baleful Strix
4 Force of Will
1 Mana Leak
1 Counterspell
2 Spell Snare
4 Brainstorm
3 Fatal Push
3 Abrupt Decay
2 Pernicious Deed
2 Toxic Deluge
3 Jace, the Mind Sculptor
4 Standstill
1 Life from the Loam
1 Island
1 Swamp
1 Forest
3 Underground Sea
1 Bayou
1 Tropical Island
2 Mishra's Factory
1 Creeping Tar Pit
1 Cabal Pit
3 Wasteland
4 Polluted Delta
3 Verdant Catacombs
//BOARD//
2 Grafdigger's Cage (mostly I just hate Elves)
2 Surgical Extraction
2 Duress
2 Pithing Needle
2 Flusterstorm
3 Chill (since you can't beat burn if your life depended on it)
1 Golgari Charm
1 Krosan Grip (or, no Charm or Grip and 2 Leovold...)
...and a Grixis thought experiment...
4 Deathrite Shaman
3 Snapcaster Mage
2 Grim Lavamancer
9
1 Fire/Ice
3 Fatal Push
1 Kolaghan's Command
1 Fire Covenant
4 Lightning Bolt
10
4 Force of Will
4 Brainstorm
2 Mana Leak/Counterspell
2 Spell Snare
12
4 Standstill
3 Jace, the Mind Sculptor
1 Keranos, God of Storms
8
1 Island
1 Swamp
1 Mountain
3 Underground Sea
3 Volcanic Island
3 Mishra's Factory
3 Wasteland
4 Polluted Delta
3 Scalding Tarn
//BOARD//
1 Fatal Push
2 Red Elemental Blast
2 Flusterstorm
1 Crucible of Worlds
2 Pithing Needle
3 Surgical Extraction
2 Slash to Smithereens
1 Toxic Deluge
1 Izzet Staticaster
So much more reach and interaction, at some expense of permanent removal
Hanni
05-08-2017, 09:43 AM
I don't really get the point of DRS in a deck like this. Yes, he's a fantastic 1 drop creature that's on color... but he provides no card advantage and clashes with your sweepers. Snspcaster and Strix make sense, but I just don't understand DRS.
I don't really get the point of DRS in a deck like this. Yes, he's a fantastic 1 drop creature that's on color... but he provides no card advantage and clashes with your sweepers. Snspcaster and Strix make sense, but I just don't understand DRS.
In general DRS provides:
Mana Fixing
Acceleration
Life Gain
Gravehate
Blocker in a pinch
Damage outside the combat step
Draws removal away from your Factories
Probably something else too that doesn't come to mind immediately. The usual issue with Deed is the sometimes it's too slow, if we consider 3 as the usual "maximum" of what you will need to pop it for. Deathrite's acceleration is usually pretty key in getting the Deed on the table, through something like Daze and still being able to activate it fora relevant number.
I don't think Deathrites are a "must have" in this deck, but I think there are merits to his inclusion. Also, sometimes you randomly draw 3-4 and some spot removal just win versus certain decks. It's valid, if not slightly awkward at times.
sdematt
05-08-2017, 10:30 AM
In general DRS provides:
Mana Fixing
Acceleration
Life Gain
Gravehate
Blocker in a pinch
Damage outside the combat step
Draws removal away from your Factories
Probably something else too that doesn't come to mind immediately. The usual issue with Deed is the sometimes it's too slow, if we consider 3 as the usual "maximum" of what you will need to pop it for. Deathrite's acceleration is usually pretty key in getting the Deed on the table, through something like Daze and still being able to activate it fora relevant number.
I don't think Deathrites are a "must have" in this deck, but I think there are merits to his inclusion. Also, sometimes you randomly draw 3-4 and some spot removal just win versus certain decks. It's valid, if not slightly awkward at times.
It's nice to have to have a gameplan when you're not Deeding/Standstilling away. The acceleration means you can play spell into Standstill on the play, and lets you make up some ground on the draw (and Spell Snare is also included for that same function). It's not something I've always played with, but I've liked it recently.
inevitablepnut
05-11-2017, 03:43 AM
Okaybso I've been trying to get some feedback on this with no good reception. Imo bug is the best color combination. Giving you access to disruption, cantrips, counter magic, and creatures like goyf, drs, and leovold. What if you ran this with a loam engine splash in depths and stage. Volraths stronghold now allows you to recur all your creatures. I know this isn't really lamdstill at this point but idk where else to go. Does anyone have an opinion on this?
MrFrowny_
05-11-2017, 11:17 AM
Okaybso I've been trying to get some feedback on this with no good reception. Imo bug is the best color combination. Giving you access to disruption, cantrips, counter magic, and creatures like goyf, drs, and leovold. What if you ran this with a loam engine splash in depths and stage. Volraths stronghold now allows you to recur all your creatures. I know this isn't really lamdstill at this point but idk where else to go. Does anyone have an opinion on this?
I agree that BUG standstill is probably the better standstill deck at the moment, but it's not a very popular deck so tournament results and people jamming the deck on MTGO kind of give us skewed data on what's "popular". But I don't think adding the loam engine to landstill is the way to go. With loam, you want to be casting it every turn to return utility lands/wasteland to your hand and it's hard to get that engine going when you have an active standstill. You could run 1-2 loams if you wanted just to get back factories if your opponent wastelands you, but I don't think making it a core part of the deck would work very well.
sdematt
05-11-2017, 09:41 PM
Okaybso I've been trying to get some feedback on this with no good reception. Imo bug is the best color combination. Giving you access to disruption, cantrips, counter magic, and creatures like goyf, drs, and leovold. What if you ran this with a loam engine splash in depths and stage. Volraths stronghold now allows you to recur all your creatures. I know this isn't really lamdstill at this point but idk where else to go. Does anyone have an opinion on this?
But why do you need Stage Depths? You could easily run BUG Stage Depths, just not sure if you need to.
Bobmans
05-12-2017, 04:02 AM
But why do you need Stage Depths? You could easily run BUG Stage Depths, just not sure if you need to.
This, the next problem is, how you gonna assemble the DD/Stage combo? Cus that would require some kind of tutor. Even in a grindy MU, chances are low your actually gonna pull off a DD/Stage. The real question is how do you want your games to look like? Dropping all the cuteness and go for BUG Depths. BUG Landstill is a solid deck, it really gained some with Fatal Push, i always felt that besides Decay and Deluge the deck was missing one mana (spot) removal. Push is just what was missing. Deed is there to, but often very slow and to late. Running one Life from the Loam can be very solid, pulling you thru the grind recurring factories, or sometimes force a waste+loam lock.
I have been on Intuition + Life from the Loam a couple of years back. Tried it in several shells, including BUG Landstill, UBg Tezzeret, BUG NicFit and BUG Midrange. Conclusion was that it was really slow and rather soft to gravehate. But if your going to go with something like this:
Intuition: Loam + DD/Stage
Intuition: Loam + Wasteland + ?
Intuition: Loam + Academy Ruins + EE or something
Intuition: Loam + Volrath's Stronghold + creature
Looping Goys or DRS isn't that spectacular, i'd rather navigate Baleful Strix, Vendilion Clique or even stuff like Reclamation Sage or Eternal Witness. While recurring creatures with Stronghold seems good, it does replace your natural draw, which at most points is a pitfall. There are off course situations where keeping pressure with Goyf is strong, but you also would need to be able to turn a negative board-state. Baleful Strix probably is the better recursion target.
I think another good option is to just play a one-off Volrath's Stronghold, Life from the Loam and Creeping Tar Pit coupled with some Wasteland in a BUG midrage/shardless shell.
DD/Stage is only worth it if you build around it. Aggro Loam, for example, has KotR to tutor up the combo. The DD/Stage fits more naturally in the deck. But even then, a lot of people stay away from DD/Stage in Aggro Loam. DD itself is a dead card, while Thespian's Stage itself provides some utility making up for it a bit. Lot of times, you'd have an active KotR in play, a window to snipe Marit Lage, but one of the pieces is in the yard...
Scott
05-13-2017, 04:20 PM
Is anyone still working on the UB build?
5-0 MTGO deck (http://magic.wizards.com/en/articles/archive/mtgo-standings/competitive-legacy-constructed-league-2017-05-13) from today:
// Planeswalker (3)
3 Jace, the Mind Sculptor
// Creature (4)
4 Snapcaster Mage
// Sorcery (6)
1 Innocent Blood
1 Ponder
3 Thoughtseize
1 Toxic Deluge
// Instant (18)
4 Brainstorm
2 Counterspell
2 Diabolic Edict
4 Fatal Push
4 Force of Will
2 Spell Pierce
// Artifact (1)
1 Crucible of Worlds
// Enchantment (4)
4 Standstill
// Land (24)
1 Creeping Tar Pit
4 Flooded Strand
3 Island
4 Mishra's Factory
4 Polluted Delta
1 Swamp
4 Underground Sea
3 Wasteland
// Sideboard
SB: 1 Toxic Deluge
SB: 2 Ensnaring Bridge
SB: 4 Leyline of the Void
SB: 2 Engineered Explosives
SB: 3 Flusterstorm
SB: 2 Vendilion Clique
danyul
05-14-2017, 11:48 AM
^^ that list looks super spicy. I like how focused it is. With Miracles leaving the format, Decay is no longer as necessary. So cutting green entirely makes a lot of sense. I'm gonna try and put that thing together and give it a run.
