View Full Version : GW Armageddon
NeXuS
05-10-2008, 12:49 PM
GW Armageddon
// Mana Base
4 [SH] Mox Diamond
2 [MR] Chrome Mox
1 Plains (1)
4 [TE] Wasteland
4 [9E] Brushland
2 [SM] Forest (2)
4 [A] Savannah
[B]The mana base is pretty straight forward. The usually dual lands and pain lands to help you get the correct colors needed and Mox Diamond along with Chrome Mox to have some mana producers besides the creatures that are protected from Armageddon.
Wastelands are also good for taking your opponets land count down while you have no Armageddon.
// Creatures
4 [8E] Birds of Paradise
2 [IA] Fyndhorn Elves
4 [R] Llanowar Elves
4 [US] Priest of Titania
4 [OD] Terravore
4 [FUT] Tarmogoyf
The majority of the creatures are mana producers except for Tamogoyf and Terravore. The good ol' goyf family :tongue: of course one of the main purposes of this deck is to make Terravore huge and pumble your opponent with him and Tarmogoyf gets huge in the process as well.
// Spells
3 [CHK] Ghostly Prison
3 [TSP] Krosan Grip
4 [MM] Land Grant
4 [RAV] Life from the Loam
3 [ST] Armageddon
Ghostly Prison- Helps alot against Aggro. Slap one of these down before destroying their lands and their creatures cant ping you down. :)
Krosan Grip- Helps the deck against chalice, trinisphere, and any other troublesome artifacts or enchantments.
Land Grant- Sweet card that lets you search for a land for free after you destroyed all yours and your opponents. Helping you fire faster after the Armageddon slows you both down a bit.
Life From the loam- Another awesome green card that allows you to fire faster after an Armageddon. You can also use this to pump Terravore/tarmogoyf. This card also has great synergy with Wasteland
(i.e. Wastelands in play tap destroy their land and then loam get it back play tap destroy another:smile: )
Armageddon- This card doesn't really need any explanation its a main card of the deck. Keep your opponents land count low and slow them down.
Possible changes:
ancient tomb and/or city of traitors- to excel the deck further.
Mishra's Factory- as another pinger that can produce mana.
Trinisphere- to further slow down opponents.
Fetchlands- Thin the deck abit?
Well this is my deck idea.
Please help me improve it!
any ideas?
Cait_Sith
05-10-2008, 01:00 PM
You have 0 combo MU.
You have a poor Thresh MU.
Your deck offers nothing to support the power of Armageddon save Terravore and Tarmagoyf. All your other creatures are too small to seriously make a difference.
You are trying to support 4 Mox Diamond off 15 lands. I have had trouble with that while using 24 lands.
I would recommend you stick to Armageddon Stax right now.
NeXuS
05-10-2008, 03:06 PM
You have 0 combo MU.
You have a poor Thresh MU.
Your deck offers nothing to support the power of Armageddon save Terravore and Tarmagoyf. All your other creatures are too small to seriously make a difference.
You are trying to support 4 Mox Diamond off 15 lands. I have had trouble with that while using 24 lands.
I would recommend you stick to Armageddon Stax right now.
Combo- matchup is poor and trinisphere will help alot and is possible first turn drop if its in my hand.
Thresh- haven't played against thresh yet
Mox Diamonds- I personally havent had troubles yet but if i do cant that be easily fixed by switching the ration to 4 chome mox and 2 diamonds?
Small creatures- Well their main purpose is to help me keep firing after constantly destroy lands.
xsockmonkeyx
05-10-2008, 06:46 PM
You have 0 combo MU.
Its a G/W deck that isnt enchantress. What do you expect? There's not a whole lot to work with in G/W. You can try Orims Chant, Trinisphere, Glowrider, Tormod's Crypt and Gaddock Teeg if you board out your Geddons.
You have a poor Thresh MU.
Maybe. The deck attacks their manabase and if the creatures were better then it could improve. Do you find this to be the case in general or just looking at his list? Ive usually found Terrageddon/Loam to crush Thresh, but w/e.
Your deck offers nothing to support the power of Armageddon save Terravore and Tarmagoyf. All your other creatures are too small to seriously make a difference.
This is the gripe I have with the deck. You could probably add some Flagstones to take better advantage of your geddons. You should try a bigger creature base with Loxodon Hierarch, Exalted Angel, Wild Mongrel, Werebear, Vinelasher Kudzu, something more threatening than a Llanowar Elf.
Also, you have 4 Loam and 0 cycling lands. Is this on purpose? I dont see a reason not to include the engine, and you need more lands for Mox Diamond anyway.
The absence of STP realllly bothers me.