I wish the pilot posted on here so we could pick their brain.
SirPsychoMantis
05-16-2017, 10:41 AM
Same guy as above the next day placed 4th in the Premier tournament with some tweaks:
http://magic.wizards.com/en/articles/archive/mtgo-standings/legacy-premier-2017-05-14
3 Jace, the Mind Sculptor
3 Snapcaster Mage
2 Tombstalker
2 Innocent Blood
2 Ponder
3 Thoughtseize
1 Toxic Deluge
4 Brainstorm
2 Counterspell
2 Diabolic Edict
4 Fatal Push
4 Force of Will
4 Standstill
1 Creeping Tar Pit
4 Flooded Strand
3 Island
4 Mishra's Factory
4 Polluted Delta
1 Swamp
4 Underground Sea
3 Wasteland
1 Toxic Deluge
1 Crucible of Worlds
1 Engineered Explosives
2 Ensnaring Bridge
2 Flusterstorm
2 Invasive Surgery
1 Set Adrift
3 Surgical Extraction
2 Vendilion Clique
Scott
05-21-2017, 10:11 PM
Looks like Aaron Kasprzak has moved from Miracles to U/B Landstill (sorry for posting in the UBGx thread again but this seems like the best place). 5th place (http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=113742) in today's 147-player Louisville SCG Classic (http://www.starcitygames.com/events/coverage/4068_top_16_legacy_classic__decklis.html):
// Creature (4)
4 Snapcaster Mage
// Planeswalker (2)
2 Jace, the Mind Sculptor
// Land (24)
3 Island
1 Swamp
1 Creeping Tar Pit
4 Flooded Strand
4 Mishra's Factory
4 Polluted Delta
4 Underground Sea
3 Wasteland
// Instant (20)
4 Brainstorm
2 Counterspell
2 Diabolic Edict
4 Fatal Push
4 Force of Will
3 Spell Pierce
1 Spell Snare
// Sorcery (5)
1 Innocent Blood
3 Thoughtseize
1 Toxic Deluge
// Enchantment (4)
4 Standstill
// Artifact (1)
1 Engineered Explosives
// Sideboard
SB: 1 Crucible Of Worlds
SB: 1 Ensnaring Bridge
SB: 3 Flusterstorm
SB: 1 Hydroblast
SB: 2 Invasive Surgery
SB: 2 Vendilion Clique
SB: 1 Set Adrift
SB: 2 Toxic Deluge
HAVE HEART
05-22-2017, 12:54 AM
Scott = osmanozguney ? I remember when Jace was still Standard legal osmanozguney brought back the Pernicious Deed Landstill deck. I played that deck for more than a year. Loved that deck.
Scott
05-22-2017, 01:42 AM
Scott = osmanozguney ? I remember when Jace was still Standard legal osmanozguney brought back the Pernicious Deed Landstill deck. I played that deck for more than a year. Loved that deck.
Nope, I just saw the list :smile: +1 to the Deed love though.
hyp3r1on
05-22-2017, 04:14 PM
Looks like Aaron Kasprzak has moved from Miracles to U/B Landstill (sorry for posting in the UBGx thread again but this seems like the best place). 5th place (http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=113742) in today's 147-player Louisville SCG Classic (http://www.starcitygames.com/events/coverage/4068_top_16_legacy_classic__decklis.html):
// Creature (4)
4 Snapcaster Mage
// Planeswalker (2)
2 Jace, the Mind Sculptor
// Land (24)
3 Island
1 Swamp
1 Creeping Tar Pit
4 Flooded Strand
4 Mishra's Factory
4 Polluted Delta
4 Underground Sea
3 Wasteland
// Instant (20)
4 Brainstorm
2 Counterspell
2 Diabolic Edict
4 Fatal Push
4 Force of Will
3 Spell Pierce
1 Spell Snare
// Sorcery (5)
1 Innocent Blood
3 Thoughtseize
1 Toxic Deluge
// Enchantment (4)
4 Standstill
// Artifact (1)
1 Engineered Explosives
// Sideboard
SB: 1 Crucible Of Worlds
SB: 1 Ensnaring Bridge
SB: 3 Flusterstorm
SB: 1 Hydroblast
SB: 2 Invasive Surgery
SB: 2 Vendilion Clique
SB: 1 Set Adrift
SB: 2 Toxic Deluge
I actually finished in the top 4 ultimately losing to Kennan Haas - scg just reported it wrong. Match ups were:
R1: 2-1 vs Eldrazi
R2: 2-0 vs Elves
R3: 2-0 vs Elves
R4: 1-2 vs BUG Delver
R5: 2-0 vs UB Reanimator
R6: 2-0 vs Sneak and Show
R7: 2-1 vs Jarvis on Lands
R8: ID
Qf: 2-0 vs Nate Barton on Grixis Delver
SF: 0-2 vs Kennan Haas
I played the same list in the team classic with teammates Jarvis yu and Andrew Shrout - we were featured on r4 although none of my games were covered. (Yes they had the names fucked up on coverage too). List is pretty good imo if you're comfortable playing landstill although I'd probably go with 3 pushes and 2 bloods. You don't need more than 2 deluges imo and ensnaring bridge is unnecessary unless you expect a lot of Eldrazi
kubalonek
05-23-2017, 01:38 PM
What about lack of ponders? Is it enough of library manipulation with just 4 Brainstorms / Snapcasters?
MrFrowny_
05-23-2017, 08:20 PM
I'm not sure if this is the correct forum for this type of deck but anyways... I've been tinkering with an Esper Landstill deck lately and this is what I've got. What do y'all think? I haven't made a sideboard yet, I'm just trying to get a solid mainboard down.
Lands - 26
1 Academy Ruins
4 Flooded Strand
4 Polluted Delta
4 Mishra's Factory
4 Tundra
2 Underground Sea
1 Scrubland
1 Island
1 Plains
4 Wasteland
Spells - 21
4 Swords to Plowshares
4 Brainstorm
4 Force of Will
2 Spell Pierce
3 Innocent Blood
2 Counterspell
1 Toxic Deluge
1 Vindicate
Enchantments - 4
4 Standstill
Planeswalkers - 3
3 Jace, the Mind Sculptor
Artifacts - 4
2 Thopter Foundry
1 Sword of the Meek
1 Crucible of Worlds
Creatures - 3
2 Snapcaster Mage
1 Vendillion Clique
LarsLeif
05-24-2017, 02:17 AM
There exists an UWx Landstill deck i believe! :)
@MrFrowny_ 26 lands seems a bit over the top. Snapcasters probably need to be set to a 4x. Black and white seem to be doing the the same thing, i.e. Deluge could be a Verdict, Innocent Blood/Diabolic Edict could just as easily be Blessed Alliance (gain points on burn as a bonus). Without discard the only unique effect of color #3 seems to come from Vindicate, but even that is a 1x. As we look at the removal suite, you are missing instant speed edict effects so you might be losing percentage points vs Dark Depths, Vial (especially if it is dumping say Mother of Runes into play), and the flash keyword. There is also the loss of SCM functionality on opponent's turns when on increased sorcery speed spells.
Thoper/Sword seems a bit egregious and pretty painful to even get online. Even if you found both pieces of the combo, what exactly are you going to do if they Decay the Sword while you're tapped out? Animate a Factory and stone rain yourself? This is three slots on a 2-card combo you have to naturally draw, and either side of that combo is worthless on their own. It's more suspect when white can easily recapture the otherwise lost life-gain angle. Continuing on this topic, Academy Ruins in a deck with 4 artifacts?
If we can assume white is there b/c StP is more reliable than Push, and let's also throw in Karakas in place of Academy Ruins, what exactly are you trying to get by using black?
MDHackbert
05-24-2017, 12:50 PM
Here are 2 lists that I had brewed up merging Depths with Landstill:
1. http://tappedout.net/mtg-decks/ubg-depthsstill/ Crops in Sideboard
2. http://tappedout.net/mtg-decks/ubg-depthsstill-2/ Crops in Maindeck
The nugget of an idea i had was that the Stage-Depths combo is a win-con you can play without breaking your standstill.
These lists are arriving in similar spaces from different directions:
The one with the crops in the side (1.) is what i was exploring when taking my UB DepthsStill (http://tappedout.net/mtg-decks/ub-depthsstill-1/) and incorporating a small green splash in the board to amplify the ability to get depths combo online quickly. The side crops also have some extra utility lands to get.
The one with the crops in the main (2.) is from taking the BUG HexDepths that Negator77 has been championing and seeing what it would look like if I took out some of the land searching and combo (mainly the Hexmages), trimmed the manabase (i.e. no moxen), and replaced all that with parts of a LandStill shell.
Thoughts? I haven't yet tested either of these to date.
Chainer, Dementia Master
05-24-2017, 02:39 PM
I've picked up the U/B List on MTGO recently and while it's a bit of a learning curve, it's been pretty good so far. I've played 5 leagues and 1 random 1v1 queue with it so far with records 4-1, 3-2, 3-2, 2-3, 4-1,0-1. Total of 16/10, I definitely could have won a number of my losses with better play (most of which involve deploying my lands lands). Still need a good bit more games under the belt.
My matches were:
Storm 3-1
Aggro Loam 1-0 (winning game 3 after fighting through 2x liliana ultimate)
Charbelcher 1-1 (Sometimes, you just don't have it.)
Grixis Control 1-0
Grixis Delver 1-2 (I've felt pretty good in these matches, and believe my losses could have been avoided by keeping better hands. Both matches were lost in game 3 to keeping a 1 lander with a brainstorm and never finding either a 2nd land, or a black source before turn 5)
Turbo Depths 1-0
R/W Hatebears 0-1 (I attribute this loss entirely to me not believing someone playing magus of the moon maindeck would also play wasteland)
Sneak and Show 2-0
Infect 1-1
Dredge 0-1
U/W Control 1-1
UR Delver 1-0
Naya Sligh 0-1
Jund 1-0
Elves 1-0
Soldier Stompy 1-0
Punishing Fire 4 Color Dack Fayden Control 0-1
My thoughts so far:
- Toxic Deluge is a house
- Crucible of Worlds/Mishra's Factory is much better than I gave it credit for
- Mulliganing is very important with this deck
- Fatal Push is not swords to plowshares
My match highlights so far were against Grixis Control and Jund.
Against Grixis, I won game 3 in a stalled board state, after wastelanding one of his Seas and one of his Volcs. I have only seen Volcs, Seas, and an island throughout the match. My opponent has 2 fetches and I have my 3rd wasteland, 2 islands, a Delta, and a surgical and flusterstorm in hand to my opponents grip of 5. My opponent goes to fetch and I wasteland his other fetch in response. He fetches, and I surgical Volcanic Island in response, removing the other 3 volcs from his deck. His hand was Fetchland, Bedlam Reveller, Pyroblast, Young Pyromancer and Ponder. The only other threats in his deck he can now cast are a single snapcaster and single Cryptic Serpent.
Against Jund I just remember grinding through 2x lilianas, being ultimated by 1, and eventually winning with factories after ripping my singleton crucible.
Kanti
05-24-2017, 05:23 PM
Keeping one-landers with Brainstorm is brutal, and really the ultimate gamble. Did you at-least wait to cast it during your main-phase to see if you hit a land drop? Sometimes the hand is sooooooooo goooooood it's hard to throw it in the muck.
redtwister
05-28-2017, 10:56 PM
Now that Top is out, I am experimenting with this deck. I am a long-time DnT player, but I wanted to branch out this last year into Ux decks and started playing Grixis Delver and BUG TNN, but this is more my style of deck. I'll be reading the boards, but I might ask some dumb questions that were answered long ago, so I apologize in advance.
Here is the list I am using for testing (admitting that creatures other than Snapcaster might be unnecessary, but Cryptic Servant is there because you can cast it frequently fairly quickly, not quite Delve-mechanic fast (they were Tombstalkers), but still, plus unlike Gurmag and Tombstalker, they can be pitched to FoW.)
Planeswalker 2
2 Jace, the Mind Sculptor
Creature 6
4 Snapcaster Mage
2 Cryptic Serpent
Sorcery 8
2 Innocent Blood
2 Ponder
3 Thoughtseize
1 Toxic Deluge
Instant 16
4 Brainstorm
2 Counterspell
2 Diabolic Edict
4 Fatal Push
4 Force of Will
Enchantment 4
4 Standstill
Land 24
1 Creeping Tar Pit
4 Flooded Strand
3 Island
4 Mishra's Factory
4 Polluted Delta
1 Swamp
4 Underground Sea
3 Wasteland
Sideboard
1 Engineered Explosives
1 Toxic Deluge
1 Dread of Night
2 Hydroblast
3 Flusterstorm
3 Surgical Extraction
2 Vendilion Clique
2 Invasive Surgery
Obvious questions I will read up on:
1. When is the best time against a Uxx deck to play Standstill itself?
2. What decks do you side Standstill out against besides Lands?
On sideboard cards:
What matches besides Sneak and Show are people using Invasive Surgery for?
On sideboard cards: What matches besides Sneak and Show are people using Invasive Surgery for?
Primary targets would be SnT, Life from the Loam, GSZ/NO. It would also be fine vs BUG decks in general given high representation of cards like Maelstrom Pulse and Toxic Deluge. Other sorcery cards you'd care about would be Reanimate/Exhume, Burning Wish, and Infernal Tutor/PiF.
redtwister
05-29-2017, 08:08 AM
Is there a strictly UB Landstill thread or do you all tend to cover UB as well as UBG and UBGx? I couldn't find a UB topic, so I posted here.
Is there a strictly UB Landstill thread or do you all tend to cover UB as well as UBG and UBGx? I couldn't find a UB topic, so I posted here.
There is no thread for UB Landstill as far as I know, so I would assume this is the place for it.
I was going to ask why Meekstone isn't play in Landstill lists? It seems to have great synergy with manlands, and can help slow down fast Delver starts.
MDHackbert
06-01-2017, 11:12 AM
This past Tuesday I played this list to a 2-0 finish (3 rounds swiss, split last round). Beat Nic Fit and D&T. D&T did punt.
Spells:35
4 Brainstorm
3 Cabal Therapy
4 Fatal Push
3 Gitaxian Probe
3 Pithing Needle
2 Spell Pierce
1 Spell Snare
1 Stifle
3 Counterspell
3 Standstill
2 Toxic Deluge
2 Jace, the Mind Sculptor
4 Force of Will
Lands:25
1 Bayou
3 Creeping Tar Pit
3 Dark Depths
2 Island
4 Misty Rainforest
4 Polluted Delta
1 Swamp
3 Thespian's Stage
1 Tropical Island
3 Underground Sea
Sideboard:15
1 Engineered Explosives
1 Blue Elemental Blast
4 Crop Rotation
1 Curfew
2 Flusterstorm
1 Hydroblast
1 Pithing Needle
2 Thoughtseize
1 Bojuka Bog
1 Karakas
MDHackbert
06-02-2017, 10:26 AM
Changed above list: +2 Innocent Blood, -1 Spell Pierce -1 Fatal Push
Went 1-3 in my 4-round Thursday event. Beat Unexpected Miracles. Lost to Goblins, Unexpected Miracles, and Merfolk.
I'm still not feeling the Probes-Therapies in the main. Not sure what i want instead. Could be some Ponders + something else. I may want more sweepers.
Sent from mobile using Tapatalk
redtwister
06-09-2017, 02:19 PM
Anyone else using Thoughtseize? I am not horribly thrilled with it.
Doishy
06-11-2017, 05:13 AM
Hi all,
Currently looking at a UBx Standstill to be my next deck to build. I've noticed some good variety of choices available for different slots however almost every list has at least two JtMS's. Is there honestly no equivalent card or alternate playstyle that would be able to avoid having these in or are they just way too good to avoid? I feel that despite his power he is stilla relatively clunky four drop hence my reservations in following onto his use .
Secretly.A.Bee
06-13-2017, 02:57 AM
Hi all,
Currently looking at a UBx Standstill to be my next deck to build. I've noticed some good variety of choices available for different slots however almost every list has at least two JtMS's. Is there honestly no equivalent card or alternate playstyle that would be able to avoid having these in or are they just way too good to avoid? I feel that despite his power he is stilla relatively clunky four drop hence my reservations in following onto his use .
No. I mean,you can not play him, but there's no real replacement of any kind.
qomori
07-23-2017, 02:58 PM
Took a BUG version of Landstill to my Legacy weekly and 4-0'd with the following list (def some sub-optimal cards, but I just sleeved up things that I already owned):
Creatures
4 Deathrite Shaman
2 Snapcaster Mage
2 Leovold, Emissary of Trest
1 True-Name Nemesis
1 Vendilion Clique
Spells
4 Brainstorm
2 Fatal Push
2 Spell Pierce
1 Stifle
3 Abrupt Decay
2 Counterspell
1 Yahenni's Expertise
4 Force of Will
4 Standstill
1 Pernicious Deed
2 Jace, the Mind Sculptor
Lands
1 Bayou
1 Creeping Tar Pit
2 Island
1 Lumbering Falls
3 Mishra's Factory
2 Misty Rainforest
4 Polluted Delta
1 Swamp
2 Tropical Island
3 Underground Sea
1 Verdant Catacombs
3 Wasteland
Sideboard
1 True-Name Nemesis
1 Darkblast
1 Duress
1 Flusterstorm
2 Surgical Extraction
1 Abrupt Decay
2 Diabolic Edict
1 Pithing Needle
1 Null Rod
1 Umezawa's Jitte
1 Crucible of Worlds
2 Dread of Night
Played Storm twice (TES and ANT once each), D&T, and a sorta goofy (but super spicy) Birthing Pod deck.