+1 Armageddon
Try these threads:
#1 (http://www.mtgthesource.com/forums/showthread.php?t=4524&highlight=terrageddon)
#2 (http://www.mtgthesource.com/forums/showthread.php?t=6947&highlight=terrageddon)
#3 (http://www.mtgthesource.com/forums/showthread.php?t=4773&highlight=Terrageddon)
Cait_Sith
05-11-2008, 07:46 AM
Combo- matchup is poor and trinisphere will help alot and is possible first turn drop if its in my hand.
Stax can have trouble despite running 4 Trinisphere and 4 Chalice of the Void. You currently run 0 of each.
Thresh- haven't played against thresh yet
If this deck goes to a tournament it is highly likely that you will be Thresh.
Mox Diamonds- I personally havent had troubles yet but if i do cant that be easily fixed by switching the ration to 4 chome mox and 2 diamonds?
Miracles happen. What you need to is to cut Mox Diamond entirelyunless you add in another 7-8 lands.
Small creatures- Well their main purpose is to help me keep firing after constantly destroy lands.
You have no way to deal with your opponents creatures who will most likely be larger. Your army of 1/1s could easily be taken down by 2-3 2/2s.
GreenOne
05-11-2008, 08:34 AM
Flagstones of Trokair tend to hve some sinergy with 'geddons. You should try those too while reworking your manabase.
NeXuS
05-11-2008, 05:02 PM
i looked at the links provided by xsockmonkeyx and found this build to interest me.
// Lands
4 [ON] Windswept Heath
4 [A] Savannah
3 [TE] Wasteland
3 [RAV] Temple Garden
3 [TSP] Flagstones of Trokair
2 [JU] Nantuko Monastery
4 [ON] Wooded Foothills
// Creatures
4 [RAV] Vinelasher Kudzu
4 [FUT] Tarmogoyf
4 [OD] Terravore
3 [FD] Eternal Witness
2 [ON] Exalted Angel
// Spells
4 [SH] Mox Diamond
4 [5E] Sylvan Library
4 [RAV] Life from the Loam
4 [ST] Armageddon
4 [A] Swords to Plowshares
It seems to work beautiful and fast. I saw it was in the devolpmental still and not being worked on so ill be testing this build over the next few weeks looking for improvments. :)
NeXuS
05-13-2008, 11:00 PM
I dont think you really need four of them. The first few turns you are going to spend with either casting or removing creatures. But I understand the point of having Libr. early in the game... Share your results! :wink:
Im thinking currently 2-3 libraries and taking out Vinelasher for either werebear or goose and im leaning more towards bear because of the mana production.
I havent really thought about what to put in the 1-2 open spots from reducing the number of libraries.
xsockmonkeyx
05-13-2008, 11:27 PM
Im thinking currently 2-3 libraries and taking out Vinelasher for either werebear or goose and im leaning more towards bear because of the mana production.
I think you still need the cycling lands. They are especially important now that you are considering threshold creatures. This is because the Loam/Cycle engine is the only way you have to build threshold in a timely manner.
Other than that you seem to be on the right track. That list is much improved from the OP.
Pulp_Fiction
05-13-2008, 11:42 PM
I think the best addition this deck could have is to splash red for Burning Wish. Throw a few Taiga or Plateau in there and it should be no problem. The reason I suggest Burning Wish is it could act as either more Armageddons/Ravages of War and additional Life From the Loam, so you essentially have access to 7x Geddons and Loam as well as having access to something like Tsunami which would certainly devastate Thresh.
NeXuS
05-14-2008, 06:20 PM
Im looking for somebody to test with via MWS if you can please PM me some instant messenger contacts :)
thanks
geestyler
05-16-2008, 04:31 PM
I'd play the deck like this:
// Lands
3 [ON] Tranquil Thicket
2 [ON] Secluded Steppe
4 [TE] Wasteland
4 [ON] Windswept Heath
3 [LRW] Forest (3)
1 [IN] Plains (3)
4 [A] Savannah
3 [ON] Wooded Foothills
1 [JU] Nantuko Monastery
// Creatures
4 [FUT] Tarmogoyf
4 [10E] Llanowar Elves
4 [OD] Terravore
3 [OD] Wild Mongrel
2 [ON] Exalted Angel
3 [FD] Eternal Witness
1 [JU] Genesis
// Spells
4 [4E] Armageddon
4 [RAV] Life from the Loam
4 [B] Swords to Plowshares
3 [JU] Solitary Confinement
// Sideboard
SB: 4 [LRW] Gaddock Teeg
SB: 3 [TSP] Krosan Grip
SB: 4 [CH] Tormod's Crypt
SB: 2 [MM] Last Breath
SB: 2 [RAV] Loxodon Hierarch
Life from the Loam is really good here, you may recover after a geddon, and you can do actions with Cyclelands and Wasteland.
It's just a GW Midrange-Loam-Build, but it's very solid. :)
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