Obviously wasn't expecting the Pod deck in round 1, but Deed and Yahenni's (which is way too cute and should be Deluge, I know) wrecked boards full of mana dorks.
In both of the Storm match-ups, I got turn 2'd in one of the games of the match, but ended up having too much permission for them to fight through in the other games.
Against D&T, I found Dread of Night/Darkblast game 2 and double Dread of Night/Null Rod in game 3, which basically locked my opponent out of the game.
The UB build definitely looks more streamlined/better in most metas, but it was really fun to power out the 3 drops and Jace a turn early off the back of Deathrite.
qomori
08-11-2017, 01:13 PM
Played a similar list to above (- Yahenni's and the sideboard Decay + Deluge and a Chill in the board) and 3-1'd. Beat Maverick (though my opponent was pretty flooded both games--still seems like a good match up though), Grixis Delver, and crushed Czech Pile before losing to BRx Reanimator.
In the last match against Reanimator, he got me game 1/turn 1 with Chancellor to turn off my FoW into Griselbrand and Chancellor and got me game 3 with double Chancellor to turn off my Surgical into Griselbrand and Iona on black. Definitely a winnable match if they can't find the nuts though.
polski
08-17-2017, 04:00 PM
Do you think that 4 color control is better that bug landstill in this meta?
chrisloffer
09-06-2017, 05:39 AM
Played this to a 4-0 finish yesterday.
2-0 vs NicFit with Oath of Nissa and big planeswalkers.
Being able to Counterspell a T2 flashed back Cabal Therapy of the basic lands from Veteran Explorer was pretty nice and then being able to flashback CS with Snapcaster Mage early was important. Leovold stared down Dack Fayden at the end of game two.
2-1 vs UR Delver.
I won a pretty tight game one and then we each lost a game on a mull to 5.
2-0 vs NicFit.
Jace won both games. Fatesealing aggressively, bouncing at the moment unkillable creatures and then countering them on the way back down.
2-0 vs Aggro Loam.
Jace won game one. He then bounced a 6/7 Tarmogoyf three times in game two while I got in there with Tombstalker.
I boarded out Standstill in all postboard games due to being on the draw and/or facing (semi-)aggressive creature decks.
2 Tropical Island
1 Bayou
3 Underground Sea
1 Island
1 Swamp
1 Forest
3 Verdant Catacombs
2 Misty Rainforest
4 Polluted Delta
3 Mishra's Factory
2 Creeping Tarpit
4 Deathrite Shaman
3 Snapcaster Mage
2 Vendilion Clique
2 Leovold, Emissary of Trest
4 Brainstorm
3 Abrupt Decay
3 Fatal Push
1 Diabolic Edict
2 Counterspell
4 Force of Will
2 Toxic Deluge
1 Maelstrom Pulse
4 Standstill
2 Jace, the Mind Sculptor
1 Flusterstorm
2 Pithing Needle
3 Surgical Extraction
1 Null Rod
2 Thoughtseize
1 Duress
2 Diabolic Edict
1 True-Name Nemesis
1 Tombstalker
1 Dismember
polski
09-09-2017, 03:30 AM
Played this to a 4-0 finish yesterday.
2-0 vs NicFit with Oath of Nissa and big planeswalkers.
Being able to Counterspell a T2 flashed back Cabal Therapy of the basic lands from Veteran Explorer was pretty nice and then being able to flashback CS with Snapcaster Mage early was important. Leovold stared down Dack Fayden at the end of game two.
2-1 vs UR Delver.
I won a pretty tight game one and then we each lost a game on a mull to 5.
2-0 vs NicFit.
Jace won both games. Fatesealing aggressively, bouncing at the moment unkillable creatures and then countering them on the way back down.
2-0 vs Aggro Loam.
Jace won game one. He then bounced a 6/7 Tarmogoyf three times in game two while I got in there with Tombstalker.
I boarded out Standstill in all postboard games due to being on the draw and/or facing (semi-)aggressive creature decks.
2 Tropical Island
1 Bayou
3 Underground Sea
1 Island
1 Swamp
1 Forest
3 Verdant Catacombs
2 Misty Rainforest
4 Polluted Delta
3 Mishra's Factory
2 Creeping Tarpit
4 Deathrite Shaman
3 Snapcaster Mage
2 Vendilion Clique
2 Leovold, Emissary of Trest
4 Brainstorm
3 Abrupt Decay
3 Fatal Push
1 Diabolic Edict
2 Counterspell
4 Force of Will
2 Toxic Deluge
1 Maelstrom Pulse
4 Standstill
2 Jace, the Mind Sculptor
1 Flusterstorm
2 Pithing Needle
3 Surgical Extraction
1 Null Rod
2 Thoughtseize
1 Duress
2 Diabolic Edict
1 True-Name Nemesis
1 Tombstalker
1 Dismember
would you make any changes to the deck?
chrisloffer
09-11-2017, 07:13 AM
would you make any changes to the deck?
Right now, no. I'll try the same list tomorrow again and will probably 0-4. That's how I usually roll :)
Just playing for fun though.
polski
09-18-2017, 04:19 PM
Right now, no. I'll try the same list tomorrow again and will probably 0-4. That's how I usually roll :)
Just playing for fun though.
how was the tournament? Any changes?
chrisloffer
09-19-2017, 04:40 AM
how was the tournament? Any changes?
I played the same 75. Unfortunately I got a bye in the first round.
2-1 against Grixis Delver.
G1 I lost to Gurmag plus True-Name after I swept the tripple Delver opening away.
G2 my opponent didn't draw any lands.
G3 was a real game. I think Tombstalker closed it out for me.
2-1 against Storm.
Lost G1 to a quick 10+ drills.
Won G2 and G3 thanks to Leovold and Standstill. And a well timed and lucky Surgical on a Dark Ritual after my opponent kept important cards on top of the library with Brainstormin one of the games.
0-2 against 4C Control/Leovold.
Had no chance. Their card advantage is so much smoother and the access to Red Blasts is so important.
If I want to play BUG Standstill, I don't think I'd change anything in my meta. I haven't played against Lands, Turbo Depths or 12 Post yet though. Those match-ups might need Wastelands, and then you might want to play more creature lands that make colored mana instead of Factories, like Treetop and the new U/G land. Don't know. Maybe the Needles and Edicts are enough.
If I wanted to improve the list, it would probably just (d)evolve into a 4C Control deck. But that's not as cool as Standstill :cool:
sdematt
10-16-2017, 12:25 AM
Played this to a 3-1 finish at the local Legacy.
2 Liliana of the Veil
2 Liliana, the last hope
3 Jace, the Mind Sculptor
4 Force of Will
1 Counterspell
1 Mana Leak
4 Brainstorm
2 Spell Snare
4 Standstill
1 Life from the loam
2 Toxic Deluge
2 Pernicious Deed
4 Fatal Push
2 Diabolic Edict
1 Darkblast
3 Snapcaster Mage
38
4 Polluted Delta
2 Verdant Catacombs
2 Misty Rainforest
2 Island
2 Swamp
1 Forest
3 Underground Sea
1 Tropical Island
1 Bayou
2 Wasteland
3 Mishra's Factory
23
-----
1 Crucible of Worlds
2 Surgical Extraction
2 Flusterstorm
3 Chill
2 Blue Elemental Blast
2 Duress
2 Abrupt Decay
1 Golgari Charm
Round 1 against 4C Leovold Pile - 1-0 - 50-minute game 1 where I crush his soul into dust.
Round 2 was against 4C Control Lands - 0-2 - Almost get him in Game 2, but I draw poorly and he draws exactly what he needs when he needs it. Lands feels like an atrocious matchup.
Round 3 was against BW Deadguy - 2-0 - He had a very bad Game 1, and I crushed him in Game 2.
Round 4 was against 4C Leovold again - 2-0 crush.
MVPs: Darkblast, Liliana Last Hope, Chill
Poop: Liliana of the Veil
I'd honestly take out Liliana of the Veil and put in other walkers or jam Leovold ourselves. I like the idea of going +1 Last Hope and +1 Garruk Relentless. Last Hope was incredible.
For the sideboard, I'd cut Blue Blast, and go with:
1 Crucible of Worlds
2 Ground Seal
2 Abrupt Decay
2 Flusterstorm
3 Chill
1 Golgari Charm
2 Grafdigger's Cage/Surgical Extraction
2 Duress
ThediscoPower
10-16-2017, 01:29 PM
1 Crucible of Worlds
2 Ground Seal
2 Abrupt Decay
2 Flusterstorm
3 Chill
1 Golgari Charm
2 Abrupt Decay
2 Duress
Just to be sure it's not a mistake, so with 4 decays in the board?
JackS2
10-17-2017, 01:33 PM
Hi!
I see that most U / B lists are very similar. I played the same in the last OvinoXII (187 players) making a 6-0 +2 splits and losing the final vs 4C
Creatures [5]
2 Tombstalker
3 Snapcaster Mage
Instants [16]
2 Counterspell
2 Diabolic Edict
4 Brainstorm
4 Fatal Push
4 Force of Will
Sorceries [8]
1 Toxic Deluge
2 Innocent Blood
2 Ponder
3 Thoughtseize
Enchantments [4]
4 Standstill
Planeswalkers [3]
3 Jace, the Mind Sculptor
Lands [24]
1 Creeping Tar Pit
1 Flooded Strand
1 Swamp
3 Island
3 Scalding Tarn
3 Wasteland
4 Mishra's Factory
4 Polluted Delta
4 Underground Sea
SD:
2 Ensnaring Bridge
1 Damnation
1 Vendilion Clique
1 Duress
2 Pithing Needle
1 Engineered Explosives
1 Collective Brutality
1 Toxic Deluge
3 Surgical Extraction
2 Flusterstorm
I think it is very solid and hardly played. Now I really want to try the U / R version. But I do not see many lists. If someone has tried it I would like to hear your opinion.
Regards!
sdematt
10-17-2017, 08:07 PM
Just to be sure it's not a mistake, so with 4 decays in the board?
It was 2 Decays, I mis-spoke.
sdematt
10-17-2017, 08:14 PM
Hi!
I see that most U / B lists are very similar. I played the same in the last OvinoXII (187 players) making a 6-0 +2 splits and losing the final vs 4C
Creatures [5]
2 Tombstalker
3 Snapcaster Mage
Instants [16]
2 Counterspell
2 Diabolic Edict
4 Brainstorm
4 Fatal Push
4 Force of Will
Sorceries [8]
1 Toxic Deluge
2 Innocent Blood
2 Ponder
3 Thoughtseize
Enchantments [4]
4 Standstill
Planeswalkers [3]
3 Jace, the Mind Sculptor
Lands [24]
1 Creeping Tar Pit
1 Flooded Strand
1 Swamp
3 Island
3 Scalding Tarn
3 Wasteland
4 Mishra's Factory
4 Polluted Delta
4 Underground Sea
SD:
2 Ensnaring Bridge
1 Damnation
1 Vendilion Clique
1 Duress
2 Pithing Needle
1 Engineered Explosives
1 Collective Brutality
1 Toxic Deluge
3 Surgical Extraction
2 Flusterstorm
I think it is very solid and hardly played. Now I really want to try the U / R version. But I do not see many lists. If someone has tried it I would like to hear your opinion.
Regards!
I think UR is CERTAINLY viable, I just always wonder if URb Landstill wouldn't just be better, again, giving you all the goodies like Fatal Push, Toxic, etc. I could see straight UR, though. Also, thoughts on URg?
I think the solid standstill "core" probably floats around something like...
3 Snapcaster
3 Jace, TMS
4 Standstill
4 Brainstorm
4 Force of Will
2 Counterspell
3-5 Manlands
So I'd run UR like:
3 Snapcaster Mage
X Grim Lavamancer
4 Force of Will
4 Brainstorm
1 Counterspell
1 Mana Leak
2 Spell Snare
4 Standstill
1 Crucible of Worlds
3 Jace, the Mind Sculptor
1 Keranos, God of Storms
X Vedalken Shackles?
3 Engineered Explosives
3 Lightning Bolt
X Pyroclasms
3 Island
1 Mountain
8 Fetches
4 Mishra's Factory
1 Splash Dual for Explosives
3 Volcanic Island
2 Wasteland
1 Academy Ruins
Obviously numbers are off, but you get what I mean.
sdematt
10-17-2017, 08:21 PM
I'd also run this as my new list:
3 Liliana, the Last Hope
3 Jace, the Mind Sculptor
4 Force of Will
1 Counterspell
1 Mana Leak
4 Brainstorm
2 Spell Snare
4 Standstill
1 Life from the Loam
2 Toxic Deluge
2 Pernicious Deed
4 Fatal Push
1 Diabolic Edict
1 Darkblast
3 Snapcaster Mage
2 Leovold (testing, will see. Otherwise, it'll be 1 Garruk Relentless and another Diabolic Edict)
4 Polluted Delta
2 Verdant Catacombs
1 Misty Rainforest
2 Island
2 Swamp
1 Forest
3 Underground Sea
1 Tropical Island
1 Bayou
2 Wasteland
4 Mishra's Factory
23
-----
1 Crucible of Worlds
1 Diabolic Edict
3 Flusterstorm
3 Chill
2 Ground Seal
2 Duress
2 Abrupt Decay
1 Golgari Charm
Koplinchen
10-18-2017, 04:06 AM
I'd also run this as my new list:
3 Liliana, the Last Hope
3 Jace, the Mind Sculptor
4 Force of Will
1 Counterspell
1 Mana Leak
4 Brainstorm
2 Spell Snare
4 Standstill
1 Life from the Loam
2 Toxic Deluge
2 Pernicious Deed
4 Fatal Push
1 Diabolic Edict
1 Darkblast
3 Snapcaster Mage
2 Leovold (testing, will see. Otherwise, it'll be 1 Garruk Relentless and another Diabolic Edict)
4 Polluted Delta
2 Verdant Catacombs
1 Misty Rainforest
2 Island
2 Swamp
1 Forest
3 Underground Sea
1 Tropical Island
1 Bayou
2 Wasteland
4 Mishra's Factory
23
-----
1 Crucible of Worlds
1 Diabolic Edict
3 Flusterstorm
3 Chill
2 Ground Seal
2 Duress
2 Abrupt Decay
1 Golgari Charm
Wonderful Matt! I didnt know you play blue. :P Why would you play Darkblast? It combos with Lili but its not all that great on it own, is it? Isnt Lili alone enough? And do you think Chill is the way? You bring it in against Burn/ur delver only, no? I mean BEB counters it and you can have it against K Command, Sneak, Pyromancer... And I love Groundseal but you bring it against Shaman decks as well - its here where Life from the Loam shines and suddendly it doesent work. Not to mention it conflicts with you Caster. Isnt Nihil Spellbomb better? Do you think you can afford to run basic Forest? Thank you (I love Standstill) Tomáš Vlček
Bosque
10-18-2017, 12:57 PM
I just always wonder if URb Landstill wouldn't just be better, again, giving you all the goodies like Fatal Push, Toxic, etc.
I tried a URB list for a few locals, it was fun having all of the tools, but it was greedy. When it worked I always felt in the game and generally had an even win/loss record, but sometimes just lost to a terrible mana base and unkeepable hands.. I tinkered with it a bit, but in general was playing something like the list below.
Creatures:
1 Grim Lavamancer
4 Snapcaster Mage
Spells:
4 Brainstorm
3 Fatal Push
1 Diabolic Edict
4 Lightning Bolt
2 Ponder
1 Spell Pierce
4 Stifle
2 Counterspell
1 Sweltering Suns
1 Toxic Deluge
4 Force of Will
Artifacts/Enchantments/Planeswalkers:
4 Standstill
1 Crucible of Worlds
2 Jace, the Mind Sculptor
Land:
1 Barbarian Ring
1 Cabal Pit
1 Faerie Conclave
1 Flooded Strand
2 Island
3 Mishra's Factory
4 Polluted Delta
2 Underground Sea
2 Volcanic Island
4 Wasteland
Sideboard:
1 Faerie Macabre
1 Vendillion Clique
1 Cryptic Serpent
1 Engineered Explosives
1 Invasive Surgery
1 Pyroblast
1 Relic of Progenitus
2 Surgical Extraction
2 Thoughtseize
1 Counterspell
1 Diabolic Edict
1 Smash to Smithereens
1 Toxic Deluge
Particularly greedy was keeping the 4 Stifle 4 Wasteland from the UR lists I like, as well as both Barbarian Ring and Cabal Pit. I think if anyone were to play something similar I would suggest dropping the Stifles, going down a Wasteland or two, Picking a primary splash color (red or black), and keeping your sweepers and removal land of that color (either Toxic D and C Pit or Sweltering Suns and B Ring, but not both). Smash could be Abrade, I just didn't have any.
sdematt
10-18-2017, 04:12 PM
Wonderful Matt! I didnt know you play blue. :P Why would you play Darkblast? It combos with Lili but its not all that great on it own, is it? Isnt Lili alone enough? And do you think Chill is the way? You bring it in against Burn/ur delver only, no? I mean BEB counters it and you can have it against K Command, Sneak, Pyromancer... And I love Groundseal but you bring it against Shaman decks as well - its here where Life from the Loam shines and suddendly it doesent work. Not to mention it conflicts with you Caster. Isnt Nihil Spellbomb better? Do you think you can afford to run basic Forest? Thank you (I love Standstill) Tomáš Vlček
I read this, and I'll answer in a few hours when I get home :)
Secretly.A.Bee
10-19-2017, 09:51 PM
I read this, and I'll answer in a few hours when I get home :)They must be working you to the bone up there...been a whole day...
Sent from my XT1650 using Tapatalk
sdematt
10-20-2017, 12:46 PM
They must be working you to the bone up there...been a whole day...
Sent from my XT1650 using Tapatalk
16 surgeries, 150km of driving yesterday. Then legacy weekly.
sdematt
10-20-2017, 01:28 PM
Wonderful Matt! I didnt know you play blue. :P Why would you play Darkblast? It combos with Lili but its not all that great on it own, is it? Isnt Lili alone enough? And do you think Chill is the way? You bring it in against Burn/ur delver only, no? I mean BEB counters it and you can have it against K Command, Sneak, Pyromancer... And I love Groundseal but you bring it against Shaman decks as well - its here where Life from the Loam shines and suddendly it doesent work. Not to mention it conflicts with you Caster. Isnt Nihil Spellbomb better? Do you think you can afford to run basic Forest? Thank you (I love Standstill) Tomáš Vlček
I like Darkblast because sometimes it also clears chaff on top. We're not running 4 Ponder 4 Brainstorm, so sometimes you just need to dredge away some garbage. Also, that instant-speed -1/-1 can be very helpful, and with Liliana, it means you're bringing down every non-protection X/2 you see, not just X/1's. Deathrite is relevant, same with instant-speed Snapcasters, YP, etc. The value is there, and I've been liking it. Not saying it'll stay forever, but so far, so good.
I really, really like Chill for a few reasons. 1) We have a few burn players at the local store, a couple Big Red players, and some Lands players. I really like Chill against Fires (since it's hard to disrupt otherwise), and against Burn it's really good. I feel like Chill is a nice "set it and forget it" against those decks that also splash red for value (like Czech Pile), and I really don't want to end up in a Stack War over a Kolaghan's. I'd rather just make all their crap, including their Blasts (which is generally their trump over BUG), be very unsavoury. Plus, do they waste their Decay on Chill (or multiple Chill) or my Liliana? Etc. BEB is good as well, but I want to test Chill.
I think Ground Seal is really really good against Pile, but maybe Spellbomb is the way to go.
I think sometimes, Forest does suck, but you really want it against all the mana denial decks.
Gotta run! :)
ThediscoPower
10-21-2017, 01:02 PM
I like Darkblast because sometimes it also clears chaff on top. We're not running 4 Ponder 4 Brainstorm, so sometimes you just need to dredge away some garbage. Also, that instant-speed -1/-1 can be very helpful, and with Liliana, it means you're bringing down every non-protection X/2 you see, not just X/1's. Deathrite is relevant, same with instant-speed Snapcasters, YP, etc. The value is there, and I've been liking it. Not saying it'll stay forever, but so far, so good.
I really, really like Chill for a few reasons. 1) We have a few burn players at the local store, a couple Big Red players, and some Lands players. I really like Chill against Fires (since it's hard to disrupt otherwise), and against Burn it's really good. I feel like Chill is a nice "set it and forget it" against those decks that also splash red for value (like Czech Pile), and I really don't want to end up in a Stack War over a Kolaghan's. I'd rather just make all their crap, including their Blasts (which is generally their trump over BUG), be very unsavoury. Plus, do they waste their Decay on Chill (or multiple Chill) or my Liliana? Etc. BEB is good as well, but I want to test Chill.
I think Ground Seal is really really good against Pile, but maybe Spellbomb is the way to go.
I think sometimes, Forest does suck, but you really want it against all the mana denial decks.
Gotta run! :)
Alright, you sold me. I can't resist standtill and deeds in a single deck, I am trying this in our weekly! I'll start with what you laid out here, then we'll see where it goes!
Secretly.A.Bee
10-21-2017, 01:39 PM
16 surgeries, 150km of driving yesterday. Then legacy weekly.Yup, the bone.
So what is the Miracles matchup like? I'm close to having this built, and if it's good enough, I'll pick up the extra Lilianas.
What are the best/worst matchups?
Sent from my XT1650 using Tapatalk
sdematt
10-23-2017, 04:06 PM
Yup, the bone.
So what is the Miracles matchup like? I'm close to having this built, and if it's good enough, I'll pick up the extra Lilianas.
What are the best/worst matchups?
Sent from my XT1650 using Tapatalk
I've had a lot of fun against the Delver decks (although sometimes they just get you). Czech Pile is also fun to outgrind. Combo can be quite good.
I haven't played much against Miracles post-ban in all honesty.
sdematt
11-03-2017, 03:34 PM
New configuration:
3 Liliana of the Last Hope
3 Jace, TMS
4 Force of Will
1 Counterspell
3 Spell Snare
4 Standstill
3 Fatal Push
2 Abrupt Decay
2 Diabolic Edict
2 Toxic Deluge
2 Pernicious Deed
1 Life from the Loam
1 Sylvan Library
3 Snapcaster Mage
2 Verdant Catacombs
2 Misty Rainforest
4 Polluted Delta
2 Island
2 Swamp
1 Forest
4 Mishra's Factory
1 Bayou
1 Tropical Island
3 Underground Sea
1 Cabal Pit
//
3 Chill
3 Surgical Extraction
2 Duress
2 Null Rod
2 Flusterstorm
1 Golgari Charm
1 Cursed Totem
1 Night of Soul's Betrayal
-----------
Not much testing yet, but I hated not having Decay in the main a few times. Wasteland is great, but I was never locking anyone out, and I wanted my mana stability a bit higher especially running more basics. Pit is a nice treat against Mirran Crusader and Mom. It's possible I need more DnT hate, but so far so good. I could run Dread of Night x2, but I want Elves hate as well.
meffeo
11-11-2017, 05:28 AM
Hi!
I see that most U / B lists are very similar. I played the same in the last OvinoXII (187 players) making a 6-0 +2 splits and losing the final vs 4C
WP. Care to elaborate a bit on MUs, card choices etc.? Would you change something in your 75s? How well is a UB version positioned and why you decided to sleeve it over BUG?
thefreakaccident
11-11-2017, 08:31 PM
Guys, I would absolutely love a revival of landstill... I basically quit the game because I felt it was no longer viable. If a workable shell came forward, I would love to help refine it.
sdematt
11-11-2017, 11:20 PM
Guys, I would absolutely love a revival of landstill... I basically quit the game because I felt it was no longer viable. If a workable shell came forward, I would love to help refine it.
3 Liliana, the Last Hope
3 Jace, the Mind Sculptor
6
4 Force of Will
1 Counterspell
1 Sylvan Library
4 Brainstorm
3 Spell Snare
4 Standstill
1 Life from the loam
18
2 Toxic Deluge
2 Pernicious Deed
3 Fatal Push
2 Diabolic Edict
2 Abrupt Decay
3 Snapcaster Mage
14
4 Polluted Delta
2 Verdant Catacombs
2 Misty Rainforest
2 Island
2 Swamp
1 Forest
3 Underground Sea
1 Tropical Island
1 Bayou
1 Cabal Pit
4 Mishra's Factory
23
-----
2 Flusterstorm
3 Chill
2 Massacre
1 Cursed Totem
2 Null Rod
2 Surgical Extraction
2 Duress
1 Garruk Relentless
Massacre could likely be other hate, but there ya go. Been liking it quite a bit.
Hi!
I see that most U / B lists are very similar. I played the same in the last OvinoXII (187 players) making a 6-0 +2 splits and losing the final vs 4C
Creatures [5]
2 Tombstalker
3 Snapcaster Mage
Instants [16]
2 Counterspell
2 Diabolic Edict
4 Brainstorm
4 Fatal Push
4 Force of Will
Sorceries [8]
1 Toxic Deluge
2 Innocent Blood
2 Ponder
3 Thoughtseize
Enchantments [4]
4 Standstill
Planeswalkers [3]
3 Jace, the Mind Sculptor
Lands [24]
1 Creeping Tar Pit
1 Flooded Strand
1 Swamp
3 Island
3 Scalding Tarn
3 Wasteland
4 Mishra's Factory
4 Polluted Delta
4 Underground Sea
SD:
2 Ensnaring Bridge
1 Damnation
1 Vendilion Clique
1 Duress
2 Pithing Needle
1 Engineered Explosives
1 Collective Brutality
1 Toxic Deluge
3 Surgical Extraction
2 Flusterstorm
I think it is very solid and hardly played. Now I really want to try the U / R version. But I do not see many lists. If someone has tried it I would like to hear your opinion.
Regards!
i am building this deck, i have a few question;
what about tombstalker? 2 black, maybe too slow vs combo deck, is he really good? i was thinking about -2tombstalker +1 liliana the last hope +1counterspell maindeck, or maybe +1vendilion, thinks about that?
steelydanno
04-20-2018, 09:30 AM
i am building this deck, i have a few question;
what about tombstalker? 2 black, maybe too slow vs combo deck, is he really good? i was thinking about -2tombstalker +1 liliana the last hope +1counterspell maindeck, or maybe +1vendilion, thinks about that?
For the last couple months I played JackS2's list with a minor change: -1 Snapcaster Mage, -1 Fatal Push, +2 Search for Azcanta. I really like that card. The deck went on a pretty good tear against fair decks (except DnT, Aether Vial is hard), never lost to the locally-popular swarm of UW Miracles players and won almost every game vs. Delver and Stoneblade variants. Had a rough time against anything playing Chalice, and while I could never beat Lands or Dredge, I had good matchups against Reanimator, Show and Tell, Storm and Aluren.
Tombstalker was great in almost every matchup. It can really skew sideboard plans in fair decks, and it's the only way to quickly close out against combo decks.
Having also played BUG versions of Landstill, the access to Abrupt Decay and Pernicious Deed improves matchups against Chalice and Aether Vial, but the more awkward manabase and CMC-specific removal leads to more problems vs. the Delve menace. I think it's a metagame call.
polski
04-24-2018, 03:40 PM
yesterday I saw Chris fornace playing this deck in cardkingdom, does anyone know him or can get his list?
polski
07-04-2018, 01:14 AM
How do you see this deck positioned now?
JanoschEausH
07-04-2018, 06:39 AM
I think it might be a good direction to take. Landstill is historically weak against Eldrazi. That would be my first concern. Against other decks, Standstill and a Loam engine, backed up by Pernicious Deed feels good, especially as the meta is going to slow down.
This could be a list that comes to mind:
3x Snapcaster Mage
1x Pernicious Deed
4x Standstill
2x Abrupt Decay
4x Brainstorm
2x Counterspell
2x Fatal Push
4x Force of Will
2x Spell Pierce
1x Bayou
2x Creeping Tar Pit
1x Island
1x Lumbering Falls
3x Misty Rainforest
4x Polluted Delta
1x Swamp
2x Tropical Island
3x Underground Sea
2x Verdant Catacombs
3x Wasteland
2x Jace, the Mind-Sculptor
4x Innocent Blood
1x Life from the Loam
4x Ponder
2x Toxic Deluge
polski
07-10-2018, 01:22 PM
Anyone have a link to landstill's discord?
FlinkerMomonga
07-16-2018, 05:43 AM
Hi guys a former BUG Control player here.
I'm new to the 'Standstill' archetype but it really looks interesting and promising to me in the upcoming meta.
My first attempt is this list:
Land [23]
4 Polluted Delta
2 Verdant Catacombs
2 Misty Rainforest
3 Underground Sea
2 Tropical Island
1 Bayou
1 Island
1 Swamp
1 Forest
3 Mishra's Factory
3 Wasteland
Creature [3]
3 Snapcaster Mage
Planeswalker [5]
2 Jace, the Mind Sculptor
2 Liliana of the Veil
1 Liliana, the Last Hope
Counter [8]
2 Spell Pierce
2 Counterspell
4 Force of Will
Cantrips [8]
4 Brainstorm
4 Standstill
Removal [11]
3 Fatal Push
2 Abrupt Decay
2 Innocent Blood
2 Pernicious Deed
2 Toxic Deluge
Other [2]
2 Life from the Loam
Sideboard [15]
4 Surgical Extraction
2 Flusterstorm
3 Hydroblast
2 Thoughtseize
2 Diabolic Edict
2 Pithing Needle
I have some questions for you guys:
1) How much does the deck rely on Wasteland loops with Life from the Loam? I like the idea of the mana denial plan and additionally have more ways to get our fetchlands / manlands back from the graveyard. That's why I currently run 2 Life from the Loam.
2) What are your thoughts on colored manlands just like Creeping Tar Pit and Lumbering Falls? Are they too slow for this deck?
3) Why do a lot of the older lists run 2-3 Chill in the board? I'm on 3 Hydroblast right now because I expect a lot of Moon Stompy in the upcoming meta.
4) Do you think my list needs more 'explosive' wincons e.g. 2 Tombstalker? If yes, which finisher would you suggest?
5) Are 5 planeswalkers enough or do we want to run 6? Do you have better experience with Liliana of the Veil or Liliana, the Last Hope? Or do we want to go up to 3 JTMS?
Thanks for your answers!
toffee
07-25-2018, 03:16 PM
I'm testing this list right now, and I'm very happy for this build..
4 Tarmogoyf
3 Snapcaster Mage
2 Jace, the Mind Sculptor
4 Brainstorm
4 Force of Will
4 Standstill
3 Ponder
2 Spell Pierce
2 Counterspell
3 Abrupt Decay
3 Fatal Push
2 Toxic Deluge
1 To The Slaughter
1 Life from the Loam
2 Bayou
2 Creeping Tar Pit
1 Island
4 Polluted Delta
1 Swamp
2 Tropical Island
3 Underground Sea
4 Verdant Catacombs
3 Wasteland
Sideboard
2 Leovold, Emissary of Trest
1 Vendilion Clique
1 Liliana, the Last Hope
1 Blue Elemental Blast
2 Flusterstorm
3 Surgical Extraction
2 Thoughtseize
1 Golgari Charm
1 Diabolic Edict
1 Pernicious Deed
polski
07-26-2018, 05:41 AM
I'm testing this list right now, and I'm very happy for this build..
4 Tarmogoyf
3 Snapcaster Mage
2 Jace, the Mind Sculptor
4 Brainstorm
4 Force of Will
4 Standstill
3 Ponder
2 Spell Pierce
2 Counterspell
3 Abrupt Decay
3 Fatal Push
2 Toxic Deluge
1 To The Slaughter
1 Life from the Loam
2 Bayou
2 Creeping Tar Pit
1 Island
4 Polluted Delta
1 Swamp
2 Tropical Island
3 Underground Sea
4 Verdant Catacombs
3 Wasteland
Sideboard
2 Leovold, Emissary of Trest
1 Vendilion Clique
1 Liliana, the Last Hope
1 Blue Elemental Blast
2 Flusterstorm
3 Surgical Extraction
2 Thoughtseize
1 Golgari Charm
1 Diabolic Edict
1 Pernicious Deed
Nice deck :smile:
why tarmogoyfs in the main and no mishra?
In which pairing do you use leovold?
is To The Slaughter better than diabolic edict?
malfie13
07-26-2018, 06:49 AM
Hi all. I usually played mud, and still do. i also played rug threshold back in the day and can now again. Thats said, i also enjoy this deck archetype. I thought id post my list and see what more experienced players thought about some of my more non traditional additions. Here goes.
Deck: Legacy UBW Landstill.dec
Counts : 60 main / 15 sideboard
Creatures:3
3 Snapcaster Mage
Artifacts:8
3 Chalice of the Void
1 Chrome Mox
2 Mox Diamond
2 Crucible of Worlds
Sorceries:4
2 Hymn to Tourach
2 Toxic Deluge
Instants:17
2 Counterspell
4 Daze
2 Diabolic Edict
4 Impulse
1 Intuition
4 Force of Will
Enchantments:3
3 Standstill
Others:3
1 Liliana, the Last Hope
2 Jace, the Mind Sculptor
Lands:22
1 Creeping Tar Pit
1 Flooded Strand
3 Island
4 Mishra's Factory
4 Polluted Delta
2 Swamp
1 Tundra
2 Underground Sea
4 Wasteland
Sideboard:15
1 Vendilion Clique
1 Helm of Obedience
1 Celestial Purge
1 Disenchant
2 Zealous Persecution
2 Mindbreak Trap
1 Submerge
1 Seal of Cleansing
3 Leyline of the Void
1 The Abyss
1 Narset Transcendent
I believe that the intuition mb could also be another liliana the last hope with fewer abrupt decays in the meta, and could see another edict sb as well with all the sneak and show.
mgrinshpon
09-10-2018, 12:38 PM
A new card was spoiled in RTRTR, Assassin's Trophy (https://227rsi2stdr53e3wto2skssd7xe-wpengine.netdna-ssl.com/wp-content/uploads/2018/09/Assassins_Trophy_EN.png), that might singlehandedly bring BUG Landstill back. The ability to destroy lands is HUGE in a Landstill deck and a big reason why UW has been having so much success. By giving BUG a way to have more Wasteland effects, we get more outs to Cavern of Souls, Grove of the Burnwillows, Thespian's Stage, etc.
Here's a very preliminary decklist that I've adapted straight from my current UW Landstill build:
Main Deck (60)
Creatures (4)
4 Snapcaster Mage
Instants (22)
2 Abrupt Decay
2 Assassin's Trophy
4 Brainstorm
3 Counterspell
1 Diabolic Edict
2 Fatal Push
4 Force of Will
2 Spell Pierce
2 Spell Snare
Sorceries (2)
1 Ponder
1 Toxic Deluge
Artifacts (1)
1 Engineered Explosives
Enchantments (5)
2 Search for Azcanta
3 Standstill
Planeswalkers (3)
2 Jace, the Mind Sculptor
1 Liliana, the Last Hope
Land (23)
1 Bayou
1 Creeping Tar Pit
2 Island
4 Mishra's Factory
2 Misty Rainforest
4 Polluted Delta
1 Swamp
2 Tropical Island
4 Underground Sea
2 Wasteland
Sideboard (15)
4 Tarmogoyf
1 Vendilion Clique
1 Assassin's Trophy
1 Flusterstorm
3 Surgical Extraction
1 Life from the Loam
3 Thoughtseize
1 Pernicious Deed
There are some unknowns such as the 4x Goyf. Is it worth ignoring the transformational sideboard entirely in favor of another Vendilion Clique and 3 other cards, such as The Abyss? What do I cut for the fourth green source? I have no idea, but it's obvious that this is a huge pickup for reactive BG decks and no one does reactive better than Landstill.
polski
09-15-2018, 03:15 AM
A new card was spoiled in RTRTR, Assassin's Trophy (https://227rsi2stdr53e3wto2skssd7xe-wpengine.netdna-ssl.com/wp-content/uploads/2018/09/Assassins_Trophy_EN.png), that might singlehandedly bring BUG Landstill back. The ability to destroy lands is HUGE in a Landstill deck and a big reason why UW has been having so much success. By giving BUG a way to have more Wasteland effects, we get more outs to Cavern of Souls, Grove of the Burnwillows, Thespian's Stage, etc.
Here's a very preliminary decklist that I've adapted straight from my current UW Landstill build:
Main Deck (60)
Creatures (4)
4 Snapcaster Mage
Instants (22)
2 Abrupt Decay
2 Assassin's Trophy
4 Brainstorm
3 Counterspell
1 Diabolic Edict
2 Fatal Push
4 Force of Will
2 Spell Pierce
2 Spell Snare
Sorceries (2)
1 Ponder
1 Toxic Deluge
Artifacts (1)
1 Engineered Explosives
Enchantments (5)
2 Search for Azcanta
3 Standstill
Planeswalkers (3)
2 Jace, the Mind Sculptor
1 Liliana, the Last Hope
Land (23)
1 Bayou
1 Creeping Tar Pit
2 Island
4 Mishra's Factory
2 Misty Rainforest
4 Polluted Delta
1 Swamp
2 Tropical Island
4 Underground Sea
2 Wasteland
Sideboard (15)
4 Tarmogoyf
1 Vendilion Clique
1 Assassin's Trophy
1 Flusterstorm
3 Surgical Extraction
1 Life from the Loam
3 Thoughtseize
1 Pernicious Deed
There are some unknowns such as the 4x Goyf. Is it worth ignoring the transformational sideboard entirely in favor of another Vendilion Clique and 3 other cards, such as The Abyss? What do I cut for the fourth green source? I have no idea, but it's obvious that this is a huge pickup for reactive BG decks and no one does reactive better than Landstill.
I like very much your idea. Do you think that wastelands are necesary?
mgrinshpon
09-15-2018, 08:17 AM
I think so. With the above 60, you're really looking to push opposing wastelands to the limit with 7 must-kill cards (tar pit, Azcanta, factory) so snagging opposing Wastelands with your own is a huge deal and helps close the game out sooner.
Besides that, Wasteland is a big deal in landstill- you can cast your big spells off of it (Jace, Azcanta, etc), activate factories, blow up opposing Wastelands, and tackle otherwise impossible to beat cards (pfire/Grove). Maybe just 1 is what I want or maybe I want 2 and 3 factories but yeah, the Mana base is wrong right now.
Sent from my PH-1 using Tapatalk
polski
09-15-2018, 08:46 AM
Have you played any tournament with this deck?
Would not it be interesting to remove the wastelands and put two basic lands, or a tropical and a forest?
mgrinshpon
09-15-2018, 12:57 PM
Here's a very preliminary decklist that I've adapted straight from my current UW Landstill build:
Have you played any tournament with this deck?
Would not it be interesting to remove the wastelands and put two basic lands, or a tropical and a forest?
The UW version I've been playing a lot locally. As soon as Assassin's Trophy is able to played at sanctioned events, I'll give the list above a shot with some change in the mana. I do really want another green source but I think Forest is probably overdoing it, but I also really want that 2nd Wasteland, but I also think 23 lands is just right. There's a right answer here, I'm sure, but I haven't figured it out yet.
polski
10-11-2018, 04:40 AM
A new card was spoiled in RTRTR, Assassin's Trophy (https://227rsi2stdr53e3wto2skssd7xe-wpengine.netdna-ssl.com/wp-content/uploads/2018/09/Assassins_Trophy_EN.png), that might singlehandedly bring BUG Landstill back. The ability to destroy lands is HUGE in a Landstill deck and a big reason why UW has been having so much success. By giving BUG a way to have more Wasteland effects, we get more outs to Cavern of Souls, Grove of the Burnwillows, Thespian's Stage, etc.
Here's a very preliminary decklist that I've adapted straight from my current UW Landstill build:
Main Deck (60)
Creatures (4)
4 Snapcaster Mage
Instants (22)
2 Abrupt Decay
2 Assassin's Trophy
4 Brainstorm
3 Counterspell
1 Diabolic Edict
2 Fatal Push
4 Force of Will
2 Spell Pierce
2 Spell Snare
Sorceries (2)
1 Ponder
1 Toxic Deluge
Artifacts (1)
1 Engineered Explosives
Enchantments (5)
2 Search for Azcanta
3 Standstill
Planeswalkers (3)
2 Jace, the Mind Sculptor
1 Liliana, the Last Hope
Land (23)
1 Bayou
1 Creeping Tar Pit
2 Island
4 Mishra's Factory
2 Misty Rainforest
4 Polluted Delta
1 Swamp
2 Tropical Island
4 Underground Sea
2 Wasteland
Sideboard (15)
4 Tarmogoyf
1 Vendilion Clique
1 Assassin's Trophy
1 Flusterstorm
3 Surgical Extraction
1 Life from the Loam
3 Thoughtseize
1 Pernicious Deed
There are some unknowns such as the 4x Goyf. Is it worth ignoring the transformational sideboard entirely in favor of another Vendilion Clique and 3 other cards, such as The Abyss? What do I cut for the fourth green source? I have no idea, but it's obvious that this is a huge pickup for reactive BG decks and no one does reactive better than Landstill.
Any news with this deck?
MrFrowny_
12-02-2018, 10:40 PM
Hey guys, messing around with a BUG Landstill list at the moment. Working to build this for MTGO. Thoughts?
Main Deck
2 Leovold, Emissary of Trest
4 Snapcaster Mage
4 Force of Will
2 Flusterstorm
4 Brainstorm
3 Ponder
1 Spell Snare
2 Counterspell
2 Innocent Blood
1 Diabolic Edict
2 Fatal Push
1 Abrupt Decay
1 Search for Azcanta // Azcanta, the Sunken Ruin
1 Pernicious Deed
3 Standstill
2 Jace, the Mind Sculptor
2 Liliana, the Last Hope
3 Underground Sea
2 Tropical Island
1 Bayou
4 Polluted Delta
2 Misty Rainforest
2 Verdant Catacombs
2 Mishra's Factory
2 Wasteland
1 Creeping Tar-Pit
2 Island
1 Swamp
1 Forest
Sideboard
2 Tarmogoyf/Baleful Strix
1 Hydroblast
2 Assassin's Trophy
1 Duress
2 Thoughtseize
3 Surgical Extraction
1 Grafdigger's Cage
1 Engineered Explosives
1 Meekstone
1 Crucible of Worlds
Sonicsilence
04-17-2019, 12:00 AM
Hi all,
I'm new to The Source, and was just hoping to get some feedback on a list. I've only played about 15 matches with it, between xmage and FNMs, but it feels super solid. I'm winning about 60% of the time, which isn't great, but truthfully I'm just getting back in to Magic after 16 years so my play skill and format knowledge are still developing. The aether vials are the main difference here, obviously, as well as the omission of manlands. So many ways to gain advantage under a standstill, and vialing in a Leo in response to a brainstorm just feels incredible. Anyway, I don't think the deck is Tier 1 or 2 or anything, but it's pretty competitive and a ton fun, so I'd like to optimize it. All feedback, positive and negative, is welcome.
Creatures 19
4 Baleful Strix
3 True-Name Nemesis
3 Snapcaster Mage
3 Dark Confidant
2 Leovold, Emissary of Trest
2 Thief of Sanity
1 Glissa, the Traitor
1 Vendilion Clique
Spells 17
4 Brainstorm
4 Standstill
2 Counterspell
2 Spell Pierce
2 Assassin's Trophy
1 Toxic Deluge
1 Darkblast
1 Spell Snare
Artifacts 4
4 Aether Vial
Planeswalkers 2
2 Liliana, the Last Hope
Lands 18
4 Polluted Delta
2 Misty Rainforest
1 Verdant Catacombs
3 Underground Sea
1 Tropical Island
1 Bayou
2 Swamp
2 Island
2 Wasteland
Sideboard 15
2 Flusterstorm
2 Surgical Extraction
1 Marsh Casualties
1 Diabolic Edict
1 Winter Orb
3 Force of Will
2 Abrupt Decay
1 Assassin's Trophy
1 Umezawa's Jitte
1 Liliana of the Veil
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